This commit is contained in:
Nathan Castle 2015-06-24 08:39:56 -04:00
Родитель e9886b0941
Коммит 35f29a8f2a
29 изменённых файлов: 852 добавлений и 3 удалений

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AppLinksAndroid", "AppLinksAndroid\AppLinksAndroid.csproj", "{2D79C5BF-9919-4934-8130-3CF4BA19E138}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{E886E312-F5B2-4C06-896B-76E0CEAAE526}"
ProjectSection(SolutionItems) = preProject
applinks-metadata-sample.html = applinks-metadata-sample.html
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{2D79C5BF-9919-4934-8130-3CF4BA19E138}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{2D79C5BF-9919-4934-8130-3CF4BA19E138}.Debug|Any CPU.Build.0 = Debug|Any CPU
{2D79C5BF-9919-4934-8130-3CF4BA19E138}.Release|Any CPU.ActiveCfg = Release|Any CPU
{2D79C5BF-9919-4934-8130-3CF4BA19E138}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = AppLinksAndroid\AppLinksAndroid.csproj
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<ProjectGuid>{2D79C5BF-9919-4934-8130-3CF4BA19E138}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>AppLinksAndroid</RootNamespace>
<MonoAndroidAssetsPrefix>Assets</MonoAndroidAssetsPrefix>
<MonoAndroidResourcePrefix>Resources</MonoAndroidResourcePrefix>
<AndroidResgenClass>Resource</AndroidResgenClass>
<AndroidResgenFile>Resources\Resource.designer.cs</AndroidResgenFile>
<AndroidApplication>True</AndroidApplication>
<AndroidUseLatestPlatformSdk>True</AndroidUseLatestPlatformSdk>
<AssemblyName>AppLinksAndroid</AssemblyName>
<TargetFrameworkVersion>v5.0</TargetFrameworkVersion>
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidLinkMode>None</AndroidLinkMode>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidUseSharedRuntime>false</AndroidUseSharedRuntime>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="Mono.Android" />
<Reference Include="Rivets">
<HintPath>..\Components\rivets-1.0.3\lib\android\Rivets.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="MainActivity.cs" />
<Compile Include="Resources\Resource.designer.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="ProductActivity.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\AboutResources.txt" />
<None Include="Assets\AboutAssets.txt" />
<None Include="Properties\AndroidManifest.xml" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\layout\Main.axml" />
<AndroidResource Include="Resources\values\Strings.xml" />
<AndroidResource Include="Resources\drawable\Icon.png" />
<AndroidResource Include="Resources\layout\ProductLayout.axml" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Novell\Novell.MonoDroid.CSharp.targets" />
<ItemGroup>
<XamarinComponentReference Include="rivets">
<Version>1.0.3</Version>
<Visible>False</Visible>
</XamarinComponentReference>
</ItemGroup>
</Project>

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Any raw assets you want to be deployed with your application can be placed in
this directory (and child directories) and given a Build Action of "AndroidAsset".
These files will be deployed with your package and will be accessible using Android's
AssetManager, like this:
public class ReadAsset : Activity
{
protected override void OnCreate (Bundle bundle)
{
base.OnCreate (bundle);
InputStream input = Assets.Open ("my_asset.txt");
}
}
Additionally, some Android functions will automatically load asset files:
Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");

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using System;
using Android.App;
using Android.Content;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Android.OS;
namespace AppLinksAndroid
{
[Activity (Label = "App Links Sample", MainLauncher = true)]
public class MainActivity : Activity
{
const string YOUR_URL = "http://location/of/your/html/file.html";
protected override void OnCreate (Bundle bundle)
{
base.OnCreate (bundle);
// Set our view from the "main" layout resource
SetContentView (Resource.Layout.Main);
// Get our button from the layout resource,
// and attach an event to it
Button button = FindViewById<Button> (Resource.Id.myButton);
button.Text = YOUR_URL;
button.Click += delegate {
// App Links Navigation
Rivets.AppLinks.Navigator.Navigate(YOUR_URL);
};
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
namespace AppLinksAndroid
{
[Activity (Label = "Product Details")]
[IntentFilter(new [] {Android.Content.Intent.ActionView },
DataScheme="example",
DataHost="products",
Categories=new [] { Android.Content.Intent.CategoryDefault })]
public class ProductActivity : Activity
{
protected override void OnCreate (Bundle bundle)
{
base.OnCreate (bundle);
SetContentView (Resource.Layout.ProductLayout);
var id = "No Product ID Found";
if (Intent.HasExtra ("al_applink_data")) {
var appLinkData = Intent.GetStringExtra ("al_applink_data");
var alUrl = new Rivets.AppLinkUrl (Intent.Data.ToString (), appLinkData);
// InputQueryParameters will contain our product id
if (alUrl != null && alUrl.InputQueryParameters.ContainsKey ("id"))
id = alUrl.InputQueryParameters ["id"];
}
FindViewById<TextView> (Resource.Id.textViewProductId).Text = id;
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="AppLinksAndroid.AppLinksAndroid">
<uses-sdk />
<application android:label="AppLinksAndroid">
</application>
</manifest>

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using System.Reflection;
using System.Runtime.CompilerServices;
using Android.App;
// Information about this assembly is defined by the following attributes.
// Change them to the values specific to your project.
[assembly: AssemblyTitle ("AppLinksAndroid")]
[assembly: AssemblyDescription ("")]
[assembly: AssemblyConfiguration ("")]
[assembly: AssemblyCompany ("")]
[assembly: AssemblyProduct ("")]
[assembly: AssemblyCopyright ("redth")]
[assembly: AssemblyTrademark ("")]
[assembly: AssemblyCulture ("")]
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
// The form "{Major}.{Minor}.*" will automatically update the build and revision,
// and "{Major}.{Minor}.{Build}.*" will update just the revision.
[assembly: AssemblyVersion ("1.0.0")]
// The following attributes are used to specify the signing key for the assembly,
// if desired. See the Mono documentation for more information about signing.
//[assembly: AssemblyDelaySign(false)]
//[assembly: AssemblyKeyFile("")]

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Images, layout descriptions, binary blobs and string dictionaries can be included
in your application as resource files. Various Android APIs are designed to
operate on the resource IDs instead of dealing with images, strings or binary blobs
directly.
For example, a sample Android app that contains a user interface layout (main.axml),
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
would keep its resources in the "Resources" directory of the application:
Resources/
drawable/
icon.png
layout/
main.axml
values/
strings.xml
In order to get the build system to recognize Android resources, set the build action to
"AndroidResource". The native Android APIs do not operate directly with filenames, but
instead operate on resource IDs. When you compile an Android application that uses resources,
the build system will package the resources for distribution and generate a class called "R"
(this is an Android convention) that contains the tokens for each one of the resources
included. For example, for the above Resources layout, this is what the R class would expose:
public class R {
public class drawable {
public const int icon = 0x123;
}
public class layout {
public const int main = 0x456;
}
public class strings {
public const int first_string = 0xabc;
public const int second_string = 0xbcd;
}
}
You would then use R.drawable.icon to reference the drawable/icon.png file, or R.layout.main
to reference the layout/main.axml file, or R.strings.first_string to reference the first
string in the dictionary file values/strings.xml.

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#pragma warning disable 1591
// ------------------------------------------------------------------------------
// <autogenerated>
// This code was generated by a tool.
// Mono Runtime Version: 4.0.30319.17020
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </autogenerated>
// ------------------------------------------------------------------------------
[assembly: Android.Runtime.ResourceDesignerAttribute("AppLinksAndroid.Resource", IsApplication=true)]
namespace AppLinksAndroid
{
[System.CodeDom.Compiler.GeneratedCodeAttribute("Xamarin.Android.Build.Tasks", "1.0.0.0")]
public partial class Resource
{
static Resource()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
public static void UpdateIdValues()
{
global::Rivets.Resource.String.library_name = global::AppLinksAndroid.Resource.String.library_name;
}
public partial class Attribute
{
static Attribute()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
private Attribute()
{
}
}
public partial class Drawable
{
// aapt resource value: 0x7f020000
public const int Icon = 2130837504;
static Drawable()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
private Drawable()
{
}
}
public partial class Id
{
// aapt resource value: 0x7f050000
public const int myButton = 2131034112;
// aapt resource value: 0x7f050001
public const int textView1 = 2131034113;
// aapt resource value: 0x7f050002
public const int textViewProductId = 2131034114;
static Id()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
private Id()
{
}
}
public partial class Layout
{
// aapt resource value: 0x7f030000
public const int Main = 2130903040;
// aapt resource value: 0x7f030001
public const int ProductLayout = 2130903041;
static Layout()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
private Layout()
{
}
}
public partial class String
{
// aapt resource value: 0x7f040002
public const int app_name = 2130968578;
// aapt resource value: 0x7f040001
public const int hello = 2130968577;
// aapt resource value: 0x7f040000
public const int library_name = 2130968576;
static String()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
private String()
{
}
}
}
}
#pragma warning restore 1591

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<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
>
<Button
android:id="@+id/myButton"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="@string/hello"
/>
</LinearLayout>

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<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:padding="10dp">
<TextView
android:text="Product ID:"
android:textAppearance="?android:attr/textAppearanceMedium"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:id="@+id/textView1" />
<TextView
android:text="Large Text"
android:textAppearance="?android:attr/textAppearanceLarge"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:id="@+id/textViewProductId" />
</LinearLayout>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="hello">Hello World, Click Me!</string>
<string name="app_name">AppLinksAndroid</string>
</resources>

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<html>
<head>
<title>Product 12345</title>
<meta property="al:ios:url" content="example://products?id=12345" />
</head>
<body>
<h1>Product 12345</h1>
<p>This could be a page about Product 12345</p>
</body>
</html>

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This is the sample code for the iOS recipe for adding app links to an Android project.
[See the recipe at developer.xamarin.com](http://developer.xamarin.com/recipes/cross-platform/app-links/app-links-android/)

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AppLinksiOS", "AppLinksiOS\AppLinksiOS.csproj", "{890237A4-7D7B-46F6-99BA-542185B92116}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{5C58279B-76C4-427D-A371-058C89D2C34B}"
ProjectSection(SolutionItems) = preProject
applinks-metadata-sample.html = applinks-metadata-sample.html
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|iPhoneSimulator = Debug|iPhoneSimulator
Release|iPhoneSimulator = Release|iPhoneSimulator
Debug|iPhone = Debug|iPhone
Release|iPhone = Release|iPhone
Ad-Hoc|iPhone = Ad-Hoc|iPhone
AppStore|iPhone = AppStore|iPhone
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{890237A4-7D7B-46F6-99BA-542185B92116}.Ad-Hoc|iPhone.ActiveCfg = Ad-Hoc|iPhone
{890237A4-7D7B-46F6-99BA-542185B92116}.Ad-Hoc|iPhone.Build.0 = Ad-Hoc|iPhone
{890237A4-7D7B-46F6-99BA-542185B92116}.AppStore|iPhone.ActiveCfg = AppStore|iPhone
{890237A4-7D7B-46F6-99BA-542185B92116}.AppStore|iPhone.Build.0 = AppStore|iPhone
{890237A4-7D7B-46F6-99BA-542185B92116}.Debug|iPhone.ActiveCfg = Debug|iPhone
{890237A4-7D7B-46F6-99BA-542185B92116}.Debug|iPhone.Build.0 = Debug|iPhone
{890237A4-7D7B-46F6-99BA-542185B92116}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator
{890237A4-7D7B-46F6-99BA-542185B92116}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator
{890237A4-7D7B-46F6-99BA-542185B92116}.Release|iPhone.ActiveCfg = Release|iPhone
{890237A4-7D7B-46F6-99BA-542185B92116}.Release|iPhone.Build.0 = Release|iPhone
{890237A4-7D7B-46F6-99BA-542185B92116}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator
{890237A4-7D7B-46F6-99BA-542185B92116}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = AppLinksiOS\AppLinksiOS.csproj
EndGlobalSection
EndGlobal

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using System;
using System.Collections.Generic;
using System.Linq;
using Foundation;
using UIKit;
namespace AppLinksiOS
{
// The UIApplicationDelegate for the application. This class is responsible for launching the
// User Interface of the application, as well as listening (and optionally responding) to
// application events from iOS.
[Register ("AppDelegate")]
public partial class AppDelegate : UIApplicationDelegate
{
// class-level declarations
UIWindow window;
//
// This method is invoked when the application has loaded and is ready to run. In this
// method you should instantiate the window, load the UI into it and then make the window
// visible.
//
// You have 17 seconds to return from this method, or iOS will terminate your application.
//
UINavigationController navController;
public override bool FinishedLaunching (UIApplication app, NSDictionary options)
{
window = new UIWindow (UIScreen.MainScreen.Bounds);
navController = new UINavigationController (new MainViewController());
window.RootViewController = navController;
window.MakeKeyAndVisible ();
return true;
}
public override bool OpenUrl (UIApplication app, NSUrl url, string sourceApp, NSObject annotation)
{
var rurl = new Rivets.AppLinkUrl (url.ToString ());
var id = string.Empty;
if (rurl.InputQueryParameters.ContainsKey("id"))
id = rurl.InputQueryParameters ["id"];
if (rurl.InputUrl.Host.Equals ("products") && !string.IsNullOrEmpty (id)) {
var c = new ProductViewController (id);
navController.PushViewController (c, true);
return true;
} else {
navController.PopToRootViewController (true);
return true;
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProjectTypeGuids>{FEACFBD2-3405-455C-9665-78FE426C6842};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<ProjectGuid>{890237A4-7D7B-46F6-99BA-542185B92116}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>AppLinksiOS</RootNamespace>
<IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
<AssemblyName>AppLinksiOS</AssemblyName>
<TargetFrameworkIdentifier>Xamarin.iOS</TargetFrameworkIdentifier>
<TargetFrameworkVersion>v1.0</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
<DefineConstants>DEBUG;__MOBILE__;__IOS__;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<MtouchLink>None</MtouchLink>
<MtouchDebug>true</MtouchDebug>
<CodesignKey>iPhone Developer</CodesignKey>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhoneSimulator\Release</OutputPath>
<DefineConstants>__MOBILE__;__IOS__;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<MtouchLink>None</MtouchLink>
<ConsolePause>false</ConsolePause>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhone\Debug</OutputPath>
<DefineConstants>DEBUG;__MOBILE__;__IOS__;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<MtouchDebug>true</MtouchDebug>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchArch>ARMv7</MtouchArch>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhone\Release</OutputPath>
<DefineConstants>__MOBILE__;__IOS__;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<ConsolePause>false</ConsolePause>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchArch>ARMv7, ARM64</MtouchArch>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Ad-Hoc|iPhone' ">
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhone\Ad-Hoc</OutputPath>
<DefineConstants>__MOBILE__;__IOS__;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<BuildIpa>true</BuildIpa>
<CodesignProvision>Automatic:AdHoc</CodesignProvision>
<CodesignKey>iPhone Distribution</CodesignKey>
<MtouchArch>ARMv7, ARM64</MtouchArch>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'AppStore|iPhone' ">
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhone\AppStore</OutputPath>
<DefineConstants>__MOBILE__;__IOS__;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<CodesignProvision>Automatic:AppStore</CodesignProvision>
<CodesignKey>iPhone Distribution</CodesignKey>
<MtouchArch>ARMv7, ARM64</MtouchArch>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="MonoTouch.Dialog-1" />
<Reference Include="Xamarin.iOS" />
<Reference Include="System.Net.Http.Primitives">
<HintPath>..\packages\Microsoft.Net.Http.2.2.22\lib\portable-net45+win8\System.Net.Http.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http.Extensions">
<HintPath>..\packages\Microsoft.Net.Http.2.2.22\lib\portable-net45+win8\System.Net.Http.Extensions.dll</HintPath>
</Reference>
<Reference Include="Rivets">
<HintPath>..\Components\rivets-1.0.5.1\lib\ios-unified\Rivets.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<None Include="Info.plist" />
<None Include="Entitlements.plist" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Compile Include="Main.cs" />
<Compile Include="AppDelegate.cs" />
<Compile Include="MainViewController.cs" />
<Compile Include="ProductViewController.cs" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
<ItemGroup>
<ImageAsset Include="Resources\Images.xcassets\LaunchImage.launchimage\Contents.json" />
<ImageAsset Include="Resources\Images.xcassets\LaunchImage.launchimage\Default-568h%402x.png" />
</ItemGroup>
<ItemGroup>
<XamarinComponentReference Include="rivets">
<Version>1.0.5.1</Version>
<Visible>False</Visible>
</XamarinComponentReference>
</ItemGroup>
</Project>

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<?xml version="1.0" encoding="UTF-8" ?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
</dict>
</plist>

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@ -0,0 +1,46 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDisplayName</key>
<string>AppLinksiOS</string>
<key>CFBundleIdentifier</key>
<string>com.your-company.AppLinksiOS</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>MinimumOSVersion</key>
<string>8.3</string>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
<integer>2</integer>
</array>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>CFBundleURLTypes</key>
<array>
<dict>
<key>CFBundleURLName</key>
<string>com.example.ios</string>
<key>CFBundleURLSchemes</key>
<array>
<string>example</string>
</array>
</dict>
</array>
<key>XSLaunchImageAssets</key>
<string>Resources/Images.xcassets/LaunchImage.launchimage</string>
</dict>
</plist>

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@ -0,0 +1,20 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Foundation;
using UIKit;
namespace AppLinksiOS
{
public class Application
{
// This is the main entry point of the application.
static void Main (string[] args)
{
// if you want to use a different Application Delegate class from "AppDelegate"
// you can specify it here.
UIApplication.Main (args, null, "AppDelegate");
}
}
}

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@ -0,0 +1,30 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Foundation;
using UIKit;
using MonoTouch.Dialog;
namespace AppLinksiOS
{
public partial class MainViewController : DialogViewController
{
public MainViewController () : base (UITableViewStyle.Grouped, null)
{
const string YOUR_URL = "http://location/of/your/html/file.html";
Root = new RootElement ("App Links Sample") {
new Section {
new StringElement (YOUR_URL, () => {
// App Link Navigation
Rivets.AppLinks.Navigator.Navigate(YOUR_URL);
})
}
};
}
}
}

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@ -0,0 +1,25 @@
using System;
using UIKit;
using CoreGraphics;
namespace AppLinksiOS
{
public partial class ProductViewController : UIViewController
{
public ProductViewController (string productId) : base ()
{
ProductId = productId;
}
public string ProductId { get; set; }
public override void ViewDidLoad()
{
var label = new UILabel(new CGRect(10, 10, 100, 30));
label.Text = ProductId ?? "No Product ID Found";
View.AddSubview(label);
}
}
}

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@ -0,0 +1,17 @@
{
"images": [
{
"orientation": "portrait",
"idiom": "iphone",
"extent": "full-screen",
"filename": "Default-568h@2x.png",
"size": "320x568",
"subtype": "retina4",
"scale": "2x"
}
],
"info": {
"version": 1,
"author": "xcode"
}
}

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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Microsoft.Bcl" version="1.1.9" targetFramework="xamarinios10" />
<package id="Microsoft.Bcl.Build" version="1.0.14" targetFramework="xamarinios10" />
<package id="Microsoft.Net.Http" version="2.2.22" targetFramework="xamarinios10" />
</packages>

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@ -0,0 +1,10 @@
<html>
<head>
<title>Product 12345</title>
<meta property="al:ios:url" content="example://products?id=12345" />
</head>
<body>
<h1>Product 12345</h1>
<p>This could be a page about Product 12345</p>
</body>
</html>

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@ -0,0 +1,3 @@
This is the sample code for the iOS recipe for adding app links to an iOS project.
[See the recipe at developer.xamarin.com](http://developer.xamarin.com/recipes/cross-platform/app-links/app-links-ios/)

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@ -126,7 +126,7 @@ async void StartDownloadHandler(object sender, EventArgs e)
} }
``` ```
This code snippet is very similar to the Xamarin.Android example that was used in the previous section - the most noticable difference is that `UIProgressView` displays a `float` value for progress while Android's `ProgressBar` displays an `int` value. This code snippet is very similar to the Xamarin.Android example that was used in the previous section - the most noticeable difference is that `UIProgressView` displays a `float` value for progress while Android's `ProgressBar` displays an `int` value.
# Summary # Summary