This commit is contained in:
Beatriz Stollnitz 2019-08-05 18:07:55 -07:00
Родитель 711e85bd25
Коммит 3dc070a826
14 изменённых файлов: 638 добавлений и 0 удалений

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29-MultipleFilters/Images/29MultipleFilters.png Normal file

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<Application x:Class="MultipleFilters.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
StartupUri="Window1.xaml"
>
<Application.Resources>
</Application.Resources>
</Application>

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using System;
using System.Windows;
using System.Data;
using System.Xml;
using System.Configuration;
namespace MultipleFilters
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : System.Windows.Application
{
}
}

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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{618CF275-F400-4510-9700-E6788686BEC7}</ProjectGuid>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<RootNamespace>MultipleFilters</RootNamespace>
<AssemblyName>MultipleFilters</AssemblyName>
<WarningLevel>4</WarningLevel>
<OutputType>winexe</OutputType>
<MinFrameworkVersionRequired>3.0</MinFrameworkVersionRequired>
<Install>true</Install>
<InstallFrom>Web</InstallFrom>
<UpdateEnabled>true</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>false</MapFileExtensions>
<ApplicationVersion>1.0.0.*</ApplicationVersion>
<IsWebBootstrapper>true</IsWebBootstrapper>
<BootstrapperEnabled>true</BootstrapperEnabled>
<PublishUrl>Publish\</PublishUrl>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>.\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugSymbols>false</DebugSymbols>
<Optimize>true</Optimize>
<OutputPath>.\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
<Reference Include="UIAutomationProvider" />
<Reference Include="UIAutomationTypes" />
<Reference Include="ReachFramework" />
<Reference Include="System.Printing" />
<Reference Include="System.ServiceModel" />
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.IdentityModel" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml" />
<Page Include="Window1.xaml" />
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Include="Window1.xaml.cs">
<DependentUpon>Window1.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
</Compile>
<AppDesigner Include="Properties\" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildBinPath)\Microsoft.WinFX.targets" />
</Project>

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Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2005
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MultipleFilters", "MultipleFilters.csproj", "{618CF275-F400-4510-9700-E6788686BEC7}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{618CF275-F400-4510-9700-E6788686BEC7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{618CF275-F400-4510-9700-E6788686BEC7}.Debug|Any CPU.Build.0 = Debug|Any CPU
{618CF275-F400-4510-9700-E6788686BEC7}.Release|Any CPU.ActiveCfg = Release|Any CPU
{618CF275-F400-4510-9700-E6788686BEC7}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

Двоичные данные
29-MultipleFilters/MultipleFilters/MultipleFilters.suo Normal file

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#region Using directives
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Resources;
using System.Globalization;
using System.Windows;
using System.Runtime.InteropServices;
#endregion
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("MultipleFilters")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("MultipleFilters")]
[assembly: AssemblyCopyright("Copyright @ 2006")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>. For example, if you are using US english
//in your source files, set the <UICulture> to en-US. Then uncomment
//the NeutralResourceLanguage attribute below. Update the "en-US" in
//the line below to match the UICulture setting in the project file.
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly: AssemblyVersion("1.0.*")]

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//------------------------------------------------------------------------------
// <autogenerated>
// This code was generated by a tool.
// Runtime Version:2.0.50727.42
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </autogenerated>
//------------------------------------------------------------------------------
namespace MultipleFilters.Properties
{
using System;
using System.IO;
using System.Resources;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the Strongly Typed Resource Builder
// class via a tool like ResGen or Visual Studio.NET.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
class Resources
{
private static System.Resources.ResourceManager _resMgr;
private static System.Globalization.CultureInfo _resCulture;
/*FamANDAssem*/
internal Resources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)]
public static System.Resources.ResourceManager ResourceManager
{
get
{
if ((_resMgr == null))
{
System.Resources.ResourceManager temp = new System.Resources.ResourceManager("Resources", typeof(Resources).Assembly);
_resMgr = temp;
}
return _resMgr;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)]
public static System.Globalization.CultureInfo Culture
{
get
{
return _resCulture;
}
set
{
_resCulture = value;
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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//------------------------------------------------------------------------------
// <autogenerated>
// This code was generated by a tool.
// Runtime Version:2.0.50727.42
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </autogenerated>
//------------------------------------------------------------------------------
namespace MultipleFilters.Properties
{
public partial class Settings : System.Configuration.ApplicationSettingsBase
{
private static Settings m_Value;
private static object m_SyncObject = new object();
public static Settings Value
{
get
{
if ((Settings.m_Value == null))
{
System.Threading.Monitor.Enter(Settings.m_SyncObject);
if ((Settings.m_Value == null))
{
try
{
Settings.m_Value = new Settings();
}
finally
{
System.Threading.Monitor.Exit(Settings.m_SyncObject);
}
}
}
return Settings.m_Value;
}
}
}
}

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<?xml version='1.0' encoding='iso-8859-1'?>
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

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<Window x:Class="MultipleFilters.Window1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:MultipleFilters"
Title="MultipleFilters"
SizeToContent="WidthAndHeight"
>
<Window.Resources>
<local:AsterixCharacters x:Key="asterix"/>
<CollectionViewSource Source="{StaticResource asterix}" x:Key="cvs"/>
<DataTemplate x:Key="characterTemplate">
<StackPanel Orientation="Horizontal">
<TextBlock Width="150" Text="{Binding Path=Name}" />
<TextBlock Text="{Binding Path=Hair}" />
</StackPanel>
</DataTemplate>
</Window.Resources>
<StackPanel Margin="10" Width="200" >
<CheckBox Content="Filter out A" Checked="AddAFilter" Unchecked="RemoveAFilter" Margin="5"/>
<CheckBox Content="Filter out white hair" Checked="AddWhiteHairFilter" Unchecked="RemoveWhiteHairFilter" Margin="5"/>
<ListBox ItemsSource="{Binding Source={StaticResource cvs}}" ItemTemplate="{StaticResource characterTemplate}" Margin="5"/>
</StackPanel>
</Window>

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using System;
using System.Collections.Generic;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
using System.Collections.ObjectModel;
namespace MultipleFilters
{
/// <summary>
/// Interaction logic for Window1.xaml
/// </summary>
public partial class Window1 : System.Windows.Window
{
CollectionViewSource cvs;
public Window1()
{
InitializeComponent();
cvs = (CollectionViewSource)(this.Resources["cvs"]);
}
private void AddAFilter(object sender, RoutedEventArgs e)
{
cvs.Filter += new FilterEventHandler(FilterOutA);
}
private void RemoveAFilter(object sender, RoutedEventArgs e)
{
cvs.Filter -= new FilterEventHandler(FilterOutA);
}
private void AddWhiteHairFilter(object sender, RoutedEventArgs e)
{
cvs.Filter += new FilterEventHandler(FilterOutWhiteHair);
}
private void RemoveWhiteHairFilter(object sender, RoutedEventArgs e)
{
cvs.Filter -= new FilterEventHandler(FilterOutWhiteHair);
}
private void FilterOutA(object sender, FilterEventArgs e)
{
AsterixCharacter character = e.Item as AsterixCharacter;
if ((character == null) || character.Name.StartsWith("A"))
{
e.Accepted = false;
}
}
private void FilterOutWhiteHair(object sender, FilterEventArgs e)
{
AsterixCharacter character = e.Item as AsterixCharacter;
if ((character == null) || (character.Hair == HairColor.White))
{
e.Accepted = false;
}
}
}
public class AsterixCharacters : ObservableCollection<AsterixCharacter>
{
public AsterixCharacters()
{
this.Add(new AsterixCharacter("Asterix", HairColor.Blond));
this.Add(new AsterixCharacter("Assurancetourix", HairColor.Blond));
this.Add(new AsterixCharacter("Maestria", HairColor.Blond));
this.Add(new AsterixCharacter("Idefix", HairColor.White));
this.Add(new AsterixCharacter("Goudurix", HairColor.Blond));
this.Add(new AsterixCharacter("Mme Agecanonix", HairColor.Red));
this.Add(new AsterixCharacter("Gueuselambix", HairColor.Blond));
this.Add(new AsterixCharacter("Panoramix", HairColor.White));
this.Add(new AsterixCharacter("Pepe", HairColor.Black));
this.Add(new AsterixCharacter("Obelix", HairColor.Red));
this.Add(new AsterixCharacter("Abraracourcix", HairColor.Red));
}
}
public class AsterixCharacter
{
private string name;
public string Name
{
get { return name; }
}
private HairColor hair;
public HairColor Hair
{
get { return hair; }
}
public AsterixCharacter(string name, HairColor hair)
{
this.name = name;
this.hair = hair;
}
}
public enum HairColor
{
Blond,
White,
Black,
Red
}
}

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# How to apply more than one filter
Today I will explain how you can apply more than one filter to a data bound view of a collection.
I showed in my last post the two ways of filtering. CollectionViewSource allows us to filter by attaching an event handler to the Filter event (of type FilterEventHandler). You may be wondering what happens if we attach more than one filter event handler to the same CollectionViewSource's Filter event. It turns out that each of the event handlers is called in the sequence they were attached, once for each item. This allows each handler to override whatever filtering decision was made in the previous ones.
The good news is that within any event handler, you have access to the filtering decision made by the previous handlers. You can use this information to decide whether to filter the current item. I will show you how to do this next.
In my XAML file, I created an instance of an ObservableCollection with items of type AsterixCharacter, which contains two properties: one with the name of the character, and another one with its hair color. I then created a CollectionViewSource whose Source property points to this collection and bound the ListBox to it.
<Window.Resources>
<local:AsterixCharacters x:Key="asterix"/>
<CollectionViewSource Source="{StaticResource asterix}" x:Key="cvs"/>
<DataTemplate x:Key="characterTemplate">
<StackPanel Orientation="Horizontal">
<TextBlock Width="150" Text="{Binding Path=Name}" />
<TextBlock Text="{Binding Path=Hair}" />
</StackPanel>
</DataTemplate>
</Window.Resources>
<StackPanel Margin="10" Width="200" >
<CheckBox Content="Filter out A" Checked="AddAFilter" Unchecked="RemoveAFilter" Margin="5"/>
<CheckBox Content="Filter out white hair" Checked="AddWhiteHairFilter" Unchecked="RemoveWhiteHairFilter" Margin="5"/>
<ListBox ItemsSource="{Binding Source={StaticResource cvs}}" ItemTemplate="{StaticResource characterTemplate}" Margin="5"/>
</StackPanel>
When the first check box is checked, I want to filter out all Asterix characters whose names start with A. Likewise, when the second check box is checked, I want to filter out all characters with white hair. It is important to me that these two filter conditions are in different handlers (I could be reusing one of the handlers in another scenario, for example). Here is the code where I add and remove the filter event handler associated with the first check box:
CollectionViewSource cvs;
public Window1()
{
InitializeComponent();
cvs = (CollectionViewSource)(this.Resources["cvs"]);
}
private void AddAFilter(object sender, RoutedEventArgs e)
{
cvs.Filter += new FilterEventHandler(FilterOutA);
}
private void RemoveAFilter(object sender, RoutedEventArgs e)
{
cvs.Filter -= new FilterEventHandler(FilterOutA);
}
In order for the filter event handlers to work properly without interfering with each other, I made sure they only set the Accepted property of the FilterEventArgs to false when necessary to filter an item out. I never set the Accepted property to true, since that might override another filter's decision to keep an item out of the view. Here is my implementation:
private void FilterOutA(object sender, FilterEventArgs e)
{
AsterixCharacter character = e.Item as AsterixCharacter;
if ((character == null) || character.Name.StartsWith("A"))
{
e.Accepted = false;
}
}
private void FilterOutWhiteHair(object sender, FilterEventArgs e)
{
AsterixCharacter character = e.Item as AsterixCharacter;
if ((character == null) || (character.Hair == HairColor.White))
{
e.Accepted = false;
}
}
Here is a screenshot of the completed sample:
![](Images/29MultipleFilters.png)