urho3d-travis-ci
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ee054a1507
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Travis CI: bump copyright to 2017.
[ccache clear]
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2017-01-01 13:01:31 +00:00 |
urho3d-travis-ci
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c4f6f315ff
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Travis CI: bump copyright to 2016.
[ccache clear]
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2016-01-26 13:55:03 +00:00 |
Ivan K
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f02cd63437
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OBJECT -> URHO3D_OBJECT
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2015-10-21 11:12:45 +04:00 |
aster2013
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6bd1d77634
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Add baseTypeName argument to OBJECT macro.
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2015-10-11 22:17:55 +08:00 |
Lasse Öörni
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bb2ebf7568
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Bump copyright to 2015.
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2015-01-31 21:03:53 +02:00 |
Yao Wei Tjong 姚伟忠
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125000454c
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Refactor samples to use patched screen joystick layout. Closes #321.
Enhance screen joystick to also support mouse button binding. It can be used in combination with key binding, e.g. to bind SHIFT+LMB.
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2014-04-22 01:12:46 +08:00 |
Yao Wei Tjong 姚伟忠
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ec25e56046
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Refactor Samples to support yaw and pitch by touch on mobile platform.
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2014-04-17 01:56:59 +08:00 |
Lasse Öörni
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6d5ddc23e0
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Bump the copyright for 2014.
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2014-02-01 14:37:21 +02:00 |
Lasse Öörni
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8fafdbf842
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Ported the CharacterDemo touch input code to C++.
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2014-01-28 00:40:36 +02:00 |
Lasse Öörni
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a26d5b98d5
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Added example of manual bone control to CharacterDemo. Added a version of Skeleton::GetBone() that takes a C string parameter to avoid ambiguity.
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2014-01-18 23:05:52 +02:00 |
Lasse Öörni
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7a55a43725
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Tidied up the sample descriptions.
Exposed UIElement::SetVar() and GetVar() to Lua script.
Modified the Lua Sprites sample to use custom vars inside UIElement.
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2013-09-20 07:30:07 +00:00 |
Lasse Öörni
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ef43398d7f
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Added scene load/save to CharacterDemo, both C++ & script versions.
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2013-09-15 10:51:27 +00:00 |
Wei Tjong Yao
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205fffb4ad
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Refactored Sample.h to use class forward for Sprite class. Fixed the alignment of the forward classes to be inlined with convention used by other codes in Urho3D. Added the generated LuaScript wiki into SVN.
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2013-09-12 05:44:23 +00:00 |
Lasse Öörni
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26901cdc4c
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Added vehicle sample.
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2013-08-28 23:35:10 +00:00 |
Lasse Öörni
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04b00263b0
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Moved CharacterDemo to the samples.
Use forward declarations in the samples.
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2013-08-27 21:45:43 +00:00 |