diff --git a/Rakefile b/Rakefile index 5c33bbf4d..9bbeeba75 100644 --- a/Rakefile +++ b/Rakefile @@ -42,7 +42,7 @@ task :scaffolding do abs_path = Pathname.new(abs_path).realpath puts "\nNew project created in #{abs_path}\n\n" puts "To build the new project, you may need to first define and export either 'URHO3D_HOME' or 'CMAKE_PREFIX_PATH' environment variable" - puts "Please see http://urho3d.github.io/documentation/a00004.html for more detail. For example:\n\n" + puts "Please see http://urho3d.github.io/documentation/_using_library.html for more detail. For example:\n\n" puts "$ URHO3D_HOME=#{Dir.pwd}; export URHO3D_HOME\n$ cd #{abs_path}\n$ ./cmake_gcc.sh -DURHO3D_64BIT=1 -DURHO3D_LUAJIT=1\n$ cd Build\n$ make\n\n" end diff --git a/Readme.txt b/Readme.txt index a11060cd1..77bae3a4e 100644 --- a/Readme.txt +++ b/Readme.txt @@ -512,8 +512,8 @@ adhere to the current limitations: If you choose not to adhere with this build directory naming convention then you will have to install the Urho3D library into your local filesystem in order to use the Urho3D library in your external project - (See http://urho3d.github.io/documentation/a00001.html#Building_Library and - http://urho3d.github.io/documentation/a00004.html#UsingLibraryFromSDK). + (See http://urho3d.github.io/documentation/_building.html#Building_Library and + http://urho3d.github.io/documentation/_using_library.html#UsingLibraryFromSDK). - All the post-CMake workaround and/or bug fixes that are scripted in the batch files or shell scripts are not applied to the generated project file. @@ -689,4 +689,4 @@ V1.1 - Object and scene model refactoring. - Added OpenGL and cross-platform support. - Switched to kNet library for networking. -V1.0 - Original release. \ No newline at end of file +V1.0 - Original release.