This commit is contained in:
Craig Dunn 2017-08-01 15:28:39 -07:00
Родитель 1ff587b329
Коммит 4523919c03
19 изменённых файлов: 894 добавлений и 0 удалений

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ARKitSample", "ARKitSample\ARKitSample.csproj", "{91E6A3D9-178A-430C-A6D6-83FF98B69AF9}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|iPhoneSimulator = Debug|iPhoneSimulator
Release|iPhone = Release|iPhone
Release|iPhoneSimulator = Release|iPhoneSimulator
Debug|iPhone = Debug|iPhone
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{91E6A3D9-178A-430C-A6D6-83FF98B69AF9}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator
{91E6A3D9-178A-430C-A6D6-83FF98B69AF9}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator
{91E6A3D9-178A-430C-A6D6-83FF98B69AF9}.Release|iPhone.ActiveCfg = Release|iPhone
{91E6A3D9-178A-430C-A6D6-83FF98B69AF9}.Release|iPhone.Build.0 = Release|iPhone
{91E6A3D9-178A-430C-A6D6-83FF98B69AF9}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator
{91E6A3D9-178A-430C-A6D6-83FF98B69AF9}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator
{91E6A3D9-178A-430C-A6D6-83FF98B69AF9}.Debug|iPhone.ActiveCfg = Debug|iPhone
{91E6A3D9-178A-430C-A6D6-83FF98B69AF9}.Debug|iPhone.Build.0 = Debug|iPhone
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProjectGuid>{91E6A3D9-178A-430C-A6D6-83FF98B69AF9}</ProjectGuid>
<ProjectTypeGuids>{FEACFBD2-3405-455C-9665-78FE426C6842};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Exe</OutputType>
<RootNamespace>ARKitSample</RootNamespace>
<AssemblyName>ARKitSample</AssemblyName>
<IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
<DefineConstants>DEBUG;ENABLE_TEST_CLOUD;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchDebug>true</MtouchDebug>
<MtouchNoSymbolStrip>true</MtouchNoSymbolStrip>
<MtouchFastDev>true</MtouchFastDev>
<MtouchProfiling>true</MtouchProfiling>
<IOSDebuggerPort>32979</IOSDebuggerPort>
<MtouchLink>None</MtouchLink>
<MtouchArch>i386, x86_64</MtouchArch>
<MtouchHttpClientHandler>HttpClientHandler</MtouchHttpClientHandler>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhone\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchFloat32>true</MtouchFloat32>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<MtouchLink>SdkOnly</MtouchLink>
<MtouchArch>ARMv7, ARM64</MtouchArch>
<MtouchHttpClientHandler>HttpClientHandler</MtouchHttpClientHandler>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhoneSimulator\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchNoSymbolStrip>true</MtouchNoSymbolStrip>
<MtouchLink>None</MtouchLink>
<MtouchArch>i386, x86_64</MtouchArch>
<MtouchHttpClientHandler>HttpClientHandler</MtouchHttpClientHandler>
<PlatformTarget>x86</PlatformTarget>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhone\Debug</OutputPath>
<DefineConstants>DEBUG;ENABLE_TEST_CLOUD;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodesignKey>iPhone Developer</CodesignKey>
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<MtouchDebug>true</MtouchDebug>
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<MtouchFastDev>true</MtouchFastDev>
<MtouchProfiling>true</MtouchProfiling>
<MtouchFloat32>true</MtouchFloat32>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<IOSDebuggerPort>61205</IOSDebuggerPort>
<MtouchLink>SdkOnly</MtouchLink>
<MtouchArch>ARM64</MtouchArch>
<MtouchHttpClientHandler>HttpClientHandler</MtouchHttpClientHandler>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="Xamarin.iOS" />
</ItemGroup>
<ItemGroup>
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Contents.json" />
<ImageAsset Include="Assets.xcassets\Contents.json" />
</ItemGroup>
<ItemGroup>
<InterfaceDefinition Include="LaunchScreen.storyboard" />
<InterfaceDefinition Include="Main.storyboard" />
</ItemGroup>
<ItemGroup>
<SceneKitAsset Include="art.scnassets\ship.dae" />
<SceneKitAsset Include="art.scnassets\texture.png" />
</ItemGroup>
<ItemGroup>
<Folder Include="Resources\" />
<Folder Include="ClassExtensions\" />
<Folder Include="Classes\" />
</ItemGroup>
<ItemGroup>
<None Include="Info.plist" />
<None Include="Entitlements.plist" />
</ItemGroup>
<ItemGroup>
<Compile Include="Main.cs" />
<Compile Include="AppDelegate.cs" />
<Compile Include="GameViewController.cs" />
<Compile Include="GameViewController.designer.cs">
<DependentUpon>GameViewController.cs</DependentUpon>
</Compile>
<Compile Include="ClassExtensions\Matrix4Extensions.cs" />
<Compile Include="Classes\SessionDelegate.cs" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
</Project>

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using Foundation;
using UIKit;
namespace ARKitSample
{
// The UIApplicationDelegate for the application. This class is responsible for launching the
// User Interface of the application, as well as listening (and optionally responding) to application events from iOS.
[Register("AppDelegate")]
public class AppDelegate : UIApplicationDelegate
{
// class-level declarations
public override UIWindow Window
{
get;
set;
}
public override bool FinishedLaunching(UIApplication application, NSDictionary launchOptions)
{
// Override point for customization after application launch.
// If not required for your application you can safely delete this method
return true;
}
public override void OnResignActivation(UIApplication application)
{
// Invoked when the application is about to move from active to inactive state.
// This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message)
// or when the user quits the application and it begins the transition to the background state.
// Games should use this method to pause the game.
}
public override void DidEnterBackground(UIApplication application)
{
// Use this method to release shared resources, save user data, invalidate timers and store the application state.
// If your application supports background exection this method is called instead of WillTerminate when the user quits.
}
public override void WillEnterForeground(UIApplication application)
{
// Called as part of the transiton from background to active state.
// Here you can undo many of the changes made on entering the background.
}
public override void OnActivated(UIApplication application)
{
// Restart any tasks that were paused (or not yet started) while the application was inactive.
// If the application was previously in the background, optionally refresh the user interface.
}
public override void WillTerminate(UIApplication application)
{
// Called when the application is about to terminate. Save data, if needed. See also DidEnterBackground.
}
}
}

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{
"images": [
{
"idiom": "iphone",
"size": "29x29",
"scale": "1x"
},
{
"idiom": "iphone",
"size": "29x29",
"scale": "2x"
},
{
"idiom": "iphone",
"size": "29x29",
"scale": "3x"
},
{
"idiom": "iphone",
"size": "40x40",
"scale": "2x"
},
{
"idiom": "iphone",
"size": "40x40",
"scale": "3x"
},
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{
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"size": "60x60",
"scale": "2x"
},
{
"idiom": "iphone",
"size": "60x60",
"scale": "3x"
},
{
"idiom": "ipad",
"size": "29x29",
"scale": "1x"
},
{
"idiom": "ipad",
"size": "29x29",
"scale": "2x"
},
{
"idiom": "ipad",
"size": "40x40",
"scale": "1x"
},
{
"idiom": "ipad",
"size": "40x40",
"scale": "2x"
},
{
"idiom": "ipad",
"size": "50x50",
"scale": "1x"
},
{
"idiom": "ipad",
"size": "50x50",
"scale": "2x"
},
{
"idiom": "ipad",
"size": "72x72",
"scale": "1x"
},
{
"idiom": "ipad",
"size": "72x72",
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},
{
"idiom": "ipad",
"size": "76x76",
"scale": "1x"
},
{
"idiom": "ipad",
"size": "76x76",
"scale": "2x"
},
{
"size": "24x24",
"idiom": "watch",
"scale": "2x",
"role": "notificationCenter",
"subtype": "38mm"
},
{
"size": "27.5x27.5",
"idiom": "watch",
"scale": "2x",
"role": "notificationCenter",
"subtype": "42mm"
},
{
"size": "29x29",
"idiom": "watch",
"role": "companionSettings",
"scale": "2x"
},
{
"size": "29x29",
"idiom": "watch",
"role": "companionSettings",
"scale": "3x"
},
{
"size": "40x40",
"idiom": "watch",
"scale": "2x",
"role": "appLauncher",
"subtype": "38mm"
},
{
"size": "44x44",
"idiom": "watch",
"scale": "2x",
"role": "longLook",
"subtype": "42mm"
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{
"size": "86x86",
"idiom": "watch",
"scale": "2x",
"role": "quickLook",
"subtype": "38mm"
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{
"size": "98x98",
"idiom": "watch",
"scale": "2x",
"role": "quickLook",
"subtype": "42mm"
}
],
"info": {
"version": 1,
"author": "xcode"
}
}

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{
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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using System;
using Foundation;
using SceneKit;
using ARKit;
using OpenTK;
namespace ARKitSample
{
public static class Matrix4Extensions
{
public static SCNMatrix4 ToSCNMatrix4(this Matrix4 matrix) {
return new SCNMatrix4(matrix.Row0, matrix.Row1, matrix.Row2, matrix.Row3);
}
}
}

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using System;
using SceneKit;
using UIKit;
using ARKit;
namespace ARKitSample
{
public class SessionDelegate : ARSessionDelegate
{
#region Constructors
public SessionDelegate()
{
}
#endregion
#region Override Methods
public override void CameraDidChangeTrackingState(ARSession session, ARCamera camera)
{
var state = "";
var reason = "";
switch(camera.TrackingState) {
case ARTrackingState.NotAvailable:
state = "Tracking Not Available";
break;
case ARTrackingState.Normal:
state = "Tracking Normal";
break;
case ARTrackingState.Limited:
state = "Tracking Limited";
switch(camera.TrackingStateReason) {
case ARTrackingStateReason.ExcessiveMotion:
reason = "because of excessive motion";
break;
case ARTrackingStateReason.Initializing:
reason = "because tracking is initializing";
break;
case ARTrackingStateReason.InsufficientFeatures:
reason = "because of insufficient features in the environment";
break;
case ARTrackingStateReason.None:
reason = "because of an unknown reason";
break;
}
break;
}
// Inform user
Console.WriteLine("{0} {1}", state, reason);
}
#endregion
}
}

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<?xml version="1.0" encoding="UTF-8" ?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
</dict>
</plist>

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using System;
using SceneKit;
using UIKit;
using ARKit;
using CoreGraphics;
namespace ARKitSample
{
public partial class GameViewController : UIViewController, IARSCNViewDelegate
{
#region Computed Properties
public ARSCNView SceneView {
get { return View as ARSCNView; }
}
public float AmbientIntensity {
get {
// Get the current frame
var frame = SceneView.Session.CurrentFrame;
if (frame == null) return 1000;
// Return ambient intensity
if (frame.LightEstimate == null) {
return 1000;
} else {
return (float)frame.LightEstimate.AmbientIntensity;
}
}
}
#endregion
#region Constructors
protected GameViewController(IntPtr handle) : base(handle)
{
// Note: this .ctor should not contain any initialization logic.
}
#endregion
#region Override Methods
public override void ViewDidLoad()
{
base.ViewDidLoad();
// Set self as the Scene View's delegate
SceneView.Delegate = this;
// Track changes to the session
SceneView.Session.Delegate = new SessionDelegate();
// Create a new scene
var scene = SCNScene.FromFile("art.scnassets/ship");
// Set the scene to the view
SceneView.Scene = scene;
// Add a tap gesture recognizer
var tapGesture = new UITapGestureRecognizer(HandleTap);
View.AddGestureRecognizer(tapGesture);
}
public override void ViewWillAppear(bool animated)
{
base.ViewWillAppear(animated);
// Create a session configuration
var configuration = new ARWorldTrackingSessionConfiguration(){
PlaneDetection = ARPlaneDetection.Horizontal,
LightEstimationEnabled = true
};
// Run the view's session
SceneView.Session.Run(configuration);
// Find the ship and position it just in front of the camera
var ship = SceneView.Scene.RootNode.FindChildNode("ship", true);
ship.Position = new SCNVector3(2f, -2f, -9f);
}
public override void ViewWillDisappear(bool animated)
{
base.ViewWillDisappear(animated);
// Pause the view's session
SceneView.Session.Pause();
}
public override bool ShouldAutorotate()
{
return true;
}
public override UIInterfaceOrientationMask GetSupportedInterfaceOrientations()
{
return UIInterfaceOrientationMask.All;
}
#endregion
#region Private Methods
private void HandleTap(UIGestureRecognizer gestureRecognize)
{
// Get current frame
var currentFrame = SceneView.Session.CurrentFrame;
if (currentFrame == null) return;
// Create an image plane using a snapshot of the view
var imagePlane = SCNPlane.Create(SceneView.Bounds.Width / 6000, SceneView.Bounds.Height / 6000);
imagePlane.FirstMaterial.Diffuse.Contents = SceneView.Snapshot();
imagePlane.FirstMaterial.LightingModelName = SCNLightingModel.Constant;
// Create a plane node and add it to the scene
var planeNode = SCNNode.FromGeometry(imagePlane);
SceneView.Scene.RootNode.AddChildNode(planeNode);
// Set transform of node to be 10cm in front of the camera
var translation = SCNMatrix4.CreateTranslation(0, 0, 0.1f);
var cameraTranslation = currentFrame.Camera.Transform.ToSCNMatrix4();
planeNode.Transform = SCNMatrix4.Mult(cameraTranslation, translation);
}
private void AddAnchorToScene() {
// Get the current frame
var frame = SceneView.Session.CurrentFrame;
if (frame == null) return;
// Create a ray to test from
var point = new CGPoint(0.5, 0.5);
// Preform hit testing on frame
var results = frame.HitTest(point, ARHitTestResultType.ExistingPlane | ARHitTestResultType.EstimatedHorizontalPlane);
// Use the first result
if (results.Length >0) {
var result = results[0];
// Create an anchor for it
var anchor = new ARAnchor(result.WorldTransform);
// Add anchor to session
SceneView.Session.AddAnchor(anchor);
}
}
#endregion
}
}

13
ios11/ARKitSample/ARKitSample/GameViewController.designer.cs сгенерированный Normal file
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using Foundation;
using System.CodeDom.Compiler;
namespace ARKitSample
{
[Register("GameViewController")]
partial class GameViewController
{
void ReleaseDesignerOutlets()
{
}
}
}

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleName</key>
<string>ARKitSample</string>
<key>CFBundleIdentifier</key>
<string>com.xamarin.ARKitSample</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>MinimumOSVersion</key>
<string>11.0</string>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
<integer>2</integer>
</array>
<key>NSCameraUsageDescription</key>
<string>The camera is used for augmenting reality</string>
<key>NSLocationWhenInUseUsageDescription</key>
<string>The location is used for augmenting reality</string>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UIRequiresFullScreen</key>
<true/>
<key>UIStatusBarHidden</key>
<true/>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>XSAppIconAssets</key>
<string>Assets.xcassets/AppIcon.appiconset</string>
</dict>
</plist>

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="9532" systemVersion="15D21" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" initialViewController="01J-lp-oVM">
<dependencies>
<deployment identifier="iOS" />
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="9530" />
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="Llm-lL-Icb" />
<viewControllerLayoutGuide type="bottom" id="xb3-aO-Qok" />
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="600" height="600" />
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES" />
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite" />
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder" />
</objects>
<point key="canvasLocation" x="53" y="375" />
</scene>
</scenes>
</document>

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using UIKit;
namespace ARKitSample
{
public class Application
{
// This is the main entry point of the application.
static void Main(string[] args)
{
// if you want to use a different Application Delegate class from "AppDelegate"
// you can specify it here.
UIApplication.Main(args, null, "AppDelegate");
}
}
}

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<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13156.6" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" colorMatched="YES" initialViewController="BV1-FR-VrT">
<device id="retina4_7" orientation="portrait">
<adaptation id="fullscreen"/>
</device>
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13137.5"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--Game View Controller-->
<scene sceneID="tXr-a1-R10">
<objects>
<viewController id="BV1-FR-VrT" customClass="GameViewController" sceneMemberID="viewController">
<sceneKitView key="view" clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="scaleToFill" id="3se-qz-xqx" customClass="ARSCNView">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" red="0.0" green="0.0" blue="0.0" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
</sceneKitView>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="SZV-WD-TEh" sceneMemberID="firstResponder"/>
</objects>
</scene>
</scenes>
</document>

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ios11/ARKitSample/ARKitSample/art.scnassets/texture.png Normal file

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<?xml version="1.0" encoding="utf-8"?>
<SampleMetadata>
<ID>90860659-66DB-41B9-AF25-09D934DC53BA</ID>
<IsFullApplication>false</IsFullApplication>
<Level>Intermediate</Level>
<Tags>iOS11</Tags>
<Gallery>true</Gallery>
<Brief>Simple example using ARKit in iOS 11.</Brief>
</SampleMetadata>

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ARKit Sample
============
This sample is a simple ARKit augmented reality demo.
To test this sample you'll need to deploy it on a device running iOS 11 beta software.
![AR Jet](Screenshots/jet.png)
Author
------
Kevin Mullins

Двоичные данные
ios11/ARKitSample/Screenshots/jet.png Normal file

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