Attempt to support IOS arm64 build.

This commit is contained in:
Wei Tjong Yao 2013-09-25 04:46:23 +00:00
Родитель 1250776d0c
Коммит 24eacf9e3f
2 изменённых файлов: 10 добавлений и 4 удалений

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@ -103,9 +103,15 @@ endif ()
if (IOS)
# IOS-specific setup
add_definitions (-DIOS)
set (CMAKE_OSX_ARCHITECTURES $(ARCHS_STANDARD_32_BIT))
if (ENABLE_64BIT)
set (CMAKE_OSX_ARCHITECTURES $(ARCHS_STANDARD_INCLUDING_64_BIT))
else ()
set (CMAKE_OSX_ARCHITECTURES $(ARCHS_STANDARD_32_BIT))
endif ()
set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos;-iphonesimulator")
set (MACOSX_BUNDLE_GUI_IDENTIFIER "com.googlecode.urho3d")
if (NOT MACOSX_BUNDLE_GUI_IDENTIFIER)
set (MACOSX_BUNDLE_GUI_IDENTIFIER "com.googlecode.urho3d")
endif ()
set (CMAKE_OSX_SYSROOT "iphoneos") # Set to "Latest iOS"
elseif (XCODE)
# MacOSX-Xcode-specific setup
@ -440,7 +446,7 @@ macro (setup_main_executable)
string (REGEX REPLACE "/Contents/MacOS" "" TARGET_LOC ${TARGET_LOC}) # The regex replacement is temporary workaround to correct the wrong location caused by CMake/Xcode generator bug
add_custom_target (RESOURCE_CHECK_${TARGET_NAME} ALL
\(\( `find ${RESOURCE_FILES} -newer ${TARGET_LOC} 2>/dev/null |wc -l` \)\) && touch -cm ${SOURCE_FILES} || exit 0
COMMENT "This is a dummy target to check for changes in the Resource folders")
COMMENT "Checking for changes in the Resource folders")
add_dependencies (${TARGET_NAME} RESOURCE_CHECK_${TARGET_NAME})
else ()
# Create symbolic links to allow debugging/running the main executable within Xcode itself

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@ -43,7 +43,7 @@ sed 's/OpenGL/Direct3D9/g' Docs/Doxyfile.in >Doxyfile
if [ $1 == "-DIOS=1" ]; then
# Due to a bug in the CMake/Xcode generator where it has wrongly assumed the IOS bundle structure to be the same as MacOSX bundle structure,
# below temporary fix is required in order to solve the auto-linking issue when dependent libraries is changed.
# below temporary fix is required in order to solve the auto-linking issue when dependent libraries are changed
sed -i.bak 's/\/Contents\/MacOS//g' Build/CMakeScripts/XCODE_DEPEND_HELPER.make
echo -e "\tsed -i.bak 's/\/Contents\/MacOS//g' CMakeScripts/XCODE_DEPEND_HELPER.make" >> Build/CMakeScripts/ReRunCMake.make
fi