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Editor
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Code convention edits. Removed unused variable. Make debug icons use Basic shader for no fog. Do not render debug icons to camera preview viewport. Fixed Basic shader with VERTEXCOLOR define on D3D11.
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2015-08-14 23:09:53 +03:00 |
NinjaSnowWar
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
GreenTransparent.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
Jack.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
JackEnvMap.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
LitSmoke.xml
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Separate unlit particle shaders & techniques for optional soft particle support. Soft particles versions of renderpaths. Soft particle shaders adapted from work by 1vanK & MonkeyFirst (https://github.com/1vanK/Urho3DSoftParticles). Fix Shadow shader failing for billboards. Fix ForwardHWDepth renderpath unnecessarily rendering depth in a separate pass. Closes #1623.
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2016-10-28 08:36:50 +03:00 |
LitSmokeSoft.xml
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Refactored soft particle handling to not use unique renderpath files. Closes #1670.
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2016-10-31 18:25:54 +02:00 |
Mushroom.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
MushroomEnvMap.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
MushroomWind.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
MushroomWindUnlit.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
Particle.xml
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Separate unlit particle shaders & techniques for optional soft particle support. Soft particles versions of renderpaths. Soft particle shaders adapted from work by 1vanK & MonkeyFirst (https://github.com/1vanK/Urho3DSoftParticles). Fix Shadow shader failing for billboards. Fix ForwardHWDepth renderpath unnecessarily rendering depth in a separate pass. Closes #1623.
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2016-10-28 08:36:50 +03:00 |
RibbonTrail.xml
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Implementing RibbonTrail
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2016-06-15 21:14:58 +03:00 |
Skybox.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
SlashTrail.xml
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Implementing RibbonTrail
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2016-06-15 21:14:58 +03:00 |
Smoke.xml
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Separate unlit particle shaders & techniques for optional soft particle support. Soft particles versions of renderpaths. Soft particle shaders adapted from work by 1vanK & MonkeyFirst (https://github.com/1vanK/Urho3DSoftParticles). Fix Shadow shader failing for billboards. Fix ForwardHWDepth renderpath unnecessarily rendering depth in a separate pass. Closes #1623.
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2016-10-28 08:36:50 +03:00 |
SmokeSoft.xml
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Refactored soft particle handling to not use unique renderpath files. Closes #1670.
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2016-10-31 18:25:54 +02:00 |
Stone.xml
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Remove specific AlphaMask & NormalPacked techniques, in favor of adding the necessary shader defines in the material instead.
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2016-09-06 11:47:42 +03:00 |
StoneEnvMap.xml
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Remove specific AlphaMask & NormalPacked techniques, in favor of adding the necessary shader defines in the material instead.
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2016-09-06 11:47:42 +03:00 |
StoneEnvMapSmall.xml
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Remove specific AlphaMask & NormalPacked techniques, in favor of adding the necessary shader defines in the material instead.
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2016-09-06 11:47:42 +03:00 |
StoneSmall.xml
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Remove specific AlphaMask & NormalPacked techniques, in favor of adding the necessary shader defines in the material instead.
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2016-09-06 11:47:42 +03:00 |
StoneTiled.xml
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Remove specific AlphaMask & NormalPacked techniques, in favor of adding the necessary shader defines in the material instead.
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2016-09-06 11:47:42 +03:00 |
StoneTiledH.xml
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Remove specific AlphaMask & NormalPacked techniques, in favor of adding the necessary shader defines in the material instead.
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2016-09-06 11:47:42 +03:00 |
Terrain.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
UrhoDecal.xml
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Set renderorder 0 to example alpha pass decal materials to make sure they render before e.g. particles. Closes #1862.
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2017-03-14 11:32:10 +02:00 |
UrhoDecalAlpha.xml
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Set renderorder 0 to example alpha pass decal materials to make sure they render before e.g. particles. Closes #1862.
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2017-03-14 11:32:10 +02:00 |
UrhoDecalAlphaMaskTwoSided.xml
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Demonstrate alpha mask, render order change & occlusion disable with a new example material in the SceneLoadExample demo scene. Porting note added related to missing techniques.
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2016-09-06 12:00:50 +03:00 |
VColUnlit.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
Water.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |