Archive map circle custom renderer.

This commit is contained in:
David Britch 2020-03-10 14:53:47 +00:00
Родитель 9df69e84e9
Коммит c6ef31e30e
69 изменённых файлов: 18842 добавлений и 0 удалений

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Any raw assets you want to be deployed with your application can be placed in
this directory (and child directories) and given a Build Action of "AndroidAsset".
These files will be deployed with your package and will be accessible using Android's
AssetManager, like this:
public class ReadAsset : Activity
{
protected override void OnCreate (Bundle bundle)
{
base.OnCreate (bundle);
InputStream input = Assets.Open ("my_asset.txt");
}
}
Additionally, some Android functions will automatically load asset files:
Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");

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using Android.Content;
using Android.Gms.Maps.Model;
using MapOverlay;
using MapOverlay.Droid;
using Xamarin.Forms;
using Xamarin.Forms.Maps.Android;
[assembly: ExportRenderer(typeof(CustomMap), typeof(CustomMapRenderer))]
namespace MapOverlay.Droid
{
public class CustomMapRenderer : MapRenderer
{
CustomCircle circle;
public CustomMapRenderer(Context context) : base(context)
{
}
protected override void OnElementChanged(Xamarin.Forms.Platform.Android.ElementChangedEventArgs<Xamarin.Forms.Maps.Map> e)
{
base.OnElementChanged(e);
if (e.OldElement != null)
{
// Unsubscribe
}
if (e.NewElement != null)
{
var formsMap = (CustomMap)e.NewElement;
circle = formsMap.Circle;
}
}
protected override void OnMapReady(Android.Gms.Maps.GoogleMap map)
{
base.OnMapReady(map);
var circleOptions = new CircleOptions();
circleOptions.InvokeCenter(new LatLng(circle.Position.Latitude, circle.Position.Longitude));
circleOptions.InvokeRadius(circle.Radius);
circleOptions.InvokeFillColor(0X66FF0000);
circleOptions.InvokeStrokeColor(0X66FF0000);
circleOptions.InvokeStrokeWidth(0);
NativeMap.AddCircle(circleOptions);
}
}
}

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using System;
using Android.App;
using Android.Content.PM;
using Android.OS;
namespace MapOverlay.Droid
{
[Activity (Label = "MapOverlay.Droid", Icon = "@drawable/icon", Theme = "@style/MainTheme", MainLauncher = true, ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation)]
public class MainActivity : global::Xamarin.Forms.Platform.Android.FormsAppCompatActivity
{
protected override void OnCreate (Bundle bundle)
{
base.OnCreate (bundle);
global::Xamarin.Forms.Forms.Init (this, bundle);
Xamarin.FormsMaps.Init (this, bundle);
var width = Resources.DisplayMetrics.WidthPixels;
var height = Resources.DisplayMetrics.HeightPixels;
var density = Resources.DisplayMetrics.Density;
App.ScreenWidth = (width - 0.5f) / density;
App.ScreenHeight = (height - 0.5f) / density;
LoadApplication (new App ());
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<ProjectGuid>{DA7FB1AE-A0D7-40FB-B5A5-852E3A7B93F1}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>MapOverlay.Droid</RootNamespace>
<MonoAndroidAssetsPrefix>Assets</MonoAndroidAssetsPrefix>
<MonoAndroidResourcePrefix>Resources</MonoAndroidResourcePrefix>
<AndroidResgenClass>Resource</AndroidResgenClass>
<AndroidResgenFile>Resources\Resource.designer.cs</AndroidResgenFile>
<AndroidApplication>True</AndroidApplication>
<AssemblyName>MapOverlay.Droid</AssemblyName>
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
<TargetFrameworkVersion>v9.0</TargetFrameworkVersion>
<JavaMaximumHeapSize>1G</JavaMaximumHeapSize>
<AndroidHttpClientHandlerType>Xamarin.Android.Net.AndroidClientHandler</AndroidHttpClientHandlerType>
<NuGetPackageImportStamp />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidLinkMode>None</AndroidLinkMode>
<ConsolePause>false</ConsolePause>
<AndroidEnableMultiDex>true</AndroidEnableMultiDex>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>portable</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidUseSharedRuntime>false</AndroidUseSharedRuntime>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Xamarin.Forms" Version="4.5.0.356" />
<PackageReference Include="Xamarin.Forms.Maps" Version="4.5.0.356" />
</ItemGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="Mono.Android" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\MapOverlay\MapOverlay.csproj">
<Project>{61E6D969-58D3-47D8-B653-410B26EE1FE6}</Project>
<Name>MapOverlay</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="MainActivity.cs" />
<Compile Include="Resources\Resource.designer.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="CustomMapRenderer.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\AboutResources.txt" />
<None Include="Properties\AndroidManifest.xml" />
<None Include="Assets\AboutAssets.txt" />
</ItemGroup>
<ItemGroup>
<Folder Include="Resources\layout\" />
<Folder Include="Resources\values\" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\drawable\icon.png" />
<AndroidResource Include="Resources\drawable-hdpi\icon.png" />
<AndroidResource Include="Resources\drawable-xhdpi\icon.png" />
<AndroidResource Include="Resources\drawable-xxhdpi\icon.png" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\layout\Tabbar.axml" />
<AndroidResource Include="Resources\layout\Toolbar.axml" />
<AndroidResource Include="Resources\values\styles.xml" />
<AndroidResource Include="Resources\values\colors.xml" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="com.companyname.mapoverlay">
<uses-sdk android:minSdkVersion="19" />
<application android:label="MapOverlay">
<meta-data android:name="com.google.android.geo.API_KEY" android:value="INSERT_MAP_API_KEY_HERE" />
<!-- Necessary for apps that target Android 9.0 or higher -->
<uses-library android:name="org.apache.http.legacy" android:required="false" />
</application>
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" />
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />
<uses-permission android:name="android.permission.ACCESS_LOCATION_EXTRA_COMMANDS" />
<uses-permission android:name="android.permission.ACCESS_MOCK_LOCATION" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
<uses-permission android:name="android.permission.INTERNET" />
</manifest>

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using System.Reflection;
using System.Runtime.CompilerServices;
using Android.App;
// Information about this assembly is defined by the following attributes.
// Change them to the values specific to your project.
[assembly: AssemblyTitle ("MapOverlay.Droid")]
[assembly: AssemblyDescription ("")]
[assembly: AssemblyConfiguration ("")]
[assembly: AssemblyCompany ("")]
[assembly: AssemblyProduct ("")]
[assembly: AssemblyCopyright ("davidbritch")]
[assembly: AssemblyTrademark ("")]
[assembly: AssemblyCulture ("")]
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
// The form "{Major}.{Minor}.*" will automatically update the build and revision,
// and "{Major}.{Minor}.{Build}.*" will update just the revision.
[assembly: AssemblyVersion ("1.0.0")]
// The following attributes are used to specify the signing key for the assembly,
// if desired. See the Mono documentation for more information about signing.
//[assembly: AssemblyDelaySign(false)]
//[assembly: AssemblyKeyFile("")]

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Images, layout descriptions, binary blobs and string dictionaries can be included
in your application as resource files. Various Android APIs are designed to
operate on the resource IDs instead of dealing with images, strings or binary blobs
directly.
For example, a sample Android app that contains a user interface layout (main.axml),
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
would keep its resources in the "Resources" directory of the application:
Resources/
drawable/
icon.png
layout/
main.axml
values/
strings.xml
In order to get the build system to recognize Android resources, set the build action to
"AndroidResource". The native Android APIs do not operate directly with filenames, but
instead operate on resource IDs. When you compile an Android application that uses resources,
the build system will package the resources for distribution and generate a class called "R"
(this is an Android convention) that contains the tokens for each one of the resources
included. For example, for the above Resources layout, this is what the R class would expose:
public class R {
public class drawable {
public const int icon = 0x123;
}
public class layout {
public const int main = 0x456;
}
public class strings {
public const int first_string = 0xabc;
public const int second_string = 0xbcd;
}
}
You would then use R.drawable.icon to reference the drawable/icon.png file, or R.layout.main
to reference the layout/main.axml file, or R.strings.first_string to reference the first
string in the dictionary file values/strings.xml.

16872
Docs/Map Circle/Sample/Droid/Resources/Resource.designer.cs сгенерированный Normal file

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<?xml version="1.0" encoding="utf-8"?>
<android.support.design.widget.TabLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:id="@+id/sliding_tabs"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="?attr/colorPrimary"
android:theme="@style/ThemeOverlay.AppCompat.Dark.ActionBar"
app:tabIndicatorColor="@android:color/white"
app:tabGravity="fill"
app:tabMode="fixed" />

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<?xml version="1.0" encoding="UTF-8"?>
<android.support.v7.widget.Toolbar
xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/toolbar"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="?attr/colorPrimary"
android:theme="@style/ThemeOverlay.AppCompat.Dark.ActionBar"
android:popupTheme="@style/ThemeOverlay.AppCompat.Light" />

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="launcher_background">#FFFFFF</color>
<color name="colorPrimary">#3F51B5</color>
<color name="colorPrimaryDark">#303F9F</color>
<color name="colorAccent">#FF4081</color>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<style name="MainTheme" parent="MainTheme.Base">
</style>
<!-- Base theme applied no matter what API -->
<style name="MainTheme.Base" parent="Theme.AppCompat.Light.DarkActionBar">
<!--If you are using revision 22.1 please use just windowNoTitle. Without android:-->
<item name="windowNoTitle">true</item>
<!--We will be using the toolbar so no need to show ActionBar-->
<item name="windowActionBar">false</item>
<!-- Set theme colors from http://www.google.com/design/spec/style/color.html#color-color-palette -->
<!-- colorPrimary is used for the default action bar background -->
<item name="colorPrimary">#2196F3</item>
<!-- colorPrimaryDark is used for the status bar -->
<item name="colorPrimaryDark">#1976D2</item>
<!-- colorAccent is used as the default value for colorControlActivated
which is used to tint widgets -->
<item name="colorAccent">#FF4081</item>
<!-- You can also set colorControlNormal, colorControlActivated
colorControlHighlight and colorSwitchThumbNormal. -->
<item name="windowActionModeOverlay">true</item>
<item name="android:datePickerDialogTheme">@style/AppCompatDialogStyle</item>
</style>
<style name="AppCompatDialogStyle" parent="Theme.AppCompat.Light.Dialog">
<item name="colorAccent">#FF4081</item>
</style>
</resources>

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.24720.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MapOverlay", "MapOverlay\MapOverlay.csproj", "{61E6D969-58D3-47D8-B653-410B26EE1FE6}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MapOverlay.iOS", "iOS\MapOverlay.iOS.csproj", "{6A579B08-685B-4DDD-81EA-D15B22CFE5B6}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MapOverlay.Droid", "Droid\MapOverlay.Droid.csproj", "{DA7FB1AE-A0D7-40FB-B5A5-852E3A7B93F1}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MapOverlay.UWP", "UWP\MapOverlay.UWP.csproj", "{17A70047-76FD-485F-91E4-9D68A8490277}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Ad-Hoc|Any CPU = Ad-Hoc|Any CPU
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Ad-Hoc|iPhone = Ad-Hoc|iPhone
Ad-Hoc|iPhoneSimulator = Ad-Hoc|iPhoneSimulator
Ad-Hoc|x64 = Ad-Hoc|x64
Ad-Hoc|x86 = Ad-Hoc|x86
AppStore|Any CPU = AppStore|Any CPU
AppStore|ARM = AppStore|ARM
AppStore|iPhone = AppStore|iPhone
AppStore|iPhoneSimulator = AppStore|iPhoneSimulator
AppStore|x64 = AppStore|x64
AppStore|x86 = AppStore|x86
Debug|Any CPU = Debug|Any CPU
Debug|ARM = Debug|ARM
Debug|iPhone = Debug|iPhone
Debug|iPhoneSimulator = Debug|iPhoneSimulator
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|ARM = Release|ARM
Release|iPhone = Release|iPhone
Release|iPhoneSimulator = Release|iPhoneSimulator
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{17A70047-76FD-485F-91E4-9D68A8490277}.AppStore|x86.ActiveCfg = Release|x86
{17A70047-76FD-485F-91E4-9D68A8490277}.AppStore|x86.Build.0 = Release|x86
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{17A70047-76FD-485F-91E4-9D68A8490277}.Debug|iPhone.ActiveCfg = Debug|x86
{17A70047-76FD-485F-91E4-9D68A8490277}.Debug|iPhone.Build.0 = Debug|x86
{17A70047-76FD-485F-91E4-9D68A8490277}.Debug|iPhone.Deploy.0 = Debug|x86
{17A70047-76FD-485F-91E4-9D68A8490277}.Debug|iPhoneSimulator.ActiveCfg = Debug|x86
{17A70047-76FD-485F-91E4-9D68A8490277}.Debug|iPhoneSimulator.Build.0 = Debug|x86
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{17A70047-76FD-485F-91E4-9D68A8490277}.Debug|x86.Build.0 = Debug|x86
{17A70047-76FD-485F-91E4-9D68A8490277}.Debug|x86.Deploy.0 = Debug|x86
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{17A70047-76FD-485F-91E4-9D68A8490277}.Release|ARM.ActiveCfg = Release|ARM
{17A70047-76FD-485F-91E4-9D68A8490277}.Release|ARM.Build.0 = Release|ARM
{17A70047-76FD-485F-91E4-9D68A8490277}.Release|ARM.Deploy.0 = Release|ARM
{17A70047-76FD-485F-91E4-9D68A8490277}.Release|iPhone.ActiveCfg = Release|x86
{17A70047-76FD-485F-91E4-9D68A8490277}.Release|iPhone.Build.0 = Release|x86
{17A70047-76FD-485F-91E4-9D68A8490277}.Release|iPhone.Deploy.0 = Release|x86
{17A70047-76FD-485F-91E4-9D68A8490277}.Release|iPhoneSimulator.ActiveCfg = Release|x86
{17A70047-76FD-485F-91E4-9D68A8490277}.Release|iPhoneSimulator.Build.0 = Release|x86
{17A70047-76FD-485F-91E4-9D68A8490277}.Release|iPhoneSimulator.Deploy.0 = Release|x86
{17A70047-76FD-485F-91E4-9D68A8490277}.Release|x64.ActiveCfg = Release|x64
{17A70047-76FD-485F-91E4-9D68A8490277}.Release|x64.Build.0 = Release|x64
{17A70047-76FD-485F-91E4-9D68A8490277}.Release|x64.Deploy.0 = Release|x64
{17A70047-76FD-485F-91E4-9D68A8490277}.Release|x86.ActiveCfg = Release|x86
{17A70047-76FD-485F-91E4-9D68A8490277}.Release|x86.Build.0 = Release|x86
{17A70047-76FD-485F-91E4-9D68A8490277}.Release|x86.Deploy.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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using Xamarin.Forms;
namespace MapOverlay
{
public class App : Application
{
public static double ScreenHeight;
public static double ScreenWidth;
public App ()
{
MainPage = new MapPage ();
}
protected override void OnStart ()
{
// Handle when your app starts
}
protected override void OnSleep ()
{
// Handle when your app sleeps
}
protected override void OnResume ()
{
// Handle when your app resumes
}
}
}

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using Xamarin.Forms.Maps;
namespace MapOverlay
{
public class CustomCircle
{
public Position Position { get; set; }
public double Radius { get; set; }
}
}

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using Xamarin.Forms.Maps;
namespace MapOverlay
{
public class CustomMap : Map
{
public CustomCircle Circle { get; set; }
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugType>full</DebugType>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Xamarin.Forms" Version="4.5.0.356" />
<PackageReference Include="Xamarin.Forms.Maps" Version="4.5.0.356" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="MapPage.xaml">
<Generator>MSBuild:UpdateDesignTimeXaml</Generator>
</EmbeddedResource>
</ItemGroup>
</Project>

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<?xml version="1.0" encoding="UTF-8"?>
<ContentPage xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
xmlns:local="clr-namespace:MapOverlay;assembly=MapOverlay"
x:Class="MapOverlay.MapPage">
<ContentPage.Content>
<local:CustomMap x:Name="customMap" MapType="Street" WidthRequest="{x:Static local:App.ScreenWidth}" HeightRequest="{x:Static local:App.ScreenHeight}" />
</ContentPage.Content>
</ContentPage>

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using Xamarin.Forms;
using Xamarin.Forms.Maps;
namespace MapOverlay
{
public partial class MapPage : ContentPage
{
public MapPage ()
{
InitializeComponent ();
var pin = new Pin {
Type = PinType.Place,
Position = new Position (37.79752, -122.40183),
Label = "Xamarin San Francisco Office",
Address = "394 Pacific Ave, San Francisco CA"
};
var position = new Position (37.79752, -122.40183);
customMap.Circle = new CustomCircle {
Position = position,
Radius = 1000
};
customMap.Pins.Add (pin);
customMap.MoveToRegion (MapSpan.FromCenterAndRadius (position, Distance.FromMiles (1.0)));
}
}
}

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using Xamarin.Forms;
using Xamarin.Forms.Maps;
namespace MapOverlay
{
public class MapPageCS : ContentPage
{
public MapPageCS ()
{
var customMap = new CustomMap {
MapType = MapType.Street,
WidthRequest = App.ScreenWidth,
HeightRequest = App.ScreenHeight
};
var pin = new Pin {
Type = PinType.Place,
Position = new Position (37.79752, -122.40183),
Label = "Xamarin San Francisco Office",
Address = "394 Pacific Ave, San Francisco CA"
};
var position = new Position (37.79752, -122.40183);
customMap.Circle = new CustomCircle {
Position = position,
Radius = 1000
};
customMap.Pins.Add (pin);
customMap.MoveToRegion (MapSpan.FromCenterAndRadius (position, Distance.FromMiles (1.0)));
Content = customMap;
}
}
}

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---
name: Xamarin.Forms - Circle Map Overlay
description: "How to add a circular overlay to a map in order to highlight a circular area..."
page_type: sample
languages:
- csharp
products:
- xamarin
extensions:
tags:
- map
- customrenderer
urlFragment: customrenderers-map-circle
---
# Circle Map Overlay
This sample demonstrates how to add a circular overlay to a map in order to highlight a circular area of the map.
For more information about this sample see [Highlighting a Circular Area on a Map](https://docs.microsoft.com/xamarin/xamarin-forms/app-fundamentals/custom-renderer/map/circle-map-overlay).
![Circle Map Overlay application screenshot](Screenshots/01All.png "Circle Map Overlay application screenshot")

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Docs/Map Circle/Sample/Screenshots/01All.png Executable file

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<Application
x:Class="MapOverlay.UWP.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:MapOverlay.UWP"
RequestedTheme="Light">
</Application>

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using System;
using Windows.ApplicationModel;
using Windows.ApplicationModel.Activation;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Navigation;
namespace MapOverlay.UWP
{
/// <summary>
/// Provides application-specific behavior to supplement the default Application class.
/// </summary>
sealed partial class App : Application
{
/// <summary>
/// Initializes the singleton application object. This is the first line of authored code
/// executed, and as such is the logical equivalent of main() or WinMain().
/// </summary>
public App()
{
this.InitializeComponent();
this.Suspending += OnSuspending;
}
/// <summary>
/// Invoked when the application is launched normally by the end user. Other entry points
/// will be used such as when the application is launched to open a specific file.
/// </summary>
/// <param name="e">Details about the launch request and process.</param>
protected override void OnLaunched(LaunchActivatedEventArgs e)
{
#if DEBUG
if (System.Diagnostics.Debugger.IsAttached)
{
this.DebugSettings.EnableFrameRateCounter = true;
}
#endif
Frame rootFrame = Window.Current.Content as Frame;
// Do not repeat app initialization when the Window already has content,
// just ensure that the window is active
if (rootFrame == null)
{
// Create a Frame to act as the navigation context and navigate to the first page
rootFrame = new Frame();
rootFrame.NavigationFailed += OnNavigationFailed;
Xamarin.Forms.Forms.Init(e);
if (e.PreviousExecutionState == ApplicationExecutionState.Terminated)
{
//TODO: Load state from previously suspended application
}
// Place the frame in the current Window
Window.Current.Content = rootFrame;
}
if (rootFrame.Content == null)
{
// When the navigation stack isn't restored navigate to the first page,
// configuring the new page by passing required information as a navigation
// parameter
rootFrame.Navigate(typeof(MainPage), e.Arguments);
}
// Ensure the current window is active
Window.Current.Activate();
}
/// <summary>
/// Invoked when Navigation to a certain page fails
/// </summary>
/// <param name="sender">The Frame which failed navigation</param>
/// <param name="e">Details about the navigation failure</param>
void OnNavigationFailed(object sender, NavigationFailedEventArgs e)
{
throw new Exception("Failed to load Page " + e.SourcePageType.FullName);
}
/// <summary>
/// Invoked when application execution is being suspended. Application state is saved
/// without knowing whether the application will be terminated or resumed with the contents
/// of memory still intact.
/// </summary>
/// <param name="sender">The source of the suspend request.</param>
/// <param name="e">Details about the suspend request.</param>
private void OnSuspending(object sender, SuspendingEventArgs e)
{
var deferral = e.SuspendingOperation.GetDeferral();
//TODO: Save application state and stop any background activity
deferral.Complete();
}
}
}

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Docs/Map Circle/Sample/UWP/Assets/LockScreenLogo.scale-200.png Executable file

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Docs/Map Circle/Sample/UWP/Assets/SplashScreen.scale-200.png Executable file

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Docs/Map Circle/Sample/UWP/Assets/Square150x150Logo.scale-200.png Executable file

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Docs/Map Circle/Sample/UWP/Assets/Square44x44Logo.scale-200.png Executable file

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Docs/Map Circle/Sample/UWP/Assets/StoreLogo.png Executable file

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Docs/Map Circle/Sample/UWP/Assets/Wide310x150Logo.scale-200.png Executable file

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using MapOverlay;
using MapOverlay.UWP;
using System;
using System.Collections.Generic;
using Windows.Devices.Geolocation;
using Windows.UI.Xaml.Controls.Maps;
using Xamarin.Forms.Maps;
using Xamarin.Forms.Maps.UWP;
using Xamarin.Forms.Platform.UWP;
[assembly: ExportRenderer(typeof(CustomMap), typeof(CustomMapRenderer))]
namespace MapOverlay.UWP
{
public class CustomMapRenderer : MapRenderer
{
const int EarthRadiusInMeteres = 6371000;
protected override void OnElementChanged(ElementChangedEventArgs<Map> e)
{
base.OnElementChanged(e);
if (e.OldElement != null)
{
// Unsubscribe
}
if (e.NewElement != null)
{
var formsMap = (CustomMap)e.NewElement;
var nativeMap = Control as MapControl;
var circle = formsMap.Circle;
var coordinates = new List<BasicGeoposition>();
var positions = GenerateCircleCoordinates(circle.Position, circle.Radius);
foreach (var position in positions)
{
coordinates.Add(new BasicGeoposition { Latitude = position.Latitude, Longitude = position.Longitude });
}
var polygon = new MapPolygon();
polygon.FillColor = Windows.UI.Color.FromArgb(128, 255, 0, 0);
polygon.StrokeColor = Windows.UI.Color.FromArgb(128, 255, 0, 0);
polygon.StrokeThickness = 5;
polygon.Path = new Geopath(coordinates);
nativeMap.MapElements.Add(polygon);
}
}
List<Position> GenerateCircleCoordinates(Position position, double radius)
{
double latitude = position.Latitude.ToRadians();
double longitude = position.Longitude.ToRadians();
double distance = radius / EarthRadiusInMeteres;
var positions = new List<Position>();
for (int angle = 0; angle <=360; angle++)
{
double angleInRadians = ((double)angle).ToRadians();
double latitudeInRadians = Math.Asin(Math.Sin(latitude) * Math.Cos(distance) + Math.Cos(latitude) * Math.Sin(distance) * Math.Cos(angleInRadians));
double longitudeInRadians = longitude + Math.Atan2(Math.Sin(angleInRadians) * Math.Sin(distance) * Math.Cos(latitude), Math.Cos(distance) - Math.Sin(latitude) * Math.Sin(latitudeInRadians));
var pos = new Position(latitudeInRadians.ToDegrees(), longitudeInRadians.ToDegrees());
positions.Add(pos);
}
return positions;
}
}
}

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using System;
namespace MapOverlay.UWP
{
public static class DoubleExtensions
{
public static double ToRadians(this double degrees)
{
return degrees * (Math.PI / 180);
}
static public double ToDegrees(this double radians)
{
return radians * (180 / Math.PI);
}
}
}

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<forms:WindowsPage
x:Class="MapOverlay.UWP.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:MapOverlay.UWP"
xmlns:forms="using:Xamarin.Forms.Platform.UWP"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<Grid Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
</Grid>
</forms:WindowsPage>

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namespace MapOverlay.UWP
{
/// <summary>
/// An empty page that can be used on its own or navigated to within a Frame.
/// </summary>
public sealed partial class MainPage
{
public MainPage()
{
this.InitializeComponent();
Xamarin.FormsMaps.Init("INSERT_MAP_KEY_HERE");
this.LoadApplication(new MapOverlay.App());
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProjectGuid>{17A70047-76FD-485F-91E4-9D68A8490277}</ProjectGuid>
<OutputType>AppContainerExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>MapOverlay.UWP</RootNamespace>
<AssemblyName>MapOverlay.UWP</AssemblyName>
<DefaultLanguage>en-US</DefaultLanguage>
<TargetPlatformIdentifier>UAP</TargetPlatformIdentifier>
<TargetPlatformVersion>10.0.16299.0</TargetPlatformVersion>
<TargetPlatformMinVersion>10.0.16299.0</TargetPlatformMinVersion>
<MinimumVisualStudioVersion>14</MinimumVisualStudioVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{A5A43C5B-DE2A-4C0C-9213-0A381AF9435A};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<PackageCertificateKeyFile>MapOverlay.UWP_TemporaryKey.pfx</PackageCertificateKeyFile>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x86\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<OutputPath>bin\x86\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\ARM\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>ARM</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM'">
<OutputPath>bin\ARM\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>ARM</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>bin\x64\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NETCore.UniversalWindowsPlatform" Version="6.0.12" />
<PackageReference Include="Xamarin.Forms" Version="4.5.0.356" />
<PackageReference Include="Xamarin.Forms.Maps" Version="4.5.0.356" />
</ItemGroup>
<ItemGroup />
<ItemGroup>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
</Compile>
<Compile Include="CustomMapRenderer.cs" />
<Compile Include="DoubleExtensions.cs" />
<Compile Include="MainPage.xaml.cs">
<DependentUpon>MainPage.xaml</DependentUpon>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<AppxManifest Include="Package.appxmanifest">
<SubType>Designer</SubType>
</AppxManifest>
</ItemGroup>
<ItemGroup>
<Content Include="Properties\Default.rd.xml" />
<Content Include="Assets\LockScreenLogo.scale-200.png" />
<Content Include="Assets\SplashScreen.scale-200.png" />
<Content Include="Assets\Square150x150Logo.scale-200.png" />
<Content Include="Assets\Square44x44Logo.scale-200.png" />
<Content Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png" />
<Content Include="Assets\StoreLogo.png" />
<Content Include="Assets\Wide310x150Logo.scale-200.png" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Page Include="MainPage.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\MapOverlay\MapOverlay.csproj">
<Project>{61E6D969-58D3-47D8-B653-410B26EE1FE6}</Project>
<Name>MapOverlay</Name>
</ProjectReference>
</ItemGroup>
<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' &lt; '14.0' ">
<VisualStudioVersion>14.0</VisualStudioVersion>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
</Project>

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@ -0,0 +1,49 @@
<?xml version="1.0" encoding="utf-8"?>
<Package
xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest"
xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
IgnorableNamespaces="uap mp">
<Identity
Name="75aec2d3-5637-4851-bfc7-a1fd4be2f8d9"
Publisher="CN=Dave"
Version="1.0.0.0" />
<mp:PhoneIdentity PhoneProductId="75aec2d3-5637-4851-bfc7-a1fd4be2f8d9" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
<Properties>
<DisplayName>MapOverlay.UWP</DisplayName>
<PublisherDisplayName>Dave</PublisherDisplayName>
<Logo>Assets\StoreLogo.png</Logo>
</Properties>
<Dependencies>
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.0.0" MaxVersionTested="10.0.0.0" />
</Dependencies>
<Resources>
<Resource Language="x-generate"/>
</Resources>
<Applications>
<Application Id="App"
Executable="$targetnametoken$.exe"
EntryPoint="MapOverlay.UWP.App">
<uap:VisualElements
DisplayName="MapOverlay.UWP"
Square150x150Logo="Assets\Square150x150Logo.png"
Square44x44Logo="Assets\Square44x44Logo.png"
Description="MapOverlay.UWP"
BackgroundColor="transparent">
<uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png"/>
<uap:SplashScreen Image="Assets\SplashScreen.png" />
</uap:VisualElements>
</Application>
</Applications>
<Capabilities>
<Capability Name="internetClient" />
</Capabilities>
</Package>

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@ -0,0 +1,29 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("MapOverlay.UWP")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("MapOverlay.UWP")]
[assembly: AssemblyCopyright("Copyright © 2016")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: ComVisible(false)]

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@ -0,0 +1,31 @@
<!--
This file contains Runtime Directives used by .NET Native. The defaults here are suitable for most
developers. However, you can modify these parameters to modify the behavior of the .NET Native
optimizer.
Runtime Directives are documented at http://go.microsoft.com/fwlink/?LinkID=391919
To fully enable reflection for App1.MyClass and all of its public/private members
<Type Name="App1.MyClass" Dynamic="Required All"/>
To enable dynamic creation of the specific instantiation of AppClass<T> over System.Int32
<TypeInstantiation Name="App1.AppClass" Arguments="System.Int32" Activate="Required Public" />
Using the Namespace directive to apply reflection policy to all the types in a particular namespace
<Namespace Name="DataClasses.ViewModels" Seralize="All" />
-->
<Directives xmlns="http://schemas.microsoft.com/netfx/2013/01/metadata">
<Application>
<!--
An Assembly element with Name="*Application*" applies to all assemblies in
the application package. The asterisks are not wildcards.
-->
<Assembly Name="*Application*" Dynamic="Required All" />
<!-- Add your application specific runtime directives here. -->
</Application>
</Directives>

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@ -0,0 +1,27 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Foundation;
using UIKit;
namespace MapOverlay.iOS
{
[Register ("AppDelegate")]
public partial class AppDelegate : global::Xamarin.Forms.Platform.iOS.FormsApplicationDelegate
{
public override bool FinishedLaunching (UIApplication app, NSDictionary options)
{
global::Xamarin.Forms.Forms.Init ();
Xamarin.FormsMaps.Init ();
App.ScreenWidth = UIScreen.MainScreen.Bounds.Width;
App.ScreenHeight = UIScreen.MainScreen.Bounds.Height;
LoadApplication (new App ());
return base.FinishedLaunching (app, options);
}
}
}

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@ -0,0 +1,59 @@
using MapKit;
using MapOverlay;
using MapOverlay.iOS;
using ObjCRuntime;
using UIKit;
using Xamarin.Forms;
using Xamarin.Forms.Maps.iOS;
using Xamarin.Forms.Platform.iOS;
[assembly: ExportRenderer(typeof(CustomMap), typeof(CustomMapRenderer))]
namespace MapOverlay.iOS
{
public class CustomMapRenderer : MapRenderer
{
MKCircleRenderer circleRenderer;
protected override void OnElementChanged(ElementChangedEventArgs<View> e)
{
base.OnElementChanged(e);
if (e.OldElement != null)
{
var nativeMap = Control as MKMapView;
if (nativeMap != null)
{
nativeMap.RemoveOverlays(nativeMap.Overlays);
nativeMap.OverlayRenderer = null;
circleRenderer = null;
}
}
if (e.NewElement != null)
{
var formsMap = (CustomMap)e.NewElement;
var nativeMap = Control as MKMapView;
var circle = formsMap.Circle;
nativeMap.OverlayRenderer = GetOverlayRenderer;
var circleOverlay = MKCircle.Circle(new CoreLocation.CLLocationCoordinate2D(circle.Position.Latitude, circle.Position.Longitude), circle.Radius);
nativeMap.AddOverlay(circleOverlay);
}
}
MKOverlayRenderer GetOverlayRenderer(MKMapView mapView, IMKOverlay overlayWrapper)
{
if (circleRenderer == null && !Equals(overlayWrapper, null))
{
var overlay = Runtime.GetNSObject(overlayWrapper.Handle) as IMKOverlay;
circleRenderer = new MKCircleRenderer(overlay as MKCircle)
{
FillColor = UIColor.Red,
Alpha = 0.4f
};
}
return circleRenderer;
}
}
}

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@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
</dict>
</plist>

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@ -0,0 +1,64 @@
<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDisplayName</key>
<string>MapOverlay</string>
<key>CFBundleIdentifier</key>
<string>com.companyname.mapoverlay</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>LSRequiresIPhoneOS</key>
<true />
<key>MinimumOSVersion</key>
<string>9.0</string>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
<integer>2</integer>
</array>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>CFBundleIconFiles</key>
<array>
<string>Icon-60@2x</string>
<string>Icon-60@3x</string>
<string>Icon-76</string>
<string>Icon-76@2x</string>
<string>Default</string>
<string>Default@2x</string>
<string>Default-568h</string>
<string>Default-568h@2x</string>
<string>Default-Landscape</string>
<string>Default-Landscape@2x</string>
<string>Default-Portrait</string>
<string>Default-Portrait@2x</string>
<string>Icon-Small-40</string>
<string>Icon-Small-40@2x</string>
<string>Icon-Small-40@3x</string>
<string>Icon-Small</string>
<string>Icon-Small@2x</string>
<string>Icon-Small@3x</string>
</array>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
</dict>
</plist>

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@ -0,0 +1,21 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Foundation;
using UIKit;
namespace MapOverlay.iOS
{
public class Application
{
// This is the main entry point of the application.
static void Main (string[] args)
{
// if you want to use a different Application Delegate class from "AppDelegate"
// you can specify it here.
UIApplication.Main (args, null, "AppDelegate");
}
}
}

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@ -0,0 +1,121 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProjectTypeGuids>{FEACFBD2-3405-455C-9665-78FE426C6842};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<ProjectGuid>{6A579B08-685B-4DDD-81EA-D15B22CFE5B6}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>MapOverlay.iOS</RootNamespace>
<IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
<AssemblyName>MapOverlayiOS</AssemblyName>
<NuGetPackageImportStamp />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
<DefineConstants>DEBUG;ENABLE_TEST_CLOUD;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<MtouchArch>x86_64</MtouchArch>
<MtouchLink>None</MtouchLink>
<MtouchDebug>true</MtouchDebug>
<MtouchProfiling>true</MtouchProfiling>
<MtouchHttpClientHandler>NSUrlSessionHandler</MtouchHttpClientHandler>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhone\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<MtouchArch>ARM64</MtouchArch>
<ConsolePause>false</ConsolePause>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchHttpClientHandler>NSUrlSessionHandler</MtouchHttpClientHandler>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhoneSimulator\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<MtouchArch>x86_64</MtouchArch>
<ConsolePause>false</ConsolePause>
<MtouchLink>None</MtouchLink>
<MtouchHttpClientHandler>NSUrlSessionHandler</MtouchHttpClientHandler>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhone\Debug</OutputPath>
<DefineConstants>DEBUG;ENABLE_TEST_CLOUD;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<MtouchArch>ARM64</MtouchArch>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<MtouchProfiling>true</MtouchProfiling>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchDebug>true</MtouchDebug>
<MtouchHttpClientHandler>NSUrlSessionHandler</MtouchHttpClientHandler>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Xamarin.Forms" Version="4.5.0.356" />
<PackageReference Include="Xamarin.Forms.Maps" Version="4.5.0.356" />
</ItemGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="Xamarin.iOS" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\MapOverlay\MapOverlay.csproj">
<Project>{61E6D969-58D3-47D8-B653-410B26EE1FE6}</Project>
<Name>MapOverlay</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<BundleResource Include="Resources\Default.png" />
<BundleResource Include="Resources\Default%402x.png" />
<BundleResource Include="Resources\Default-568h%402x.png" />
<BundleResource Include="Resources\Default-Portrait.png" />
<BundleResource Include="Resources\Default-Portrait%402x.png" />
<BundleResource Include="Resources\Icon-60%402x.png" />
<BundleResource Include="Resources\Icon-60%403x.png" />
<BundleResource Include="Resources\Icon-76.png" />
<BundleResource Include="Resources\Icon-76%402x.png" />
<BundleResource Include="Resources\Icon-Small.png" />
<BundleResource Include="Resources\Icon-Small%402x.png" />
<BundleResource Include="Resources\Icon-Small%403x.png" />
<BundleResource Include="Resources\Icon-Small-40.png" />
<BundleResource Include="Resources\Icon-Small-40%402x.png" />
<BundleResource Include="Resources\Icon-Small-40%403x.png" />
</ItemGroup>
<ItemGroup>
<InterfaceDefinition Include="Resources\LaunchScreen.storyboard" />
</ItemGroup>
<ItemGroup>
<None Include="Info.plist" />
<None Include="Entitlements.plist" />
</ItemGroup>
<ItemGroup>
<Compile Include="Main.cs" />
<Compile Include="AppDelegate.cs" />
<Compile Include="CustomMapRenderer.cs" />
</ItemGroup>
<ItemGroup>
<ITunesArtwork Include="ITunesArtwork" />
<ITunesArtwork Include="ITunesArtwork%402x" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup />
</Target>
</Project>

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Docs/Map Circle/Sample/iOS/Resources/Icon-60@3x.png Executable file

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Docs/Map Circle/Sample/iOS/Resources/Icon-76.png Executable file

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Docs/Map Circle/Sample/iOS/Resources/Icon-Small-40.png Executable file

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="6245" systemVersion="13F34" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" initialViewController="X5k-f2-b5h">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="6238"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="gAE-YM-kbH">
<objects>
<viewController id="X5k-f2-b5h" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="Y8P-hJ-Z43"/>
<viewControllerLayoutGuide type="bottom" id="9ZL-r4-8FZ"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="yd7-JS-zBw">
<rect key="frame" x="0.0" y="0.0" width="600" height="600"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<imageView userInteractionEnabled="NO" contentMode="scaleToFill" misplaced="YES" image="Icon-60.png" translatesAutoresizingMaskIntoConstraints="NO" id="23">
<rect key="frame" x="270" y="270" width="60" height="60"/>
<rect key="contentStretch" x="0.0" y="0.0" width="0.0" height="0.0"/>
</imageView>
</subviews>
<color key="backgroundColor" red="0.20392156862745098" green="0.59607843137254901" blue="0.85882352941176465" alpha="1" colorSpace="calibratedRGB"/>
<constraints>
<constraint firstItem="23" firstAttribute="centerY" secondItem="yd7-JS-zBw" secondAttribute="centerY" priority="1" id="39"/>
<constraint firstItem="23" firstAttribute="centerX" secondItem="yd7-JS-zBw" secondAttribute="centerX" priority="1" id="41"/>
</constraints>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="XAI-xm-WK6" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="349" y="339"/>
</scene>
</scenes>
<resources>
<image name="Icon-60.png" width="180" height="180"/>
</resources>
</document>

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---
title: "Highlighting a Circular Area on a Map"
description: "This article explains how to add a circular overlay to a map, to highlight a circular area of the map. While iOS and Android provide APIs for adding the circular overlay to the map, on UWP the overlay is rendered as a polygon."
ms.prod: xamarin
ms.assetid: 6FF8BD15-074E-4E6A-9522-F9E2BE32EF12
ms.technology: xamarin-forms
author: davidbritch
ms.author: dabritch
ms.date: 11/29/2017
---
# Highlighting a Circular Area on a Map
[![Download Sample](~/media/shared/download.png) Download the sample](https://docs.microsoft.com/samples/xamarin/xamarin-forms-samples/customrenderers-map-circle)
_This article explains how to add a circular overlay to a map, to highlight a circular area of the map._
## Overview
An overlay is a layered graphic on a map. Overlays support drawing graphical content that scales with the map as it is zoomed. The following screenshots show the result of adding a circular overlay to a map:
![](circle-map-overlay-images/screenshots.png)
When a [`Map`](xref:Xamarin.Forms.Maps.Map) control is rendered by a Xamarin.Forms application, in iOS the `MapRenderer` class is instantiated, which in turn instantiates a native `MKMapView` control. On the Android platform, the `MapRenderer` class instantiates a native `MapView` control. On the Universal Windows Platform (UWP), the `MapRenderer` class instantiates a native `MapControl`. The rendering process can be taken advantage of to implement platform-specific map customizations by creating a custom renderer for a `Map` on each platform. The process for doing this is as follows:
1. [Create](#Creating_the_Custom_Map) a Xamarin.Forms custom map.
1. [Consume](#Consuming_the_Custom_Map) the custom map from Xamarin.Forms.
1. [Customize](#Customizing_the_Map) the map by creating a custom renderer for the map on each platform.
> [!NOTE]
> [`Xamarin.Forms.Maps`](xref:Xamarin.Forms.Maps) must be initialized and configured before use. For more information, see [`Maps Control`](~/xamarin-forms/user-interface/map/index.md)
For information about customizing a map using a custom renderer, see [Customizing a Map Pin](~/xamarin-forms/app-fundamentals/custom-renderer/map/customized-pin.md).
<a name="Creating_the_Custom_Map" />
### Creating the Custom Map
Create a `CustomCircle` class that has `Position` and `Radius` properties:
```csharp
public class CustomCircle
{
public Position Position { get; set; }
public double Radius { get; set; }
}
```
Then, create a subclass of the [`Map`](xref:Xamarin.Forms.Maps.Map) class, that adds a property of type `CustomCircle`:
```csharp
public class CustomMap : Map
{
public CustomCircle Circle { get; set; }
}
```
<a name="Consuming_the_Custom_Map" />
### Consuming the Custom Map
Consume the `CustomMap` control by declaring an instance of it in the XAML page instance:
```xaml
<ContentPage xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
xmlns:local="clr-namespace:MapOverlay;assembly=MapOverlay"
x:Class="MapOverlay.MapPage">
<ContentPage.Content>
<local:CustomMap x:Name="customMap" MapType="Street" WidthRequest="{x:Static local:App.ScreenWidth}" HeightRequest="{x:Static local:App.ScreenHeight}" />
</ContentPage.Content>
</ContentPage>
```
Alternatively, consume the `CustomMap` control by declaring an instance of it in the C# page instance:
```csharp
public class MapPageCS : ContentPage
{
public MapPageCS ()
{
var customMap = new CustomMap {
MapType = MapType.Street,
WidthRequest = App.ScreenWidth,
HeightRequest = App.ScreenHeight
};
...
Content = customMap;
}
}
```
Initialize the `CustomMap` control as required:
```csharp
public partial class MapPage : ContentPage
{
public MapPage ()
{
...
var pin = new Pin {
Type = PinType.Place,
Position = new Position (37.79752, -122.40183),
Label = "Xamarin San Francisco Office",
Address = "394 Pacific Ave, San Francisco CA"
};
var position = new Position (37.79752, -122.40183);
customMap.Circle = new CustomCircle {
Position = position,
Radius = 1000
};
customMap.Pins.Add (pin);
customMap.MoveToRegion (MapSpan.FromCenterAndRadius (position, Distance.FromMiles (1.0)));
}
}
```
This initialization adds [`Pin`](xref:Xamarin.Forms.Maps.Pin) and `CustomCircle` instances to the custom map, and positions the map's view with the [`MoveToRegion`](xref:Xamarin.Forms.Maps.Map.MoveToRegion*) method, which changes the position and zoom level of the map by creating a [`MapSpan`](xref:Xamarin.Forms.Maps.MapSpan) from a [`Position`](xref:Xamarin.Forms.Maps.Position) and a [`Distance`](xref:Xamarin.Forms.Maps.Distance).
<a name="Customizing_the_Map" />
### Customizing the Map
A custom renderer must now be added to each application project to add the circular overlay to the map.
#### Creating the Custom Renderer on iOS
Create a subclass of the `MapRenderer` class and override its `OnElementChanged` method to add the circular overlay:
```csharp
[assembly: ExportRenderer(typeof(CustomMap), typeof(CustomMapRenderer))]
namespace MapOverlay.iOS
{
public class CustomMapRenderer : MapRenderer
{
MKCircleRenderer circleRenderer;
protected override void OnElementChanged(ElementChangedEventArgs<View> e)
{
base.OnElementChanged(e);
if (e.OldElement != null) {
var nativeMap = Control as MKMapView;
if (nativeMap != null) {
nativeMap.RemoveOverlays(nativeMap.Overlays);
nativeMap.OverlayRenderer = null;
circleRenderer = null;
}
}
if (e.NewElement != null) {
var formsMap = (CustomMap)e.NewElement;
var nativeMap = Control as MKMapView;
var circle = formsMap.Circle;
nativeMap.OverlayRenderer = GetOverlayRenderer;
var circleOverlay = MKCircle.Circle(new CoreLocation.CLLocationCoordinate2D(circle.Position.Latitude, circle.Position.Longitude), circle.Radius);
nativeMap.AddOverlay(circleOverlay);
}
}
...
}
}
```
This method performs the following configuration, provided that the custom renderer is attached to a new Xamarin.Forms element:
- The `MKMapView.OverlayRenderer` property is set to a corresponding delegate.
- The circle is created by setting a static `MKCircle` object that specifies the center of the circle, and the radius of the circle in meters.
- The circle is added to the map by calling the `MKMapView.AddOverlay` method.
Then, implement the `GetOverlayRenderer` method to customize the rendering of the overlay:
```csharp
public class CustomMapRenderer : MapRenderer
{
MKCircleRenderer circleRenderer;
...
MKOverlayRenderer GetOverlayRenderer(MKMapView mapView, IMKOverlay overlayWrapper)
{
if (circleRenderer == null && !Equals(overlayWrapper, null)) {
var overlay = Runtime.GetNSObject(overlayWrapper.Handle) as IMKOverlay;
circleRenderer = new MKCircleRenderer(overlay as MKCircle) {
FillColor = UIColor.Red,
Alpha = 0.4f
};
}
return circleRenderer;
}
}
```
#### Creating the Custom Renderer on Android
Create a subclass of the `MapRenderer` class and override its `OnElementChanged` and `OnMapReady` methods to add the circular overlay:
```csharp
[assembly: ExportRenderer(typeof(CustomMap), typeof(CustomMapRenderer))]
namespace MapOverlay.Droid
{
public class CustomMapRenderer : MapRenderer
{
CustomCircle circle;
public CustomMapRenderer(Context context) : base(context)
{
}
protected override void OnElementChanged(Xamarin.Forms.Platform.Android.ElementChangedEventArgs<Xamarin.Forms.Maps.Map> e)
{
base.OnElementChanged(e);
if (e.OldElement != null)
{
// Unsubscribe
}
if (e.NewElement != null)
{
var formsMap = (CustomMap)e.NewElement;
circle = formsMap.Circle;
}
}
protected override void OnMapReady(Android.Gms.Maps.GoogleMap map)
{
base.OnMapReady(map);
var circleOptions = new CircleOptions();
circleOptions.InvokeCenter(new LatLng(circle.Position.Latitude, circle.Position.Longitude));
circleOptions.InvokeRadius(circle.Radius);
circleOptions.InvokeFillColor(0X66FF0000);
circleOptions.InvokeStrokeColor(0X66FF0000);
circleOptions.InvokeStrokeWidth(0);
NativeMap.AddCircle(circleOptions);
}
}
}
```
The `OnElementChanged` method retrieves the custom circle data, provided that the custom renderer is attached to a new Xamarin.Forms element. Once the `GoogleMap` instance is available, the `OnMapReady` method will be invoked, where the circle is created by instantiating a `CircleOptions` object that specifies the center of the circle, and the radius of the circle in meters. The circle is then added to the map by calling the `NativeMap.AddCircle` method.
#### Creating the Custom Renderer on the Universal Windows Platform
Create a subclass of the `MapRenderer` class and override its `OnElementChanged` method to add the circular overlay:
```csharp
[assembly: ExportRenderer(typeof(CustomMap), typeof(CustomMapRenderer))]
namespace MapOverlay.UWP
{
public class CustomMapRenderer : MapRenderer
{
const int EarthRadiusInMeteres = 6371000;
protected override void OnElementChanged(ElementChangedEventArgs<Map> e)
{
base.OnElementChanged(e);
if (e.OldElement != null)
{
// Unsubscribe
}
if (e.NewElement != null)
{
var formsMap = (CustomMap)e.NewElement;
var nativeMap = Control as MapControl;
var circle = formsMap.Circle;
var coordinates = new List<BasicGeoposition>();
var positions = GenerateCircleCoordinates(circle.Position, circle.Radius);
foreach (var position in positions)
{
coordinates.Add(new BasicGeoposition { Latitude = position.Latitude, Longitude = position.Longitude });
}
var polygon = new MapPolygon();
polygon.FillColor = Windows.UI.Color.FromArgb(128, 255, 0, 0);
polygon.StrokeColor = Windows.UI.Color.FromArgb(128, 255, 0, 0);
polygon.StrokeThickness = 5;
polygon.Path = new Geopath(coordinates);
nativeMap.MapElements.Add(polygon);
}
}
// GenerateCircleCoordinates helper method (below)
}
}
```
This method performs the following operations, provided that the custom renderer is attached to a new Xamarin.Forms element:
- The circle position and radius are retrieved from the `CustomMap.Circle` property and passed to the `GenerateCircleCoordinates` method, which generates latitude and longitude coordinates for the circle perimeter. The code for this helper method is shown below.
- The circle perimeter coordinates are converted into a `List` of `BasicGeoposition` coordinates.
- The circle is created by instantiating a `MapPolygon` object. The `MapPolygon` class is used to display a multi-point shape on the map by setting its `Path` property to a `Geopath` object that contains the shape coordinates.
- The polygon is rendered on the map by adding it to the `MapControl.MapElements` collection.
```
List<Position> GenerateCircleCoordinates(Position position, double radius)
{
double latitude = position.Latitude.ToRadians();
double longitude = position.Longitude.ToRadians();
double distance = radius / EarthRadiusInMeteres;
var positions = new List<Position>();
for (int angle = 0; angle <=360; angle++)
{
double angleInRadians = ((double)angle).ToRadians();
double latitudeInRadians = Math.Asin(Math.Sin(latitude) * Math.Cos(distance) + Math.Cos(latitude) * Math.Sin(distance) * Math.Cos(angleInRadians));
double longitudeInRadians = longitude + Math.Atan2(Math.Sin(angleInRadians) * Math.Sin(distance) * Math.Cos(latitude), Math.Cos(distance) - Math.Sin(latitude) * Math.Sin(latitudeInRadians));
var pos = new Position(latitudeInRadians.ToDegrees(), longitudeInRadians.ToDegrees());
positions.Add(pos);
}
return positions;
}
```
## Summary
This article explained how to add a circular overlay to a map, to highlight a circular area of the map.
## Related Links
- [Circular Map Ovlerlay (sample)](https://docs.microsoft.com/samples/xamarin/xamarin-forms-samples/customrenderers-map-circle)
- [Customizing a Map Pin](~/xamarin-forms/app-fundamentals/custom-renderer/map/customized-pin.md)
- [Xamarin.Forms.Maps](xref:Xamarin.Forms.Maps)