Travis CI: API documentation update at 2017-07-20 22:28:36 UTC.

[ci package]

Commit: 1c992b2611

Message: Merge pull request #2033 from eugeneko/master

Add DebugRenderer::AddSphereSector. Expose Sphere helper funcions.
This commit is contained in:
urho3d-travis-ci 2017-07-20 22:28:36 +00:00
Родитель 1c992b2611
Коммит 78643541e4
4 изменённых файлов: 10 добавлений и 1 удалений

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@ -4191,6 +4191,7 @@ void AddPolyhedron(const Polyhedron&, const Color&, bool = true);
void AddQuad(const Vector3&, float, float, const Color&, bool = true);
void AddSkeleton(Skeleton, const Color&, bool = true);
void AddSphere(const Sphere&, const Color&, bool = true);
void AddSphereSector(const Sphere&, const Quaternion&, float, bool, const Color&, bool = true);
void AddTriangle(const Vector3&, const Vector3&, const Vector3&, const Color&, bool = true);
void ApplyAttributes();
void DrawDebugGeometry(DebugRenderer, bool);
@ -11527,6 +11528,8 @@ void Define(const Sphere&);
void Define(const Vector3&, float);
bool Defined() const;
float Distance(const Vector3&) const;
Vector3 GetLocalPoint(float, float) const;
Vector3 GetPoint(float, float) const;
Intersection IsInside(const BoundingBox&) const;
Intersection IsInside(const Sphere&) const;
Intersection IsInside(const Vector3&) const;

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@ -1958,6 +1958,7 @@ Methods:
- void AddFrustum(const Frustum& frustum, const Color& color, bool depthTest = true)
- void AddPolyhedron(const Polyhedron& poly, const Color& color, bool depthTest = true)
- void AddSphere(const Sphere& sphere, const Color& color, bool depthTest = true)
- void AddSphereSector(const Sphere& sphere, const Quaternion& rotation, float angle, bool drawLines, const Color& color, bool depthTest = true)
- void AddSkeleton(const Skeleton& skeleton, const Color& color, bool depthTest = true)
- void AddTriangleMesh(const void* vertexData, unsigned vertexSize, const void* indexData, unsigned indexSize, unsigned indexStart, unsigned indexCount, const Matrix3x4& transform, const Color& color, bool depthTest = true)
- void AddCircle(const Vector3& center, const Vector3& normal, float radius, const Color& color, int steps = 64, bool depthTest = true)
@ -6128,6 +6129,8 @@ Methods:
- Intersection IsInside(const BoundingBox& box) const
- Intersection IsInsideFast(const BoundingBox& box) const
- float Distance(const Vector3& point) const
- Vector3 GetLocalPoint(float theta, float phi) const
- Vector3 GetPoint(float theta, float phi) const
Properties:

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@ -6458,6 +6458,7 @@ Methods:
- void AddQuad(const Vector3&, float, float, const Color&, bool = true)
- void AddSkeleton(Skeleton@, const Color&, bool = true)
- void AddSphere(const Sphere&, const Color&, bool = true)
- void AddSphereSector(const Sphere&, const Quaternion&, float, bool, const Color&, bool = true)
- void AddTriangle(const Vector3&, const Vector3&, const Vector3&, const Color&, bool = true)
- void ApplyAttributes()
- void DrawDebugGeometry(DebugRenderer@, bool)
@ -12724,6 +12725,8 @@ Methods:
- void Define(const Vector3&, float)
- bool Defined() const
- float Distance(const Vector3&) const
- Vector3 GetLocalPoint(float, float) const
- Vector3 GetPoint(float, float) const
- Intersection IsInside(const BoundingBox&) const
- Intersection IsInside(const Sphere&) const
- Intersection IsInside(const Vector3&) const

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@ -1 +1 @@
0.1.78
0.1.79