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ADAAD566-516D-45A6-8DCA-9D2303EF9EA9 | Rotation in Xamarin.Forms |
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Rotate views in Xamarin.Forms about the X, Y, and Z axes |
Xamarin.Forms includes first-class support for rotating views in three dimensions. Every View
instance exposes Rotation
, RotationX
, and RotationY
as values that can be set or bound.
Understanding Rotation and Position
View
s have AnchorX
and AnchorY
properties that define how a view is positioned. Rotation is applied relative to the anchor values. Rotation is interpreted as a degree value rather than a radian or gradian value.
Rotation values apply to the axes as follows:
Rotation
– rotates around the Z-axis. When holding a phone normally, the Z-axis extends out towards the user.RotationX
– rotates around the X-axis. When holding a phone normally, the X-axis extends out towards the user's left and right.RotationY
– rotates around the Y-axis. When holding a phone normally, the Y-axis extends down towards the ground and up towards the sky.
See the following illustration to better understand how objects are rotated around the axes:
Rotation
The Rotation
property rotates the view around the z-axis. Consider the following XAML that rotates a label 52 degrees about the z-axis:
<Label Text="Rotation" Rotation="52" />
In C#:
var label = new Label { Text = "Rotation", Rotation = 52 };
RotationX
The RotationX
property rotates the view around the x-axis. Consider the following XAML that rotates a label 73 degrees about the x-axis:
<Label Text="RotationX" RotationX="73" />
In C#:
var label = new Label { Text = "RotationX", RotationX = 73 };
RotationY
The RotationY
property rotates the view around the y-axis. Consider the following XAML that rotates a label 122 degrees about the y-axis:
<Label Text="RotationY" RotationY="122" />
In C#:
var label = new Label { Text = "RotationY", RotationY = 122 };