Added BufferedSoundStream class and sound synthesis C++ example.
Removed SharedArrayPtr DynamicCast() as it made no sense; replaced with ReinterpretCast().
This commit is contained in:
Родитель
acb993e4ba
Коммит
1cc8f2b82b
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@ -0,0 +1,131 @@
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//
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// Copyright (c) 2008-2014 the Urho3D project.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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||||||
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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#include "Precompiled.h"
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#include "BufferedSoundStream.h"
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#include <cstring>
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#include "DebugNew.h"
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namespace Urho3D
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{
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BufferedSoundStream::BufferedSoundStream() :
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position_(0)
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{
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}
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BufferedSoundStream::~BufferedSoundStream()
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{
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}
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unsigned BufferedSoundStream::GetData(signed char* dest, unsigned numBytes)
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{
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MutexLock lock(bufferMutex_);
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unsigned outBytes = 0;
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while (numBytes && buffers_.Size())
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{
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// Copy as much from the front buffer as possible, then discard it and move to the next
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List<Pair<SharedArrayPtr<signed char>, unsigned> >::Iterator front = buffers_.Begin();
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unsigned copySize = front->second_ - position_;
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if (copySize > numBytes)
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copySize = numBytes;
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memcpy(dest, front->first_.Get() + position_, copySize);
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position_ += copySize;
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if (position_ >= front->second_)
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{
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buffers_.PopFront();
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position_ = 0;
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}
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dest += copySize;
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outBytes += copySize;
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numBytes -= copySize;
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}
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return outBytes;
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}
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void BufferedSoundStream::AddData(void* data, unsigned numBytes)
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{
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if (data && numBytes)
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{
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MutexLock lock(bufferMutex_);
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SharedArrayPtr<signed char> newBuffer(new signed char[numBytes]);
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memcpy(newBuffer.Get(), data, numBytes);
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buffers_.Push(MakePair(newBuffer, numBytes));
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}
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}
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void BufferedSoundStream::AddData(SharedArrayPtr<signed char> data, unsigned numBytes)
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{
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if (data && numBytes)
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{
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MutexLock lock(bufferMutex_);
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buffers_.Push(MakePair(data, numBytes));
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}
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}
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void BufferedSoundStream::AddData(SharedArrayPtr<signed short> data, unsigned numBytes)
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{
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if (data && numBytes)
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{
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MutexLock lock(bufferMutex_);
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buffers_.Push(MakePair(ReinterpretCast<signed char>(data), numBytes));
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}
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}
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void BufferedSoundStream::Clear()
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{
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MutexLock lock(bufferMutex_);
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buffers_.Clear();
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position_ = 0;
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}
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unsigned BufferedSoundStream::GetBufferNumBytes() const
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{
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MutexLock lock(bufferMutex_);
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unsigned ret = 0;
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for (List<Pair<SharedArrayPtr<signed char>, unsigned> >::ConstIterator i = buffers_.Begin(); i != buffers_.End(); ++i)
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ret += i->second_;
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// Subtract amount of sound data played from the front buffer
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ret -= position_;
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return ret;
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}
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float BufferedSoundStream::GetBufferLength() const
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{
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return (float)GetBufferNumBytes() / (GetFrequency() * (float)GetSampleSize());
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}
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}
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@ -0,0 +1,69 @@
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//
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// Copyright (c) 2008-2014 the Urho3D project.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
// of this software and associated documentation files (the "Software"), to deal
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||||||
|
// in the Software without restriction, including without limitation the rights
|
||||||
|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
// copies of the Software, and to permit persons to whom the Software is
|
||||||
|
// furnished to do so, subject to the following conditions:
|
||||||
|
//
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||||||
|
// The above copyright notice and this permission notice shall be included in
|
||||||
|
// all copies or substantial portions of the Software.
|
||||||
|
//
|
||||||
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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#pragma once
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#include "ArrayPtr.h"
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#include "List.h"
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#include "Mutex.h"
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#include "Pair.h"
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#include "SoundStream.h"
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namespace Urho3D
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{
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/// %Sound stream that supports manual buffering of data from the main thread.
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class BufferedSoundStream : public SoundStream
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{
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public:
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/// Construct.
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BufferedSoundStream();
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/// Destruct.
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~BufferedSoundStream();
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/// Produce sound data into destination. Return number of bytes produced. Called by SoundSource from the mixing thread.
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virtual unsigned GetData(signed char* dest, unsigned numBytes);
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/// Buffer sound data. Makes a copy of it.
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void AddData(void* data, unsigned numBytes);
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/// Buffer sound data by taking ownership of it.
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void AddData(SharedArrayPtr<signed char> data, unsigned numBytes);
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/// Buffer sound data by taking ownership of it.
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void AddData(SharedArrayPtr<signed short> data, unsigned numBytes);
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/// Remove all buffered audio data.
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void Clear();
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/// Return amount of buffered (unplayed) sound data in bytes.
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unsigned GetBufferNumBytes() const;
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/// Return length of buffered (unplayed) sound data in seconds.
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float GetBufferLength() const;
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private:
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/// Buffers and their sizes.
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List<Pair<SharedArrayPtr<signed char>, unsigned> > buffers_;
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/// Byte position in the frontmost buffer.
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unsigned position_;
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/// Mutex for buffer data.
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mutable Mutex bufferMutex_;
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};
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}
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@ -67,15 +67,18 @@ unsigned OggVorbisSoundStream::GetData(signed char* dest, unsigned numBytes)
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unsigned channels = stereo_ ? 2 : 1;
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unsigned channels = stereo_ ? 2 : 1;
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unsigned outSamples = stb_vorbis_get_samples_short_interleaved(vorbis, channels, (short*)dest, numBytes >> 1);
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unsigned outSamples = stb_vorbis_get_samples_short_interleaved(vorbis, channels, (short*)dest, numBytes >> 1);
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unsigned outBytes = (outSamples * channels) << 1;
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// Rewind and retry if produced no output and should loop
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// Rewind and retry if is looping and produced less output than should have
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if (!outSamples && !stopAtEnd_)
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if (outBytes < numBytes && !stopAtEnd_)
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{
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{
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numBytes -= outBytes;
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stb_vorbis_seek_start(vorbis);
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stb_vorbis_seek_start(vorbis);
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outSamples = stb_vorbis_get_samples_short_interleaved(vorbis, channels, (short*)dest, numBytes >> 1);
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outSamples = stb_vorbis_get_samples_short_interleaved(vorbis, channels, (short*)(dest + outBytes), numBytes >> 1);
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outBytes += (outSamples * channels) << 1;
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}
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}
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return (outSamples * channels) << 1;
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return outBytes;
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}
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}
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}
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}
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@ -41,15 +41,15 @@ public:
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/// Set sound data format.
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/// Set sound data format.
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void SetFormat(unsigned frequency, bool sixteenBit, bool stereo);
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void SetFormat(unsigned frequency, bool sixteenBit, bool stereo);
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/// Set whether playback should stop when no more data (GetData() returns 0 bytes.) Default false.
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/// Set whether playback should stop when no more data. Default false.
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void SetStopAtEnd(bool enable);
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void SetStopAtEnd(bool enable);
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/// Return sample size.
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/// Return sample size.
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unsigned GetSampleSize() const;
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unsigned GetSampleSize() const;
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/// Return default frequency as a float.
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/// Return default frequency as a float.
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float GetFrequency() { return (float)frequency_; }
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float GetFrequency() const { return (float)frequency_; }
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/// Return default frequency as an integer.
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/// Return default frequency as an integer.
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unsigned GetIntFrequency() { return frequency_; }
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unsigned GetIntFrequency() const { return frequency_; }
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/// Return whether playback should stop when no more data.
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/// Return whether playback should stop when no more data.
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bool GetStopAtEnd() const { return stopAtEnd_; }
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bool GetStopAtEnd() const { return stopAtEnd_; }
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/// Return whether data is sixteen bit.
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/// Return whether data is sixteen bit.
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@ -122,19 +122,13 @@ public:
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AddRef();
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AddRef();
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}
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}
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/// Perform a dynamic cast from a shared array pointer of another type.
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/// Perform a reinterpret cast from a shared array pointer of another type.
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template <class U> void DynamicCast(const SharedArrayPtr<U>& rhs)
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template <class U> void ReinterpretCast(const SharedArrayPtr<U>& rhs)
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{
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{
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ReleaseRef();
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ReleaseRef();
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ptr_ = dynamic_cast<T*>(rhs.Get());
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ptr_ = reinterpret_cast<T*>(rhs.Get());
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refCount_ = rhs.RefCountPtr();
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if (ptr_)
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AddRef();
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{
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refCount_ = rhs.RefCountPtr();
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AddRef();
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}
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else
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refCount_ = 0;
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}
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}
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/// Check if the pointer is null.
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/// Check if the pointer is null.
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@ -201,11 +195,11 @@ template <class T, class U> SharedArrayPtr<T> StaticCast(const SharedArrayPtr<U>
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return ret;
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return ret;
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}
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}
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/// Perform a dynamic cast from one shared array pointer type to another.
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/// Perform a reinterpret cast from one shared array pointer type to another.
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template <class T, class U> SharedArrayPtr<T> DynamicCast(const SharedArrayPtr<U>& ptr)
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template <class T, class U> SharedArrayPtr<T> ReinterpretCast(const SharedArrayPtr<U>& ptr)
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{
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{
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SharedArrayPtr<T> ret;
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SharedArrayPtr<T> ret;
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ret.DynamicCast(ptr);
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ret.ReinterpretCast(ptr);
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return ret;
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return ret;
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}
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}
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@ -409,11 +403,11 @@ template <class T, class U> WeakArrayPtr<T> StaticCast(const WeakArrayPtr<U>& pt
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return ret;
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return ret;
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}
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}
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/// Perform a dynamic cast from one weak pointer type to another.
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/// Perform a reinterpret cast from one weak pointer type to another.
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template <class T, class U> WeakArrayPtr<T> DynamicCast(const WeakArrayPtr<U>& ptr)
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template <class T, class U> WeakArrayPtr<T> ReinterpretCast(const WeakArrayPtr<U>& ptr)
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{
|
{
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WeakArrayPtr<T> ret;
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WeakArrayPtr<T> ret;
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ret.DynamicCast(ptr);
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ret.ReinterpretCast(ptr);
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return ret;
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return ret;
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}
|
}
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|
|
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|
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@ -0,0 +1,33 @@
|
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|
#
|
||||||
|
# Copyright (c) 2008-2014 the Urho3D project.
|
||||||
|
#
|
||||||
|
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
# of this software and associated documentation files (the "Software"), to deal
|
||||||
|
# in the Software without restriction, including without limitation the rights
|
||||||
|
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
# copies of the Software, and to permit persons to whom the Software is
|
||||||
|
# furnished to do so, subject to the following conditions:
|
||||||
|
#
|
||||||
|
# The above copyright notice and this permission notice shall be included in
|
||||||
|
# all copies or substantial portions of the Software.
|
||||||
|
#
|
||||||
|
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||||
|
# THE SOFTWARE.
|
||||||
|
#
|
||||||
|
|
||||||
|
# Define target name
|
||||||
|
set (TARGET_NAME 29_SoundSynthesis)
|
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|
|
||||||
|
# Define source files
|
||||||
|
define_source_files (EXTRA_H_FILES ${COMMON_SAMPLE_H_FILES})
|
||||||
|
|
||||||
|
# Setup target with resource copying
|
||||||
|
setup_main_executable ()
|
||||||
|
|
||||||
|
# Setup test cases
|
||||||
|
add_test (NAME ${TARGET_NAME} COMMAND ${TARGET_NAME} -timeout ${TEST_TIME_OUT})
|
|
@ -0,0 +1,144 @@
|
||||||
|
//
|
||||||
|
// Copyright (c) 2008-2014 the Urho3D project.
|
||||||
|
//
|
||||||
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
// of this software and associated documentation files (the "Software"), to deal
|
||||||
|
// in the Software without restriction, including without limitation the rights
|
||||||
|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
// copies of the Software, and to permit persons to whom the Software is
|
||||||
|
// furnished to do so, subject to the following conditions:
|
||||||
|
//
|
||||||
|
// The above copyright notice and this permission notice shall be included in
|
||||||
|
// all copies or substantial portions of the Software.
|
||||||
|
//
|
||||||
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||||
|
// THE SOFTWARE.
|
||||||
|
//
|
||||||
|
|
||||||
|
#include "BufferedSoundStream.h"
|
||||||
|
#include "CoreEvents.h"
|
||||||
|
#include "Engine.h"
|
||||||
|
#include "Font.h"
|
||||||
|
#include "Input.h"
|
||||||
|
#include "Log.h"
|
||||||
|
#include "Node.h"
|
||||||
|
#include "SoundSource.h"
|
||||||
|
#include "Text.h"
|
||||||
|
#include "UI.h"
|
||||||
|
|
||||||
|
#include "SoundSynthesis.h"
|
||||||
|
|
||||||
|
#include "DebugNew.h"
|
||||||
|
|
||||||
|
// Expands to this example's entry-point
|
||||||
|
DEFINE_APPLICATION_MAIN(SoundSynthesis)
|
||||||
|
|
||||||
|
SoundSynthesis::SoundSynthesis(Context* context) :
|
||||||
|
Sample(context),
|
||||||
|
filter_(0.5f),
|
||||||
|
accumulator_(0.0f),
|
||||||
|
osc1_(0.0f),
|
||||||
|
osc2_(0.0f)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void SoundSynthesis::Start()
|
||||||
|
{
|
||||||
|
// Execute base class startup
|
||||||
|
Sample::Start();
|
||||||
|
|
||||||
|
// Create the sound stream & start playback
|
||||||
|
CreateSound();
|
||||||
|
|
||||||
|
// Create the UI content
|
||||||
|
CreateInstructions();
|
||||||
|
|
||||||
|
// Hook up to the frame update events
|
||||||
|
SubscribeToEvents();
|
||||||
|
}
|
||||||
|
|
||||||
|
void SoundSynthesis::CreateSound()
|
||||||
|
{
|
||||||
|
// Sound source needs a node so that it is considered enabled
|
||||||
|
node_ = new Node(context_);
|
||||||
|
SoundSource* source = node_->CreateComponent<SoundSource>();
|
||||||
|
|
||||||
|
soundStream_ = new BufferedSoundStream();
|
||||||
|
// Set format: 44100 kHz, sixteen bit, mono
|
||||||
|
soundStream_->SetFormat(44100, true, false);
|
||||||
|
|
||||||
|
// Start playback. We don't have data in the stream yet, but the SoundSource will wait until there is data,
|
||||||
|
// as the stream is by default in the "don't stop at end" mode
|
||||||
|
source->Play(soundStream_);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SoundSynthesis::UpdateSound()
|
||||||
|
{
|
||||||
|
// Try to keep 1/10 seconds of sound in the buffer, to avoid both dropouts and unnecessary latency
|
||||||
|
float targetLength = 1.0f / 10.0f;
|
||||||
|
float requiredLength = targetLength - soundStream_->GetBufferLength();
|
||||||
|
if (requiredLength < 0.0f)
|
||||||
|
return;
|
||||||
|
|
||||||
|
unsigned numSamples = (unsigned)(soundStream_->GetFrequency() * requiredLength);
|
||||||
|
if (!numSamples)
|
||||||
|
return;
|
||||||
|
|
||||||
|
SharedArrayPtr<signed short> newData(new signed short[numSamples]);
|
||||||
|
for (unsigned i = 0; i < numSamples; ++i)
|
||||||
|
{
|
||||||
|
osc1_ = fmodf(osc1_ + 1.0f, 360.0f);
|
||||||
|
osc2_ = fmodf(osc2_ + 1.002f, 360.0f);
|
||||||
|
|
||||||
|
float newValue = Clamp((Sin(osc1_) + Sin(osc2_)) * 200000.0f, -32767.0f, 32767.0f);
|
||||||
|
accumulator_ = Lerp(accumulator_, newValue, filter_);
|
||||||
|
newData[i] = (int)accumulator_;
|
||||||
|
}
|
||||||
|
|
||||||
|
soundStream_->AddData(newData, numSamples * sizeof(signed short));
|
||||||
|
}
|
||||||
|
|
||||||
|
void SoundSynthesis::CreateInstructions()
|
||||||
|
{
|
||||||
|
ResourceCache* cache = GetSubsystem<ResourceCache>();
|
||||||
|
UI* ui = GetSubsystem<UI>();
|
||||||
|
|
||||||
|
// Construct new Text object, set string to display and font to use
|
||||||
|
Text* instructionText = ui->GetRoot()->CreateChild<Text>();
|
||||||
|
instructionText->SetText("Use cursor up and down to control sound filtering");
|
||||||
|
instructionText->SetFont(cache->GetResource<Font>("Fonts/Anonymous Pro.ttf"), 15);
|
||||||
|
|
||||||
|
// Position the text relative to the screen center
|
||||||
|
instructionText->SetHorizontalAlignment(HA_CENTER);
|
||||||
|
instructionText->SetVerticalAlignment(VA_CENTER);
|
||||||
|
instructionText->SetPosition(0, ui->GetRoot()->GetHeight() / 4);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SoundSynthesis::SubscribeToEvents()
|
||||||
|
{
|
||||||
|
// Subscribe HandleUpdate() function for processing update events
|
||||||
|
SubscribeToEvent(E_UPDATE, HANDLER(SoundSynthesis, HandleUpdate));
|
||||||
|
}
|
||||||
|
|
||||||
|
void SoundSynthesis::HandleUpdate(StringHash eventType, VariantMap& eventData)
|
||||||
|
{
|
||||||
|
using namespace Update;
|
||||||
|
|
||||||
|
// Take the frame time step, which is stored as a float
|
||||||
|
float timeStep = eventData[P_TIMESTEP].GetFloat();
|
||||||
|
|
||||||
|
// Use keys to control the filter constant
|
||||||
|
Input* input = GetSubsystem<Input>();
|
||||||
|
if (input->GetKeyDown(KEY_UP))
|
||||||
|
filter_ += timeStep * 0.5f;
|
||||||
|
if (input->GetKeyDown(KEY_DOWN))
|
||||||
|
filter_ -= timeStep * 0.5f;
|
||||||
|
filter_ = Clamp(filter_, 0.01f, 1.0f);
|
||||||
|
|
||||||
|
UpdateSound();
|
||||||
|
}
|
|
@ -0,0 +1,73 @@
|
||||||
|
//
|
||||||
|
// Copyright (c) 2008-2014 the Urho3D project.
|
||||||
|
//
|
||||||
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
// of this software and associated documentation files (the "Software"), to deal
|
||||||
|
// in the Software without restriction, including without limitation the rights
|
||||||
|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
// copies of the Software, and to permit persons to whom the Software is
|
||||||
|
// furnished to do so, subject to the following conditions:
|
||||||
|
//
|
||||||
|
// The above copyright notice and this permission notice shall be included in
|
||||||
|
// all copies or substantial portions of the Software.
|
||||||
|
//
|
||||||
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||||
|
// THE SOFTWARE.
|
||||||
|
//
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "Sample.h"
|
||||||
|
|
||||||
|
namespace Urho3D
|
||||||
|
{
|
||||||
|
|
||||||
|
class Node;
|
||||||
|
class BufferedSoundStream;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Sound synthesis example.
|
||||||
|
/// This sample demonstrates:
|
||||||
|
/// - Playing back a sound stream produced in realtime in code
|
||||||
|
class SoundSynthesis : public Sample
|
||||||
|
{
|
||||||
|
OBJECT(SoundSynthesis);
|
||||||
|
|
||||||
|
public:
|
||||||
|
/// Construct.
|
||||||
|
SoundSynthesis(Context* context);
|
||||||
|
|
||||||
|
/// Setup after engine initialization and before running the main loop.
|
||||||
|
virtual void Start();
|
||||||
|
|
||||||
|
private:
|
||||||
|
/// Construct the sound stream and start playback.
|
||||||
|
void CreateSound();
|
||||||
|
/// Buffer more sound data.
|
||||||
|
void UpdateSound();
|
||||||
|
/// Construct an instruction text to the UI.
|
||||||
|
void CreateInstructions();
|
||||||
|
/// Subscribe to application-wide logic update events.
|
||||||
|
void SubscribeToEvents();
|
||||||
|
/// Handle the logic update event.
|
||||||
|
void HandleUpdate(StringHash eventType, VariantMap& eventData);
|
||||||
|
|
||||||
|
/// Scene node for the sound component.
|
||||||
|
SharedPtr<Node> node_;
|
||||||
|
/// Sound stream that we update.
|
||||||
|
SharedPtr<BufferedSoundStream> soundStream_;
|
||||||
|
/// Filter coefficient for the sound.
|
||||||
|
float filter_;
|
||||||
|
/// Synthesis accumulator.
|
||||||
|
float accumulator_;
|
||||||
|
/// First oscillator.
|
||||||
|
float osc1_;
|
||||||
|
/// Second oscillator.
|
||||||
|
float osc2_;
|
||||||
|
};
|
|
@ -66,3 +66,4 @@ add_subdirectory (25_Urho2DParticle)
|
||||||
add_subdirectory (26_ConsoleInput)
|
add_subdirectory (26_ConsoleInput)
|
||||||
add_subdirectory (27_Urho2DPhysics)
|
add_subdirectory (27_Urho2DPhysics)
|
||||||
add_subdirectory (28_Urho2DPhysicsRope)
|
add_subdirectory (28_Urho2DPhysicsRope)
|
||||||
|
add_subdirectory (29_SoundSynthesis)
|
||||||
|
|
Загрузка…
Ссылка в новой задаче