* added new project and rempoved old one

* update assets

* Update LaunchScreen.storyboard

* updated screenshots
This commit is contained in:
Mykyta Bondarenko 2018-12-07 06:44:17 +02:00 коммит произвёл Craig Dunn
Родитель 5c5edf21de
Коммит 2a17e77eb8
34 изменённых файлов: 665 добавлений и 288 удалений

Двоичные данные
SpriteKit/Screenshots/Shot1.png

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SpriteKit/Screenshots/Shot2.png

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Двоичные данные
SpriteKit/Screenshots/screesnhot-1.png Normal file

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@ -1,7 +1,7 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SpriteKit", "SpriteKit\SpriteKit.csproj", "{799D6664-EEBB-4F5D-85E4-58BA92291712}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SpriteKit", "SpriteKit\SpriteKit.csproj", "{C58E33CF-0E52-44AC-86FD-877639469028}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -13,18 +13,18 @@ Global
AppStore|iPhone = AppStore|iPhone
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{799D6664-EEBB-4F5D-85E4-58BA92291712}.Ad-Hoc|iPhone.ActiveCfg = Ad-Hoc|iPhone
{799D6664-EEBB-4F5D-85E4-58BA92291712}.Ad-Hoc|iPhone.Build.0 = Ad-Hoc|iPhone
{799D6664-EEBB-4F5D-85E4-58BA92291712}.AppStore|iPhone.ActiveCfg = AppStore|iPhone
{799D6664-EEBB-4F5D-85E4-58BA92291712}.AppStore|iPhone.Build.0 = AppStore|iPhone
{799D6664-EEBB-4F5D-85E4-58BA92291712}.Debug|iPhone.ActiveCfg = Debug|iPhone
{799D6664-EEBB-4F5D-85E4-58BA92291712}.Debug|iPhone.Build.0 = Debug|iPhone
{799D6664-EEBB-4F5D-85E4-58BA92291712}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator
{799D6664-EEBB-4F5D-85E4-58BA92291712}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator
{799D6664-EEBB-4F5D-85E4-58BA92291712}.Release|iPhone.ActiveCfg = Release|iPhone
{799D6664-EEBB-4F5D-85E4-58BA92291712}.Release|iPhone.Build.0 = Release|iPhone
{799D6664-EEBB-4F5D-85E4-58BA92291712}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator
{799D6664-EEBB-4F5D-85E4-58BA92291712}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator
{C58E33CF-0E52-44AC-86FD-877639469028}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator
{C58E33CF-0E52-44AC-86FD-877639469028}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator
{C58E33CF-0E52-44AC-86FD-877639469028}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator
{C58E33CF-0E52-44AC-86FD-877639469028}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator
{C58E33CF-0E52-44AC-86FD-877639469028}.Debug|iPhone.ActiveCfg = Debug|iPhone
{C58E33CF-0E52-44AC-86FD-877639469028}.Debug|iPhone.Build.0 = Debug|iPhone
{C58E33CF-0E52-44AC-86FD-877639469028}.Release|iPhone.ActiveCfg = Release|iPhone
{C58E33CF-0E52-44AC-86FD-877639469028}.Release|iPhone.Build.0 = Release|iPhone
{C58E33CF-0E52-44AC-86FD-877639469028}.Ad-Hoc|iPhone.ActiveCfg = Release|iPhone
{C58E33CF-0E52-44AC-86FD-877639469028}.Ad-Hoc|iPhone.Build.0 = Release|iPhone
{C58E33CF-0E52-44AC-86FD-877639469028}.AppStore|iPhone.ActiveCfg = Release|iPhone
{C58E33CF-0E52-44AC-86FD-877639469028}.AppStore|iPhone.Build.0 = Release|iPhone
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = SpriteKit\SpriteKit.csproj

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@ -1,37 +1,21 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Foundation;
using Foundation;
using UIKit;
namespace SpriteKit
{
// The UIApplicationDelegate for the application. This class is responsible for launching the
// User Interface of the application, as well as listening (and optionally responding) to
// application events from iOS.
[Register ("AppDelegate")]
public partial class AppDelegate : UIApplicationDelegate
// User Interface of the application, as well as listening (and optionally responding) to application events from iOS.
[Register("AppDelegate")]
public class AppDelegate : UIApplicationDelegate
{
// class-level declarations
UIWindow window;
//
// This method is invoked when the application has loaded and is ready to run. In this
// method you should instantiate the window, load the UI into it and then make the window
// visible.
//
// You have 17 seconds to return from this method, or iOS will terminate your application.
//
public override bool FinishedLaunching (UIApplication app, NSDictionary options)
{
// create a new window instance based on the screen size
window = new UIWindow (UIScreen.MainScreen.Bounds);
public override UIWindow Window { get; set; }
window.RootViewController = new ViewController ();
// make the window visible
window.MakeKeyAndVisible ();
public override bool FinishedLaunching(UIApplication application, NSDictionary launchOptions)
{
// Override point for customization after application launch.
// If not required for your application you can safely delete this method
return true;
}
}
}

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@ -0,0 +1,244 @@
{
"images": [
{
"size": "20x20",
"scale": "2x",
"idiom": "iphone"
},
{
"size": "20x20",
"scale": "3x",
"idiom": "iphone"
},
{
"filename": "icon-spotlight-29@2x.png",
"size": "29x29",
"scale": "2x",
"idiom": "iphone"
},
{
"filename": "icon-spotlight-29@3x.png",
"size": "29x29",
"scale": "3x",
"idiom": "iphone"
},
{
"filename": "icon-spotlight-40@2x.png",
"size": "40x40",
"scale": "2x",
"idiom": "iphone"
},
{
"filename": "icon-spotlight-40@3x.png",
"size": "40x40",
"scale": "3x",
"idiom": "iphone"
},
{
"filename": "icon-app-60@2x.png",
"size": "60x60",
"scale": "2x",
"idiom": "iphone"
},
{
"filename": "Icon-app-60@3x.png",
"size": "60x60",
"scale": "3x",
"idiom": "iphone"
},
{
"size": "20x20",
"scale": "1x",
"idiom": "ipad"
},
{
"size": "20x20",
"scale": "2x",
"idiom": "ipad"
},
{
"filename": "icon-spotlight-29.png",
"size": "29x29",
"scale": "1x",
"idiom": "ipad"
},
{
"filename": "icon-spotlight-29@2x.png",
"size": "29x29",
"scale": "2x",
"idiom": "ipad"
},
{
"size": "40x40",
"scale": "1x",
"idiom": "ipad"
},
{
"filename": "icon-spotlight-40@2x.png",
"size": "40x40",
"scale": "2x",
"idiom": "ipad"
},
{
"filename": "Icon-app-83.5@2x.png",
"size": "83.5x83.5",
"scale": "2x",
"idiom": "ipad"
},
{
"filename": "icon-app-76.png",
"size": "76x76",
"scale": "1x",
"idiom": "ipad"
},
{
"filename": "icon-app-76@2x.png",
"size": "76x76",
"scale": "2x",
"idiom": "ipad"
},
{
"filename": "app-store-logo.png",
"size": "1024x1024",
"scale": "1x",
"idiom": "ios-marketing"
},
{
"size": "60x60",
"scale": "2x",
"idiom": "car"
},
{
"size": "60x60",
"scale": "3x",
"idiom": "car"
},
{
"role": "notificationCenter",
"size": "24x24",
"subtype": "38mm",
"scale": "2x",
"idiom": "watch"
},
{
"role": "notificationCenter",
"size": "27.5x27.5",
"subtype": "42mm",
"scale": "2x",
"idiom": "watch"
},
{
"role": "companionSettings",
"size": "29x29",
"scale": "2x",
"idiom": "watch"
},
{
"role": "companionSettings",
"size": "29x29",
"scale": "3x",
"idiom": "watch"
},
{
"role": "appLauncher",
"size": "40x40",
"subtype": "38mm",
"scale": "2x",
"idiom": "watch"
},
{
"role": "appLauncher",
"size": "44x44",
"subtype": "40mm",
"scale": "2x",
"idiom": "watch"
},
{
"role": "appLauncher",
"size": "50x50",
"subtype": "44mm",
"scale": "2x",
"idiom": "watch"
},
{
"role": "quickLook",
"size": "86x86",
"subtype": "38mm",
"scale": "2x",
"idiom": "watch"
},
{
"role": "quickLook",
"size": "98x98",
"subtype": "42mm",
"scale": "2x",
"idiom": "watch"
},
{
"role": "quickLook",
"size": "108x108",
"subtype": "44mm",
"scale": "2x",
"idiom": "watch"
},
{
"size": "1024x1024",
"scale": "1x",
"idiom": "watch-marketing"
},
{
"size": "16x16",
"scale": "1x",
"idiom": "mac"
},
{
"size": "16x16",
"scale": "2x",
"idiom": "mac"
},
{
"size": "32x32",
"scale": "1x",
"idiom": "mac"
},
{
"size": "32x32",
"scale": "2x",
"idiom": "mac"
},
{
"size": "128x128",
"scale": "1x",
"idiom": "mac"
},
{
"size": "128x128",
"scale": "2x",
"idiom": "mac"
},
{
"size": "256x256",
"scale": "1x",
"idiom": "mac"
},
{
"size": "256x256",
"scale": "2x",
"idiom": "mac"
},
{
"size": "512x512",
"scale": "1x",
"idiom": "mac"
},
{
"size": "512x512",
"scale": "2x",
"idiom": "mac"
}
],
"info": {
"version": 1,
"author": "xcode"
}
}

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@ -0,0 +1,6 @@
{
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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@ -0,0 +1,55 @@
{
"images": [
{
"idiom": "universal"
},
{
"scale": "1x",
"idiom": "universal",
"filename": "Spaceship.png"
},
{
"scale": "2x",
"idiom": "universal"
},
{
"scale": "3x",
"idiom": "universal"
},
{
"idiom": "iphone"
},
{
"scale": "1x",
"idiom": "iphone"
},
{
"scale": "2x",
"idiom": "iphone"
},
{
"subtype": "retina4",
"scale": "2x",
"idiom": "iphone"
},
{
"scale": "3x",
"idiom": "iphone"
},
{
"idiom": "ipad"
},
{
"scale": "1x",
"idiom": "ipad"
},
{
"scale": "2x",
"idiom": "ipad"
}
],
"info": {
"version": 1,
"author": "xcode"
}
}

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8" ?>
<?xml version="1.0" encoding="UTF-8" ?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>

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@ -0,0 +1,53 @@
using CoreGraphics;
using Foundation;
using System;
using UIKit;
namespace SpriteKit
{
public class GameScene : SKScene
{
protected GameScene(IntPtr handle) : base(handle) { }
public GameScene(CGSize size) : base(size) { }
public override void DidMoveToView(SKView view)
{
// Setup your scene here
BackgroundColor = new UIKit.UIColor (.15f, .15f, .3f, 1);
var myLabel = new SKLabelNode("Chalkduster")
{
FontSize = 30,
Text = "Hello, World!",
Position = new CGPoint(Frame.GetMidX(),Frame.GetMidY())
};
AddChild(myLabel);
}
public override void TouchesBegan(NSSet touches, UIEvent evt)
{
// Called when a touch begins
foreach (UITouch touch in touches)
{
var location = touch.LocationInNode(this);
var sprite = new SKSpriteNode("Spaceship")
{
Position = location,
XScale = 0.5f,
YScale = 0.5f
};
var action = SKAction.RotateByAngle(NMath.PI, 1.0);
sprite.RunAction(SKAction.RepeatActionForever(action));
AddChild(sprite);
}
}
public override void Update(double currentTime)
{
// Called before each frame is rendered
}
}
}

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@ -0,0 +1,45 @@
using SpriteKit;
using System;
using UIKit;
namespace SpriteKit
{
public partial class GameViewController : UIViewController
{
protected GameViewController(IntPtr handle) : base(handle) { }
public override void ViewDidLoad()
{
base.ViewDidLoad();
// Configure the view.
var skView = View as SKView;
skView.ShowsFPS = true;
skView.ShowsNodeCount = true;
/* Sprite Kit applies additional optimizations to improve rendering performance */
skView.IgnoresSiblingOrder = true;
// Create and configure the scene.
var scene = new GameScene(View.Bounds.Size);
scene.ScaleMode = SKSceneScaleMode.AspectFill;
// Present the scene.
skView.PresentScene(scene);
}
public override bool ShouldAutorotate()
{
return true;
}
public override UIInterfaceOrientationMask GetSupportedInterfaceOrientations()
{
return UIDevice.CurrentDevice.UserInterfaceIdiom == UIUserInterfaceIdiom.Phone ? UIInterfaceOrientationMask.AllButUpsideDown : UIInterfaceOrientationMask.All;
}
public override bool PrefersStatusBarHidden()
{
return true;
}
}
}

13
SpriteKit/SpriteKit/GameViewController.designer.cs сгенерированный Normal file
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@ -0,0 +1,13 @@
using Foundation;
using System.CodeDom.Compiler;
namespace SpriteKit
{
[Register("GameViewController")]
partial class GameViewController
{
void ReleaseDesignerOutlets()
{
}
}
}

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@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDisplayName</key>
<key>CFBundleName</key>
<string>SpriteKit</string>
<key>CFBundleIdentifier</key>
<string>com.xamarin.SpriteKit</string>
<string>com.xamarin.sprite-kit</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>LSRequiresIPhoneOS</key>
<true />
<true/>
<key>MinimumOSVersion</key>
<string>9.0</string>
<key>UIDeviceFamily</key>
@ -19,6 +19,10 @@
<integer>1</integer>
<integer>2</integer>
</array>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
@ -29,14 +33,7 @@
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>XSAppIconAssets</key>
<string>Resources/Images.xcassets/AppIcons.appiconset</string>
<string>Assets.xcassets/AppIcon.appiconset</string>
</dict>
</plist>

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@ -0,0 +1,41 @@
<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="14460.31" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<device id="retina4_7" orientation="portrait">
<adaptation id="fullscreen"/>
</device>
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="14460.20"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="Xamarin" textAlignment="natural" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="Oel-to-uMs">
<rect key="frame" x="117" y="319" width="142" height="48"/>
<fontDescription key="fontDescription" type="system" pointSize="40"/>
<color key="textColor" white="1" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
<nil key="highlightedColor"/>
</label>
</subviews>
<color key="backgroundColor" white="0.0" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
<constraints>
<constraint firstItem="Oel-to-uMs" firstAttribute="centerY" secondItem="rqF-id-amH" secondAttribute="centerY" id="NKT-vT-Qi7"/>
<constraint firstItem="Oel-to-uMs" firstAttribute="centerX" secondItem="rqF-id-amH" secondAttribute="centerX" id="daG-SH-h5t"/>
</constraints>
<viewLayoutGuide key="safeArea" id="rqF-id-amH"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
</document>

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@ -1,19 +1,15 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Foundation;
using UIKit;
using UIKit;
namespace SpriteKit
{
public class Application
{
// This is the main entry point of the application.
static void Main (string[] args)
static void Main(string[] args)
{
// if you want to use a different Application Delegate class from "AppDelegate"
// you can specify it here.
UIApplication.Main (args, null, "AppDelegate");
UIApplication.Main(args, null, "AppDelegate");
}
}
}

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@ -0,0 +1,28 @@
<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="14460.31" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="BV1-FR-VrT">
<device id="retina4_7" orientation="portrait">
<adaptation id="fullscreen"/>
</device>
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="14460.20"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--Game View Controller-->
<scene sceneID="tXr-a1-R10">
<objects>
<viewController id="BV1-FR-VrT" customClass="GameViewController" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="3se-qz-xqx" customClass="SKView">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" red="0.0" green="0.0" blue="0.0" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<viewLayoutGuide key="safeArea" id="nwZ-4s-Yy2"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="SZV-WD-TEh" sceneMemberID="firstResponder"/>
</objects>
</scene>
</scenes>
</document>

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@ -1,41 +0,0 @@
using System;
using SpriteKit;
using CoreGraphics;
using UIKit;
namespace SpriteKit
{
public sealed class MyScene : SKScene
{
public MyScene (CGSize size) : base(size)
{
BackgroundColor = new UIKit.UIColor (.15f, .15f, .3f, 1);
AddChild( new SKLabelNode ("Chalkduster") {
Text = "Hello World",
FontSize = 30,
Position = new CGPoint(Frame.GetMidX(),Frame.GetMidY()),
});
}
public override void TouchesBegan (Foundation.NSSet touches, UIEvent evt)
{
foreach (UITouch touch in touches) {
var location = touch.LocationInNode (this);
var sprite = new SKSpriteNode ("Spaceship") {
Position = location,
};
var action = SKAction.RotateByAngle ((float)Math.PI, 1);
sprite.RunAction (SKAction.RepeatActionForever (action));
AddChild (sprite);
}
}
public override void Update (double currentTime)
{
}
}
}

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@ -1 +0,0 @@
{"images":[],"info":{"version":1,"author":"xcode"}}

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@ -1,17 +0,0 @@
{
"images": [
{
"orientation": "portrait",
"idiom": "iphone",
"extent": "full-screen",
"filename": "Default-568h@2x.png",
"size": "320x568",
"subtype": "retina4",
"scale": "2x"
}
],
"info": {
"version": 1,
"author": "xcode"
}
}

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До

Ширина:  |  Высота:  |  Размер: 2.2 KiB

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@ -1,97 +1,91 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProductVersion>10.0.0</ProductVersion>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{799D6664-EEBB-4F5D-85E4-58BA92291712}</ProjectGuid>
<ProjectGuid>{C58E33CF-0E52-44AC-86FD-877639469028}</ProjectGuid>
<ProjectTypeGuids>{FEACFBD2-3405-455C-9665-78FE426C6842};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Exe</OutputType>
<RootNamespace>SpriteKit</RootNamespace>
<IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
<AssemblyName>SpriteKit</AssemblyName>
<TargetFrameworkIdentifier>Xamarin.iOS</TargetFrameworkIdentifier>
<TargetFrameworkVersion>v1.0</TargetFrameworkVersion>
<IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
<DefineConstants>DEBUG;__MOBILE__;__IOS__;</DefineConstants>
<DefineConstants>DEBUG;ENABLE_TEST_CLOUD;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<MtouchLink>None</MtouchLink>
<CodesignKey>iPhone Developer</CodesignKey>
<DeviceSpecificBuild>true</DeviceSpecificBuild>
<MtouchDebug>true</MtouchDebug>
<MtouchNoSymbolStrip>true</MtouchNoSymbolStrip>
<MtouchFastDev>true</MtouchFastDev>
<MtouchFloat32>true</MtouchFloat32>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<IOSDebuggerPort>43047</IOSDebuggerPort>
<MtouchLink>None</MtouchLink>
<MtouchArch>x86_64</MtouchArch>
<MtouchHttpClientHandler>NSUrlSessionHandler</MtouchHttpClientHandler>
<MtouchVerbosity></MtouchVerbosity>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhone\Release</OutputPath>
<DefineConstants></DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchUseLlvm>true</MtouchUseLlvm>
<MtouchFloat32>true</MtouchFloat32>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<MtouchLink>SdkOnly</MtouchLink>
<MtouchArch>ARM64</MtouchArch>
<MtouchHttpClientHandler>NSUrlSessionHandler</MtouchHttpClientHandler>
<MtouchVerbosity></MtouchVerbosity>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
<DebugType>full</DebugType>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhoneSimulator\Release</OutputPath>
<DefineConstants>__MOBILE__;__IOS__;</DefineConstants>
<DefineConstants></DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchNoSymbolStrip>true</MtouchNoSymbolStrip>
<MtouchUseLlvm>true</MtouchUseLlvm>
<MtouchFloat32>true</MtouchFloat32>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<MtouchLink>None</MtouchLink>
<ConsolePause>false</ConsolePause>
<MtouchArch>x86_64</MtouchArch>
<MtouchHttpClientHandler>NSUrlSessionHandler</MtouchHttpClientHandler>
<MtouchVerbosity></MtouchVerbosity>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhone\Debug</OutputPath>
<DefineConstants>DEBUG;__MOBILE__;__IOS__;</DefineConstants>
<DefineConstants>DEBUG;ENABLE_TEST_CLOUD;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<CodesignKey>iPhone Developer</CodesignKey>
<DeviceSpecificBuild>true</DeviceSpecificBuild>
<MtouchDebug>true</MtouchDebug>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchArch>ARM64</MtouchArch>
<MtouchHttpClientHandler>NSUrlSessionHandler</MtouchHttpClientHandler>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhone\Release</OutputPath>
<DefineConstants>__MOBILE__;__IOS__;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchArch>ARM64</MtouchArch>
<MtouchHttpClientHandler>NSUrlSessionHandler</MtouchHttpClientHandler>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Ad-Hoc|iPhone' ">
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhone\Ad-Hoc</OutputPath>
<DefineConstants>__MOBILE__;__IOS__;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<BuildIpa>true</BuildIpa>
<CodesignProvision>Automatic:AdHoc</CodesignProvision>
<CodesignKey>iPhone Distribution</CodesignKey>
<MtouchArch>ARM64</MtouchArch>
<MtouchHttpClientHandler>NSUrlSessionHandler</MtouchHttpClientHandler>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'AppStore|iPhone' ">
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhone\AppStore</OutputPath>
<DefineConstants>__MOBILE__;__IOS__;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<CodesignProvision>Automatic:AppStore</CodesignProvision>
<CodesignKey>iPhone Distribution</CodesignKey>
<MtouchNoSymbolStrip>true</MtouchNoSymbolStrip>
<MtouchFastDev>true</MtouchFastDev>
<MtouchFloat32>true</MtouchFloat32>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<IOSDebuggerPort>58448</IOSDebuggerPort>
<MtouchLink>SdkOnly</MtouchLink>
<MtouchArch>ARM64</MtouchArch>
<MtouchHttpClientHandler>NSUrlSessionHandler</MtouchHttpClientHandler>
<MtouchVerbosity></MtouchVerbosity>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
@ -99,6 +93,27 @@
<Reference Include="System.Core" />
<Reference Include="Xamarin.iOS" />
</ItemGroup>
<ItemGroup>
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Contents.json" />
<ImageAsset Include="Assets.xcassets\Spaceship.imageset\Contents.json" />
<ImageAsset Include="Assets.xcassets\Spaceship.imageset\Spaceship.png" />
<ImageAsset Include="Assets.xcassets\Contents.json" />
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\app-store-logo.png" />
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Icon-app-83.5%402x.png" />
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\icon-app-76%402x.png" />
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\icon-app-76.png" />
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\icon-spotlight-29.png" />
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\icon-spotlight-29%402x.png" />
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\icon-app-60%402x.png" />
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Icon-app-60%403x.png" />
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\icon-spotlight-29%403x.png" />
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\icon-spotlight-40%402x.png" />
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\icon-spotlight-40%403x.png" />
</ItemGroup>
<ItemGroup>
<InterfaceDefinition Include="LaunchScreen.storyboard" />
<InterfaceDefinition Include="Main.storyboard" />
</ItemGroup>
<ItemGroup>
<None Include="Info.plist" />
<None Include="Entitlements.plist" />
@ -106,16 +121,11 @@
<ItemGroup>
<Compile Include="Main.cs" />
<Compile Include="AppDelegate.cs" />
<Compile Include="MyScene.cs" />
<Compile Include="ViewController.cs" />
</ItemGroup>
<ItemGroup>
<ImageAsset Include="Resources\Images.xcassets\AppIcons.appiconset\Contents.json" />
<ImageAsset Include="Resources\Images.xcassets\LaunchImage.launchimage\Contents.json" />
<ImageAsset Include="Resources\Images.xcassets\LaunchImage.launchimage\Default-568h%402x.png" />
</ItemGroup>
<ItemGroup>
<BundleResource Include="Resources\Spaceship.png" />
<Compile Include="GameViewController.cs" />
<Compile Include="GameViewController.designer.cs">
<DependentUpon>GameViewController.cs</DependentUpon>
</Compile>
<Compile Include="GameScene.cs" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
</Project>

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@ -1,36 +0,0 @@
using System;
using UIKit;
using SpriteKit;
namespace SpriteKit
{
public class ViewController : UIViewController
{
public ViewController ()
{
}
SKView skView;
public override void LoadView ()
{
base.LoadView ();
View = skView = new SKView {
ShowsFPS = true,
ShowsNodeCount = true,
Frame = View.Frame,
};
var scene = new MyScene (View.Bounds.Size) {
ScaleMode = SKSceneScaleMode.AspectFill
};
skView.PresentScene (scene);
}
public override UIInterfaceOrientationMask GetSupportedInterfaceOrientations ()
{
return UIDevice.CurrentDevice.UserInterfaceIdiom == UIUserInterfaceIdiom.Phone ? UIInterfaceOrientationMask.AllButUpsideDown : UIInterfaceOrientationMask.All;
}
}
}