From a963ce7d371e15d8fe2fde5fe38c9bd4eea956a5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lasse=20=C3=96=C3=B6rni?= Date: Mon, 1 Apr 2013 14:54:03 +0000 Subject: [PATCH] Documented missing LogName parameter. --- Docs/Reference.dox | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/Docs/Reference.dox b/Docs/Reference.dox index 84beec1cd..e29214101 100644 --- a/Docs/Reference.dox +++ b/Docs/Reference.dox @@ -128,12 +128,13 @@ The full list of supported parameters, their datatypes and default values: - Headless (bool) Headless mode enable. Default false. - LogLevel (int) %Log verbosity level. Default LOG_INFO in release builds and LOG_DEBUG in debug builds. - LogQuiet (bool) %Log quiet mode, ie. to not write warning/info/debug log entries into standard output. Default false. +- LogName (string) %Log filename. Default "Urho3D.log". - FrameLimiter (bool) Whether to cap maximum framerate to 200 (desktop) or 60 (Android/iOS.) Default true. - WorkerThreads (bool) Whether to create worker threads for the %WorkQueue subsystem according to available CPU cores. Default true. -- ResourcePaths (string) A semicolon-separated list of resource paths to use. If corresponding packages (ie. Data.pak for Data directory) exist they will be used instead. Default "CoreData;Data" +- ResourcePaths (string) A semicolon-separated list of resource paths to use. If corresponding packages (ie. Data.pak for Data directory) exist they will be used instead. Default "CoreData;Data". - ResourcePackages (string) A semicolon-separated list of resource paths to use. Default empty. - ForceSM2 (bool) Whether to force %Shader %Model 2, effective in Direct3D9 mode only. Default false. -- ExternalWindow (void ptr) External window handle to use instead of creating a rendering window. Default null. +- ExternalWindow (void ptr) External window handle to use instead of creating an application window. Default null. - WindowTitle (string) %Window title. Default "Urho3D". - WindowWidth (int) %Window horizontal dimension. Default 0 (use desktop resolution, or 1024 in windowed mode.) - WindowHeight (int) %Window vertical dimension. Default 0 (use desktop resolution, or 768 in windowed mode.) @@ -175,7 +176,7 @@ Variable timestep logic updates are preferable to fixed timestep, because they a \section MainLoop_ApplicationState Main loop and the application activation state -The window's state (has input focus, minimized or not) can be queried from the Input subsystem. It can also effect the main loop in the following ways: +The application window's state (has input focus, minimized or not) can be queried from the Input subsystem. It can also effect the main loop in the following ways: - Rendering is always skipped when the window is minimized.