Urho3D/Source/Engine/Scene
Lasse Öörni 3e4882bfa5 Unify SetDeepEnabled() API between UI & Node. Removed IsDeepEnabled() function & "Is Deep Enabled" attribute as it may return different value than last SetDeepEnabled() and can not therefore serialize/deserialize accurately. Instead added IsEnabledSelf() which returns the enabled state before SetDeepEnabled(). Changed Node::SetEnabled(bool, bool) to SetEnabledRecursive(). Unlike SetDeepEnabled() it does not preserve node's self enabled state. Added AngelScript binding for SetDeepEnabled operations. 2014-09-25 00:10:56 +03:00
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Animatable.cpp Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. 2014-09-21 00:00:05 +03:00
Animatable.h Make object animation can set child and component's attribute animation. 2014-07-02 21:38:20 +08:00
AnimationDefs.h Rename AttributeAnimation to ValueAnimation make animaiton more general. 2014-04-21 18:09:35 +08:00
CMakeLists.txt Bump the copyright for 2014. 2014-02-01 14:37:21 +02:00
Component.cpp Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. 2014-09-21 00:00:05 +03:00
Component.h Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. 2014-09-21 00:00:05 +03:00
LogicComponent.cpp Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. 2014-09-21 00:00:05 +03:00
LogicComponent.h Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. 2014-09-21 00:00:05 +03:00
Node.cpp Unify SetDeepEnabled() API between UI & Node. Removed IsDeepEnabled() function & "Is Deep Enabled" attribute as it may return different value than last SetDeepEnabled() and can not therefore serialize/deserialize accurately. Instead added IsEnabledSelf() which returns the enabled state before SetDeepEnabled(). Changed Node::SetEnabled(bool, bool) to SetEnabledRecursive(). Unlike SetDeepEnabled() it does not preserve node's self enabled state. Added AngelScript binding for SetDeepEnabled operations. 2014-09-25 00:10:56 +03:00
Node.h Unify SetDeepEnabled() API between UI & Node. Removed IsDeepEnabled() function & "Is Deep Enabled" attribute as it may return different value than last SetDeepEnabled() and can not therefore serialize/deserialize accurately. Instead added IsEnabledSelf() which returns the enabled state before SetDeepEnabled(). Changed Node::SetEnabled(bool, bool) to SetEnabledRecursive(). Unlike SetDeepEnabled() it does not preserve node's self enabled state. Added AngelScript binding for SetDeepEnabled operations. 2014-09-25 00:10:56 +03:00
ObjectAnimation.cpp Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 2014-07-22 01:30:02 +03:00
ObjectAnimation.h Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 2014-07-22 01:30:02 +03:00
ReplicationState.h Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 2014-06-21 21:45:05 +08:00
Scene.cpp Fixed typo in comment. Added profiling blocks for finding the scene resources to preload. 2014-07-25 02:27:08 +03:00
Scene.h Fixed typo in comment. Added profiling blocks for finding the scene resources to preload. 2014-07-25 02:27:08 +03:00
SceneEvents.h Documentation for background resource loading. Expanded Scene::LoadAsync() to either background load resources only, load scene + resources synchronously, or background load resources first, then load the scene. Closes #406. 2014-07-24 22:45:31 +03:00
SceneResolver.cpp Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 2014-06-21 21:45:05 +08:00
SceneResolver.h Bump the copyright for 2014. 2014-02-01 14:37:21 +02:00
Serializable.cpp Refactor to make MarkNetworkUpdate() virtual method of Serializable. 2014-04-27 12:53:41 +08:00
Serializable.h Refactor to make MarkNetworkUpdate() virtual method of Serializable. 2014-04-27 12:53:41 +08:00
SmoothedTransform.cpp Bump the copyright for 2014. 2014-02-01 14:37:21 +02:00
SmoothedTransform.h Bump the copyright for 2014. 2014-02-01 14:37:21 +02:00
SplinePath.cpp Update copyright year in some files. Added copyright notice to ForEach.h. 2014-03-10 00:56:06 +02:00
SplinePath.h Changed SplinePath so that it is more flexible its logic is now separate from the scene hierarchy. Control Points are set and removed explicitly with the ability to define the order. Controlled Node is explicitly set so that the Move function affects that Node's WorldPosition. 2014-03-09 19:18:40 +00:00
UnknownComponent.cpp Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 2014-06-21 21:45:05 +08:00
UnknownComponent.h Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 2014-06-21 21:45:05 +08:00
ValueAnimation.cpp Rename AttributeAnimation to ValueAnimation make animaiton more general. 2014-04-21 18:09:35 +08:00
ValueAnimation.h Fix incorrect use of PODVector in ValueAnimation, maybe related to #361 2014-05-31 13:47:42 +02:00
ValueAnimationInfo.cpp Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. 2014-09-21 00:00:05 +03:00
ValueAnimationInfo.h Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. 2014-09-21 00:00:05 +03:00