Removed SDL hack to get window handle for Direct3D9. Instead use SDL builtin functionality.

This commit is contained in:
Lasse Öörni 2014-03-18 19:37:18 +02:00
Родитель c1fbbd9628
Коммит 4bf765d711
2 изменённых файлов: 14 добавлений и 11 удалений

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@ -57,6 +57,8 @@
#include "VertexDeclaration.h"
#include "Zone.h"
#include <SDL_syswm.h>
#include "DebugNew.h"
#ifdef _MSC_VER
@ -76,8 +78,6 @@ extern "C" {
namespace Urho3D
{
extern "C" HWND WIN_GetWindowHandle(SDL_Window* window);
static const D3DCMPFUNC d3dCmpFunc[] =
{
D3DCMP_ALWAYS,
@ -196,6 +196,15 @@ static unsigned GetD3DColor(const Color& color)
return (((a) & 0xff) << 24) | (((r) & 0xff) << 16) | (((g) & 0xff) << 8) | ((b) & 0xff);
}
static HWND GetWindowHandle(SDL_Window* window)
{
SDL_SysWMinfo sysInfo;
SDL_VERSION(&sysInfo.version);
SDL_GetWindowWMInfo(window, &sysInfo);
return sysInfo.info.win.window;
}
static unsigned depthStencilFormat = D3DFMT_D24S8;
Graphics::Graphics(Context* context) :
@ -427,7 +436,7 @@ bool Graphics::SetMode(int width, int height, bool fullscreen, bool borderless,
impl_->presentParams_.MultiSampleType = multiSample > 1 ? (D3DMULTISAMPLE_TYPE)multiSample : D3DMULTISAMPLE_NONE;
impl_->presentParams_.MultiSampleQuality = 0;
impl_->presentParams_.SwapEffect = D3DSWAPEFFECT_DISCARD;
impl_->presentParams_.hDeviceWindow = WIN_GetWindowHandle(impl_->window_);
impl_->presentParams_.hDeviceWindow = GetWindowHandle(impl_->window_);
impl_->presentParams_.EnableAutoDepthStencil = TRUE;
impl_->presentParams_.AutoDepthStencilFormat = D3DFMT_D24S8;
impl_->presentParams_.Flags = D3DPRESENT_LINEAR_CONTENT;
@ -585,7 +594,7 @@ bool Graphics::TakeScreenShot(Image& destImage)
}
else
{
HWND hwnd = WIN_GetWindowHandle(impl_->window_);
HWND hwnd = GetWindowHandle(impl_->window_);
GetClientRect(hwnd, &sourceRect);
ClientToScreen(hwnd, (LPPOINT)&sourceRect);
}
@ -2464,7 +2473,7 @@ bool Graphics::CreateDevice(unsigned adapter, unsigned deviceType)
if (FAILED(impl_->interface_->CreateDevice(
adapter,
(D3DDEVTYPE)deviceType,
WIN_GetWindowHandle(impl_->window_),
GetWindowHandle(impl_->window_),
behaviorFlags,
&impl_->presentParams_,
&impl_->device_)))

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@ -59,12 +59,6 @@ static ATOM SDL_HelperWindowClass = 0;
#define STYLE_RESIZABLE (WS_THICKFRAME | WS_MAXIMIZEBOX)
#define STYLE_MASK (STYLE_FULLSCREEN | STYLE_BORDERLESS | STYLE_NORMAL | STYLE_RESIZABLE)
// Urho3D: added function for Direct3D9 initialization
HWND WIN_GetWindowHandle(SDL_Window* window)
{
return ((SDL_WindowData *)window->driverdata)->hwnd;
}
static DWORD
GetWindowStyle(SDL_Window * window)
{