Travis CI: API documentation update at 2017-08-01 09:45:24 UTC.

[ci package]

Commit: 0df18d3f54

Message: Merge remote-tracking branch 'TheComet93/iss1957'
This commit is contained in:
urho3d-travis-ci 2017-08-01 09:45:24 +00:00
Родитель 0df18d3f54
Коммит aa4c7fa9f4
4 изменённых файлов: 75 добавлений и 48 удалений

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@ -5628,7 +5628,6 @@ bool enabled;
bool enabledEffective;
/* readonly */
uint id;
bool inheritParentRotation;
/* readonly */
Node node;
/* readonly */
@ -5657,7 +5656,13 @@ class IKSolver
{
public:
// Methods:
void ApplyActivePoseToScene();
void ApplyAttributes();
void ApplyOriginalPoseToActivePose();
void ApplyOriginalPoseToScene();
void ApplySceneToActivePose();
void ApplySceneToInitialPose();
void CalculateJointRotations();
void DrawDebugGeometry(DebugRenderer, bool);
void DrawDebugGeometry(bool);
Variant GetAttribute(const String&) const;
@ -5666,6 +5671,7 @@ float GetAttributeAnimationSpeed(const String&) const;
float GetAttributeAnimationTime(const String&) const;
WrapMode GetAttributeAnimationWrapMode(const String&) const;
Variant GetAttributeDefault(const String&) const;
bool GetFeature(IKFeature) const;
bool GetInterceptNetworkUpdate(const String&) const;
bool HasSubscribedToEvent(Object, const String&);
bool HasSubscribedToEvent(const String&);
@ -5674,12 +5680,13 @@ bool Load(VectorBuffer&, bool = false);
bool LoadJSON(const JSONValue&, bool = false);
bool LoadXML(const XMLElement&, bool = false);
void MarkNetworkUpdate() const;
void RebuildData();
void RecalculateSegmentLengths();
void Remove();
void RemoveAttributeAnimation(const String&);
void RemoveInstanceDefault();
void RemoveObjectAnimation();
void ResetToDefault();
void ResetToInitialPose();
bool Save(File) const;
bool Save(VectorBuffer&) const;
bool SaveJSON(JSONValue&) const;
@ -5691,9 +5698,9 @@ void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, fl
void SetAttributeAnimationSpeed(const String&, float);
void SetAttributeAnimationTime(const String&, float);
void SetAttributeAnimationWrapMode(const String&, WrapMode);
void SetFeature(IKFeature, bool);
void SetInterceptNetworkUpdate(const String&, bool);
void Solve();
void UpdateInitialPose();
// Properties:
IKAlgorithm algorithm;
@ -5703,11 +5710,8 @@ Array<Variant> attributeDefaults;
/* readonly */
Array<AttributeInfo> attributeInfos;
Array<Variant> attributes;
bool autoSolve;
bool boneRotations;
/* readonly */
String category;
bool continuousSolving;
bool enabled;
/* readonly */
bool enabledEffective;
@ -5721,14 +5725,12 @@ uint numAttributes;
ObjectAnimation objectAnimation;
/* readonly */
int refs;
bool targetRotation;
bool temporary;
float tolerance;
/* readonly */
StringHash type;
/* readonly */
String typeName;
bool updatePose;
/* readonly */
int weakRefs;
};
@ -15604,9 +15606,22 @@ HTTP_CLOSED,
enum IKAlgorithm
{
ONE_BONE,
TWO_BONE,
FABRIK,
};
enum IKFeature
{
JOINT_ROTATIONS,
TARGET_ROTATIONS,
UPDATE_ORIGINAL_POSE,
UPDATE_ACTIVE_POSE,
USE_ORIGINAL_POSE,
CONSTRAINTS,
AUTO_SOLVE,
};
enum InterpMethod
{
IM_NONE,

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@ -2766,8 +2766,6 @@ Methods:
- void SetRotationDecay(float decay)
- bool WeightedNlerpEnabled() const
- void EnableWeightedNlerp(bool enable)
- bool InheritParentRotationEnabled() const
- void EnableInheritParentRotation(bool enable)
Properties:
@ -2785,26 +2783,17 @@ Properties:
Methods:
- IKSolver::Algorithm GetAlgorithm() const
- void SetAlgorithm(IKSolver::Algorithm algorithm)
- unsigned GetMaximumIterations() const
- void SetMaximumIterations(unsigned iterations)
- float GetTolerance() const
- void SetTolerance(float tolerance)
- bool BoneRotationsEnabled() const
- void EnableBoneRotations(bool enable)
- bool TargetRotationEnabled() const
- void EnableTargetRotation(bool enable)
- bool ContinuousSolvingEnabled() const
- void EnableContinuousSolving(bool enable)
- bool UpdatePoseEnabled() const
- void EnableUpdatePose(bool enable)
- bool AutoSolveEnabled() const
- void EnableAutoSolve(bool enable)
- bool GetFeature(IKSolver::Feature feature) const
- void SetFeature(IKSolver::Feature feature, bool enable)
- void RebuildData()
- void RecalculateSegmentLengths()
- void CalculateJointRotations()
- void Solve()
- void ResetToInitialPose()
- void UpdateInitialPose()
- void MarkSolverTreeDirty()
- void ApplyOriginalPoseToScene()
- void ApplySceneToOriginalPose()
- void ApplyActivePoseToScene()
- void ApplySceneToActivePose()
- void ApplyOriginalPoseToActivePose()
- void DrawDebugGeometry(bool depthTest)
Properties:
@ -8018,6 +8007,8 @@ Properties:
### Algorithm
- int ONE_BONE
- int TWO_BONE
- int FABRIK
### AnimationBlendMode
@ -8190,6 +8181,16 @@ Properties:
- int FC_LOOKAT_MIXED
- int FC_DIRECTION
### Feature
- int JOINT_ROTATIONS
- int TARGET_ROTATIONS
- int UPDATE_ORIGINAL_POSE
- int UPDATE_ACTIVE_POSE
- int USE_ORIGINAL_POSE
- int CONSTRAINTS
- int AUTO_SOLVE
### FileMode
- int FILE_READ

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@ -1536,11 +1536,6 @@ namespace Urho3D
- %Max %Layers : int
- %Draw %Obstacles : bool
### IKConstraint
- %Stiffness : float
- %Stretchiness : float
- %Length %Constraints : Vector2
### IKEffector
- %Target %Node : String
- %Chain %Length : int
@ -1550,16 +1545,17 @@ namespace Urho3D
- %Rotation %Weight : float
- %Rotation %Decay : float
- %Nlerp %Weight : bool
- %Inherit %Parent %Rotation : bool
### IKSolver
- %Algorithm : int
- %Max %Iterations : int
- %Convergence %Tolerance : float
- %Bone %Rotations : bool
- %Target %Rotation : bool
- %Continuous %Solving : bool
- %Update %Pose : bool
- %Joint %Rotations : bool
- %Target %Rotations : bool
- %Update %Original %Pose : bool
- %Update %Active %Pose : bool
- %Use %Original %Pose : bool
- %Enable %Constraints : bool
- %Auto %Solve : bool
### Light
@ -7673,7 +7669,6 @@ Properties:
- bool enabled
- bool enabledEffective // readonly
- uint id // readonly
- bool inheritParentRotation
- Node@ node // readonly
- uint numAttributes // readonly
- ObjectAnimation@ objectAnimation
@ -7697,7 +7692,13 @@ Properties:
Methods:
- void ApplyActivePoseToScene()
- void ApplyAttributes()
- void ApplyOriginalPoseToActivePose()
- void ApplyOriginalPoseToScene()
- void ApplySceneToActivePose()
- void ApplySceneToInitialPose()
- void CalculateJointRotations()
- void DrawDebugGeometry(DebugRenderer@, bool)
- void DrawDebugGeometry(bool)
- Variant GetAttribute(const String&) const
@ -7706,6 +7707,7 @@ Methods:
- float GetAttributeAnimationTime(const String&) const
- WrapMode GetAttributeAnimationWrapMode(const String&) const
- Variant GetAttributeDefault(const String&) const
- bool GetFeature(IKFeature) const
- bool GetInterceptNetworkUpdate(const String&) const
- bool HasSubscribedToEvent(Object@, const String&)
- bool HasSubscribedToEvent(const String&)
@ -7714,12 +7716,13 @@ Methods:
- bool LoadJSON(const JSONValue&, bool = false)
- bool LoadXML(const XMLElement&, bool = false)
- void MarkNetworkUpdate() const
- void RebuildData()
- void RecalculateSegmentLengths()
- void Remove()
- void RemoveAttributeAnimation(const String&)
- void RemoveInstanceDefault()
- void RemoveObjectAnimation()
- void ResetToDefault()
- void ResetToInitialPose()
- bool Save(File@) const
- bool Save(VectorBuffer&) const
- bool SaveJSON(JSONValue&) const
@ -7731,9 +7734,9 @@ Methods:
- void SetAttributeAnimationSpeed(const String&, float)
- void SetAttributeAnimationTime(const String&, float)
- void SetAttributeAnimationWrapMode(const String&, WrapMode)
- void SetFeature(IKFeature, bool)
- void SetInterceptNetworkUpdate(const String&, bool)
- void Solve()
- void UpdateInitialPose()
Properties:
@ -7742,10 +7745,7 @@ Properties:
- Variant[] attributeDefaults // readonly
- AttributeInfo[] attributeInfos // readonly
- Variant[] attributes
- bool autoSolve
- bool boneRotations
- String category // readonly
- bool continuousSolving
- bool enabled
- bool enabledEffective // readonly
- uint id // readonly
@ -7754,12 +7754,10 @@ Properties:
- uint numAttributes // readonly
- ObjectAnimation@ objectAnimation
- int refs // readonly
- bool targetRotation
- bool temporary
- float tolerance
- StringHash type // readonly
- String typeName // readonly
- bool updatePose
- int weakRefs // readonly
<a name="Class_Image"></a>
@ -16165,9 +16163,22 @@ Properties:
### IKAlgorithm
- ONE_BONE
- TWO_BONE
- FABRIK
### IKFeature
- JOINT_ROTATIONS
- TARGET_ROTATIONS
- UPDATE_ORIGINAL_POSE
- UPDATE_ACTIVE_POSE
- USE_ORIGINAL_POSE
- CONSTRAINTS
- AUTO_SOLVE
### InterpMethod
- IM_NONE

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@ -1 +1 @@
0.1.82
0.1.83