Remove the final reference apps files

This commit is contained in:
7sharp9 2016-01-25 19:27:14 +00:00
Родитель d550747ee5
Коммит a3aba866c0
6 изменённых файлов: 0 добавлений и 277 удалений

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@ -1,21 +0,0 @@
namespace cstest
open System
open MonoTouch.UIKit
open MonoTouch.Foundation
[<Register ("AppDelegate")>]
type AppDelegate() =
inherit UIApplicationDelegate ()
let mainStoryboard = UIStoryboard.FromName ("MainStoryboard", null)
let initialViewController = mainStoryboard.InstantiateInitialViewController () :?> fsReferenceViewController
let window = new UIWindow(UIScreen.MainScreen.Bounds, RootViewController= initialViewController)
override x.FinishedLaunching(app, options) =
initialViewController.OnClickUpAction <- (fun _ -> initialViewController.View.BackgroundColor <- UIColor.Red )
window.MakeKeyAndVisible ()
true
module Main =
UIApplication.Main ([||], null, "AppDelegate")

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<?xml version="1.0" encoding="UTF-8" ?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
</dict>
</plist>

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@ -1,138 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProjectGuid>{AEBE047E-D853-4C3C-B6BC-AF12F8339470}</ProjectGuid>
<ProjectTypeGuids>{6BC8ED88-2882-458C-8E55-DFD12B67127B};{F2A71F9B-5D33-465A-A702-920D77279786}</ProjectTypeGuids>
<OutputType>Exe</OutputType>
<RootNamespace>fsReference</RootNamespace>
<IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
<DebugSymbols>true</DebugSymbols>
<Optimize>false</Optimize>
<OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
<DefineConstants>DEBUG;__MOBILE__;__IOS__</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<Tailcalls>false</Tailcalls>
<ConsolePause>false</ConsolePause>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<PlatformTarget>
</PlatformTarget>
<MtouchDebug>true</MtouchDebug>
<MtouchLink>None</MtouchLink>
<AssemblyName>fsReference</AssemblyName>
<CodesignKey>iPhone Developer</CodesignKey>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhoneSimulator\Release</OutputPath>
<DefineConstants>__MOBILE__;__IOS__</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<PlatformTarget>
</PlatformTarget>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<ConsolePause>false</ConsolePause>
<Tailcalls>true</Tailcalls>
<MtouchLink>None</MtouchLink>
<AssemblyName>fsReference</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
<DebugSymbols>true</DebugSymbols>
<Optimize>false</Optimize>
<OutputPath>bin\iPhone\Debug</OutputPath>
<DefineConstants>DEBUG;__MOBILE__;__IOS__</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<Tailcalls>false</Tailcalls>
<ConsolePause>false</ConsolePause>
<MtouchDebug>true</MtouchDebug>
<PlatformTarget>
</PlatformTarget>
<CodesignKey>iPhone Developer</CodesignKey>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<IpaPackageName>
</IpaPackageName>
<MtouchI18n>
</MtouchI18n>
<MtouchArch>ARMv7</MtouchArch>
<AssemblyName>fsReference</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhone\Release</OutputPath>
<DefineConstants>__MOBILE__;__IOS__</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<PlatformTarget>
</PlatformTarget>
<CodesignKey>iPhone Developer</CodesignKey>
<ConsolePause>false</ConsolePause>
<Tailcalls>true</Tailcalls>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<AssemblyName>fsReference</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Ad-Hoc|iPhone' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhone\Ad-Hoc</OutputPath>
<DefineConstants>__MOBILE__;__IOS__</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<Tailcalls>true</Tailcalls>
<ConsolePause>false</ConsolePause>
<CodesignKey>iPhone Distribution</CodesignKey>
<PlatformTarget>
</PlatformTarget>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<CodesignProvision>Automatic:AdHoc</CodesignProvision>
<BuildIpa>true</BuildIpa>
<AssemblyName>fsReference</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'AppStore|iPhone' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhone\AppStore</OutputPath>
<DefineConstants>__MOBILE__;__IOS__</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<Tailcalls>true</Tailcalls>
<ConsolePause>false</ConsolePause>
<CodesignKey>iPhone Distribution</CodesignKey>
<PlatformTarget>
</PlatformTarget>
<CodesignProvision>Automatic:AppStore</CodesignProvision>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<AssemblyName>fsReference</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<OutputPath>bin\Debug</OutputPath>
<AssemblyName>FS_ViewController</AssemblyName>
<Optimize>true</Optimize>
<DebugSymbols>true</DebugSymbols>
<DefineConstants>
</DefineConstants>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="monotouch" />
</ItemGroup>
<ItemGroup>
<None Include="Info.plist" />
<None Include="Entitlements.plist" />
</ItemGroup>
<ItemGroup>
<Compile Include="fsReferenceViewController.fs" />
<Compile Include="AppDelegate.fs" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath32)\..\Microsoft SDKs\F#\3.1\Framework\v4.0\Microsoft.FSharp.Targets" />
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.MonoTouch.CSharp.targets" />
<ItemGroup>
<InterfaceDefinition Include="MainStoryboard.storyboard" />
</ItemGroup>
</Project>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
<integer>2</integer>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>MinimumOSVersion</key>
<string>7.1</string>
</dict>
</plist>

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="5056" systemVersion="13C64" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" initialViewController="vXZ-lx-hvc">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="3733"/>
</dependencies>
<scenes>
<!--Cstest View Controller-->
<scene sceneID="ufC-wZ-h7g">
<objects>
<viewController id="vXZ-lx-hvc" customClass="cstestViewController" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="miA-ya-8Cp"/>
<viewControllerLayoutGuide type="bottom" id="V9y-mT-bAV"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="kh9-bI-dsS">
<rect key="frame" x="0.0" y="0.0" width="320" height="568"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<subviews>
<button opaque="NO" contentMode="scaleToFill" fixedFrame="YES" contentHorizontalAlignment="center" contentVerticalAlignment="center" buttonType="roundedRect" lineBreakMode="middleTruncation" translatesAutoresizingMaskIntoConstraints="NO" id="Drf-C1-sTA">
<rect key="frame" x="102" y="70" width="46" height="30"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<state key="normal" title="Button">
<color key="titleShadowColor" white="0.5" alpha="1" colorSpace="calibratedWhite"/>
</state>
<connections>
<action selector="OnClickUp:" destination="vXZ-lx-hvc" eventType="touchUpInside" id="axV-77-zLn"/>
</connections>
</button>
<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" fixedFrame="YES" text="Just some simple text" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="HHW-5o-DAS">
<rect key="frame" x="76" y="20" width="169" height="21"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<fontDescription key="fontDescription" type="system" pointSize="17"/>
<color key="textColor" cocoaTouchSystemColor="darkTextColor"/>
<nil key="highlightedColor"/>
</label>
</subviews>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite"/>
</view>
<connections>
</connections>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="x5A-6p-PRh" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="-192" y="-341"/>
</scene>
</scenes>
<simulatedMetricsContainer key="defaultSimulatedMetrics">
<simulatedStatusBarMetrics key="statusBar"/>
<simulatedOrientationMetrics key="orientation"/>
<simulatedScreenMetrics key="destination" type="retina4"/>
</simulatedMetricsContainer>
</document>

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namespace cstest
open System
open System.Drawing
open MonoTouch.Foundation
open MonoTouch.UIKit
[<Register ("cstestViewController")>]
type fsReferenceViewController (ptr: nativeint) =
inherit UIViewController (ptr)
let mutable __mytouchup = Unchecked.defaultof<Action<UIButton>>
override x.DidReceiveMemoryWarning () =
// Releases the view if it doesn't have a superview.
base.DidReceiveMemoryWarning ()
// Release any cached data, images, etc that aren't in use.
override x.ShouldAutorotateToInterfaceOrientation (toInterfaceOrientation) =
// Return true for supported orientations
if UIDevice.CurrentDevice.UserInterfaceIdiom = UIUserInterfaceIdiom.Phone then
toInterfaceOrientation <> UIInterfaceOrientation.PortraitUpsideDown
else
true
member x.OnClickUpAction
with get() = __mytouchup
and set v = __mytouchup <- v
[<Action ("OnClickUp:")>]
member x.OnClickUp ( sender: UIButton) =
if __mytouchup <> null then __mytouchup.Invoke sender