Merge pull request #4 from xamarin/forms-recipes

Storing credentials recipe added.
This commit is contained in:
David Britch 2015-10-19 16:58:47 +01:00
Родитель 81f2407e8b 5400b0ea4a
Коммит fa00b04c38
52 изменённых файлов: 1117 добавлений и 0 удалений

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Any raw assets you want to be deployed with your application can be placed in
this directory (and child directories) and given a Build Action of "AndroidAsset".
These files will be deployed with your package and will be accessible using Android's
AssetManager, like this:
public class ReadAsset : Activity
{
protected override void OnCreate (Bundle bundle)
{
base.OnCreate (bundle);
InputStream input = Assets.Open ("my_asset.txt");
}
}
Additionally, some Android functions will automatically load asset files:
Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");

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using System.Linq;
using StoreCredentials.Droid;
using Xamarin.Auth;
using Xamarin.Forms;
[assembly: Dependency (typeof(CredentialsService))]
namespace StoreCredentials.Droid
{
public class CredentialsService : ICredentialsService
{
public string UserName {
get {
var account = AccountStore.Create (Forms.Context).FindAccountsForService (App.AppName).FirstOrDefault ();
return (account != null) ? account.Username : null;
}
}
public string Password {
get {
var account = AccountStore.Create (Forms.Context).FindAccountsForService (App.AppName).FirstOrDefault ();
return (account != null) ? account.Properties ["Password"] : null;
}
}
public void SaveCredentials (string userName, string password)
{
if (!string.IsNullOrWhiteSpace (userName) && !string.IsNullOrWhiteSpace (password)) {
Account account = new Account {
Username = userName
};
account.Properties.Add ("Password", password);
AccountStore.Create (Forms.Context).Save (account, App.AppName);
}
}
public void DeleteCredentials ()
{
var account = AccountStore.Create (Forms.Context).FindAccountsForService (App.AppName).FirstOrDefault ();
if (account != null) {
AccountStore.Create (Forms.Context).Delete (account, App.AppName);
}
}
public bool DoCredentialsExist ()
{
return AccountStore.Create (Forms.Context).FindAccountsForService (App.AppName).Any () ? true : false;
}
}
}

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using System;
using Android.App;
using Android.Content;
using Android.Content.PM;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Android.OS;
namespace StoreCredentials.Droid
{
[Activity (Label = "StoreCredentials.Droid", Icon = "@drawable/icon", MainLauncher = true, ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation)]
public class MainActivity : global::Xamarin.Forms.Platform.Android.FormsApplicationActivity
{
protected override void OnCreate (Bundle bundle)
{
base.OnCreate (bundle);
global::Xamarin.Forms.Forms.Init (this, bundle);
LoadApplication (new App ());
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="com.companyname.storecredentials">
<uses-sdk android:minSdkVersion="15" />
<application android:label="StoreCredentials">
</application>
</manifest>

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using System.Reflection;
using System.Runtime.CompilerServices;
using Android.App;
// Information about this assembly is defined by the following attributes.
// Change them to the values specific to your project.
[assembly: AssemblyTitle ("StoreCredentials.Droid")]
[assembly: AssemblyDescription ("")]
[assembly: AssemblyConfiguration ("")]
[assembly: AssemblyCompany ("")]
[assembly: AssemblyProduct ("")]
[assembly: AssemblyCopyright ("davidbritch")]
[assembly: AssemblyTrademark ("")]
[assembly: AssemblyCulture ("")]
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
// The form "{Major}.{Minor}.*" will automatically update the build and revision,
// and "{Major}.{Minor}.{Build}.*" will update just the revision.
[assembly: AssemblyVersion ("1.0.0")]
// The following attributes are used to specify the signing key for the assembly,
// if desired. See the Mono documentation for more information about signing.
//[assembly: AssemblyDelaySign(false)]
//[assembly: AssemblyKeyFile("")]

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Images, layout descriptions, binary blobs and string dictionaries can be included
in your application as resource files. Various Android APIs are designed to
operate on the resource IDs instead of dealing with images, strings or binary blobs
directly.
For example, a sample Android app that contains a user interface layout (main.axml),
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
would keep its resources in the "Resources" directory of the application:
Resources/
drawable/
icon.png
layout/
main.axml
values/
strings.xml
In order to get the build system to recognize Android resources, set the build action to
"AndroidResource". The native Android APIs do not operate directly with filenames, but
instead operate on resource IDs. When you compile an Android application that uses resources,
the build system will package the resources for distribution and generate a class called "R"
(this is an Android convention) that contains the tokens for each one of the resources
included. For example, for the above Resources layout, this is what the R class would expose:
public class R {
public class drawable {
public const int icon = 0x123;
}
public class layout {
public const int main = 0x456;
}
public class strings {
public const int first_string = 0xabc;
public const int second_string = 0xbcd;
}
}
You would then use R.drawable.icon to reference the drawable/icon.png file, or R.layout.main
to reference the layout/main.axml file, or R.strings.first_string to reference the first
string in the dictionary file values/strings.xml.

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#pragma warning disable 1591
// ------------------------------------------------------------------------------
// <autogenerated>
// This code was generated by a tool.
// Mono Runtime Version: 4.0.30319.17020
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </autogenerated>
// ------------------------------------------------------------------------------
[assembly: Android.Runtime.ResourceDesignerAttribute("StoreCredentials.Droid.Resource", IsApplication=true)]
namespace StoreCredentials.Droid
{
[System.CodeDom.Compiler.GeneratedCodeAttribute("Xamarin.Android.Build.Tasks", "1.0.0.0")]
public partial class Resource
{
static Resource()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
public static void UpdateIdValues()
{
global::Xamarin.Forms.Platform.Resource.String.ApplicationName = global::StoreCredentials.Droid.Resource.String.ApplicationName;
global::Xamarin.Forms.Platform.Resource.String.Hello = global::StoreCredentials.Droid.Resource.String.Hello;
}
public partial class Attribute
{
static Attribute()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
private Attribute()
{
}
}
public partial class Drawable
{
// aapt resource value: 0x7f020000
public const int icon = 2130837504;
static Drawable()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
private Drawable()
{
}
}
public partial class String
{
// aapt resource value: 0x7f030001
public const int ApplicationName = 2130903041;
// aapt resource value: 0x7f030000
public const int Hello = 2130903040;
static String()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
private String()
{
}
}
}
}
#pragma warning restore 1591

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<ProjectGuid>{34025984-011D-4FB1-B406-A7286304BABF}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>StoreCredentials.Droid</RootNamespace>
<MonoAndroidAssetsPrefix>Assets</MonoAndroidAssetsPrefix>
<MonoAndroidResourcePrefix>Resources</MonoAndroidResourcePrefix>
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
<AndroidResgenClass>Resource</AndroidResgenClass>
<AndroidResgenFile>Resources\Resource.designer.cs</AndroidResgenFile>
<AndroidApplication>True</AndroidApplication>
<AndroidUseLatestPlatformSdk>True</AndroidUseLatestPlatformSdk>
<AssemblyName>StoreCredentials.Droid</AssemblyName>
<TargetFrameworkVersion>v5.1</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidLinkMode>None</AndroidLinkMode>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidUseSharedRuntime>false</AndroidUseSharedRuntime>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="Mono.Android" />
<Reference Include="Xamarin.Forms.Platform.Android">
<HintPath>..\packages\Xamarin.Forms.1.5.0.6447\lib\MonoAndroid10\Xamarin.Forms.Platform.Android.dll</HintPath>
</Reference>
<Reference Include="FormsViewGroup">
<HintPath>..\packages\Xamarin.Forms.1.5.0.6447\lib\MonoAndroid10\FormsViewGroup.dll</HintPath>
</Reference>
<Reference Include="Xamarin.Forms.Core">
<HintPath>..\packages\Xamarin.Forms.1.5.0.6447\lib\MonoAndroid10\Xamarin.Forms.Core.dll</HintPath>
</Reference>
<Reference Include="Xamarin.Forms.Xaml">
<HintPath>..\packages\Xamarin.Forms.1.5.0.6447\lib\MonoAndroid10\Xamarin.Forms.Xaml.dll</HintPath>
</Reference>
<Reference Include="Xamarin.Forms.Platform">
<HintPath>..\packages\Xamarin.Forms.1.5.0.6447\lib\MonoAndroid10\Xamarin.Forms.Platform.dll</HintPath>
</Reference>
<Reference Include="Xamarin.Android.Support.v4">
<HintPath>..\packages\Xamarin.Android.Support.v4.23.0.1.3\lib\MonoAndroid403\Xamarin.Android.Support.v4.dll</HintPath>
</Reference>
<Reference Include="Xamarin.Auth.Android">
<HintPath>..\Components\xamarin.auth-1.2.3.1\lib\android\Xamarin.Auth.Android.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\StoreCredentials\StoreCredentials.csproj">
<Project>{39F7BCA7-D6B2-40D6-863A-9C712421A297}</Project>
<Name>StoreCredentials</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="MainActivity.cs" />
<Compile Include="Resources\Resource.designer.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="CredentialsService.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\AboutResources.txt" />
<None Include="Properties\AndroidManifest.xml" />
<None Include="Assets\AboutAssets.txt" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Folder Include="Resources\layout\" />
<Folder Include="Resources\values\" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\drawable\icon.png" />
<AndroidResource Include="Resources\drawable-hdpi\icon.png" />
<AndroidResource Include="Resources\drawable-xhdpi\icon.png" />
<AndroidResource Include="Resources\drawable-xxhdpi\icon.png" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Novell\Novell.MonoDroid.CSharp.targets" />
<Import Project="..\packages\Xamarin.Forms.1.5.0.6447\build\portable-win+net45+wp80+win81+wpa81+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets" Condition="Exists('..\packages\Xamarin.Forms.1.5.0.6447\build\portable-win+net45+wp80+win81+wpa81+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets')" />
<ItemGroup>
<XamarinComponentReference Include="xamarin.auth">
<Version>1.2.3.1</Version>
<Visible>False</Visible>
</XamarinComponentReference>
</ItemGroup>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Xamarin.Android.Support.v4" version="23.0.1.3" targetFramework="MonoAndroid51" />
<package id="Xamarin.Forms" version="1.5.0.6447" targetFramework="MonoAndroid51" />
</packages>

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This recipe shows how to securely store data in an account store that's backed by Keychain services in iOS, and the `KeyStore` class in Android.
The full recipe can be found [here](http://developer.xamarin.com/recipes/cross-platform/xamarin-forms/store-credentials/).

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StoreCredentials", "StoreCredentials\StoreCredentials.csproj", "{39F7BCA7-D6B2-40D6-863A-9C712421A297}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StoreCredentials.iOS", "iOS\StoreCredentials.iOS.csproj", "{0366472A-80F1-41ED-BD2C-8F3A3D0E7662}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StoreCredentials.Droid", "Droid\StoreCredentials.Droid.csproj", "{34025984-011D-4FB1-B406-A7286304BABF}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
Debug|iPhoneSimulator = Debug|iPhoneSimulator
Release|iPhone = Release|iPhone
Release|iPhoneSimulator = Release|iPhoneSimulator
Debug|iPhone = Debug|iPhone
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{0366472A-80F1-41ED-BD2C-8F3A3D0E7662}.Debug|Any CPU.ActiveCfg = Debug|iPhoneSimulator
{0366472A-80F1-41ED-BD2C-8F3A3D0E7662}.Debug|Any CPU.Build.0 = Debug|iPhoneSimulator
{0366472A-80F1-41ED-BD2C-8F3A3D0E7662}.Debug|iPhone.ActiveCfg = Debug|iPhone
{0366472A-80F1-41ED-BD2C-8F3A3D0E7662}.Debug|iPhone.Build.0 = Debug|iPhone
{0366472A-80F1-41ED-BD2C-8F3A3D0E7662}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator
{0366472A-80F1-41ED-BD2C-8F3A3D0E7662}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator
{0366472A-80F1-41ED-BD2C-8F3A3D0E7662}.Release|Any CPU.ActiveCfg = Release|iPhone
{0366472A-80F1-41ED-BD2C-8F3A3D0E7662}.Release|Any CPU.Build.0 = Release|iPhone
{0366472A-80F1-41ED-BD2C-8F3A3D0E7662}.Release|iPhone.ActiveCfg = Release|iPhone
{0366472A-80F1-41ED-BD2C-8F3A3D0E7662}.Release|iPhone.Build.0 = Release|iPhone
{0366472A-80F1-41ED-BD2C-8F3A3D0E7662}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator
{0366472A-80F1-41ED-BD2C-8F3A3D0E7662}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator
{34025984-011D-4FB1-B406-A7286304BABF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{34025984-011D-4FB1-B406-A7286304BABF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{34025984-011D-4FB1-B406-A7286304BABF}.Debug|iPhone.ActiveCfg = Debug|Any CPU
{34025984-011D-4FB1-B406-A7286304BABF}.Debug|iPhone.Build.0 = Debug|Any CPU
{34025984-011D-4FB1-B406-A7286304BABF}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU
{34025984-011D-4FB1-B406-A7286304BABF}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU
{34025984-011D-4FB1-B406-A7286304BABF}.Release|Any CPU.ActiveCfg = Release|Any CPU
{34025984-011D-4FB1-B406-A7286304BABF}.Release|Any CPU.Build.0 = Release|Any CPU
{34025984-011D-4FB1-B406-A7286304BABF}.Release|iPhone.ActiveCfg = Release|Any CPU
{34025984-011D-4FB1-B406-A7286304BABF}.Release|iPhone.Build.0 = Release|Any CPU
{34025984-011D-4FB1-B406-A7286304BABF}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU
{34025984-011D-4FB1-B406-A7286304BABF}.Release|iPhoneSimulator.Build.0 = Release|Any CPU
{39F7BCA7-D6B2-40D6-863A-9C712421A297}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{39F7BCA7-D6B2-40D6-863A-9C712421A297}.Debug|Any CPU.Build.0 = Debug|Any CPU
{39F7BCA7-D6B2-40D6-863A-9C712421A297}.Debug|iPhone.ActiveCfg = Debug|Any CPU
{39F7BCA7-D6B2-40D6-863A-9C712421A297}.Debug|iPhone.Build.0 = Debug|Any CPU
{39F7BCA7-D6B2-40D6-863A-9C712421A297}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU
{39F7BCA7-D6B2-40D6-863A-9C712421A297}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU
{39F7BCA7-D6B2-40D6-863A-9C712421A297}.Release|Any CPU.ActiveCfg = Release|Any CPU
{39F7BCA7-D6B2-40D6-863A-9C712421A297}.Release|Any CPU.Build.0 = Release|Any CPU
{39F7BCA7-D6B2-40D6-863A-9C712421A297}.Release|iPhone.ActiveCfg = Release|Any CPU
{39F7BCA7-D6B2-40D6-863A-9C712421A297}.Release|iPhone.Build.0 = Release|Any CPU
{39F7BCA7-D6B2-40D6-863A-9C712421A297}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU
{39F7BCA7-D6B2-40D6-863A-9C712421A297}.Release|iPhoneSimulator.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal

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using Xamarin.Forms;
namespace StoreCredentials
{
public class App : Application
{
public static string AppName { get { return "StoreAccountInfoApp"; } }
public App ()
{
if (DependencyService.Get<ICredentialsService> ().DoCredentialsExist ()) {
MainPage = new NavigationPage (new HomePage ());
} else {
MainPage = new NavigationPage (new LoginPage ());
}
}
protected override void OnStart ()
{
// Handle when your app starts
}
protected override void OnSleep ()
{
// Handle when your app sleeps
}
protected override void OnResume ()
{
// Handle when your app resumes
}
}
}

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namespace StoreCredentials
{
public static class Constants
{
public static string Username = "Xamarin";
public static string Password = "password";
}
}

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<?xml version="1.0" encoding="UTF-8"?>
<ContentPage xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
x:Class="StoreCredentials.HomePage"
Title="Home Page">
<ContentPage.ToolbarItems>
<ToolbarItem Text="Logout" Clicked="OnLogoutButtonClicked" />
</ContentPage.ToolbarItems>
<ContentPage.Content>
<StackLayout>
<Label Text="Main app content goes here" HorizontalOptions="Center" VerticalOptions="CenterAndExpand" />
</StackLayout>
</ContentPage.Content>
</ContentPage>

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using System;
using Xamarin.Forms;
namespace StoreCredentials
{
public partial class HomePage : ContentPage
{
public HomePage ()
{
InitializeComponent ();
}
async void OnLogoutButtonClicked (object sender, EventArgs e)
{
DependencyService.Get<ICredentialsService> ().DeleteCredentials ();
Navigation.InsertPageBefore (new LoginPage (), this);
await Navigation.PopAsync ();
}
}
}

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using System;
using Xamarin.Forms;
namespace StoreCredentials
{
public class HomePageCS : ContentPage
{
public HomePageCS ()
{
var toolbarItem = new ToolbarItem {
Text = "Logout"
};
toolbarItem.Clicked += OnLogoutButtonClicked;
ToolbarItems.Add (toolbarItem);
Title = "Home Page";
Content = new StackLayout {
Children = {
new Label {
Text = "Main app content goes here",
HorizontalOptions = LayoutOptions.Center,
VerticalOptions = LayoutOptions.CenterAndExpand
}
}
};
}
async void OnLogoutButtonClicked (object sender, EventArgs e)
{
DependencyService.Get<ICredentialsService> ().DeleteCredentials ();
Navigation.InsertPageBefore (new LoginPage (), this);
await Navigation.PopAsync ();
}
}
}

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namespace StoreCredentials
{
public interface ICredentialsService
{
string UserName { get; }
string Password { get; }
void SaveCredentials (string userName, string password);
void DeleteCredentials ();
bool DoCredentialsExist ();
}
}

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<?xml version="1.0" encoding="UTF-8"?>
<ContentPage xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
x:Class="StoreCredentials.LoginPage"
Title="Login Page">
<ContentPage.Content>
<StackLayout VerticalOptions="StartAndExpand">
<Label Text="Username" />
<Entry x:Name="usernameEntry" Placeholder="username" />
<Label Text="Password" />
<Entry x:Name="passwordEntry" IsPassword="true" />
<Button Text="Login" Clicked="OnLoginButtonClicked" />
<Label x:Name="messageLabel" />
</StackLayout>
</ContentPage.Content>
</ContentPage>

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using System;
using Xamarin.Forms;
namespace StoreCredentials
{
public partial class LoginPage : ContentPage
{
ICredentialsService storeService;
public LoginPage ()
{
InitializeComponent ();
storeService = DependencyService.Get<ICredentialsService> ();
}
async void OnLoginButtonClicked (object sender, EventArgs e)
{
string userName = usernameEntry.Text;
string password = passwordEntry.Text;
var isValid = AreCredentialsCorrect (userName, password);
if (isValid) {
bool doCredentialsExist = storeService.DoCredentialsExist ();
if (!doCredentialsExist) {
storeService.SaveCredentials (userName, password);
}
Navigation.InsertPageBefore (new HomePage (), this);
await Navigation.PopAsync ();
} else {
messageLabel.Text = "Login failed";
passwordEntry.Text = string.Empty;
}
}
bool AreCredentialsCorrect (string username, string password)
{
return username == Constants.Username && password == Constants.Password;
}
}
}

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using System;
using Xamarin.Forms;
namespace StoreCredentials
{
public class LoginPageCS : ContentPage
{
ICredentialsService storeService;
Entry usernameEntry;
Entry passwordEntry;
Label messageLabel;
public LoginPageCS ()
{
storeService = DependencyService.Get<ICredentialsService> ();
usernameEntry = new Entry {
Placeholder = "username"
};
passwordEntry = new Entry {
IsPassword = true
};
messageLabel = new Label ();
var loginButton = new Button {
Text = "Login"
};
loginButton.Clicked += OnLoginButtonClicked;
Title = "Login Page";
Content = new StackLayout {
VerticalOptions = LayoutOptions.StartAndExpand,
Children = {
new Label { Text = "Username" },
usernameEntry,
new Label { Text = "Password" },
passwordEntry,
loginButton,
messageLabel
}
};
}
async void OnLoginButtonClicked (object sender, EventArgs e)
{
string userName = usernameEntry.Text;
string password = passwordEntry.Text;
var isValid = AreCredentialsCorrect (userName, password);
if (isValid) {
bool doCredentialsExist = storeService.DoCredentialsExist ();
if (!doCredentialsExist) {
storeService.SaveCredentials (userName, password);
}
Navigation.InsertPageBefore (new HomePage (), this);
await Navigation.PopAsync ();
} else {
messageLabel.Text = "Login failed";
passwordEntry.Text = string.Empty;
}
}
bool AreCredentialsCorrect (string username, string password)
{
return username == Constants.Username && password == Constants.Password;
}
}
}

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@ -0,0 +1,27 @@
using System.Reflection;
using System.Runtime.CompilerServices;
// Information about this assembly is defined by the following attributes.
// Change them to the values specific to your project.
[assembly: AssemblyTitle ("StoreCredentials")]
[assembly: AssemblyDescription ("")]
[assembly: AssemblyConfiguration ("")]
[assembly: AssemblyCompany ("")]
[assembly: AssemblyProduct ("")]
[assembly: AssemblyCopyright ("davidbritch")]
[assembly: AssemblyTrademark ("")]
[assembly: AssemblyCulture ("")]
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
// The form "{Major}.{Minor}.*" will automatically update the build and revision,
// and "{Major}.{Minor}.{Build}.*" will update just the revision.
[assembly: AssemblyVersion ("1.0.*")]
// The following attributes are used to specify the signing key for the assembly,
// if desired. See the Mono documentation for more information about signing.
//[assembly: AssemblyDelaySign(false)]
//[assembly: AssemblyKeyFile("")]

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@ -0,0 +1,70 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectTypeGuids>{786C830F-07A1-408B-BD7F-6EE04809D6DB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<ProjectGuid>{39F7BCA7-D6B2-40D6-863A-9C712421A297}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>StoreCredentials</RootNamespace>
<AssemblyName>StoreCredentials</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<TargetFrameworkProfile>Profile78</TargetFrameworkProfile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="App.cs" />
<Compile Include="ICredentialsService.cs" />
<Compile Include="LoginPage.xaml.cs">
<DependentUpon>LoginPage.xaml</DependentUpon>
</Compile>
<Compile Include="HomePage.xaml.cs">
<DependentUpon>HomePage.xaml</DependentUpon>
</Compile>
<Compile Include="LoginPageCS.cs" />
<Compile Include="HomePageCS.cs" />
<Compile Include="Constants.cs" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" />
<Import Project="..\packages\Xamarin.Forms.1.5.0.6447\build\portable-win+net45+wp80+win81+wpa81+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets" Condition="Exists('..\packages\Xamarin.Forms.1.5.0.6447\build\portable-win+net45+wp80+win81+wpa81+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets')" />
<ItemGroup>
<Reference Include="Xamarin.Forms.Core">
<HintPath>..\packages\Xamarin.Forms.1.5.0.6447\lib\portable-win+net45+wp80+win81+wpa81+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.Core.dll</HintPath>
</Reference>
<Reference Include="Xamarin.Forms.Xaml">
<HintPath>..\packages\Xamarin.Forms.1.5.0.6447\lib\portable-win+net45+wp80+win81+wpa81+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.Xaml.dll</HintPath>
</Reference>
<Reference Include="Xamarin.Forms.Platform">
<HintPath>..\packages\Xamarin.Forms.1.5.0.6447\lib\portable-win+net45+wp80+win81+wpa81+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.Platform.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="LoginPage.xaml">
<Generator>MSBuild:UpdateDesignTimeXaml</Generator>
</EmbeddedResource>
<EmbeddedResource Include="HomePage.xaml">
<Generator>MSBuild:UpdateDesignTimeXaml</Generator>
</EmbeddedResource>
</ItemGroup>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Xamarin.Forms" version="1.5.0.6447" targetFramework="portable-net45+win+wp80+MonoTouch10+MonoAndroid10+xamarinmac20+xamarinios10" />
</packages>

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@ -0,0 +1,23 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Foundation;
using UIKit;
namespace StoreCredentials.iOS
{
[Register ("AppDelegate")]
public partial class AppDelegate : global::Xamarin.Forms.Platform.iOS.FormsApplicationDelegate
{
public override bool FinishedLaunching (UIApplication app, NSDictionary options)
{
global::Xamarin.Forms.Forms.Init ();
LoadApplication (new App ());
return base.FinishedLaunching (app, options);
}
}
}

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@ -0,0 +1,50 @@
using System.Linq;
using StoreCredentials.iOS;
using Xamarin.Auth;
using Xamarin.Forms;
[assembly: Dependency (typeof(CredentialsService))]
namespace StoreCredentials.iOS
{
public class CredentialsService : ICredentialsService
{
public string UserName {
get {
var account = AccountStore.Create ().FindAccountsForService (App.AppName).FirstOrDefault ();
return (account != null) ? account.Username : null;
}
}
public string Password {
get {
var account = AccountStore.Create ().FindAccountsForService (App.AppName).FirstOrDefault ();
return (account != null) ? account.Properties ["Password"] : null;
}
}
public void SaveCredentials (string userName, string password)
{
if (!string.IsNullOrWhiteSpace (userName) && !string.IsNullOrWhiteSpace (password)) {
Account account = new Account {
Username = userName
};
account.Properties.Add ("Password", password);
AccountStore.Create ().Save (account, App.AppName);
}
}
public void DeleteCredentials ()
{
var account = AccountStore.Create ().FindAccountsForService (App.AppName).FirstOrDefault ();
if (account != null) {
AccountStore.Create ().Delete (account, App.AppName);
}
}
public bool DoCredentialsExist ()
{
return AccountStore.Create ().FindAccountsForService (App.AppName).Any () ? true : false;
}
}
}

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@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
</dict>
</plist>

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cross-platform/xamarin-forms/StoreCredentials/iOS/ITunesArtwork Normal file

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cross-platform/xamarin-forms/StoreCredentials/iOS/ITunesArtwork@2x Normal file

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDisplayName</key>
<string>StoreCredentials</string>
<key>CFBundleIdentifier</key>
<string>com.companyname.storecredentials</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>MinimumOSVersion</key>
<string>7.0</string>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
<integer>2</integer>
</array>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>CFBundleIconFiles</key>
<array>
<string>Icon-60@2x</string>
<string>Icon-60@3x</string>
<string>Icon-76</string>
<string>Icon-76@2x</string>
<string>Default</string>
<string>Default@2x</string>
<string>Default-568h</string>
<string>Default-568h@2x</string>
<string>Default-Landscape</string>
<string>Default-Landscape@2x</string>
<string>Default-Portrait</string>
<string>Default-Portrait@2x</string>
<string>Icon-Small-40</string>
<string>Icon-Small-40@2x</string>
<string>Icon-Small-40@3x</string>
<string>Icon-Small</string>
<string>Icon-Small@2x</string>
<string>Icon-Small@3x</string>
</array>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
</dict>
</plist>

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@ -0,0 +1,21 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Foundation;
using UIKit;
namespace StoreCredentials.iOS
{
public class Application
{
// This is the main entry point of the application.
static void Main (string[] args)
{
// if you want to use a different Application Delegate class from "AppDelegate"
// you can specify it here.
UIApplication.Main (args, null, "AppDelegate");
}
}
}

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="6245" systemVersion="13F34" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" initialViewController="X5k-f2-b5h">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="6238"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="gAE-YM-kbH">
<objects>
<viewController id="X5k-f2-b5h" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="Y8P-hJ-Z43"/>
<viewControllerLayoutGuide type="bottom" id="9ZL-r4-8FZ"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="yd7-JS-zBw">
<rect key="frame" x="0.0" y="0.0" width="600" height="600"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<imageView userInteractionEnabled="NO" contentMode="scaleToFill" misplaced="YES" image="Icon-60.png" translatesAutoresizingMaskIntoConstraints="NO" id="23">
<rect key="frame" x="270" y="270" width="60" height="60"/>
<rect key="contentStretch" x="0.0" y="0.0" width="0.0" height="0.0"/>
</imageView>
</subviews>
<color key="backgroundColor" red="0.20392156862745098" green="0.59607843137254901" blue="0.85882352941176465" alpha="1" colorSpace="calibratedRGB"/>
<constraints>
<constraint firstItem="23" firstAttribute="centerY" secondItem="yd7-JS-zBw" secondAttribute="centerY" priority="1" id="39"/>
<constraint firstItem="23" firstAttribute="centerX" secondItem="yd7-JS-zBw" secondAttribute="centerX" priority="1" id="41"/>
</constraints>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="XAI-xm-WK6" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="349" y="339"/>
</scene>
</scenes>
<resources>
<image name="Icon-60.png" width="180" height="180"/>
</resources>
</document>

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@ -0,0 +1,132 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProjectTypeGuids>{FEACFBD2-3405-455C-9665-78FE426C6842};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<ProjectGuid>{0366472A-80F1-41ED-BD2C-8F3A3D0E7662}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>StoreCredentials.iOS</RootNamespace>
<IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
<AssemblyName>StoreCredentials.iOS</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
<DefineConstants>DEBUG;ENABLE_TEST_CLOUD;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<MtouchArch>i386</MtouchArch>
<MtouchLink>None</MtouchLink>
<MtouchDebug>true</MtouchDebug>
<MtouchProfiling>true</MtouchProfiling>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhone\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<MtouchArch>ARMv7, ARM64</MtouchArch>
<ConsolePause>false</ConsolePause>
<CodesignKey>iPhone Developer</CodesignKey>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhoneSimulator\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<MtouchArch>i386</MtouchArch>
<ConsolePause>false</ConsolePause>
<MtouchLink>None</MtouchLink>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhone\Debug</OutputPath>
<DefineConstants>DEBUG;ENABLE_TEST_CLOUD;</DefineConstants>
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<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
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<CodesignKey>iPhone Developer</CodesignKey>
<MtouchDebug>true</MtouchDebug>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="Xamarin.iOS" />
<Reference Include="Xamarin.Forms.Platform.iOS">
<HintPath>..\packages\Xamarin.Forms.1.5.0.6447\lib\Xamarin.iOS10\Xamarin.Forms.Platform.iOS.dll</HintPath>
</Reference>
<Reference Include="Xamarin.Forms.Core">
<HintPath>..\packages\Xamarin.Forms.1.5.0.6447\lib\Xamarin.iOS10\Xamarin.Forms.Core.dll</HintPath>
</Reference>
<Reference Include="Xamarin.Forms.Xaml">
<HintPath>..\packages\Xamarin.Forms.1.5.0.6447\lib\Xamarin.iOS10\Xamarin.Forms.Xaml.dll</HintPath>
</Reference>
<Reference Include="Xamarin.Forms.Platform">
<HintPath>..\packages\Xamarin.Forms.1.5.0.6447\lib\Xamarin.iOS10\Xamarin.Forms.Platform.dll</HintPath>
</Reference>
<Reference Include="Xamarin.Auth.iOS">
<HintPath>..\Components\xamarin.auth-1.2.3.1\lib\ios-unified\Xamarin.Auth.iOS.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\StoreCredentials\StoreCredentials.csproj">
<Project>{39F7BCA7-D6B2-40D6-863A-9C712421A297}</Project>
<Name>StoreCredentials</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<BundleResource Include="Resources\Default.png" />
<BundleResource Include="Resources\Default%402x.png" />
<BundleResource Include="Resources\Default-568h%402x.png" />
<BundleResource Include="Resources\Default-Portrait.png" />
<BundleResource Include="Resources\Default-Portrait%402x.png" />
<BundleResource Include="Resources\Icon-60%402x.png" />
<BundleResource Include="Resources\Icon-60%403x.png" />
<BundleResource Include="Resources\Icon-76.png" />
<BundleResource Include="Resources\Icon-76%402x.png" />
<BundleResource Include="Resources\Icon-Small.png" />
<BundleResource Include="Resources\Icon-Small%402x.png" />
<BundleResource Include="Resources\Icon-Small%403x.png" />
<BundleResource Include="Resources\Icon-Small-40.png" />
<BundleResource Include="Resources\Icon-Small-40%402x.png" />
<BundleResource Include="Resources\Icon-Small-40%403x.png" />
</ItemGroup>
<ItemGroup>
<InterfaceDefinition Include="Resources\LaunchScreen.storyboard" />
</ItemGroup>
<ItemGroup>
<None Include="Info.plist" />
<None Include="Entitlements.plist" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Compile Include="Main.cs" />
<Compile Include="AppDelegate.cs" />
<Compile Include="CredentialsService.cs" />
</ItemGroup>
<ItemGroup>
<ITunesArtwork Include="ITunesArtwork" />
<ITunesArtwork Include="ITunesArtwork%402x" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
<Import Project="..\packages\Xamarin.Forms.1.5.0.6447\build\portable-win+net45+wp80+win81+wpa81+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets" Condition="Exists('..\packages\Xamarin.Forms.1.5.0.6447\build\portable-win+net45+wp80+win81+wpa81+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets')" />
<ItemGroup>
<XamarinComponentReference Include="xamarin.auth">
<Version>1.2.3.1</Version>
<Visible>False</Visible>
</XamarinComponentReference>
</ItemGroup>
</Project>

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@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Xamarin.Forms" version="1.5.0.6447" targetFramework="xamarinios10" />
</packages>