fae492d607
Fixes: https://github.com/xamarin/Xamarin.Legacy.Sdk/issues/58 * fix (Xamarin.VsInstallRoot.targets): we now probe for VS2022 Community and VS2019 Community (in this order) * fix (Xamarin.VsInstallRoot.targets): add 'exists' checks for the paths of vs2019 * feat (Xamarin.VsInstallRoot.targets): add additional heuristic for '$(MSBuildProgramFiles32)/Microsoft Visual Studio/2019/BuildTools/' * doc (Xamarin.VsInstallRoot.targets): enhance comments to explain why we dont check for VS2022 'build tools' folders * fix (Xamarin.VsInstallRoot.targets): we now also check for 'professional' flavours of vs |
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.github/workflows | ||
samples | ||
src/Xamarin.Legacy.Sdk | ||
.gitattributes | ||
.gitignore | ||
CODE_OF_CONDUCT.md | ||
LICENSE | ||
README.md | ||
SECURITY.md | ||
SUPPORT.md | ||
Xamarin.Legacy.Sdk.sln | ||
azure-pipelines.yml | ||
global.json |
README.md
Xamarin.Legacy.Sdk
Starting from a .NET 6 project, adds the ability to target legacy
Xamarin target frameworks such as monoandroid11.0
or
xamarin.ios10
. Not fully supported.
What is this? When would I need it?
You only need Xamarin.Legacy.Sdk
if you have a NuGet package that
needs to target "legacy" Xamarin and .NET 6 at the same time.
NOTE: If you are looking for general information about Xamarin and .NET 6. You might start with the dotnet/net6-mobile-samples Github repository instead.
Xamarin components like AndroidX or Google Play
Services are prime examples that need to use
Xamarin.Legacy.Sdk
.
For example, the current Xamarin.AndroidX.AppCompat.nupkg
includes:
- lib\monoandroid90\
- Xamarin.AndroidX.AppCompat.dll
Note that the monoandroid90
assembly might work in .NET 6.
Failures could certainly happen at runtime, due to using a completely
different BCL. Using legacy Xamarin packages also brings some
compatibility baggage along with it. For example,
Xamarin.AndroidX.AppCompat.dll
will have a reference to
mscorlib.dll
. mscorlib.dll
does not exist in .NET 6, and types in
mscorlib.dll
are forwarded to the appropriate .NET
6 BCL assembly. The way for Xamarin.AndroidX.AppCompat.dll
to fully
support .NET 6 is to actually be compiled against .NET 6.
If the package needs to continue shipping monoandroid90
but also
include full support for .NET 6, the package could include additional
target frameworks:
- lib\monoandroid90\
- Xamarin.AndroidX.AppCompat.dll
- lib\net6.0-android30.0\
- Xamarin.AndroidX.AppCompat.dll
Previously, there was not a "nice" way to produce the above package.
It would involve multiple .csproj
files and a .nuspec
that
combines the files together.
Xamarin.Legacy.Sdk solves this problem by:
- Starting with a .NET 6 project that produces a
net6.0
class library -- built viadotnet build
. - Using
Xamarin.Legacy.Sdk
allows the .NET 6 project to add additional$(TargetFrameworks)
such asmonoandroid11.0
orxamarin.ios10
. - This effectively imports
Xamarin.Android/iOS.CSharp.targets
running the existing Xamarin MSBuild tasks & targets underdotnet build
.
Getting started
Xamarin.Legacy.Sdk
allows you to create a class library such as:
<Project Sdk="Xamarin.Legacy.Sdk">
<PropertyGroup>
<TargetFrameworks>monoandroid11.0;xamarin.ios10;net6.0-android;net6.0-ios</TargetFrameworks>
</PropertyGroup>
</Project>
You will also need either include a global.json
with:
{
"msbuild-sdks": {
"Xamarin.Legacy.Sdk": "0.2.0-alpha4"
}
}
Or specify the version inline:
<Project Sdk="Xamarin.Legacy.Sdk/0.2.0-alpha4">
To setup a binding project instead of a class library, simply set
<IsBindingProject>true</IsBindingProject>
in your .csproj
file.
What about MSBuild.Sdk.Extras?
We considered adding to MSBuild.Sdk.Extras, however, a few things would make this story... complicated.
Xamarin.Legacy.Sdk
emulates all behavior of .NET 6. This means all MSBuild defaults will be applied, such as:
$(DefineConstants)
includesANDROID
andIOS
defines as are included in .NET 6 by default.- Default wildcards from
AutoImport.props
. - MSBuild property defaults from
DefaultProperties.targets
.
This would certainly introduce breaking changes to MSBuild.Sdk.Extras.
Samples
Hello
: a simple class library targeting Xamarin.iOS, Xamarin.Android, and .NET 6JavaBinding
: a Xamarin.Android binding for com.google.code.gson based off of the GoogleGson Xamarin component.
Installation requirements
You will need:
- .NET 6 SDKs and any other dependencies as described by the .NET 6 samples repo.
- At least Visual Studio 2019 16.9 Preview 4 or higher for IDE support for .NET 6.
- The Xamarin workload from the Visual Studio installer.
NOTE: that at least Xamarin.Android 11.2.99.43 is needed for Java bindings, which is a nightly build.
View azure-pipelines.yml for known good builds and download links.
Troubleshooting
Notes for Windows
dotnet build
command-line with .NET 6 will have a new enough MSBuild for this to work.
Otherwise, you will at least need Visual Studio 2019 16.9 which is currently in preview to use:
> "C:\Program Files (x86)\Microsoft Visual Studio\2019\Preview\MSBuild\Current\Bin\MSBuild.exe" -version
You will also need to enable a feature-flag to enable .NET 6 workloads. In an administrator command prompt:
cd "C:\Program Files (x86)\Microsoft Visual Studio\2019\Preview\MSBuild\Current\Bin\SdkResolvers\Microsoft.DotNet.MSBuildSdkResolver"
echo > EnableWorkloadResolver.sentinel
This will create an empty file.
Microsoft.Android.Sdk not installed
If you hit the error:
The following workload packs were not installed: Microsoft.Android.Sdk
Temporarily, you can make a symbolic link to workaround this. In an administrator command prompt:
> mklink /J "C:\Program Files\dotnet\packs\Microsoft.Android.Sdk" "C:\Program Files\dotnet\packs\Microsoft.Android.Sdk.win-x64"
Junction created for C:\Program Files\dotnet\packs\Microsoft.Android.Sdk <<===>> C:\Program Files\dotnet\packs\Microsoft.Android.Sdk.win-x64
This workaround should no longer be needed when the MSBuild shipped in Visual Studio is updated.
Notes for macOS
The version of MSBuild shipped with Mono & VS for Mac is not currently new enough to build .NET 6 projects. For now, you will need to use dotnet build
at the command-line.
If you hit the error:
error : /usr/local/share/dotnet/sdk/6.0.100-alpha.1.20562.2/Sdks/Microsoft.Android.Sdk/Sdk not found. Check that a recent enough .NET SDK is installed and/or increase the version specified in global.json.
Verify you are using dotnet build
have the required .NET 6 packages installed.
libMonoPosixHelper.dylib
If you hit the error:
error XACML7000: System.DllNotFoundException: Unable to load shared library 'MonoPosixHelper' or one of its dependencies.
In order to help diagnose loading problems, consider setting the DYLD_PRINT_LIBRARIES environment variable: dlopen(libMonoPosixHelper, 1): image not found
A temporary workaround would be:
$ cd /Library/Frameworks/Xamarin.Android.framework/Versions/Current/lib/xbuild/Xamarin/Android/lib/host-Darwin/
$ sudo cp libMonoPosixHelper.dylib ../../
This simply copies libMonoPosixHelper.dylib
to an additional location so it can be loaded when running under .NET 6.
Contributing
This project welcomes contributions and suggestions. Most contributions require you to agree to a Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us the rights to use your contribution. For details, visit https://cla.opensource.microsoft.com.
When you submit a pull request, a CLA bot will automatically determine whether you need to provide a CLA and decorate the PR appropriately (e.g., status check, comment). Simply follow the instructions provided by the bot. You will only need to do this once across all repos using our CLA.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.
Trademarks
This project may contain trademarks or logos for projects, products, or services. Authorized use of Microsoft trademarks or logos is subject to and must follow Microsoft's Trademark & Brand Guidelines. Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship. Any use of third-party trademarks or logos are subject to those third-party's policies.