Documented missing LogName parameter.
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@ -128,12 +128,13 @@ The full list of supported parameters, their datatypes and default values:
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- Headless (bool) Headless mode enable. Default false.
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- LogLevel (int) %Log verbosity level. Default LOG_INFO in release builds and LOG_DEBUG in debug builds.
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- LogQuiet (bool) %Log quiet mode, ie. to not write warning/info/debug log entries into standard output. Default false.
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- LogName (string) %Log filename. Default "Urho3D.log".
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- FrameLimiter (bool) Whether to cap maximum framerate to 200 (desktop) or 60 (Android/iOS.) Default true.
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- WorkerThreads (bool) Whether to create worker threads for the %WorkQueue subsystem according to available CPU cores. Default true.
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- ResourcePaths (string) A semicolon-separated list of resource paths to use. If corresponding packages (ie. Data.pak for Data directory) exist they will be used instead. Default "CoreData;Data"
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- ResourcePaths (string) A semicolon-separated list of resource paths to use. If corresponding packages (ie. Data.pak for Data directory) exist they will be used instead. Default "CoreData;Data".
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- ResourcePackages (string) A semicolon-separated list of resource paths to use. Default empty.
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- ForceSM2 (bool) Whether to force %Shader %Model 2, effective in Direct3D9 mode only. Default false.
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- ExternalWindow (void ptr) External window handle to use instead of creating a rendering window. Default null.
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- ExternalWindow (void ptr) External window handle to use instead of creating an application window. Default null.
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- WindowTitle (string) %Window title. Default "Urho3D".
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- WindowWidth (int) %Window horizontal dimension. Default 0 (use desktop resolution, or 1024 in windowed mode.)
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- WindowHeight (int) %Window vertical dimension. Default 0 (use desktop resolution, or 768 in windowed mode.)
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@ -175,7 +176,7 @@ Variable timestep logic updates are preferable to fixed timestep, because they a
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\section MainLoop_ApplicationState Main loop and the application activation state
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The window's state (has input focus, minimized or not) can be queried from the Input subsystem. It can also effect the main loop in the following ways:
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The application window's state (has input focus, minimized or not) can be queried from the Input subsystem. It can also effect the main loop in the following ways:
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- Rendering is always skipped when the window is minimized.
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