Added image view recipe sample code
This commit is contained in:
Родитель
48d60c32f0
Коммит
47e1316b2c
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Foundation;
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using UIKit;
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namespace MapView {
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// The UIApplicationDelegate for the application. This class is responsible for launching the
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// User Interface of the application, as well as listening (and optionally responding) to
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// application events from iOS.
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[Register ("AppDelegate")]
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public partial class AppDelegate : UIApplicationDelegate {
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// class-level declarations
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UIWindow window;
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UINavigationController navigationController;
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UIViewController viewController;
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//
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// This method is invoked when the application has loaded and is ready to run. In this
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// method you should instantiate the window, load the UI into it and then make the window
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// visible.
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//
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// You have 17 seconds to return from this method, or iOS will terminate your application.
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//
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public override bool FinishedLaunching (UIApplication app, NSDictionary options)
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{
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// create a new window instance based on the screen size
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window = new UIWindow (UIScreen.MainScreen.Bounds);
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viewController = new ImageViewController();
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navigationController = new UINavigationController();
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navigationController.PushViewController (viewController, false);
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// If you have defined a view, add it here:
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window.AddSubview (navigationController.View);
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// make the window visible
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window.MakeKeyAndVisible ();
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return true;
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}
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}
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}
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{9785D147-C90E-47FD-A1A0-CBD233E708BB}</ProjectGuid>
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<ProjectTypeGuids>{FEACFBD2-3405-455C-9665-78FE426C6842};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<OutputType>Exe</OutputType>
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<RootNamespace>MapView</RootNamespace>
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<AssemblyName>MapView</AssemblyName>
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<TargetFrameworkIdentifier>Xamarin.iOS</TargetFrameworkIdentifier>
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<TargetFrameworkVersion>v1.0</TargetFrameworkVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
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<DefineConstants>DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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<MtouchDebug>true</MtouchDebug>
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<MtouchProfiling>true</MtouchProfiling>
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<MtouchLink>None</MtouchLink>
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<MtouchI18n>
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</MtouchI18n>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
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<DebugType>none</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\iPhoneSimulator\Release</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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<MtouchLink>None</MtouchLink>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\iPhone\Debug</OutputPath>
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<DefineConstants>DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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<CodesignKey>iPhone Developer</CodesignKey>
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<MtouchDebug>true</MtouchDebug>
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<MtouchProfiling>true</MtouchProfiling>
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<IpaPackageName>
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</IpaPackageName>
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<MtouchArch>ARMv7</MtouchArch>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
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<DebugType>none</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\iPhone\Release</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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<CodesignKey>iPhone Developer</CodesignKey>
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<MtouchArch>ARMv7, ARM64</MtouchArch>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Xml" />
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<Reference Include="System.Core" />
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<Reference Include="Xamarin.iOS" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Info.plist" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Main.cs" />
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<Compile Include="AppDelegate.cs" />
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<Compile Include="ImageViewController.cs" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="Spinning Circle_1.png" />
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<Content Include="Spinning Circle_2.png" />
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<Content Include="Spinning Circle_3.png" />
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<Content Include="Spinning Circle_4.png" />
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
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<ItemGroup>
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<ImageAsset Include="Resources\Images.xcassets\LaunchImage.launchimage\Contents.json" />
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</ItemGroup>
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</Project>
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ImageView", "ImageView.csproj", "{9785D147-C90E-47FD-A1A0-CBD233E708BB}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|iPhoneSimulator = Debug|iPhoneSimulator
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Release|iPhoneSimulator = Release|iPhoneSimulator
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Debug|iPhone = Debug|iPhone
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Release|iPhone = Release|iPhone
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{9785D147-C90E-47FD-A1A0-CBD233E708BB}.Debug|iPhone.ActiveCfg = Debug|iPhone
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{9785D147-C90E-47FD-A1A0-CBD233E708BB}.Debug|iPhone.Build.0 = Debug|iPhone
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{9785D147-C90E-47FD-A1A0-CBD233E708BB}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator
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{9785D147-C90E-47FD-A1A0-CBD233E708BB}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator
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{9785D147-C90E-47FD-A1A0-CBD233E708BB}.Release|iPhone.ActiveCfg = Release|iPhone
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{9785D147-C90E-47FD-A1A0-CBD233E708BB}.Release|iPhone.Build.0 = Release|iPhone
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{9785D147-C90E-47FD-A1A0-CBD233E708BB}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator
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{9785D147-C90E-47FD-A1A0-CBD233E708BB}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator
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EndGlobalSection
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GlobalSection(MonoDevelopProperties) = preSolution
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StartupItem = ImageView.csproj
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EndGlobalSection
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EndGlobal
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using CoreGraphics;
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using UIKit;
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namespace MapView {
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public class ImageViewController : UIViewController {
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UIImageView animatedCircleImage;
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public override void ViewDidLoad ()
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{
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base.ViewDidLoad ();
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Title = "Animated ImageView";
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View.BackgroundColor = UIColor.White;
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// an animating image
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animatedCircleImage = new UIImageView();
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animatedCircleImage.AnimationImages = new UIImage[] {
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UIImage.FromBundle ("Spinning Circle_1.png")
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, UIImage.FromBundle ("Spinning Circle_2.png")
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, UIImage.FromBundle ("Spinning Circle_3.png")
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, UIImage.FromBundle ("Spinning Circle_4.png")
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} ;
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animatedCircleImage.AnimationRepeatCount = 0;
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animatedCircleImage.AnimationDuration = .5;
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animatedCircleImage.Frame = new CGRect(110, 80, 100, 100);
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View.AddSubview(animatedCircleImage);
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animatedCircleImage.StartAnimating ();
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}
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}
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}
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleIdentifier</key>
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<string>com.xamarin.recipe.imageview</string>
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<key>UIDeviceFamily</key>
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<array>
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<integer>1</integer>
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<integer>2</integer>
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</array>
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<key>UISupportedInterfaceOrientations</key>
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<array>
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<string>UIInterfaceOrientationPortrait</string>
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<string>UIInterfaceOrientationLandscapeLeft</string>
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<string>UIInterfaceOrientationLandscapeRight</string>
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</array>
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<key>MinimumOSVersion</key>
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<string>8.3</string>
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<key>XSLaunchImageAssets</key>
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<string>Resources/Images.xcassets/LaunchImage.launchimage</string>
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</dict>
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</plist>
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Foundation;
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using UIKit;
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namespace MapView {
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public class Application {
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// This is the main entry point of the application.
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static void Main (string[] args)
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{
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// if you want to use a different Application Delegate class from "AppDelegate"
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// you can specify it here.
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UIApplication.Main (args, null, "AppDelegate");
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}
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}
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}
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{
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"images": [],
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"info": {
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"version": 1,
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"author": "xcode"
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}
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}
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Двоичные данные
ios/standard_controls/image_view/animate_an_imageview/Spinning Circle_1.png
Executable file
Двоичные данные
ios/standard_controls/image_view/animate_an_imageview/Spinning Circle_1.png
Executable file
Двоичный файл не отображается.
После Ширина: | Высота: | Размер: 3.7 KiB |
Двоичные данные
ios/standard_controls/image_view/animate_an_imageview/Spinning Circle_2.png
Executable file
Двоичные данные
ios/standard_controls/image_view/animate_an_imageview/Spinning Circle_2.png
Executable file
Двоичный файл не отображается.
После Ширина: | Высота: | Размер: 3.7 KiB |
Двоичные данные
ios/standard_controls/image_view/animate_an_imageview/Spinning Circle_3.png
Executable file
Двоичные данные
ios/standard_controls/image_view/animate_an_imageview/Spinning Circle_3.png
Executable file
Двоичный файл не отображается.
После Ширина: | Высота: | Размер: 3.7 KiB |
Двоичные данные
ios/standard_controls/image_view/animate_an_imageview/Spinning Circle_4.png
Executable file
Двоичные данные
ios/standard_controls/image_view/animate_an_imageview/Spinning Circle_4.png
Executable file
Двоичный файл не отображается.
После Ширина: | Высота: | Размер: 3.7 KiB |
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@ -0,0 +1,48 @@
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id:{2690BBD5-0ACB-DDA3-7808-CBB0094165F8}
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title:Animate an ImageView
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brief:This recipe shows how to animate a UIImageView with an array of image frames
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samplecode:[Animate_an_ImageView](https://github.com/xamarin/recipes/tree/master/ios/standard_controls/image_view/animate_an_imageview)
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article:[Load an Image](/recipes/ios/standard_controls/image_view/load_an_image)
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sdk:[UIImageView Class Reference](http://developer.apple.com/library/ios/#documentation/uikit/reference/UIImage_Class/Reference/Reference.html)
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<a name="Recipe" class="injected"></a>
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# Recipe
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To display an image:
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- Add all the image frames to your Xamarin.iOS project and ensure the Build Action is set to Content.
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- Create a UIImageView:
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```
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var imageView = new UIImageView ();
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animatedCircleImage.Frame = new RectangleF(110, 20, 100, 100);
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```
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- Create an array of the image frames and assign it to AnimationImages:
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```
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animatedCircleImage.AnimationImages = new UIImage[] {
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UIImage.FromBundle ("Spinning Circle_1.png")
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, UIImage.FromBundle ("Spinning Circle_2.png")
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, UIImage.FromBundle ("Spinning Circle_3.png")
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, UIImage.FromBundle ("Spinning Circle_4.png")
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};
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```
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- Set the animation properties and start animating:
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||||||
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||||||
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```
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animatedCircleImage.AnimationRepeatCount = 0;
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animatedCircleImage.AnimationDuration = .5;
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animatedCircleImage.StartAnimating();
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```
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||||||
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|
||||||
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The sample code shows the circle animating (difficult to demonstrate in a
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||||||
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screenshot):
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||||||
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|
||||||
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[ ![](Images/ImageViewAnim1.png)](Images/ImageViewAnim1.png)
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|
@ -0,0 +1,46 @@
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||||||
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using System;
|
||||||
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using System.Collections.Generic;
|
||||||
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using System.Linq;
|
||||||
|
|
||||||
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using Foundation;
|
||||||
|
using UIKit;
|
||||||
|
|
||||||
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namespace MapView {
|
||||||
|
// The UIApplicationDelegate for the application. This class is responsible for launching the
|
||||||
|
// User Interface of the application, as well as listening (and optionally responding) to
|
||||||
|
// application events from iOS.
|
||||||
|
[Register ("AppDelegate")]
|
||||||
|
public partial class AppDelegate : UIApplicationDelegate {
|
||||||
|
// class-level declarations
|
||||||
|
UIWindow window;
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||||||
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UINavigationController navigationController;
|
||||||
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UIViewController viewController;
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||||||
|
|
||||||
|
//
|
||||||
|
// This method is invoked when the application has loaded and is ready to run. In this
|
||||||
|
// method you should instantiate the window, load the UI into it and then make the window
|
||||||
|
// visible.
|
||||||
|
//
|
||||||
|
// You have 17 seconds to return from this method, or iOS will terminate your application.
|
||||||
|
//
|
||||||
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public override bool FinishedLaunching (UIApplication app, NSDictionary options)
|
||||||
|
{
|
||||||
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// create a new window instance based on the screen size
|
||||||
|
window = new UIWindow (UIScreen.MainScreen.Bounds);
|
||||||
|
|
||||||
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viewController = new ImageViewController();
|
||||||
|
|
||||||
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navigationController = new UINavigationController();
|
||||||
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navigationController.PushViewController (viewController, false);
|
||||||
|
|
||||||
|
// If you have defined a view, add it here:
|
||||||
|
window.AddSubview (navigationController.View);
|
||||||
|
|
||||||
|
// make the window visible
|
||||||
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window.MakeKeyAndVisible ();
|
||||||
|
|
||||||
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return true;
|
||||||
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}
|
||||||
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}
|
||||||
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}
|
||||||
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|
|
@ -0,0 +1,87 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<PropertyGroup>
|
||||||
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
|
||||||
|
<ProductVersion>8.0.30703</ProductVersion>
|
||||||
|
<SchemaVersion>2.0</SchemaVersion>
|
||||||
|
<ProjectGuid>{9785D147-C90E-47FD-A1A0-CBD233E708BB}</ProjectGuid>
|
||||||
|
<ProjectTypeGuids>{FEACFBD2-3405-455C-9665-78FE426C6842};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||||
|
<OutputType>Exe</OutputType>
|
||||||
|
<RootNamespace>MapView</RootNamespace>
|
||||||
|
<AssemblyName>MapView</AssemblyName>
|
||||||
|
<TargetFrameworkIdentifier>Xamarin.iOS</TargetFrameworkIdentifier>
|
||||||
|
<TargetFrameworkVersion>v1.0</TargetFrameworkVersion>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<Optimize>false</Optimize>
|
||||||
|
<OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
|
||||||
|
<DefineConstants>DEBUG;</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
<ConsolePause>false</ConsolePause>
|
||||||
|
<MtouchDebug>true</MtouchDebug>
|
||||||
|
<MtouchProfiling>true</MtouchProfiling>
|
||||||
|
<MtouchLink>None</MtouchLink>
|
||||||
|
<MtouchI18n>
|
||||||
|
</MtouchI18n>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
|
||||||
|
<DebugType>none</DebugType>
|
||||||
|
<Optimize>false</Optimize>
|
||||||
|
<OutputPath>bin\iPhoneSimulator\Release</OutputPath>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
<ConsolePause>false</ConsolePause>
|
||||||
|
<MtouchLink>None</MtouchLink>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<Optimize>false</Optimize>
|
||||||
|
<OutputPath>bin\iPhone\Debug</OutputPath>
|
||||||
|
<DefineConstants>DEBUG;</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
<ConsolePause>false</ConsolePause>
|
||||||
|
<CodesignKey>iPhone Developer</CodesignKey>
|
||||||
|
<MtouchDebug>true</MtouchDebug>
|
||||||
|
<MtouchProfiling>true</MtouchProfiling>
|
||||||
|
<IpaPackageName>
|
||||||
|
</IpaPackageName>
|
||||||
|
<MtouchArch>ARMv7</MtouchArch>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
|
||||||
|
<DebugType>none</DebugType>
|
||||||
|
<Optimize>false</Optimize>
|
||||||
|
<OutputPath>bin\iPhone\Release</OutputPath>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
<ConsolePause>false</ConsolePause>
|
||||||
|
<CodesignKey>iPhone Developer</CodesignKey>
|
||||||
|
<MtouchArch>ARMv7, ARM64</MtouchArch>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="System" />
|
||||||
|
<Reference Include="System.Xml" />
|
||||||
|
<Reference Include="System.Core" />
|
||||||
|
<Reference Include="Xamarin.iOS" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="Info.plist" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="Main.cs" />
|
||||||
|
<Compile Include="AppDelegate.cs" />
|
||||||
|
<Compile Include="ImageViewController.cs" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Content Include="MonkeySFO.png" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ImageAsset Include="Resources\Images.xcassets\LaunchImage.launchimage\Contents.json" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
|
||||||
|
</Project>
|
|
@ -0,0 +1,26 @@
|
||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||||
|
# Visual Studio 2010
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ImageView", "ImageView.csproj", "{9785D147-C90E-47FD-A1A0-CBD233E708BB}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|iPhoneSimulator = Debug|iPhoneSimulator
|
||||||
|
Release|iPhoneSimulator = Release|iPhoneSimulator
|
||||||
|
Debug|iPhone = Debug|iPhone
|
||||||
|
Release|iPhone = Release|iPhone
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{9785D147-C90E-47FD-A1A0-CBD233E708BB}.Debug|iPhone.ActiveCfg = Debug|iPhone
|
||||||
|
{9785D147-C90E-47FD-A1A0-CBD233E708BB}.Debug|iPhone.Build.0 = Debug|iPhone
|
||||||
|
{9785D147-C90E-47FD-A1A0-CBD233E708BB}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator
|
||||||
|
{9785D147-C90E-47FD-A1A0-CBD233E708BB}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator
|
||||||
|
{9785D147-C90E-47FD-A1A0-CBD233E708BB}.Release|iPhone.ActiveCfg = Release|iPhone
|
||||||
|
{9785D147-C90E-47FD-A1A0-CBD233E708BB}.Release|iPhone.Build.0 = Release|iPhone
|
||||||
|
{9785D147-C90E-47FD-A1A0-CBD233E708BB}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator
|
||||||
|
{9785D147-C90E-47FD-A1A0-CBD233E708BB}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(MonoDevelopProperties) = preSolution
|
||||||
|
StartupItem = ImageView.csproj
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
|
@ -0,0 +1,22 @@
|
||||||
|
using CoreGraphics;
|
||||||
|
using UIKit;
|
||||||
|
|
||||||
|
namespace MapView {
|
||||||
|
|
||||||
|
public class ImageViewController : UIViewController {
|
||||||
|
|
||||||
|
UIImageView imageView;
|
||||||
|
|
||||||
|
public override void ViewDidLoad ()
|
||||||
|
{
|
||||||
|
base.ViewDidLoad ();
|
||||||
|
Title = "ImageView";
|
||||||
|
View.BackgroundColor = UIColor.White;
|
||||||
|
|
||||||
|
// a simple image
|
||||||
|
imageView = new UIImageView (UIImage.FromBundle ("MonkeySFO.png")); // Build Action:Content
|
||||||
|
imageView.Frame = new CGRect (10, 80, imageView.Image.CGImage.Width, imageView.Image.CGImage.Height);
|
||||||
|
View.AddSubview (imageView);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,23 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||||
|
<plist version="1.0">
|
||||||
|
<dict>
|
||||||
|
<key>CFBundleIdentifier</key>
|
||||||
|
<string>com.xamarin.recipe.mapview</string>
|
||||||
|
<key>UIDeviceFamily</key>
|
||||||
|
<array>
|
||||||
|
<integer>1</integer>
|
||||||
|
<integer>2</integer>
|
||||||
|
</array>
|
||||||
|
<key>UISupportedInterfaceOrientations</key>
|
||||||
|
<array>
|
||||||
|
<string>UIInterfaceOrientationPortrait</string>
|
||||||
|
<string>UIInterfaceOrientationLandscapeLeft</string>
|
||||||
|
<string>UIInterfaceOrientationLandscapeRight</string>
|
||||||
|
</array>
|
||||||
|
<key>MinimumOSVersion</key>
|
||||||
|
<string>8.3</string>
|
||||||
|
<key>XSLaunchImageAssets</key>
|
||||||
|
<string>Resources/Images.xcassets/LaunchImage.launchimage</string>
|
||||||
|
</dict>
|
||||||
|
</plist>
|
|
@ -0,0 +1,18 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
|
using Foundation;
|
||||||
|
using UIKit;
|
||||||
|
|
||||||
|
namespace MapView {
|
||||||
|
public class Application {
|
||||||
|
// This is the main entry point of the application.
|
||||||
|
static void Main (string[] args)
|
||||||
|
{
|
||||||
|
// if you want to use a different Application Delegate class from "AppDelegate"
|
||||||
|
// you can specify it here.
|
||||||
|
UIApplication.Main (args, null, "AppDelegate");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Двоичный файл не отображается.
После Ширина: | Высота: | Размер: 188 KiB |
|
@ -0,0 +1,7 @@
|
||||||
|
{
|
||||||
|
"images": [],
|
||||||
|
"info": {
|
||||||
|
"version": 1,
|
||||||
|
"author": "xcode"
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
This is the sample code for the load an image iOS recipe on Xamarin.com.
|
||||||
|
|
||||||
|
[See the recipe](http://developer.xamarin.com/recipes/ios/standard_controls/image_view/load_an_image/)
|
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