Travis CI: API documentation update at 2017-07-20 22:28:36 UTC.
[ci package]
Commit: 1c992b2611
Message: Merge pull request #2033 from eugeneko/master
Add DebugRenderer::AddSphereSector. Expose Sphere helper funcions.
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Родитель
1c992b2611
Коммит
78643541e4
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@ -4191,6 +4191,7 @@ void AddPolyhedron(const Polyhedron&, const Color&, bool = true);
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void AddQuad(const Vector3&, float, float, const Color&, bool = true);
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void AddSkeleton(Skeleton, const Color&, bool = true);
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void AddSphere(const Sphere&, const Color&, bool = true);
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void AddSphereSector(const Sphere&, const Quaternion&, float, bool, const Color&, bool = true);
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void AddTriangle(const Vector3&, const Vector3&, const Vector3&, const Color&, bool = true);
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void ApplyAttributes();
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void DrawDebugGeometry(DebugRenderer, bool);
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@ -11527,6 +11528,8 @@ void Define(const Sphere&);
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void Define(const Vector3&, float);
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bool Defined() const;
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float Distance(const Vector3&) const;
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Vector3 GetLocalPoint(float, float) const;
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Vector3 GetPoint(float, float) const;
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Intersection IsInside(const BoundingBox&) const;
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Intersection IsInside(const Sphere&) const;
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Intersection IsInside(const Vector3&) const;
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@ -1958,6 +1958,7 @@ Methods:
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- void AddFrustum(const Frustum& frustum, const Color& color, bool depthTest = true)
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- void AddPolyhedron(const Polyhedron& poly, const Color& color, bool depthTest = true)
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- void AddSphere(const Sphere& sphere, const Color& color, bool depthTest = true)
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- void AddSphereSector(const Sphere& sphere, const Quaternion& rotation, float angle, bool drawLines, const Color& color, bool depthTest = true)
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- void AddSkeleton(const Skeleton& skeleton, const Color& color, bool depthTest = true)
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- void AddTriangleMesh(const void* vertexData, unsigned vertexSize, const void* indexData, unsigned indexSize, unsigned indexStart, unsigned indexCount, const Matrix3x4& transform, const Color& color, bool depthTest = true)
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- void AddCircle(const Vector3& center, const Vector3& normal, float radius, const Color& color, int steps = 64, bool depthTest = true)
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@ -6128,6 +6129,8 @@ Methods:
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- Intersection IsInside(const BoundingBox& box) const
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- Intersection IsInsideFast(const BoundingBox& box) const
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- float Distance(const Vector3& point) const
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- Vector3 GetLocalPoint(float theta, float phi) const
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- Vector3 GetPoint(float theta, float phi) const
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Properties:
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@ -6458,6 +6458,7 @@ Methods:
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- void AddQuad(const Vector3&, float, float, const Color&, bool = true)
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- void AddSkeleton(Skeleton@, const Color&, bool = true)
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- void AddSphere(const Sphere&, const Color&, bool = true)
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- void AddSphereSector(const Sphere&, const Quaternion&, float, bool, const Color&, bool = true)
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- void AddTriangle(const Vector3&, const Vector3&, const Vector3&, const Color&, bool = true)
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- void ApplyAttributes()
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- void DrawDebugGeometry(DebugRenderer@, bool)
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@ -12724,6 +12725,8 @@ Methods:
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- void Define(const Vector3&, float)
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- bool Defined() const
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- float Distance(const Vector3&) const
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- Vector3 GetLocalPoint(float, float) const
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- Vector3 GetPoint(float, float) const
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- Intersection IsInside(const BoundingBox&) const
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- Intersection IsInside(const Sphere&) const
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- Intersection IsInside(const Vector3&) const
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@ -1 +1 @@
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0.1.78
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0.1.79
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