This commit is contained in:
Dylan Kelly 2015-04-23 16:04:05 -04:00
Родитель d41ef7f7a0
Коммит 363ad78b09
12 изменённых файлов: 12 добавлений и 12 удалений

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<Level>Intermediate</Level>
<Tags>Graphics, Games, Touch</Tags>
<Gallery>true</Gallery>
<Brief>An example on using the iPhoneOSGameView class with OpenGL to create a touch painting application.</Brief>
<Brief>Demonstrates using iPhoneOSGameView with OpenGL to create a touch painting application.</Brief>
</SampleMetadata>

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<Tags>Media, Graphics, Games</Tags>
<LicenseRequirement>Indie</LicenseRequirement>
<Gallery>true</Gallery>
<Brief>The NSZombieApocalypse is a contrived game that exemplifies how to use the UIAccessibility protocol.</Brief>
<Brief>A game that demonstrates how to use the UIAccessibility protocol.</Brief>
</SampleMetadata>

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<Level>Beginning</Level>
<Tags>Graphics, Games</Tags>
<Gallery>true</Gallery>
<Brief>A simple example of using OpenGLES with a iPhoneOSGameView in a Xamarin.iOS application.</Brief>
<Brief>Demonstrates the use of OpenGLES with an iPhoneOSGameView.</Brief>
</SampleMetadata>

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<Level>Intermediate</Level>
<Tags>Maps + Location</Tags>
<Gallery>true</Gallery>
<Brief>This sample is an example to generate GeoJSON coverage files for use with the Maps routing apps API.</Brief>
<Brief>Demonstrates generating GeoJSON coverage files for use with the Maps routing apps API.</Brief>
</SampleMetadata>

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<Level>Intermediate</Level>
<Tags>Device Features</Tags>
<Gallery>true</Gallery>
<Brief>Sample shows how to work with accelerometer, photo/video library, camera, battery status, contacts, file system, and network activity indicator.</Brief>
<Brief>Demonstrates how to work with various iOS resources.</Brief>
</SampleMetadata>

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<Level>Beginning</Level>
<Tags>User Interface</Tags>
<Gallery>true</Gallery>
<Brief>Sample shows how you can make a table with cells that allow the user to drill further down to a detailed view.</Brief>
<Brief>Demonstrates making a table with cells that can be drilled further down to a detailed view.</Brief>
</SampleMetadata>

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<?xml version="1.0" encoding="utf-8" ?> <SampleMetadata> <ID>a2ce0b86-212c-4eae-ad3e-49d49e2c9c4f</ID> <IsFullApplication>false</IsFullApplication> <Level>Intermediate</Level> <Tags>Media</Tags> <Gallery>true</Gallery> <Brief>Example of how to record an AAC file using the iPhone microphone or externally attached recording hardware.</Brief> </SampleMetadata>
<?xml version="1.0" encoding="utf-8" ?> <SampleMetadata> <ID>a2ce0b86-212c-4eae-ad3e-49d49e2c9c4f</ID> <IsFullApplication>false</IsFullApplication> <Level>Intermediate</Level> <Tags>Media</Tags> <Gallery>true</Gallery> <Brief>Demonstrates recording an AAC file using internal or external recording hardware.</Brief> </SampleMetadata>

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<Tags>Games, Platform Features</Tags>
<LicenseRequirement>Starter</LicenseRequirement>
<Gallery>true</Gallery>
<Brief>This Sprite Kit example uses multiple scenes to demonstrate different features of the SKSpriteNode class.</Brief>
<Brief>Demonstrates different features of the SKSpriteNode class.</Brief>
</SampleMetadata>

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<SupportedPlatforms>iOS</SupportedPlatforms>
<Gallery>true</Gallery>
<MinimumLicenseRequirement>Starter</MinimumLicenseRequirement>
<Brief>Demonstrates how to use UICollectionView, a way to present ordered data to users in a grid-like fashion.</Brief>
<Brief>Demonstrates a way to present ordered data to users in a grid-like fashion.</Brief>
</SampleMetadata>

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<Level>Intermediate</Level>
<Tags>User Interface</Tags>
<Gallery>true</Gallery>
<Brief>This sample illustrates the constituent parts of a table, including rows, sections, headers and footers.</Brief>
<Brief>This sample illustrates the constituent parts of a table.</Brief>
</SampleMetadata>

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<Tags>Games</Tags>
<LicenseRequirement>Indie</LicenseRequirement>
<Gallery>true</Gallery>
<Brief>This sample shows how to customize UIKit controls, tintColor, and renderingMode and build custom controls.</Brief>
<Brief>Demonstrates how to customize UIKit and build custom controls.</Brief>
</SampleMetadata>

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<Level>Beginning</Level>
<Tags>User Interface</Tags>
<Gallery>true</Gallery>
<Brief>An example showing the usage of the ShouldAutorotateToInterfaceOrientation method.</Brief>
<Brief>Demonstrates how to autorate to interface orientation.</Brief>
</SampleMetadata>