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Direct3D9
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Fixed missing horizontal flip from the vertical cross cubemap layout.
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2014-09-15 15:04:27 +03:00 |
OpenGL
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Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level.
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2014-09-21 00:00:05 +03:00 |
AnimatedModel.cpp
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Fix crash when master AnimatedModel is destroyed. Do not destroy the bone hierarchy as long as AnimatedModels remain in the node. Allow a non-master AnimatedModel to be promoted to master if necessary. Closes #439.
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2014-08-30 02:01:43 +03:00 |
AnimatedModel.h
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Bump the copyright for 2014.
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2014-02-01 14:37:21 +02:00 |
Animation.cpp
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Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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2014-07-22 01:30:02 +03:00 |
Animation.h
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Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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2014-07-22 01:30:02 +03:00 |
AnimationController.cpp
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Bump the copyright for 2014.
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2014-02-01 14:37:21 +02:00 |
AnimationController.h
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Bump the copyright for 2014.
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2014-02-01 14:37:21 +02:00 |
AnimationState.cpp
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As a possible fix to #409, remove the optimization to not mark a node dirty again if it is already dirty. As a consequence the TransformChanged() script function will work more logically. This change would cause reduced performance with a large amount of animating models; to counteract, introduce a "silent update" mechanism for node transforms.
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2014-07-22 22:20:14 +03:00 |
AnimationState.h
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As a possible fix to #409, remove the optimization to not mark a node dirty again if it is already dirty. As a consequence the TransformChanged() script function will work more logically. This change would cause reduced performance with a large amount of animating models; to counteract, introduce a "silent update" mechanism for node transforms.
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2014-07-22 22:20:14 +03:00 |
Batch.cpp
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Added support for zones defining a texture (either cube or 3D), that will be available in pixel shaders when rendering objects inside the zone.
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2014-07-16 16:30:08 +03:00 |
Batch.h
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Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base.
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2014-02-23 21:16:54 +02:00 |
BillboardSet.cpp
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Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary.
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2014-05-12 22:43:55 +03:00 |
BillboardSet.h
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Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary.
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2014-05-12 22:43:55 +03:00 |
CMakeLists.txt
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Refactor build scripts to group Urho3D specific build option.
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2014-04-05 00:20:56 +08:00 |
Camera.cpp
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Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary.
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2014-05-12 22:43:55 +03:00 |
Camera.h
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Fix typo.[ci skip]
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2014-08-13 23:00:42 +08:00 |
CustomGeometry.cpp
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Improved CustomGeometry API for vertex updates, and possibility to make the vertex buffer dynamic. Closes #415.
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2014-08-02 12:57:56 +03:00 |
CustomGeometry.h
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Improved CustomGeometry API for vertex updates, and possibility to make the vertex buffer dynamic. Closes #415.
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2014-08-02 12:57:56 +03:00 |
DebugRenderer.cpp
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Restructure the D3D9 GPU flush: after presenting, first wait for previous frame's query, then issue new query. To prevent a loop of device loss and window flicker, do not attempt to render on D3D9 when the window is minimized in fullscreen mode.
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2014-04-30 17:25:06 +03:00 |
DebugRenderer.h
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Minor fix to vertex buffer resize logic. [ci skip]
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2014-03-07 14:00:23 +08:00 |
DecalSet.cpp
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Bump the copyright for 2014.
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2014-02-01 14:37:21 +02:00 |
DecalSet.h
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Bump the copyright for 2014.
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2014-02-01 14:37:21 +02:00 |
Drawable.cpp
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Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level.
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2014-09-21 00:00:05 +03:00 |
Drawable.h
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Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level.
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2014-09-21 00:00:05 +03:00 |
DrawableEvents.h
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Bump the copyright for 2014.
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2014-02-01 14:37:21 +02:00 |
GPUObject.h
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Refactor build scripts to group Urho3D specific build option.
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2014-04-05 00:20:56 +08:00 |
Geometry.cpp
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DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252.
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2014-03-25 21:35:34 +02:00 |
Geometry.h
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DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252.
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2014-03-25 21:35:34 +02:00 |
Graphics.h
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Refactor build scripts to group Urho3D specific build option.
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2014-04-05 00:20:56 +08:00 |
GraphicsDefs.cpp
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Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276.
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2014-03-30 00:44:07 +02:00 |
GraphicsDefs.h
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Support single image splitting for cube maps. Closes #445.
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2014-09-13 15:33:55 +03:00 |
GraphicsEvents.h
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Require always registering remote events for reception. Implement a fixed blacklist of remote events that can not be registered (see Network.cpp). Removed obsolete E_WINDOWMESSAGE event definition.
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2014-09-29 14:23:41 +03:00 |
GraphicsImpl.h
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Refactor build scripts to group Urho3D specific build option.
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2014-04-05 00:20:56 +08:00 |
IndexBuffer.h
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Refactor build scripts to group Urho3D specific build option.
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2014-04-05 00:20:56 +08:00 |
Light.cpp
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Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists.
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2014-04-27 14:10:49 +03:00 |
Light.h
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Added support for zones defining a texture (either cube or 3D), that will be available in pixel shaders when rendering objects inside the zone.
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2014-07-16 16:30:08 +03:00 |
Material.cpp
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Asynchronous loading for AnimationSet2D.
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2014-07-23 21:55:32 +03:00 |
Material.h
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Asynchronous loading for AnimationSet2D.
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2014-07-23 21:55:32 +03:00 |
Model.cpp
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If loading a Model synchronously, read directly into the buffers like before to avoid extra allocation & copy.
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2014-07-23 16:27:29 +03:00 |
Model.h
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Use PODVector for GeometryDesc to avoid MSVC warning.
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2014-08-14 11:09:07 +03:00 |
OcclusionBuffer.cpp
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Bump the copyright for 2014.
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2014-02-01 14:37:21 +02:00 |
OcclusionBuffer.h
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Bump the copyright for 2014.
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2014-02-01 14:37:21 +02:00 |
Octree.cpp
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Further fixes for threaded drawable updates: ensure drawables per workitem > 0, do not update bounding boxes threaded as they may not be correct in case of hierarchical composition.
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2014-07-23 13:29:59 +03:00 |
Octree.h
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Fix missing update of octree in headless mode, so that graphics raycasts work properly and animations are updated.
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2014-04-09 15:51:58 +03:00 |
OctreeQuery.cpp
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Bump the copyright for 2014.
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2014-02-01 14:37:21 +02:00 |
OctreeQuery.h
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Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level.
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2014-09-21 00:00:05 +03:00 |
ParticleEffect.cpp
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Asynchronous loading for ParticleEffect2D.
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2014-07-23 17:49:14 +03:00 |
ParticleEffect.h
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Asynchronous loading for ParticleEffect.
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2014-07-23 17:28:20 +03:00 |
ParticleEmitter.cpp
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Restore Drawable base attributes to ParticleEmitter. Closes #407.
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2014-07-22 16:50:24 +03:00 |
ParticleEmitter.h
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Made ParticleEmitter::ApplyEffect() public, as it's necessary if changing certain properties of the effect programmatically. Also mark network update if the emitter's effect is changed to none.
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2014-06-17 23:28:32 +03:00 |
RenderPath.cpp
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Warn if rtsizedivisor mode, that doesn't exist anymore, is used in renderpath definition. Fix sizemultiplier mode getting the correct XML attribute.
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2014-05-03 00:29:52 +03:00 |
RenderPath.h
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Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265.
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2014-05-02 22:47:13 +03:00 |
RenderSurface.h
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Refactor build scripts to group Urho3D specific build option.
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2014-04-05 00:20:56 +08:00 |
Renderer.cpp
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Minor rendering code cleanup. Added Plane::Project().
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2014-04-20 15:37:20 +03:00 |
Renderer.h
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Minor rendering code cleanup. Added Plane::Project().
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2014-04-20 15:37:20 +03:00 |
Shader.cpp
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Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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2014-07-22 01:30:02 +03:00 |
Shader.h
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Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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2014-07-22 01:30:02 +03:00 |
ShaderPrecache.cpp
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Fix DrawableProxy2D check for large indices: vertex count needs to be over 0xffff. Do not attempt to precache instanced or shadowed pointlight shaders on OpenGL ES.
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2014-03-26 12:18:07 +02:00 |
ShaderPrecache.h
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Avoid string based duplicate detection in ShaderPrecache when possible.
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2014-02-18 15:17:22 +02:00 |
ShaderProgram.h
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Refactor build scripts to group Urho3D specific build option.
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2014-04-05 00:20:56 +08:00 |
ShaderVariation.h
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Refactor build scripts to group Urho3D specific build option.
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2014-04-05 00:20:56 +08:00 |
Skeleton.cpp
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As a possible fix to #409, remove the optimization to not mark a node dirty again if it is already dirty. As a consequence the TransformChanged() script function will work more logically. This change would cause reduced performance with a large amount of animating models; to counteract, introduce a "silent update" mechanism for node transforms.
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2014-07-22 22:20:14 +03:00 |
Skeleton.h
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As a possible fix to #409, remove the optimization to not mark a node dirty again if it is already dirty. As a consequence the TransformChanged() script function will work more logically. This change would cause reduced performance with a large amount of animating models; to counteract, introduce a "silent update" mechanism for node transforms.
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2014-07-22 22:20:14 +03:00 |
Skybox.cpp
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Bump the copyright for 2014.
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2014-02-01 14:37:21 +02:00 |
Skybox.h
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Bump the copyright for 2014.
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2014-02-01 14:37:21 +02:00 |
StaticModel.cpp
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Minor enhancement on getting optional resources and error handling.
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2014-02-10 07:33:02 +08:00 |
StaticModel.h
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Bump the copyright for 2014.
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2014-02-01 14:37:21 +02:00 |
StaticModelGroup.cpp
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Bump the copyright for 2014.
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2014-02-01 14:37:21 +02:00 |
StaticModelGroup.h
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Bump the copyright for 2014.
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2014-02-01 14:37:21 +02:00 |
Tangent.cpp
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Bump the copyright for 2014.
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2014-02-01 14:37:21 +02:00 |
Tangent.h
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Bump the copyright for 2014.
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2014-02-01 14:37:21 +02:00 |
Technique.cpp
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Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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2014-07-22 01:30:02 +03:00 |
Technique.h
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Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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2014-07-22 01:30:02 +03:00 |
Terrain.cpp
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Allow relatively fast partial updates to a terrain by modifying the heightmap image and calling ApplyHeightMap(). Added WorldToHeightMap() function to Terrain for converting world coordinates to heightmap pixel positions.
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2014-06-21 01:51:32 +03:00 |
Terrain.h
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Added IndexBuffer forward declaration to Terrain.h.
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2014-09-05 19:07:19 +03:00 |
TerrainPatch.cpp
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Fix TerrainPatch raycast normal to world space.
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2014-06-19 00:22:50 +03:00 |
TerrainPatch.h
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Bump the copyright for 2014.
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2014-02-01 14:37:21 +02:00 |
Texture.h
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Refactor build scripts to group Urho3D specific build option.
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2014-04-05 00:20:56 +08:00 |
Texture2D.h
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Refactor build scripts to group Urho3D specific build option.
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2014-04-05 00:20:56 +08:00 |
Texture3D.h
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Refactor build scripts to group Urho3D specific build option.
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2014-04-05 00:20:56 +08:00 |
TextureCube.h
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Refactor build scripts to group Urho3D specific build option.
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2014-04-05 00:20:56 +08:00 |
VertexBuffer.h
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Refactor build scripts to group Urho3D specific build option.
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2014-04-05 00:20:56 +08:00 |
VertexDeclaration.h
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Refactor build scripts to group Urho3D specific build option.
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2014-04-05 00:20:56 +08:00 |
View.cpp
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Documentation for background resource loading. Expanded Scene::LoadAsync() to either background load resources only, load scene + resources synchronously, or background load resources first, then load the scene. Closes #406.
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2014-07-24 22:45:31 +03:00 |
View.h
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Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265.
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2014-05-02 22:47:13 +03:00 |
Viewport.cpp
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Add screen to world convert functions, PhysicsWorld2D use these function to pick rigid body.
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2014-08-13 22:07:46 +08:00 |
Viewport.h
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Add screen to world convert functions, PhysicsWorld2D use these function to pick rigid body.
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2014-08-13 22:07:46 +08:00 |
Zone.cpp
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Added support for zones defining a texture (either cube or 3D), that will be available in pixel shaders when rendering objects inside the zone.
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2014-07-16 16:30:08 +03:00 |
Zone.h
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Improved CustomGeometry API for vertex updates, and possibility to make the vertex buffer dynamic. Closes #415.
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2014-08-02 12:57:56 +03:00 |