Documented missing LogName parameter.

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Lasse Öörni 2013-04-01 14:54:03 +00:00
Родитель b28621a3a4
Коммит a963ce7d37
1 изменённых файлов: 4 добавлений и 3 удалений

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@ -128,12 +128,13 @@ The full list of supported parameters, their datatypes and default values:
- Headless (bool) Headless mode enable. Default false.
- LogLevel (int) %Log verbosity level. Default LOG_INFO in release builds and LOG_DEBUG in debug builds.
- LogQuiet (bool) %Log quiet mode, ie. to not write warning/info/debug log entries into standard output. Default false.
- LogName (string) %Log filename. Default "Urho3D.log".
- FrameLimiter (bool) Whether to cap maximum framerate to 200 (desktop) or 60 (Android/iOS.) Default true.
- WorkerThreads (bool) Whether to create worker threads for the %WorkQueue subsystem according to available CPU cores. Default true.
- ResourcePaths (string) A semicolon-separated list of resource paths to use. If corresponding packages (ie. Data.pak for Data directory) exist they will be used instead. Default "CoreData;Data"
- ResourcePaths (string) A semicolon-separated list of resource paths to use. If corresponding packages (ie. Data.pak for Data directory) exist they will be used instead. Default "CoreData;Data".
- ResourcePackages (string) A semicolon-separated list of resource paths to use. Default empty.
- ForceSM2 (bool) Whether to force %Shader %Model 2, effective in Direct3D9 mode only. Default false.
- ExternalWindow (void ptr) External window handle to use instead of creating a rendering window. Default null.
- ExternalWindow (void ptr) External window handle to use instead of creating an application window. Default null.
- WindowTitle (string) %Window title. Default "Urho3D".
- WindowWidth (int) %Window horizontal dimension. Default 0 (use desktop resolution, or 1024 in windowed mode.)
- WindowHeight (int) %Window vertical dimension. Default 0 (use desktop resolution, or 768 in windowed mode.)
@ -175,7 +176,7 @@ Variable timestep logic updates are preferable to fixed timestep, because they a
\section MainLoop_ApplicationState Main loop and the application activation state
The window's state (has input focus, minimized or not) can be queried from the Input subsystem. It can also effect the main loop in the following ways:
The application window's state (has input focus, minimized or not) can be queried from the Input subsystem. It can also effect the main loop in the following ways:
- Rendering is always skipped when the window is minimized.