зеркало из https://github.com/xamarin/ios-samples.git
Fixed WalkingGameComplete to use MonoGame 3.3 and support 64 bit.
This commit is contained in:
Родитель
3d143ae9d0
Коммит
2859c6759e
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@ -0,0 +1,32 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Foundation;
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using UIKit;
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namespace WalkingGame.iOS
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{
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// The UIApplicationDelegate for the application. This class is responsible for launching the
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// User Interface of the application, as well as listening (and optionally responding) to
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// application events from iOS.
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[Register ("AppDelegate")]
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public partial class AppDelegate : UIApplicationDelegate
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{
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private WalkingGame.MainGame game;
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//
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// This method is invoked when the application has loaded and is ready to run. In this
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// method you should instantiate the window, load the UI into it and then make the window
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// visible.
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//
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// You have 17 seconds to return from this method, or iOS will terminate your application.
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//
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public override void FinishedLaunching (UIApplication application)
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{
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game = new WalkingGame.MainGame();
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game.Run();
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}
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}
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}
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@ -1,25 +0,0 @@
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using System;
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using Foundation;
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using UIKit;
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namespace WalkingGame.iOS
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{
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[Register ("AppDelegate")]
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class Program : UIApplicationDelegate
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{
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private WalkingGame.Game1 game;
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public override void FinishedLaunching (UIApplication app)
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{
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// Fun begins..
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game = new WalkingGame.Game1();
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game.Run();
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}
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static void Main (string [] args)
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{
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UIApplication.Main (args,null,"AppDelegate");
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}
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}
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}
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@ -1,11 +1,11 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDisplayName</key>
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<string>WalkingGame.iOS</string>
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<key>CFBundleIdentifier</key>
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<string>com.Company.WalkingGame.iOS</string>
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<string>com.your-company.WalkingGame.iOS</string>
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<key>CFBundleShortVersionString</key>
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<string>1.0</string>
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<key>CFBundleVersion</key>
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@ -13,12 +13,14 @@
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<key>LSRequiresIPhoneOS</key>
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<true/>
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<key>MinimumOSVersion</key>
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<string>7.0</string>
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<string>8.0</string>
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<key>UIDeviceFamily</key>
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<array>
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<integer>1</integer>
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<integer>2</integer>
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</array>
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<key>UILaunchStoryboardName</key>
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<string>LaunchScreen</string>
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<key>UIRequiredDeviceCapabilities</key>
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<array>
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<string>armv7</string>
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@ -36,7 +38,7 @@
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<string>UIInterfaceOrientationLandscapeLeft</string>
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<string>UIInterfaceOrientationLandscapeRight</string>
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</array>
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<key>UIStatusBarHidden</key>
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<true/>
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<key>XSAppIconAssets</key>
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<string>Resources/Images.xcassets/AppIcons.appiconset</string>
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</dict>
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</plist>
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Foundation;
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using UIKit;
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namespace WalkingGame.iOS
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{
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public class Application
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{
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// This is the main entry point of the application.
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static void Main (string[] args)
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{
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// if you want to use a different Application Delegate class from "AppDelegate"
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// you can specify it here.
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UIApplication.Main (args, null, "AppDelegate");
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}
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}
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}
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До Ширина: | Высота: | Размер: 2.2 KiB |
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{
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"images": [
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{
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"size": "29x29",
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"scale": "1x",
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"idiom": "iphone"
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},
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{
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"size": "29x29",
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"scale": "2x",
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"idiom": "iphone"
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},
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{
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"size": "29x29",
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"scale": "3x",
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"idiom": "iphone"
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},
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{
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"size": "40x40",
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"scale": "2x",
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"idiom": "iphone"
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},
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{
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"size": "40x40",
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"scale": "3x",
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"idiom": "iphone"
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},
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{
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"size": "57x57",
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"scale": "1x",
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"idiom": "iphone"
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},
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{
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"size": "57x57",
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"scale": "2x",
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"idiom": "iphone"
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},
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{
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"size": "60x60",
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"scale": "2x",
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"idiom": "iphone"
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},
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{
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"size": "60x60",
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"scale": "3x",
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"idiom": "iphone"
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},
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{
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"size": "29x29",
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"scale": "1x",
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"idiom": "ipad"
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},
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{
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"size": "29x29",
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"scale": "2x",
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"idiom": "ipad"
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},
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{
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"size": "40x40",
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"scale": "1x",
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"idiom": "ipad"
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},
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{
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"size": "40x40",
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"scale": "2x",
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"idiom": "ipad"
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},
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{
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"size": "50x50",
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"scale": "1x",
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"idiom": "ipad"
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},
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{
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"size": "50x50",
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"scale": "2x",
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"idiom": "ipad"
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},
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{
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"size": "72x72",
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"scale": "1x",
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"idiom": "ipad"
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},
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{
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"size": "72x72",
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"scale": "2x",
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"idiom": "ipad"
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},
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{
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"size": "76x76",
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"scale": "1x",
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"idiom": "ipad"
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},
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{
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"size": "76x76",
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"scale": "2x",
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"idiom": "ipad"
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},
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{
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"size": "120x120",
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"scale": "1x",
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"idiom": "car"
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}
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],
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"info": {
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"version": 1,
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"author": "xcode"
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}
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}
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@ -0,0 +1,43 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<document type="com.apple.InterfaceBuilder3.CocoaTouch.XIB" version="3.0" toolsVersion="6214" systemVersion="14A314h" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES">
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<dependencies>
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<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="6207" />
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<capability name="Constraints with non-1.0 multipliers" minToolsVersion="5.1" />
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</dependencies>
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<objects>
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<placeholder placeholderIdentifier="IBFilesOwner" id="-1" userLabel="File's Owner" />
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<placeholder placeholderIdentifier="IBFirstResponder" id="-2" customClass="UIResponder" />
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<view contentMode="scaleToFill" id="iN0-l3-epB">
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<rect key="frame" x="0.0" y="0.0" width="480" height="480" />
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<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES" />
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<subviews>
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<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text=" Copyright (c) 2015 vchelaru" textAlignment="center" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines"
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minimumFontSize="9" translatesAutoresizingMaskIntoConstraints="NO" id="8ie-xW-0ye">
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<rect key="frame" x="20" y="439" width="441" height="21" />
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<fontDescription key="fontDescription" type="system" pointSize="17" />
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<color key="textColor" cocoaTouchSystemColor="darkTextColor" />
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<nil key="highlightedColor" />
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</label>
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<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="WalkingGame.iOS" textAlignment="center" lineBreakMode="middleTruncation" baselineAdjustment="alignBaselines"
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minimumFontSize="18" translatesAutoresizingMaskIntoConstraints="NO" id="kId-c2-rCX">
|
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<rect key="frame" x="20" y="140" width="441" height="43" />
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<fontDescription key="fontDescription" type="boldSystem" pointSize="36" />
|
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<color key="textColor" cocoaTouchSystemColor="darkTextColor" />
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<nil key="highlightedColor" />
|
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</label>
|
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</subviews>
|
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<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite" />
|
||||
<constraints>
|
||||
<constraint firstItem="kId-c2-rCX" firstAttribute="centerY" secondItem="iN0-l3-epB" secondAttribute="bottom" multiplier="1/3" constant="1" id="5cJ-9S-tgC" />
|
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<constraint firstAttribute="centerX" secondItem="kId-c2-rCX" secondAttribute="centerX" id="Koa-jz-hwk" />
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<constraint firstAttribute="bottom" secondItem="8ie-xW-0ye" secondAttribute="bottom" constant="20" id="Kzo-t9-V3l" />
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<constraint firstItem="8ie-xW-0ye" firstAttribute="leading" secondItem="iN0-l3-epB" secondAttribute="leading" constant="20" symbolic="YES" id="MfP-vx-nX0" />
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<constraint firstAttribute="centerX" secondItem="8ie-xW-0ye" secondAttribute="centerX" id="ZEH-qu-HZ9" />
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<constraint firstItem="kId-c2-rCX" firstAttribute="leading" secondItem="iN0-l3-epB" secondAttribute="leading" constant="20" symbolic="YES" id="fvb-Df-36g" />
|
||||
</constraints>
|
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<nil key="simulatedStatusBarMetrics" />
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<freeformSimulatedSizeMetrics key="simulatedDestinationMetrics" />
|
||||
<point key="canvasLocation" x="548" y="455" />
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||||
</view>
|
||||
</objects>
|
||||
</document>
|
|
@ -4,13 +4,11 @@
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
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<ProjectTypeGuids>{FEACFBD2-3405-455C-9665-78FE426C6842};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<ProjectGuid>{7CC2FF72-19DA-4AE8-9A79-EC5781A1A4A1}</ProjectGuid>
|
||||
<ProjectGuid>{A879BBF3-2AE5-4DBB-9A02-E5710CE6DC8F}</ProjectGuid>
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||||
<OutputType>Exe</OutputType>
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<RootNamespace>WalkingGame.iOS</RootNamespace>
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<IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
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<AssemblyName>WalkingGameiOS</AssemblyName>
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<TargetFrameworkIdentifier>Xamarin.iOS</TargetFrameworkIdentifier>
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<TargetFrameworkVersion>v1.0</TargetFrameworkVersion>
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<AssemblyName>WalkingGame.iOS</AssemblyName>
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||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
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<DebugSymbols>true</DebugSymbols>
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|
@ -21,9 +19,10 @@
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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<MtouchArch>i386</MtouchArch>
|
||||
<MtouchLink>None</MtouchLink>
|
||||
<MtouchDebug>true</MtouchDebug>
|
||||
<CodesignKey>iPhone Developer</CodesignKey>
|
||||
<MtouchProfiling>true</MtouchProfiling>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
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||||
<DebugType>full</DebugType>
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|
@ -31,8 +30,9 @@
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<OutputPath>bin\iPhoneSimulator\Release</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
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<WarningLevel>4</WarningLevel>
|
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<MtouchLink>None</MtouchLink>
|
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<MtouchArch>i386</MtouchArch>
|
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<ConsolePause>false</ConsolePause>
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<MtouchLink>None</MtouchLink>
|
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</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
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<DebugSymbols>true</DebugSymbols>
|
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|
@ -43,14 +43,11 @@
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
|
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<MtouchDebug>true</MtouchDebug>
|
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<CodesignKey>iPhone Developer</CodesignKey>
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<MtouchI18n>
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</MtouchI18n>
|
||||
<MtouchArch>ARMv7</MtouchArch>
|
||||
<IpaPackageName>
|
||||
</IpaPackageName>
|
||||
<MtouchArch>ARMv7, ARM64</MtouchArch>
|
||||
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
|
||||
<MtouchProfiling>true</MtouchProfiling>
|
||||
<CodesignKey>iPhone Developer</CodesignKey>
|
||||
<MtouchDebug>true</MtouchDebug>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
|
||||
<DebugType>full</DebugType>
|
||||
|
@ -58,10 +55,10 @@
|
|||
<OutputPath>bin\iPhone\Release</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
<CodesignKey>iPhone Developer</CodesignKey>
|
||||
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
|
||||
<MtouchArch>ARMv7, ARM64</MtouchArch>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
<CodesignKey>iPhone Developer</CodesignKey>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Ad-Hoc|iPhone' ">
|
||||
<DebugType>full</DebugType>
|
||||
|
@ -70,11 +67,12 @@
|
|||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
<BuildIpa>true</BuildIpa>
|
||||
<CodesignProvision>Automatic:AdHoc</CodesignProvision>
|
||||
<CodesignKey>iPhone Distribution</CodesignKey>
|
||||
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
|
||||
<MtouchArch>ARMv7, ARM64</MtouchArch>
|
||||
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
|
||||
<IpaIncludeArtwork>true</IpaIncludeArtwork>
|
||||
<CodesignKey>iPhone Distribution</CodesignKey>
|
||||
<CodesignProvision>Automatic:AdHoc</CodesignProvision>
|
||||
<BuildIpa>true</BuildIpa>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'AppStore|iPhone' ">
|
||||
<DebugType>full</DebugType>
|
||||
|
@ -82,44 +80,47 @@
|
|||
<OutputPath>bin\iPhone\AppStore</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<CodesignKey>iPhone Distribution</CodesignKey>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
<CodesignProvision>Automatic:AppStore</CodesignProvision>
|
||||
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
|
||||
<MtouchArch>ARMv7, ARM64</MtouchArch>
|
||||
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
|
||||
<CodesignProvision>Automatic:AppStore</CodesignProvision>
|
||||
<CodesignKey>iPhone Distribution</CodesignKey>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="Lidgren.Network">
|
||||
<HintPath>Libraries\Lidgren.Network.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Xamarin.iOS" />
|
||||
<Reference Include="MonoGame.Framework">
|
||||
<HintPath>Libraries\MonoGame.Framework.dll</HintPath>
|
||||
<HintPath>..\packages\MonoGame.Framework.iOS.3.3.0.0\lib\XamariniOS\MonoGame.Framework.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<BundleResource Include="Resources\Default-568h%402x.png" />
|
||||
<BundleResource Include="Content\charactersheet.png" />
|
||||
<ImageAsset Include="Resources\Images.xcassets\AppIcons.appiconset\Contents.json" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<InterfaceDefinition Include="Resources\LaunchScreen.xib" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Info.plist" />
|
||||
<None Include="Entitlements.plist" />
|
||||
<None Include="Libraries\MonoGame.Framework.dll" />
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="GameMain.cs" />
|
||||
<Compile Include="Main.cs" />
|
||||
<Compile Include="AppDelegate.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\WalkingGame\WalkingGame.csproj">
|
||||
<Project>{54D38409-0B81-4782-85F8-9CAF5EED8417}</Project>
|
||||
<Project>{2AE1BAD2-85EB-4560-A852-732A844F1846}</Project>
|
||||
<Name>WalkingGame</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="Content\" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
|
||||
<ItemGroup>
|
||||
<BundleResource Include="Content\charactersheet.png" />
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -0,0 +1,4 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="MonoGame.Framework.iOS" version="3.3.0.0" targetFramework="xamarinios10" />
|
||||
</packages>
|
|
@ -1,9 +1,9 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2012
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WalkingGame.iOS", "WalkingGame.iOS\WalkingGame.iOS.csproj", "{7CC2FF72-19DA-4AE8-9A79-EC5781A1A4A1}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WalkingGame.iOS", "WalkingGame.iOS\WalkingGame.iOS.csproj", "{A879BBF3-2AE5-4DBB-9A02-E5710CE6DC8F}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WalkingGame", "WalkingGame\WalkingGame.csproj", "{54D38409-0B81-4782-85F8-9CAF5EED8417}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WalkingGame", "WalkingGame\WalkingGame.csproj", "{2AE1BAD2-85EB-4560-A852-732A844F1846}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
|
@ -15,32 +15,29 @@ Global
|
|||
AppStore|iPhone = AppStore|iPhone
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{54D38409-0B81-4782-85F8-9CAF5EED8417}.Ad-Hoc|iPhone.ActiveCfg = Release|Any CPU
|
||||
{54D38409-0B81-4782-85F8-9CAF5EED8417}.Ad-Hoc|iPhone.Build.0 = Release|Any CPU
|
||||
{54D38409-0B81-4782-85F8-9CAF5EED8417}.AppStore|iPhone.ActiveCfg = Release|Any CPU
|
||||
{54D38409-0B81-4782-85F8-9CAF5EED8417}.AppStore|iPhone.Build.0 = Release|Any CPU
|
||||
{54D38409-0B81-4782-85F8-9CAF5EED8417}.Debug|iPhone.ActiveCfg = Debug|Any CPU
|
||||
{54D38409-0B81-4782-85F8-9CAF5EED8417}.Debug|iPhone.Build.0 = Debug|Any CPU
|
||||
{54D38409-0B81-4782-85F8-9CAF5EED8417}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU
|
||||
{54D38409-0B81-4782-85F8-9CAF5EED8417}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU
|
||||
{54D38409-0B81-4782-85F8-9CAF5EED8417}.Release|iPhone.ActiveCfg = Release|Any CPU
|
||||
{54D38409-0B81-4782-85F8-9CAF5EED8417}.Release|iPhone.Build.0 = Release|Any CPU
|
||||
{54D38409-0B81-4782-85F8-9CAF5EED8417}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU
|
||||
{54D38409-0B81-4782-85F8-9CAF5EED8417}.Release|iPhoneSimulator.Build.0 = Release|Any CPU
|
||||
{7CC2FF72-19DA-4AE8-9A79-EC5781A1A4A1}.Ad-Hoc|iPhone.ActiveCfg = Ad-Hoc|iPhone
|
||||
{7CC2FF72-19DA-4AE8-9A79-EC5781A1A4A1}.Ad-Hoc|iPhone.Build.0 = Ad-Hoc|iPhone
|
||||
{7CC2FF72-19DA-4AE8-9A79-EC5781A1A4A1}.AppStore|iPhone.ActiveCfg = AppStore|iPhone
|
||||
{7CC2FF72-19DA-4AE8-9A79-EC5781A1A4A1}.AppStore|iPhone.Build.0 = AppStore|iPhone
|
||||
{7CC2FF72-19DA-4AE8-9A79-EC5781A1A4A1}.Debug|iPhone.ActiveCfg = Debug|iPhone
|
||||
{7CC2FF72-19DA-4AE8-9A79-EC5781A1A4A1}.Debug|iPhone.Build.0 = Debug|iPhone
|
||||
{7CC2FF72-19DA-4AE8-9A79-EC5781A1A4A1}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator
|
||||
{7CC2FF72-19DA-4AE8-9A79-EC5781A1A4A1}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator
|
||||
{7CC2FF72-19DA-4AE8-9A79-EC5781A1A4A1}.Release|iPhone.ActiveCfg = Release|iPhone
|
||||
{7CC2FF72-19DA-4AE8-9A79-EC5781A1A4A1}.Release|iPhone.Build.0 = Release|iPhone
|
||||
{7CC2FF72-19DA-4AE8-9A79-EC5781A1A4A1}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator
|
||||
{7CC2FF72-19DA-4AE8-9A79-EC5781A1A4A1}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator
|
||||
EndGlobalSection
|
||||
GlobalSection(MonoDevelopProperties) = preSolution
|
||||
StartupItem = WalkingGame.iOS\WalkingGame.iOS.csproj
|
||||
{2AE1BAD2-85EB-4560-A852-732A844F1846}.Ad-Hoc|iPhone.ActiveCfg = Release|Any CPU
|
||||
{2AE1BAD2-85EB-4560-A852-732A844F1846}.Ad-Hoc|iPhone.Build.0 = Release|Any CPU
|
||||
{2AE1BAD2-85EB-4560-A852-732A844F1846}.AppStore|iPhone.ActiveCfg = Release|Any CPU
|
||||
{2AE1BAD2-85EB-4560-A852-732A844F1846}.AppStore|iPhone.Build.0 = Release|Any CPU
|
||||
{2AE1BAD2-85EB-4560-A852-732A844F1846}.Debug|iPhone.ActiveCfg = Debug|Any CPU
|
||||
{2AE1BAD2-85EB-4560-A852-732A844F1846}.Debug|iPhone.Build.0 = Debug|Any CPU
|
||||
{2AE1BAD2-85EB-4560-A852-732A844F1846}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU
|
||||
{2AE1BAD2-85EB-4560-A852-732A844F1846}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU
|
||||
{2AE1BAD2-85EB-4560-A852-732A844F1846}.Release|iPhone.ActiveCfg = Release|Any CPU
|
||||
{2AE1BAD2-85EB-4560-A852-732A844F1846}.Release|iPhone.Build.0 = Release|Any CPU
|
||||
{2AE1BAD2-85EB-4560-A852-732A844F1846}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU
|
||||
{2AE1BAD2-85EB-4560-A852-732A844F1846}.Release|iPhoneSimulator.Build.0 = Release|Any CPU
|
||||
{A879BBF3-2AE5-4DBB-9A02-E5710CE6DC8F}.Ad-Hoc|iPhone.ActiveCfg = Ad-Hoc|iPhone
|
||||
{A879BBF3-2AE5-4DBB-9A02-E5710CE6DC8F}.Ad-Hoc|iPhone.Build.0 = Ad-Hoc|iPhone
|
||||
{A879BBF3-2AE5-4DBB-9A02-E5710CE6DC8F}.AppStore|iPhone.ActiveCfg = AppStore|iPhone
|
||||
{A879BBF3-2AE5-4DBB-9A02-E5710CE6DC8F}.AppStore|iPhone.Build.0 = AppStore|iPhone
|
||||
{A879BBF3-2AE5-4DBB-9A02-E5710CE6DC8F}.Debug|iPhone.ActiveCfg = Debug|iPhone
|
||||
{A879BBF3-2AE5-4DBB-9A02-E5710CE6DC8F}.Debug|iPhone.Build.0 = Debug|iPhone
|
||||
{A879BBF3-2AE5-4DBB-9A02-E5710CE6DC8F}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator
|
||||
{A879BBF3-2AE5-4DBB-9A02-E5710CE6DC8F}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator
|
||||
{A879BBF3-2AE5-4DBB-9A02-E5710CE6DC8F}.Release|iPhone.ActiveCfg = Release|iPhone
|
||||
{A879BBF3-2AE5-4DBB-9A02-E5710CE6DC8F}.Release|iPhone.Build.0 = Release|iPhone
|
||||
{A879BBF3-2AE5-4DBB-9A02-E5710CE6DC8F}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator
|
||||
{A879BBF3-2AE5-4DBB-9A02-E5710CE6DC8F}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
|
|
@ -7,9 +7,13 @@ namespace WalkingGame
|
|||
{
|
||||
public class Animation
|
||||
{
|
||||
List<AnimationFrame> frames = new List<AnimationFrame>();
|
||||
// The frames in this animation
|
||||
List<AnimationFrame> frames = new List<AnimationFrame> ();
|
||||
|
||||
// The amount of time into the animation
|
||||
TimeSpan timeIntoAnimation;
|
||||
|
||||
// The length of the entire animation
|
||||
TimeSpan Duration
|
||||
{
|
||||
get
|
||||
|
@ -24,28 +28,6 @@ namespace WalkingGame
|
|||
}
|
||||
}
|
||||
|
||||
public void AddFrame(Rectangle rectangle, TimeSpan duration)
|
||||
{
|
||||
AnimationFrame newFrame = new AnimationFrame()
|
||||
{
|
||||
SourceRectangle = rectangle,
|
||||
Duration = duration
|
||||
};
|
||||
|
||||
frames.Add(newFrame);
|
||||
}
|
||||
|
||||
public void Update(GameTime gameTime)
|
||||
{
|
||||
double secondsIntoAnimation =
|
||||
timeIntoAnimation.TotalSeconds + gameTime.ElapsedGameTime.TotalSeconds;
|
||||
|
||||
|
||||
double remainder = secondsIntoAnimation % Duration.TotalSeconds;
|
||||
|
||||
timeIntoAnimation = TimeSpan.FromSeconds (remainder);
|
||||
}
|
||||
|
||||
public Rectangle CurrentRectangle
|
||||
{
|
||||
get
|
||||
|
@ -54,7 +36,7 @@ namespace WalkingGame
|
|||
|
||||
// See if we can find the frame
|
||||
TimeSpan accumulatedTime;
|
||||
foreach(var frame in frames)
|
||||
foreach (var frame in frames)
|
||||
{
|
||||
if (accumulatedTime + frame.Duration >= timeIntoAnimation)
|
||||
{
|
||||
|
@ -85,7 +67,30 @@ namespace WalkingGame
|
|||
return Rectangle.Empty;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Adds a single frame to this animation.
|
||||
public void AddFrame (Rectangle rectangle, TimeSpan duration)
|
||||
{
|
||||
AnimationFrame newFrame = new AnimationFrame () {
|
||||
SourceRectangle = rectangle,
|
||||
Duration = duration
|
||||
};
|
||||
|
||||
frames.Add (newFrame);
|
||||
}
|
||||
|
||||
// Increases the timeIntoAnimation value according to the
|
||||
// frame time as obtained from gameTime
|
||||
public void Update (GameTime gameTime)
|
||||
{
|
||||
double secondsIntoAnimation =
|
||||
timeIntoAnimation.TotalSeconds + gameTime.ElapsedGameTime.TotalSeconds;
|
||||
|
||||
|
||||
double remainder = secondsIntoAnimation % Duration.TotalSeconds;
|
||||
|
||||
timeIntoAnimation = TimeSpan.FromSeconds (remainder);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,8 +1,7 @@
|
|||
using System;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Input.Touch;
|
||||
|
||||
using Microsoft.Xna.Framework.Input.Touch;
|
||||
|
||||
namespace WalkingGame
|
||||
{
|
||||
|
@ -22,7 +21,6 @@ namespace WalkingGame
|
|||
|
||||
Animation currentAnimation;
|
||||
|
||||
|
||||
public float X
|
||||
{
|
||||
get;
|
||||
|
@ -81,22 +79,54 @@ namespace WalkingGame
|
|||
|
||||
standRight = new Animation ();
|
||||
standRight.AddFrame (new Rectangle (96, 0, 16, 16), TimeSpan.FromSeconds (.25));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Vector2 GetDesiredVelocityFromInput ()
|
||||
{
|
||||
Vector2 desiredVelocity = new Vector2 ();
|
||||
|
||||
TouchCollection touchCollection = TouchPanel.GetState ();
|
||||
|
||||
if (touchCollection.Count > 0)
|
||||
{
|
||||
desiredVelocity.X = touchCollection [0].Position.X - this.X;
|
||||
desiredVelocity.Y = touchCollection [0].Position.Y - this.Y;
|
||||
|
||||
if (desiredVelocity.X != 0 || desiredVelocity.Y != 0)
|
||||
{
|
||||
desiredVelocity.Normalize ();
|
||||
const float desiredSpeed = 200;
|
||||
desiredVelocity *= desiredSpeed;
|
||||
}
|
||||
}
|
||||
|
||||
return desiredVelocity;
|
||||
}
|
||||
|
||||
|
||||
public void Update(GameTime gameTime)
|
||||
public void Update (GameTime gameTime)
|
||||
{
|
||||
var velocity = GetDesiredVelocityFromInput ();
|
||||
|
||||
this.X += velocity.X * (float)gameTime.ElapsedGameTime.TotalSeconds;
|
||||
this.Y += velocity.Y * (float)gameTime.ElapsedGameTime.TotalSeconds;
|
||||
|
||||
|
||||
if (velocity != Vector2.Zero)
|
||||
// We can use the velocity variable to determine if the
|
||||
// character is moving or standing still
|
||||
bool isMoving = velocity != Vector2.Zero;
|
||||
if (isMoving)
|
||||
{
|
||||
bool movingHorizontally = Math.Abs (velocity.X) > Math.Abs (velocity.Y);
|
||||
if (movingHorizontally)
|
||||
// If the absolute value of the X component
|
||||
// is larger than the absolute value of the Y
|
||||
// component, then that means the character is
|
||||
// moving horizontally:
|
||||
bool isMovingHorizontally = Math.Abs (velocity.X) > Math.Abs (velocity.Y);
|
||||
if (isMovingHorizontally)
|
||||
{
|
||||
// No that we know the character is moving horizontally
|
||||
// we can check if the velocity is positive (moving right)
|
||||
// or negative (moving left)
|
||||
if (velocity.X > 0)
|
||||
{
|
||||
currentAnimation = walkRight;
|
||||
|
@ -108,6 +138,12 @@ namespace WalkingGame
|
|||
}
|
||||
else
|
||||
{
|
||||
// If the character is not moving horizontally
|
||||
// then it must be moving vertically. The SpriteBatch
|
||||
// class treats positive Y as down, so this defines the
|
||||
// coordinate system for our game. Therefore if
|
||||
// Y is positive then the character is moving down.
|
||||
// Otherwise, the character is moving up.
|
||||
if (velocity.Y > 0)
|
||||
{
|
||||
currentAnimation = walkDown;
|
||||
|
@ -120,8 +156,14 @@ namespace WalkingGame
|
|||
}
|
||||
else
|
||||
{
|
||||
// If the character was walking, we can set the standing animation
|
||||
// according to the walking animation that is playing:
|
||||
// This else statement contains logic for if the
|
||||
// character is standing still.
|
||||
// First we are going to check if the character
|
||||
// is currently playing any walking animations.
|
||||
// If so, then we want to switch to a standing animation.
|
||||
// We want to preserve the direction that the character
|
||||
// is facing so we'll set the corresponding standing
|
||||
// animation according to the walking animation being played.
|
||||
if (currentAnimation == walkRight)
|
||||
{
|
||||
currentAnimation = standRight;
|
||||
|
@ -138,51 +180,24 @@ namespace WalkingGame
|
|||
{
|
||||
currentAnimation = standDown;
|
||||
}
|
||||
// If the character is standing still but is not showing
|
||||
// any animation at all then we'll default to facing down.
|
||||
else if (currentAnimation == null)
|
||||
{
|
||||
currentAnimation = standDown;
|
||||
}
|
||||
|
||||
// if none of the above code hit then the character
|
||||
// is already standing, so no need to change the animation.
|
||||
}
|
||||
|
||||
currentAnimation.Update (gameTime);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch)
|
||||
public void Draw (SpriteBatch spriteBatch)
|
||||
{
|
||||
Vector2 topLeftOfSprite = new Vector2 (this.X, this.Y);
|
||||
Color tintColor = Color.White;
|
||||
var sourceRectangle = currentAnimation.CurrentRectangle;
|
||||
|
||||
spriteBatch.Draw(characterSheetTexture, topLeftOfSprite, sourceRectangle, Color.White);
|
||||
}
|
||||
|
||||
Vector2 GetDesiredVelocityFromInput()
|
||||
{
|
||||
Vector2 desiredVelocity = new Vector2 ();
|
||||
|
||||
TouchCollection touchCollection = TouchPanel.GetState();
|
||||
|
||||
if (touchCollection.Count > 0)
|
||||
{
|
||||
desiredVelocity.X = touchCollection [0].Position.X - this.X;
|
||||
desiredVelocity.Y = touchCollection [0].Position.Y - this.Y;
|
||||
|
||||
if (desiredVelocity.X != 0 || desiredVelocity.Y != 0)
|
||||
{
|
||||
desiredVelocity.Normalize();
|
||||
const float desiredSpeed = 200;
|
||||
desiredVelocity *= desiredSpeed;
|
||||
}
|
||||
}
|
||||
|
||||
return desiredVelocity;
|
||||
}
|
||||
|
||||
spriteBatch.Draw (characterSheetTexture, topLeftOfSprite, sourceRectangle, Color.White);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,93 +0,0 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
namespace WalkingGame
|
||||
{
|
||||
/// <summary>
|
||||
/// This is the main type for your game
|
||||
/// </summary>
|
||||
public class Game1 : Game
|
||||
{
|
||||
GraphicsDeviceManager graphics;
|
||||
SpriteBatch spriteBatch;
|
||||
|
||||
CharacterEntity character;
|
||||
|
||||
|
||||
public Game1()
|
||||
{
|
||||
graphics = new GraphicsDeviceManager(this);
|
||||
graphics.IsFullScreen = true;
|
||||
Content.RootDirectory = "Content";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Allows the game to perform any initialization it needs to before starting to run.
|
||||
/// This is where it can query for any required services and load any non-graphic
|
||||
/// related content. Calling base.Initialize will enumerate through any components
|
||||
/// and initialize them as well.
|
||||
/// </summary>
|
||||
protected override void Initialize()
|
||||
{
|
||||
character = new CharacterEntity (this.GraphicsDevice);
|
||||
|
||||
base.Initialize();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// LoadContent will be called once per game and is the place to load
|
||||
/// all of your content.
|
||||
/// </summary>
|
||||
protected override void LoadContent()
|
||||
{
|
||||
// Create a new SpriteBatch, which can be used to draw textures.
|
||||
spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// UnloadContent will be called once per game and is the place to unload
|
||||
/// all content.
|
||||
/// </summary>
|
||||
protected override void UnloadContent()
|
||||
{
|
||||
// TODO: Unload any non ContentManager content here
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Allows the game to run logic such as updating the world,
|
||||
/// checking for collisions, gathering input, and playing audio.
|
||||
/// </summary>
|
||||
/// <param name="gameTime">Provides a snapshot of timing values.</param>
|
||||
protected override void Update(GameTime gameTime)
|
||||
{
|
||||
character.Update (gameTime);
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// This is called when the game should draw itself.
|
||||
/// </summary>
|
||||
/// <param name="gameTime">Provides a snapshot of timing values.</param>
|
||||
protected override void Draw(GameTime gameTime)
|
||||
{
|
||||
GraphicsDevice.Clear(Color.CornflowerBlue);
|
||||
|
||||
// We'll start all of our drawing here:
|
||||
spriteBatch.Begin ();
|
||||
|
||||
// Now we can do any entity rendering:
|
||||
character.Draw(spriteBatch);
|
||||
|
||||
// End renders all sprites to the screen:
|
||||
spriteBatch.End ();
|
||||
|
||||
base.Draw(gameTime);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,59 @@
|
|||
using System;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
namespace WalkingGame
|
||||
{
|
||||
public class MainGame : Game
|
||||
{
|
||||
GraphicsDeviceManager graphics;
|
||||
SpriteBatch spriteBatch;
|
||||
|
||||
CharacterEntity character;
|
||||
|
||||
public MainGame()
|
||||
{
|
||||
graphics = new GraphicsDeviceManager(this);
|
||||
graphics.IsFullScreen = true;
|
||||
|
||||
Content.RootDirectory = "Content";
|
||||
}
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
character = new CharacterEntity (this.GraphicsDevice);
|
||||
|
||||
base.Initialize();
|
||||
}
|
||||
|
||||
|
||||
protected override void LoadContent()
|
||||
{
|
||||
// Create a new SpriteBatch, which can be used to draw textures.
|
||||
spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||
}
|
||||
|
||||
|
||||
protected override void Update(GameTime gameTime)
|
||||
{
|
||||
character.Update (gameTime);
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
||||
protected override void Draw(GameTime gameTime)
|
||||
{
|
||||
GraphicsDevice.Clear(Color.CornflowerBlue);
|
||||
|
||||
// We'll start all of our drawing here:
|
||||
spriteBatch.Begin ();
|
||||
|
||||
// Now we can do any entity rendering:
|
||||
character.Draw(spriteBatch);
|
||||
// End renders all sprites to the screen:
|
||||
spriteBatch.End ();
|
||||
|
||||
base.Draw(gameTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -4,7 +4,7 @@
|
|||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectTypeGuids>{786C830F-07A1-408B-BD7F-6EE04809D6DB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<ProjectGuid>{54D38409-0B81-4782-85F8-9CAF5EED8417}</ProjectGuid>
|
||||
<ProjectGuid>{2AE1BAD2-85EB-4560-A852-732A844F1846}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<RootNamespace>WalkingGame</RootNamespace>
|
||||
<AssemblyName>WalkingGame</AssemblyName>
|
||||
|
@ -31,10 +31,10 @@
|
|||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Game1.cs" />
|
||||
<Compile Include="CharacterEntity.cs" />
|
||||
<Compile Include="AnimationFrame.cs" />
|
||||
<Compile Include="MainGame.cs" />
|
||||
<Compile Include="Animation.cs" />
|
||||
<Compile Include="AnimationFrame.cs" />
|
||||
<Compile Include="CharacterEntity.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" />
|
||||
<ItemGroup>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<repositories>
|
||||
<repository path="../WalkingGame.iOS/packages.config" />
|
||||
<repository path="../WalkingGame/packages.config" />
|
||||
</repositories>
|
Загрузка…
Ссылка в новой задаче