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<Level>Intermediate</Level>
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<Tags>Graphics, Games, Touch</Tags>
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<Gallery>true</Gallery>
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<Brief>An example on using the iPhoneOSGameView class with OpenGL to create a touch painting application.</Brief>
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<Brief>Demonstrates using iPhoneOSGameView with OpenGL to create a touch painting application.</Brief>
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</SampleMetadata>
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<Tags>Media, Graphics, Games</Tags>
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<LicenseRequirement>Indie</LicenseRequirement>
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<Gallery>true</Gallery>
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<Brief>The NSZombieApocalypse is a contrived game that exemplifies how to use the UIAccessibility protocol.</Brief>
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<Brief>A game that demonstrates how to use the UIAccessibility protocol.</Brief>
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</SampleMetadata>
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<Level>Beginning</Level>
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<Tags>Graphics, Games</Tags>
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<Gallery>true</Gallery>
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<Brief>A simple example of using OpenGLES with a iPhoneOSGameView in a Xamarin.iOS application.</Brief>
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<Brief>Demonstrates the use of OpenGLES with an iPhoneOSGameView.</Brief>
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</SampleMetadata>
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<Level>Intermediate</Level>
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<Tags>Maps + Location</Tags>
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<Gallery>true</Gallery>
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<Brief>This sample is an example to generate GeoJSON coverage files for use with the Maps routing apps API.</Brief>
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<Brief>Demonstrates generating GeoJSON coverage files for use with the Maps routing apps API.</Brief>
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</SampleMetadata>
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<Level>Intermediate</Level>
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<Tags>Device Features</Tags>
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<Gallery>true</Gallery>
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<Brief>Sample shows how to work with accelerometer, photo/video library, camera, battery status, contacts, file system, and network activity indicator.</Brief>
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<Brief>Demonstrates how to work with various iOS resources.</Brief>
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</SampleMetadata>
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<Level>Beginning</Level>
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<Tags>User Interface</Tags>
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<Gallery>true</Gallery>
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<Brief>Sample shows how you can make a table with cells that allow the user to drill further down to a detailed view.</Brief>
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<Brief>Demonstrates making a table with cells that can be drilled further down to a detailed view.</Brief>
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</SampleMetadata>
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<?xml version="1.0" encoding="utf-8" ?>
<SampleMetadata>
<ID>a2ce0b86-212c-4eae-ad3e-49d49e2c9c4f</ID>
<IsFullApplication>false</IsFullApplication>
<Level>Intermediate</Level>
<Tags>Media</Tags>
<Gallery>true</Gallery>
<Brief>Example of how to record an AAC file using the iPhone microphone or externally attached recording hardware.</Brief>
</SampleMetadata>
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<?xml version="1.0" encoding="utf-8" ?>
<SampleMetadata>
<ID>a2ce0b86-212c-4eae-ad3e-49d49e2c9c4f</ID>
<IsFullApplication>false</IsFullApplication>
<Level>Intermediate</Level>
<Tags>Media</Tags>
<Gallery>true</Gallery>
<Brief>Demonstrates recording an AAC file using internal or external recording hardware.</Brief>
</SampleMetadata>
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<Tags>Games, Platform Features</Tags>
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<LicenseRequirement>Starter</LicenseRequirement>
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<Gallery>true</Gallery>
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<Brief>This Sprite Kit example uses multiple scenes to demonstrate different features of the SKSpriteNode class.</Brief>
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<Brief>Demonstrates different features of the SKSpriteNode class.</Brief>
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</SampleMetadata>
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<SupportedPlatforms>iOS</SupportedPlatforms>
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<Gallery>true</Gallery>
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<MinimumLicenseRequirement>Starter</MinimumLicenseRequirement>
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<Brief>Demonstrates how to use UICollectionView, a way to present ordered data to users in a grid-like fashion.</Brief>
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<Brief>Demonstrates a way to present ordered data to users in a grid-like fashion.</Brief>
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</SampleMetadata>
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<Level>Intermediate</Level>
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<Tags>User Interface</Tags>
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<Gallery>true</Gallery>
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<Brief>This sample illustrates the constituent parts of a table, including rows, sections, headers and footers.</Brief>
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<Brief>This sample illustrates the constituent parts of a table.</Brief>
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</SampleMetadata>
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<Tags>Games</Tags>
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<LicenseRequirement>Indie</LicenseRequirement>
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<Gallery>true</Gallery>
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<Brief>This sample shows how to customize UIKit controls, tintColor, and renderingMode and build custom controls.</Brief>
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<Brief>Demonstrates how to customize UIKit and build custom controls.</Brief>
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</SampleMetadata>
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<Level>Beginning</Level>
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<Tags>User Interface</Tags>
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<Gallery>true</Gallery>
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<Brief>An example showing the usage of the ShouldAutorotateToInterfaceOrientation method.</Brief>
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<Brief>Demonstrates how to autorate to interface orientation.</Brief>
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</SampleMetadata>
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