Xamarin.Android.FSharp.Reso.../Xamarin.Android.FSharp.Reso...

48 строки
2.2 KiB
XML
Исходник Обычный вид История

2017-10-24 17:01:11 +03:00
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{F0B64BEE-BBAA-4A11-94F8-DBE1A9C04D11}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>Xamarin.Android.FSharp</RootNamespace>
<AssemblyName>Xamarin.Android.FSharp.ResourceProvider</AssemblyName>
<TargetFrameworkVersion>v4.5.1</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<PlatformTarget>anycpu</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<Optimize>true</Optimize>
<OutputPath>bin</OutputPath>
<DefineConstants></DefineConstants>
<ErrorReport>prompt</ErrorReport>
<GenerateTailCalls>true</GenerateTailCalls>
<PlatformTarget></PlatformTarget>
</PropertyGroup>
<PropertyGroup>
<FSharpTargetsPath>$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\FSharp\Microsoft.FSharp.Targets</FSharpTargetsPath>
</PropertyGroup>
<PropertyGroup Condition="'$(VisualStudioVersion)' == '10.0' OR '$(VisualStudioVersion)' == '11.0'">
<FSharpTargetsPath>$(MSBuildExtensionsPath32)\..\Microsoft SDKs\F#\3.0\Framework\v4.0\Microsoft.FSharp.Targets</FSharpTargetsPath>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="FSharp.Core">
<HintPath>packages\FSharp.Core.4.0.0.1\lib\net40\FSharp.Core.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resource.designer.cs" />
<Compile Include="AssemblyInfo.fs" />
<Compile Include="ResourceTypeProvider.fs" />
</ItemGroup>
<Import Project="$(FSharpTargetsPath)" />
</Project>