diff --git a/Docs/Urho3D.dox b/Docs/Urho3D.dox index 8c5e86e56..fea496d15 100644 --- a/Docs/Urho3D.dox +++ b/Docs/Urho3D.dox @@ -378,33 +378,6 @@ V1.7 - Update to Assimp 3.2. - Update to LZ4 1.7.5. - Update to Bullet 2.86.1. -- Documentation: explain how to setup Windows MKLINK privilege. -- Documentation: add section on scene graph events. -- Documentation: explain EMSCRIPTEN_WASM build option. -- Documentation: note on simultaneous network server & client usage. -- Documentation: update on the define_resource_dirs() macro. -- Documentation: do not include RapidJSON classes. -- Documentation: inverse kinematics page. -- AssetImporter: possibility to export animation without skinned mesh. -- AssetImporter: $fbx node suppression. -- AssetImporter: fix animation start/end times when saving multiple animations. -- AssetImporter: fix incorrect applying of model's root node transform. -- Editor: do not attempt to parse extensionless files as XML. -- Editor: draw navigation debug geometry. -- Editor: prevent unnecessary attribute inspector refresh on resource reload. -- Editor: allow drag-drop of generic XML files into attribute edit fields. -- Editor: improved handling of structure attributes. -- Editor: optimization to avoid updating temporary objects when they are not shown in hierarchy. -- Editor: optimize update during object spawn. -- Editor: paint selection. -- Editor: show origins option. -- Editor: fix %UI element internal var indexing so that editing user-defined variables works right. -- Editor: restore window positions on viewport mode switch. -- Editor: terrain editor. -- Editor: color wheel for %Text3D. -- Editor: double size on high DPI display. -- Editor: fix resource browser node add/removal shown in hierarchy window. -- Editor: fix resource browser preview camera position. - Build system: ensure empty CMAKE_OSX_DEPLOYMENT_TARGET on iOS build. - Build system: auto-disable PCH on Android Clang build. - Build system: prefer CMake's regex instead of grep. @@ -441,6 +414,33 @@ V1.7 - Build system: fix symlinked batch files not being launchable from Windows Explorer. - Build system: generate PCH files using naming convention expected by Clion. - Build system: generate dummy PCH only in out-of-source build tree. +- Editor: do not attempt to parse extensionless files as XML. +- Editor: draw navigation debug geometry. +- Editor: prevent unnecessary attribute inspector refresh on resource reload. +- Editor: allow drag-drop of generic XML files into attribute edit fields. +- Editor: improved handling of structure attributes. +- Editor: optimization to avoid updating temporary objects when they are not shown in hierarchy. +- Editor: optimize update during object spawn. +- Editor: paint selection. +- Editor: show origins option. +- Editor: fix %UI element internal var indexing so that editing user-defined variables works right. +- Editor: restore window positions on viewport mode switch. +- Editor: terrain editor. +- Editor: color wheel for %Text3D. +- Editor: double size on high DPI display. +- Editor: fix resource browser node add/removal shown in hierarchy window. +- Editor: fix resource browser preview camera position. +- AssetImporter: possibility to export animation without skinned mesh. +- AssetImporter: $fbx node suppression. +- AssetImporter: fix animation start/end times when saving multiple animations. +- AssetImporter: fix incorrect applying of model's root node transform. +- Documentation: explain how to setup Windows MKLINK privilege. +- Documentation: add section on scene graph events. +- Documentation: explain EMSCRIPTEN_WASM build option. +- Documentation: note on simultaneous network server & client usage. +- Documentation: update on the define_resource_dirs() macro. +- Documentation: do not include RapidJSON classes. +- Documentation: inverse kinematics page. - Sample content: Kachujin model, used in SkeletalAnimation sample. - Sample content: new Urho3D logo. - Sample content: mutant model added to the CharacterDemo.