51 строка
1.9 KiB
C++
51 строка
1.9 KiB
C++
//
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// Copyright (c) 2008-2017 the Urho3D project.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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#pragma once
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#include <Urho3D/Scene/LogicComponent.h>
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// All Urho3D classes reside in namespace Urho3D
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using namespace Urho3D;
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/// Custom logic component for rotating a scene node.
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class Rotator : public LogicComponent
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{
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URHO3D_OBJECT(Rotator, LogicComponent);
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public:
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/// Construct.
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Rotator(Context* context);
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/// Set rotation speed about the Euler axes. Will be scaled with scene update time step.
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void SetRotationSpeed(const Vector3& speed);
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/// Handle scene update. Called by LogicComponent base class.
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virtual void Update(float timeStep);
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/// Return rotation speed.
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const Vector3& GetRotationSpeed() const { return rotationSpeed_; }
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private:
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/// Rotation speed.
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Vector3 rotationSpeed_;
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};
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