Lasse Öörni
fc1c2e6f13
Initial Navigation sample.
...
Added overload of NavigationMesh::DrawDebugGeometry() that finds the DebugRenderer component from the root scene node automatically.
2013-08-25 18:47:48 +00:00
Lasse Öörni
056acfcc68
Added sound effects example.
2013-08-25 09:20:56 +00:00
Lasse Öörni
2271d6ba83
Added Ragdolls sample.
...
Added template version of RemoveComponent to Node.
2013-08-24 14:20:02 +00:00
Lasse Öörni
e7e469cf5a
Added PhysicsStressTest sample.
2013-08-22 21:23:20 +00:00
Lasse Öörni
497bd8c101
Added Physics sample.
2013-08-21 22:58:41 +00:00
Lasse Öörni
87a6ee9578
Added MultipleViewports & RenderToTexture samples.
...
Added diffuse unlit & notexture unlit techniques.
Do not use occlusion if viewport is very tall compared to width, as the pixel width of the occlusion buffer is fixed and would result in large CPU time consumption.
2013-08-20 23:23:42 +00:00
Lasse Öörni
0f4fbda5fb
Added Decals example.
...
Refactored SkeletalAnimation example to use a custom component as well.
2013-08-19 19:45:27 +00:00
Lasse Öörni
a9eb0e1e61
Added Billboards sample.
...
Some code cleanup/formatting of the other samples.
2013-08-17 23:45:09 +00:00
Lasse Öörni
1ef35d353c
Added skeletal animation sample.
...
Fixed build of samples.
Removed line to disable MinSizeRel build type in CMake script as it seems to have no effect any longer.
Removed unused function to get AnimationState by C string of animation name.
2013-08-17 18:38:07 +00:00
Lasse Öörni
e2d2c01636
Added AnimatingScene sample.
2013-08-11 22:24:26 +00:00
Wei Tjong Yao
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
2013-08-09 10:29:22 +00:00