Refactored cli app
This commit is contained in:
Родитель
04ce36f059
Коммит
7dc0792de4
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@ -92,7 +92,6 @@
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</PropertyGroup>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<Optimization>Disabled</Optimization>
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<SDLCheck>true</SDLCheck>
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<SDLCheck>true</SDLCheck>
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@ -110,7 +109,6 @@
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<Optimization>Disabled</Optimization>
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<SDLCheck>true</SDLCheck>
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<SDLCheck>true</SDLCheck>
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@ -128,7 +126,6 @@
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Full</Optimization>
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<Optimization>Full</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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@ -151,7 +148,6 @@
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Full</Optimization>
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<Optimization>Full</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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@ -173,18 +169,11 @@
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</Link>
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</Link>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="stdafx.h" />
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<ClInclude Include="targetver.h" />
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<ClInclude Include="targetver.h" />
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<ClInclude Include="App.h" />
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<ClInclude Include="App.h" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="EncWAVtoAC3.CLI.cpp" />
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<ClCompile Include="main.cpp" />
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<ClCompile Include="stdafx.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\common\utilities\MFC.Utilities.vcxproj">
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<ProjectReference Include="..\common\utilities\MFC.Utilities.vcxproj">
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@ -15,9 +15,6 @@
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</Filter>
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</Filter>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="stdafx.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="targetver.h">
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<ClInclude Include="targetver.h">
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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</ClInclude>
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</ClInclude>
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@ -26,10 +23,7 @@
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</ClInclude>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="stdafx.cpp">
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<ClCompile Include="main.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="EncWAVtoAC3.CLI.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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@ -1,4 +1,6 @@
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#include "stdafx.h"
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#include "targetver.h"
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#include "App.h"
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#include "App.h"
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#include "utilities\ArgvParser.h"
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#include "utilities\ArgvParser.h"
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@ -1 +0,0 @@
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#include "stdafx.h"
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@ -1,6 +0,0 @@
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#pragma once
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#include "targetver.h"
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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@ -1,8 +0,0 @@
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#pragma once
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// Including SDKDDKVer.h defines the highest available Windows platform.
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// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
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// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
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#include <SDKDDKVer.h>
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