63 строки
2.1 KiB
C++
63 строки
2.1 KiB
C++
//
|
|
// Copyright (c) 2008-2017 the Urho3D project.
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to deal
|
|
// in the Software without restriction, including without limitation the rights
|
|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
// copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
// THE SOFTWARE.
|
|
//
|
|
|
|
#pragma once
|
|
|
|
#include "Sample.h"
|
|
|
|
namespace Urho3D
|
|
{
|
|
|
|
class Node;
|
|
class Scene;
|
|
|
|
}
|
|
|
|
/// Material animation example.
|
|
/// This sample is base on StaticScene, and it demonstrates:
|
|
/// - Usage of material shader animation for mush room material
|
|
class MaterialAnimation : public Sample
|
|
{
|
|
URHO3D_OBJECT(MaterialAnimation, Sample);
|
|
|
|
public:
|
|
/// Construct.
|
|
MaterialAnimation(Context* context);
|
|
|
|
/// Setup after engine initialization and before running the main loop.
|
|
virtual void Start();
|
|
|
|
private:
|
|
/// Construct the scene content.
|
|
void CreateScene();
|
|
/// Construct an instruction text to the UI.
|
|
void CreateInstructions();
|
|
/// Set up a viewport for displaying the scene.
|
|
void SetupViewport();
|
|
/// Read input and moves the camera.
|
|
void MoveCamera(float timeStep);
|
|
/// Subscribe to application-wide logic update events.
|
|
void SubscribeToEvents();
|
|
/// Handle the logic update event.
|
|
void HandleUpdate(StringHash eventType, VariantMap& eventData);
|
|
};
|