Keep CMakeCache.txt in between build script invocation to speed things up. Correct typo error.
This commit is contained in:
Родитель
4b9f241065
Коммит
09ba853aba
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@ -142,6 +142,9 @@ else ()
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if (ANDROID)
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set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fstack-protector")
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set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-invalid-offsetof -fstack-protector")
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if (ENABLE_64BIT)
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# For now just reference it to suppress "unused variable" warning
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endif ()
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elseif (NOT IOS)
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set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -ffast-math")
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set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-invalid-offsetof -ffast-math")
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@ -233,17 +236,13 @@ endfunction ()
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# Override builtin function to suit our need, takes care of C flags as well as CXX flags
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function (add_compiler_export_flags)
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if (NOT ANDROID)
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message ("--")
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if (NOT ANDROID AND NOT MSVC AND NOT DEFINED USE_COMPILER_HIDDEN_VISIBILITY AND NOT DEFINED COMPILER_HAS_DEPRECATED)
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message ("-- Following tests check whether compiler installed in this system has export/import and deprecated attributes support")
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message ("-- CMake will generate a suitable export header file for this system based on the test result")
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message ("-- It is OK to proceed to build Urho3D regardless of the test result")
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endif ()
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_test_compiler_hidden_visibility ()
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_test_compiler_has_deprecated ()
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if (NOT ANDROID)
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message ("--")
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endif ()
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if (NOT (USE_COMPILER_HIDDEN_VISIBILITY AND COMPILER_HAS_HIDDEN_VISIBILITY))
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# Just return if there are no flags to add.
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@ -22,6 +22,10 @@
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cmake_minimum_required (VERSION 2.6.3)
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if (CMAKE_TOOLCHAIN_FILE)
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# Reference toolchain variable to suppress "unused variable" warning
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endif()
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# this one is important
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set (CMAKE_SYSTEM_NAME Linux)
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#this one not so much
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@ -157,15 +157,16 @@ else ()
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endif ()
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# Generate platform specific export header file automatically
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set_target_properties (Urho3D PROPERTIES DEFINE_SYMBOL URHO3D_EXPORTS)
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generate_export_header (Urho3D EXPORT_MACRO_NAME URHO3D_API EXPORT_FILE_NAME Engine/Urho3D.h.new)
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# Append Urho3D license notice to the export header file
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file (READ ${CMAKE_SOURCE_DIR}/Engine/Urho3D.h.in LICENSE)
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file (READ ${CMAKE_BINARY_DIR}/Engine/Urho3D.h.new EXPORT_DEFINE)
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file (WRITE ${CMAKE_BINARY_DIR}/Engine/Urho3D.h.new ${LICENSE}${EXPORT_DEFINE})
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# Copy the new export header file only if it is different to prevent unnecessary library rebuild
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execute_process (COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_BINARY_DIR}/Engine/Urho3D.h.new ${CMAKE_BINARY_DIR}/Engine/Urho3D.h)
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file (REMOVE ${CMAKE_BINARY_DIR}/Engine/Urho3D.h.new)
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if (NOT URHO3D_BUILD_TYPE STREQUAL URHO3D_EXPORTS_BUILD_TYPE OR ${CMAKE_SOURCE_DIR}/Engine/Urho3D.h.in IS_NEWER_THAN ${CMAKE_BINARY_DIR}/Engine/Urho3D.h)
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set_target_properties (Urho3D PROPERTIES DEFINE_SYMBOL URHO3D_EXPORTS)
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generate_export_header (Urho3D EXPORT_MACRO_NAME URHO3D_API EXPORT_FILE_NAME Engine/Urho3D.h)
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set (URHO3D_EXPORTS_BUILD_TYPE ${URHO3D_BUILD_TYPE} CACHE INTERNAL "Build type when Urho3D export header was last generated")
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# Append Urho3D license notice to the export header file
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file (READ ${CMAKE_BINARY_DIR}/Engine/Urho3D.h EXPORT_DEFINE)
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configure_file (${CMAKE_SOURCE_DIR}/Engine/Urho3D.h.in ${CMAKE_BINARY_DIR}/Engine/Urho3D.h)
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endif ()
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# Reference supported build options that are potentially not being referenced due to platform or build type branching to suppress "unused variable" warning
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if (ENABLE_SAMPLES AND ENABLE_EXTRAS AND ENABLE_TOOLS AND ENABLE_MINIDUMPS AND ENABLE_SAFE_LUA AND USE_MKLINK AND USE_STATIC_RUNTIME AND SCP_TO_TARGET AND ANDROID_ABI)
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endif()
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@ -24,3 +24,4 @@
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#pragma warning(disable: 4251)
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#pragma warning(disable: 4275)
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#endif
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@EXPORT_DEFINE@
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@ -171,12 +171,12 @@ void LuaScript::ScriptSubscribeToEvent(const String& eventName, const String& fu
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{
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StringHash eventType(eventName);
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LuaFunction* luaFunciton = GetFunction(functionName);
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if (luaFunciton)
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LuaFunction* luaFunction = GetFunction(functionName);
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if (luaFunction)
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{
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SubscribeToEvent(eventType, HANDLER(LuaScript, HandleEvent));
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eventTypeToFunctionMap_[eventType] = luaFunciton;
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eventTypeToFunctionMap_[eventType] = luaFunction;
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}
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}
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@ -70,7 +70,7 @@ public:
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/// Return Lua state.
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lua_State* GetState() const { return luaState_; }
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/// Return Lua function.
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LuaFunction* GetFunction(const String& funcitonName, bool silentIfNotfound = false);
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LuaFunction* GetFunction(const String& functionName, bool silentIfNotfound = false);
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private:
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/// Register loader.
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@ -54,10 +54,11 @@ else ()
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endif ()
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include_directories (${X11_INCLUDE_DIRS})
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message ("--")
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message ("-- Following tests check whether X11 library installed in this system uses _Xconst in below functions")
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message ("-- A failed test result simply means the installed X11 library does not use _Xconst")
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message ("-- It is OK to proceed to build Urho3D regardless of the test result")
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if (NOT DEFINED HAVE_CONST_XEXT_ADDDISPLAY)
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message ("-- Following tests check whether X11 library installed in this system uses _Xconst in below functions")
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message ("-- A failed test result simply means the installed X11 library does not use _Xconst")
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message ("-- It is OK to proceed to build Urho3D regardless of the test result")
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endif ()
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include (CheckCSourceCompiles)
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set (CMAKE_REQUIRED_LIBRARIES ${X11_LIB} ${X11_LIB})
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check_c_source_compiles ("
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@ -78,7 +79,6 @@ else ()
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add_definitions (-DSDL_VIDEO_DRIVER_X11_CONST_PARAM_XDATA32)
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endif ()
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set (CMAKE_REQUIRED_LIBRARIES)
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message ("--")
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file (GLOB VIDEO_DRIVER_C_FILES src/video/x11/*.c)
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endif ()
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@ -22,10 +22,6 @@
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@echo off
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:: Define USE_MKLINK to 1 to enable out-of-source build and symbolic linking of resources from Bin directory
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if exist CMakeCache.txt. del /F CMakeCache.txt
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if exist Source\Android\CMakeCache.txt. del /F Source\Android\CMakeCache.txt
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if exist CMakeFiles. rd /S /Q CMakeFiles
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if exist Source\Android\CMakeFiles. rd /S /Q Source\Android\CMakeFiles
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set "build=Source\Android"
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set "source=.."
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set "use_mklink="
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@ -37,15 +33,19 @@ if not "%1" == "" (
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goto loop
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)
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if "%use_mklink%" == "1" (
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:: Remove cache file from opposite build directory
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if exist Source\Android\CMakeCache.txt. del /F Source\Android\CMakeCache.txt
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if exist Source\Android\CMakeFiles. rd /S /Q Source\Android\CMakeFiles
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cmake -E make_directory android-Build
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if exist android-Build\CMakeCache.txt. del /F android-Build\CMakeCache.txt
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if exist android-Build\CMakeFiles. rd /S /Q android-Build\CMakeFiles
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set "build=android-Build"
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set "source=..\Source"
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for %%d in (CoreData Data) do mklink /D "Source\Android\assets\%%d" "..\..\..\Bin\%%d"
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for %%d in (src res assets) do mklink /D "android-Build\%%d" "..\Source\Android\%%d"
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for %%f in (AndroidManifest.xml build.xml project.properties) do mklink "android-Build\%%f" "..\Source\Android\%%f"
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)
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) else (
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if exist android-Build\CMakeCache.txt. del /F android-Build\CMakeCache.txt
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if exist android-Build\CMakeFiles. rd /S /Q android-Build\CMakeFiles
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)
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cmake -E copy_if_different Docs\Doxyfile.in Doxyfile
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echo on
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cmake -E chdir %build% cmake -G "Unix Makefiles" -DANDROID=1 -DCMAKE_TOOLCHAIN_FILE=%source%\CMake\Toolchains\android.toolchain.cmake -DLIBRARY_OUTPUT_PATH_ROOT=. %* %source%
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@ -104,12 +104,6 @@ cmake -E make_directory Build
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[ $RASPI_TOOL ] && cmake -E make_directory raspi-Build
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[ $ANDROID_NDK ] && cmake -E make_directory android-Build
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# Remove existing CMake cache and rules
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rm -rf {Build,raspi-Build,android-Build}/CMakeCache.txt {Build,raspi-Build,android-Build}/CMakeFiles
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# Do cleanup a few more times for old build directory created by previous version of cmake_gcc.sh, just in case
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rm -rf {.,build,Android}/CMakeCache.txt {.,build,Android}/CMakeFiles
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rm -rf {../build,../raspi-build,../android-build}/CMakeCache.txt {../build,../raspi-build,../android-build}/CMakeFiles
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# Add support for Eclipse IDE
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IFS=#
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GENERATOR="Unix Makefiles"
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# Add support for both native and cross-compiling build for Raspberry Pi
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[[ $( uname -m ) =~ ^armv6 ]] && PLATFORM="-DRASPI=1"
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# Create project with the respective Cmake generators
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# Create project with the respective CMake generators
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OPT=
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msg "Native build" && cmake -E chdir Build cmake $OPT -G $GENERATOR $PLATFORM $@ $SOURCE && post_cmake Build
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[ $RASPI_TOOL ] && msg "Raspberry Pi build" && cmake -E chdir raspi-Build cmake $OPT -G $GENERATOR -DRASPI=1 -DCMAKE_TOOLCHAIN_FILE=$SOURCE/CMake/Toolchains/raspberrypi.toolchain.cmake $@ $SOURCE && post_cmake raspi-Build
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@ -22,21 +22,17 @@
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# Ensure we are in project root directory
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cd $( dirname $0 )
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SOURCE=`pwd`/Source
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# Create out-of-source build directory
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cmake -E make_directory Build
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# Remove existing CMake cache and rules
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rm -rf Build/CMakeCache.txt Build/CMakeFiles
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# Do cleanup one more time for old build directory created by previous version of cmake_macosx.sh, just in case
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rm -rf {../build,.,build}/CMakeCache.txt {../build,.,build}/CMakeFiles
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SOURCE=`pwd`/Source
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BUILD=Build
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if [ $1 == "-DIOS=1" ]; then
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BUILD=ios-Build
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fi
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cmake -E make_directory $BUILD
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# Create project with the Xcode generator
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cmake -E chdir Build cmake -G "Xcode" $@ $SOURCE
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# Below temporary fix may no longer be required by newer version of CMake
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sed -i.bak 's/lastKnownFileType = sourcecode; name = "as_callfunc_arm_xcode.S"/lastKnownFileType = sourcecode.asm; name = "as_callfunc_arm_xcode.S"/g' Build/*.xcodeproj/project.pbxproj
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cmake -E chdir $BUILD cmake -G "Xcode" $@ $SOURCE
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# Apple always uses OpenGL
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sed 's/OpenGL/Direct3D9/g' Docs/Doxyfile.in >Doxyfile
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if [ $1 == "-DIOS=1" ]; then
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# Due to a bug in the CMake/Xcode generator where it has wrongly assumed the IOS bundle structure to be the same as MacOSX bundle structure,
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# below temporary fix is required in order to solve the auto-linking issue when dependent libraries are changed
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sed -i.bak 's/\/Contents\/MacOS//g' Build/CMakeScripts/XCODE_DEPEND_HELPER.make
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echo -e "\tsed -i.bak 's/\/Contents\/MacOS//g' CMakeScripts/XCODE_DEPEND_HELPER.make" >> Build/CMakeScripts/ReRunCMake.make
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sed -i.bak 's/\/Contents\/MacOS//g' $BUILD/CMakeScripts/XCODE_DEPEND_HELPER.make
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echo -e "\tsed -i.bak 's/\/Contents\/MacOS//g' CMakeScripts/XCODE_DEPEND_HELPER.make" >> $BUILD/CMakeScripts/ReRunCMake.make
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fi
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# vi: set ts=4 sw=4 expandtab:
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@ -22,12 +22,6 @@
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@echo off
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cmake -E make_directory Build
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if exist CMakeCache.txt. del /F CMakeCache.txt
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if exist Build\CMakeCache.txt. del /F Build\CMakeCache.txt
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if exist Source\CMakeCache.txt. del /F Source\CMakeCache.txt
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if exist CMakeFiles. rd /S /Q CMakeFiles
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if exist Build\CMakeFiles. rd /S /Q Build\CMakeFiles
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if exist Source\CMakeFiles. rd /S /Q Source\CMakeFiles
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cmake -E copy_if_different Docs\Doxyfile.in Doxyfile
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echo on
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cmake -E chdir Build cmake -G "MinGW Makefiles" %* ..\Source
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@ -22,12 +22,6 @@
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@echo off
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cmake -E make_directory Build
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if exist Build\CMakeCache.txt. del /F Build\CMakeCache.txt
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if exist Source\CMakeCache.txt. del /F Source\CMakeCache.txt
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if exist CMakeCache.txt del /F CMakeCache.txt
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if exist Build\CMakeFiles. rd /S /Q Build\CMakeFiles
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if exist Source\CMakeFiles. rd /S /Q Source\CMakeFiles
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if exist CMakeFiles. rd /S /Q CMakeFiles.
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set "arch="
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set "version=9 2008"
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:loop
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