Use the current .NET version in the target framework. (#54)
We build using a very specific version of .NET + our workloads, so make sure to use the .NET version we want (the current one), instead of an older .NET version.
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@ -4,7 +4,7 @@
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<!--
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// We test this because ? F# and notarization (it's not in the App Store [Connect])
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-->
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<TargetFramework>net6.0-macos</TargetFramework>
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<TargetFramework>net$(BundledNETCoreAppTargetFrameworkVersion)-macos</TargetFramework>
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<RuntimeIdentifier>osx-x64</RuntimeIdentifier>
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<OutputType>Exe</OutputType>
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<RootNamespace>FSharpMacCoolApp</RootNamespace>
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<!--
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// We test this because ? F# support
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-->
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<TargetFramework>net6.0-ios</TargetFramework>
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<TargetFramework>net$(BundledNETCoreAppTargetFrameworkVersion)-ios</TargetFramework>
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<RuntimeIdentifiers>ios-arm64;ios-arm</RuntimeIdentifiers>
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<OutputType>Exe</OutputType>
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<RootNamespace>FSharpiOSCoolApp</RootNamespace>
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@ -5,7 +5,7 @@
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// We test this because ? the linker is disabled and all symbols are present in the binary
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// actually because of QTKit deprecation we are forced to use "Link SDK" and an XML file that preserve (almost) everything else
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-->
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<TargetFramework>net6.0-macos</TargetFramework>
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<TargetFramework>net$(BundledNETCoreAppTargetFrameworkVersion)-macos</TargetFramework>
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<RuntimeIdentifiers>osx-arm64;osx-x64</RuntimeIdentifiers>
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<OutputType>Exe</OutputType>
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<RootNamespace>MacCoolApp</RootNamespace>
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<?xml version="1.0" encoding="utf-8"?>
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0-maccatalyst</TargetFramework>
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<TargetFramework>net$(BundledNETCoreAppTargetFrameworkVersion)-maccatalyst</TargetFramework>
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<OutputType>Exe</OutputType>
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<MtouchLink>SdkOnly</MtouchLink>
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<?xml version="1.0" encoding="utf-8"?>
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0-maccatalyst</TargetFramework>
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<TargetFramework>net$(BundledNETCoreAppTargetFrameworkVersion)-maccatalyst</TargetFramework>
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<OutputType>Exe</OutputType>
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<RuntimeIdentifiers>maccatalyst-arm64;maccatalyst-x64</RuntimeIdentifiers>
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<MtouchLink>SdkOnly</MtouchLink>
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<?xml version="1.0" encoding="utf-8"?>
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net7.0-maccatalyst</TargetFramework>
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<TargetFramework>net$(BundledNETCoreAppTargetFrameworkVersion)-maccatalyst</TargetFramework>
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<OutputType>Exe</OutputType>
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<RuntimeIdentifier>maccatalyst-arm64</RuntimeIdentifier>
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<?xml version="1.0" encoding="utf-8"?>
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0-maccatalyst</TargetFramework>
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<TargetFramework>net$(BundledNETCoreAppTargetFrameworkVersion)-maccatalyst</TargetFramework>
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<OutputType>Exe</OutputType>
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<MtouchLink>None</MtouchLink>
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<!--
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// We test this because ? the linker is disabled and all symbols are present in the binary
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-->
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<TargetFramework>net6.0-tvos</TargetFramework>
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<TargetFramework>net$(BundledNETCoreAppTargetFrameworkVersion)-tvos</TargetFramework>
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<RuntimeIdentifier>tvos-arm64</RuntimeIdentifier>
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<OutputType>Exe</OutputType>
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<RootNamespace>ODRsTVOS</RootNamespace>
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<!--
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// We test this because ? the linker is disabled and all symbols are present in the binary
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-->
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<TargetFramework>net6.0-tvos</TargetFramework>
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<TargetFramework>net$(BundledNETCoreAppTargetFrameworkVersion)-tvos</TargetFramework>
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<RuntimeIdentifier>tvos-arm64</RuntimeIdentifier>
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<RootNamespace>ODRsTVOSExt</RootNamespace>
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<AssemblyName>ODRsTVOSExt</AssemblyName>
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<?xml version="1.0" encoding="utf-8"?>
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0-tvos</TargetFramework>
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<TargetFramework>net$(BundledNETCoreAppTargetFrameworkVersion)-tvos</TargetFramework>
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<RuntimeIdentifier>tvos-arm64</RuntimeIdentifier>
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<OutputType>Exe</OutputType>
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<RootNamespace>SceneKitGame</RootNamespace>
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<!--
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// We test this because ? the linker is disabled and all symbols are present in the binary
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-->
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<TargetFramework>net6.0-tvos</TargetFramework>
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<TargetFramework>net$(BundledNETCoreAppTargetFrameworkVersion)-tvos</TargetFramework>
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<RuntimeIdentifier>tvos-arm64</RuntimeIdentifier>
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<OutputType>Exe</OutputType>
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<RootNamespace>UICatalog</RootNamespace>
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<!--
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// We test this because ? interpreter support
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-->
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<TargetFramework>net6.0-ios</TargetFramework>
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<TargetFramework>net$(BundledNETCoreAppTargetFrameworkVersion)-ios</TargetFramework>
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<RuntimeIdentifiers>ios-arm64;ios-arm</RuntimeIdentifiers>
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<OutputType>Exe</OutputType>
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<RootNamespace>iOSCoolApp</RootNamespace>
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// - Build without LLVM (i.e. Mono AOT)
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// - No 32bits slice since it's too big to be generated successfully (since mono-2019-02)
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-->
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<TargetFramework>net6.0-ios</TargetFramework>
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<TargetFramework>net$(BundledNETCoreAppTargetFrameworkVersion)-ios</TargetFramework>
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<RuntimeIdentifier>ios-arm64</RuntimeIdentifier> <!-- test case is 64-bit only -->
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<OutputType>Exe</OutputType>
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<RootNamespace>iTravel</RootNamespace>
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