Added image view recipe sample code
This commit is contained in:
Родитель
48d60c32f0
Коммит
47e1316b2c
|
@ -0,0 +1,46 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
using Foundation;
|
||||
using UIKit;
|
||||
|
||||
namespace MapView {
|
||||
// The UIApplicationDelegate for the application. This class is responsible for launching the
|
||||
// User Interface of the application, as well as listening (and optionally responding) to
|
||||
// application events from iOS.
|
||||
[Register ("AppDelegate")]
|
||||
public partial class AppDelegate : UIApplicationDelegate {
|
||||
// class-level declarations
|
||||
UIWindow window;
|
||||
UINavigationController navigationController;
|
||||
UIViewController viewController;
|
||||
|
||||
//
|
||||
// This method is invoked when the application has loaded and is ready to run. In this
|
||||
// method you should instantiate the window, load the UI into it and then make the window
|
||||
// visible.
|
||||
//
|
||||
// You have 17 seconds to return from this method, or iOS will terminate your application.
|
||||
//
|
||||
public override bool FinishedLaunching (UIApplication app, NSDictionary options)
|
||||
{
|
||||
// create a new window instance based on the screen size
|
||||
window = new UIWindow (UIScreen.MainScreen.Bounds);
|
||||
|
||||
viewController = new ImageViewController();
|
||||
|
||||
navigationController = new UINavigationController();
|
||||
navigationController.PushViewController (viewController, false);
|
||||
|
||||
// If you have defined a view, add it here:
|
||||
window.AddSubview (navigationController.View);
|
||||
|
||||
// make the window visible
|
||||
window.MakeKeyAndVisible ();
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,90 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
|
||||
<ProductVersion>8.0.30703</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{9785D147-C90E-47FD-A1A0-CBD233E708BB}</ProjectGuid>
|
||||
<ProjectTypeGuids>{FEACFBD2-3405-455C-9665-78FE426C6842};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<OutputType>Exe</OutputType>
|
||||
<RootNamespace>MapView</RootNamespace>
|
||||
<AssemblyName>MapView</AssemblyName>
|
||||
<TargetFrameworkIdentifier>Xamarin.iOS</TargetFrameworkIdentifier>
|
||||
<TargetFrameworkVersion>v1.0</TargetFrameworkVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
|
||||
<DefineConstants>DEBUG;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
<MtouchDebug>true</MtouchDebug>
|
||||
<MtouchProfiling>true</MtouchProfiling>
|
||||
<MtouchLink>None</MtouchLink>
|
||||
<MtouchI18n>
|
||||
</MtouchI18n>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
|
||||
<DebugType>none</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\iPhoneSimulator\Release</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
<MtouchLink>None</MtouchLink>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\iPhone\Debug</OutputPath>
|
||||
<DefineConstants>DEBUG;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
<CodesignKey>iPhone Developer</CodesignKey>
|
||||
<MtouchDebug>true</MtouchDebug>
|
||||
<MtouchProfiling>true</MtouchProfiling>
|
||||
<IpaPackageName>
|
||||
</IpaPackageName>
|
||||
<MtouchArch>ARMv7</MtouchArch>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
|
||||
<DebugType>none</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\iPhone\Release</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
<CodesignKey>iPhone Developer</CodesignKey>
|
||||
<MtouchArch>ARMv7, ARM64</MtouchArch>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="Xamarin.iOS" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Info.plist" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Main.cs" />
|
||||
<Compile Include="AppDelegate.cs" />
|
||||
<Compile Include="ImageViewController.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="Spinning Circle_1.png" />
|
||||
<Content Include="Spinning Circle_2.png" />
|
||||
<Content Include="Spinning Circle_3.png" />
|
||||
<Content Include="Spinning Circle_4.png" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
|
||||
<ItemGroup>
|
||||
<ImageAsset Include="Resources\Images.xcassets\LaunchImage.launchimage\Contents.json" />
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -0,0 +1,26 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ImageView", "ImageView.csproj", "{9785D147-C90E-47FD-A1A0-CBD233E708BB}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|iPhoneSimulator = Debug|iPhoneSimulator
|
||||
Release|iPhoneSimulator = Release|iPhoneSimulator
|
||||
Debug|iPhone = Debug|iPhone
|
||||
Release|iPhone = Release|iPhone
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{9785D147-C90E-47FD-A1A0-CBD233E708BB}.Debug|iPhone.ActiveCfg = Debug|iPhone
|
||||
{9785D147-C90E-47FD-A1A0-CBD233E708BB}.Debug|iPhone.Build.0 = Debug|iPhone
|
||||
{9785D147-C90E-47FD-A1A0-CBD233E708BB}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator
|
||||
{9785D147-C90E-47FD-A1A0-CBD233E708BB}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator
|
||||
{9785D147-C90E-47FD-A1A0-CBD233E708BB}.Release|iPhone.ActiveCfg = Release|iPhone
|
||||
{9785D147-C90E-47FD-A1A0-CBD233E708BB}.Release|iPhone.Build.0 = Release|iPhone
|
||||
{9785D147-C90E-47FD-A1A0-CBD233E708BB}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator
|
||||
{9785D147-C90E-47FD-A1A0-CBD233E708BB}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator
|
||||
EndGlobalSection
|
||||
GlobalSection(MonoDevelopProperties) = preSolution
|
||||
StartupItem = ImageView.csproj
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -0,0 +1,31 @@
|
|||
using CoreGraphics;
|
||||
using UIKit;
|
||||
|
||||
namespace MapView {
|
||||
|
||||
public class ImageViewController : UIViewController {
|
||||
|
||||
UIImageView animatedCircleImage;
|
||||
|
||||
public override void ViewDidLoad ()
|
||||
{
|
||||
base.ViewDidLoad ();
|
||||
Title = "Animated ImageView";
|
||||
View.BackgroundColor = UIColor.White;
|
||||
|
||||
// an animating image
|
||||
animatedCircleImage = new UIImageView();
|
||||
animatedCircleImage.AnimationImages = new UIImage[] {
|
||||
UIImage.FromBundle ("Spinning Circle_1.png")
|
||||
, UIImage.FromBundle ("Spinning Circle_2.png")
|
||||
, UIImage.FromBundle ("Spinning Circle_3.png")
|
||||
, UIImage.FromBundle ("Spinning Circle_4.png")
|
||||
} ;
|
||||
animatedCircleImage.AnimationRepeatCount = 0;
|
||||
animatedCircleImage.AnimationDuration = .5;
|
||||
animatedCircleImage.Frame = new CGRect(110, 80, 100, 100);
|
||||
View.AddSubview(animatedCircleImage);
|
||||
animatedCircleImage.StartAnimating ();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,23 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>com.xamarin.recipe.imageview</string>
|
||||
<key>UIDeviceFamily</key>
|
||||
<array>
|
||||
<integer>1</integer>
|
||||
<integer>2</integer>
|
||||
</array>
|
||||
<key>UISupportedInterfaceOrientations</key>
|
||||
<array>
|
||||
<string>UIInterfaceOrientationPortrait</string>
|
||||
<string>UIInterfaceOrientationLandscapeLeft</string>
|
||||
<string>UIInterfaceOrientationLandscapeRight</string>
|
||||
</array>
|
||||
<key>MinimumOSVersion</key>
|
||||
<string>8.3</string>
|
||||
<key>XSLaunchImageAssets</key>
|
||||
<string>Resources/Images.xcassets/LaunchImage.launchimage</string>
|
||||
</dict>
|
||||
</plist>
|
|
@ -0,0 +1,18 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
using Foundation;
|
||||
using UIKit;
|
||||
|
||||
namespace MapView {
|
||||
public class Application {
|
||||
// This is the main entry point of the application.
|
||||
static void Main (string[] args)
|
||||
{
|
||||
// if you want to use a different Application Delegate class from "AppDelegate"
|
||||
// you can specify it here.
|
||||
UIApplication.Main (args, null, "AppDelegate");
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,7 @@
|
|||
{
|
||||
"images": [],
|
||||
"info": {
|
||||
"version": 1,
|
||||
"author": "xcode"
|
||||
}
|
||||
}
|
Двоичные данные
ios/standard_controls/image_view/animate_an_imageview/Spinning Circle_1.png
Executable file
Двоичные данные
ios/standard_controls/image_view/animate_an_imageview/Spinning Circle_1.png
Executable file
Двоичный файл не отображается.
После Ширина: | Высота: | Размер: 3.7 KiB |
Двоичные данные
ios/standard_controls/image_view/animate_an_imageview/Spinning Circle_2.png
Executable file
Двоичные данные
ios/standard_controls/image_view/animate_an_imageview/Spinning Circle_2.png
Executable file
Двоичный файл не отображается.
После Ширина: | Высота: | Размер: 3.7 KiB |
Двоичные данные
ios/standard_controls/image_view/animate_an_imageview/Spinning Circle_3.png
Executable file
Двоичные данные
ios/standard_controls/image_view/animate_an_imageview/Spinning Circle_3.png
Executable file
Двоичный файл не отображается.
После Ширина: | Высота: | Размер: 3.7 KiB |
Двоичные данные
ios/standard_controls/image_view/animate_an_imageview/Spinning Circle_4.png
Executable file
Двоичные данные
ios/standard_controls/image_view/animate_an_imageview/Spinning Circle_4.png
Executable file
Двоичный файл не отображается.
После Ширина: | Высота: | Размер: 3.7 KiB |
|
@ -0,0 +1,48 @@
|
|||
id:{2690BBD5-0ACB-DDA3-7808-CBB0094165F8}
|
||||
title:Animate an ImageView
|
||||
brief:This recipe shows how to animate a UIImageView with an array of image frames
|
||||
samplecode:[Animate_an_ImageView](https://github.com/xamarin/recipes/tree/master/ios/standard_controls/image_view/animate_an_imageview)
|
||||
article:[Load an Image](/recipes/ios/standard_controls/image_view/load_an_image)
|
||||
sdk:[UIImageView Class Reference](http://developer.apple.com/library/ios/#documentation/uikit/reference/UIImage_Class/Reference/Reference.html)
|
||||
|
||||
<a name="Recipe" class="injected"></a>
|
||||
|
||||
|
||||
# Recipe
|
||||
|
||||
To display an image:
|
||||
|
||||
- Add all the image frames to your Xamarin.iOS project and ensure the Build Action is set to Content.
|
||||
- Create a UIImageView:
|
||||
|
||||
|
||||
```
|
||||
var imageView = new UIImageView ();
|
||||
animatedCircleImage.Frame = new RectangleF(110, 20, 100, 100);
|
||||
```
|
||||
|
||||
- Create an array of the image frames and assign it to AnimationImages:
|
||||
|
||||
|
||||
```
|
||||
animatedCircleImage.AnimationImages = new UIImage[] {
|
||||
UIImage.FromBundle ("Spinning Circle_1.png")
|
||||
, UIImage.FromBundle ("Spinning Circle_2.png")
|
||||
, UIImage.FromBundle ("Spinning Circle_3.png")
|
||||
, UIImage.FromBundle ("Spinning Circle_4.png")
|
||||
};
|
||||
```
|
||||
|
||||
- Set the animation properties and start animating:
|
||||
|
||||
|
||||
```
|
||||
animatedCircleImage.AnimationRepeatCount = 0;
|
||||
animatedCircleImage.AnimationDuration = .5;
|
||||
animatedCircleImage.StartAnimating();
|
||||
```
|
||||
|
||||
The sample code shows the circle animating (difficult to demonstrate in a
|
||||
screenshot):
|
||||
|
||||
[ ![](Images/ImageViewAnim1.png)](Images/ImageViewAnim1.png)
|
|
@ -0,0 +1,46 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
using Foundation;
|
||||
using UIKit;
|
||||
|
||||
namespace MapView {
|
||||
// The UIApplicationDelegate for the application. This class is responsible for launching the
|
||||
// User Interface of the application, as well as listening (and optionally responding) to
|
||||
// application events from iOS.
|
||||
[Register ("AppDelegate")]
|
||||
public partial class AppDelegate : UIApplicationDelegate {
|
||||
// class-level declarations
|
||||
UIWindow window;
|
||||
UINavigationController navigationController;
|
||||
UIViewController viewController;
|
||||
|
||||
//
|
||||
// This method is invoked when the application has loaded and is ready to run. In this
|
||||
// method you should instantiate the window, load the UI into it and then make the window
|
||||
// visible.
|
||||
//
|
||||
// You have 17 seconds to return from this method, or iOS will terminate your application.
|
||||
//
|
||||
public override bool FinishedLaunching (UIApplication app, NSDictionary options)
|
||||
{
|
||||
// create a new window instance based on the screen size
|
||||
window = new UIWindow (UIScreen.MainScreen.Bounds);
|
||||
|
||||
viewController = new ImageViewController();
|
||||
|
||||
navigationController = new UINavigationController();
|
||||
navigationController.PushViewController (viewController, false);
|
||||
|
||||
// If you have defined a view, add it here:
|
||||
window.AddSubview (navigationController.View);
|
||||
|
||||
// make the window visible
|
||||
window.MakeKeyAndVisible ();
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,87 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
|
||||
<ProductVersion>8.0.30703</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{9785D147-C90E-47FD-A1A0-CBD233E708BB}</ProjectGuid>
|
||||
<ProjectTypeGuids>{FEACFBD2-3405-455C-9665-78FE426C6842};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<OutputType>Exe</OutputType>
|
||||
<RootNamespace>MapView</RootNamespace>
|
||||
<AssemblyName>MapView</AssemblyName>
|
||||
<TargetFrameworkIdentifier>Xamarin.iOS</TargetFrameworkIdentifier>
|
||||
<TargetFrameworkVersion>v1.0</TargetFrameworkVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
|
||||
<DefineConstants>DEBUG;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
<MtouchDebug>true</MtouchDebug>
|
||||
<MtouchProfiling>true</MtouchProfiling>
|
||||
<MtouchLink>None</MtouchLink>
|
||||
<MtouchI18n>
|
||||
</MtouchI18n>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
|
||||
<DebugType>none</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\iPhoneSimulator\Release</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
<MtouchLink>None</MtouchLink>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\iPhone\Debug</OutputPath>
|
||||
<DefineConstants>DEBUG;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
<CodesignKey>iPhone Developer</CodesignKey>
|
||||
<MtouchDebug>true</MtouchDebug>
|
||||
<MtouchProfiling>true</MtouchProfiling>
|
||||
<IpaPackageName>
|
||||
</IpaPackageName>
|
||||
<MtouchArch>ARMv7</MtouchArch>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
|
||||
<DebugType>none</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\iPhone\Release</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
<CodesignKey>iPhone Developer</CodesignKey>
|
||||
<MtouchArch>ARMv7, ARM64</MtouchArch>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="Xamarin.iOS" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Info.plist" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Main.cs" />
|
||||
<Compile Include="AppDelegate.cs" />
|
||||
<Compile Include="ImageViewController.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="MonkeySFO.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ImageAsset Include="Resources\Images.xcassets\LaunchImage.launchimage\Contents.json" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
|
||||
</Project>
|
|
@ -0,0 +1,26 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ImageView", "ImageView.csproj", "{9785D147-C90E-47FD-A1A0-CBD233E708BB}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|iPhoneSimulator = Debug|iPhoneSimulator
|
||||
Release|iPhoneSimulator = Release|iPhoneSimulator
|
||||
Debug|iPhone = Debug|iPhone
|
||||
Release|iPhone = Release|iPhone
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{9785D147-C90E-47FD-A1A0-CBD233E708BB}.Debug|iPhone.ActiveCfg = Debug|iPhone
|
||||
{9785D147-C90E-47FD-A1A0-CBD233E708BB}.Debug|iPhone.Build.0 = Debug|iPhone
|
||||
{9785D147-C90E-47FD-A1A0-CBD233E708BB}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator
|
||||
{9785D147-C90E-47FD-A1A0-CBD233E708BB}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator
|
||||
{9785D147-C90E-47FD-A1A0-CBD233E708BB}.Release|iPhone.ActiveCfg = Release|iPhone
|
||||
{9785D147-C90E-47FD-A1A0-CBD233E708BB}.Release|iPhone.Build.0 = Release|iPhone
|
||||
{9785D147-C90E-47FD-A1A0-CBD233E708BB}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator
|
||||
{9785D147-C90E-47FD-A1A0-CBD233E708BB}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator
|
||||
EndGlobalSection
|
||||
GlobalSection(MonoDevelopProperties) = preSolution
|
||||
StartupItem = ImageView.csproj
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -0,0 +1,22 @@
|
|||
using CoreGraphics;
|
||||
using UIKit;
|
||||
|
||||
namespace MapView {
|
||||
|
||||
public class ImageViewController : UIViewController {
|
||||
|
||||
UIImageView imageView;
|
||||
|
||||
public override void ViewDidLoad ()
|
||||
{
|
||||
base.ViewDidLoad ();
|
||||
Title = "ImageView";
|
||||
View.BackgroundColor = UIColor.White;
|
||||
|
||||
// a simple image
|
||||
imageView = new UIImageView (UIImage.FromBundle ("MonkeySFO.png")); // Build Action:Content
|
||||
imageView.Frame = new CGRect (10, 80, imageView.Image.CGImage.Width, imageView.Image.CGImage.Height);
|
||||
View.AddSubview (imageView);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,23 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>com.xamarin.recipe.mapview</string>
|
||||
<key>UIDeviceFamily</key>
|
||||
<array>
|
||||
<integer>1</integer>
|
||||
<integer>2</integer>
|
||||
</array>
|
||||
<key>UISupportedInterfaceOrientations</key>
|
||||
<array>
|
||||
<string>UIInterfaceOrientationPortrait</string>
|
||||
<string>UIInterfaceOrientationLandscapeLeft</string>
|
||||
<string>UIInterfaceOrientationLandscapeRight</string>
|
||||
</array>
|
||||
<key>MinimumOSVersion</key>
|
||||
<string>8.3</string>
|
||||
<key>XSLaunchImageAssets</key>
|
||||
<string>Resources/Images.xcassets/LaunchImage.launchimage</string>
|
||||
</dict>
|
||||
</plist>
|
|
@ -0,0 +1,18 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
using Foundation;
|
||||
using UIKit;
|
||||
|
||||
namespace MapView {
|
||||
public class Application {
|
||||
// This is the main entry point of the application.
|
||||
static void Main (string[] args)
|
||||
{
|
||||
// if you want to use a different Application Delegate class from "AppDelegate"
|
||||
// you can specify it here.
|
||||
UIApplication.Main (args, null, "AppDelegate");
|
||||
}
|
||||
}
|
||||
}
|
Двоичный файл не отображается.
После Ширина: | Высота: | Размер: 188 KiB |
|
@ -0,0 +1,7 @@
|
|||
{
|
||||
"images": [],
|
||||
"info": {
|
||||
"version": 1,
|
||||
"author": "xcode"
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
This is the sample code for the load an image iOS recipe on Xamarin.com.
|
||||
|
||||
[See the recipe](http://developer.xamarin.com/recipes/ios/standard_controls/image_view/load_an_image/)
|
Загрузка…
Ссылка в новой задаче