зеркало из https://github.com/xamarin/ios-samples.git
updated README to reflect compatibility with Xcode
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@ -15,6 +15,8 @@ Marek Safar implemented the Xamarin.iOS/Xamarin.Mac support for
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AudioQueueProcessingTap as well as the AudioUnit stack and ported
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the original Objective-C code to C#.
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**NOTE: This sample will only work with Xcode 5.0 or above.
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Resources
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=========
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@ -16,6 +16,8 @@ iOS 4.0 and up.
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**This example will only run correctly on a iOS device,** this requires
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a purchased version of MonoTouch.
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**NOTE: This sample will only work with Xcode 5.0 or above.
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Authors
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-------
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@ -5,3 +5,5 @@ This sample application demonstrates how to use the new Async/Await feature whic
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The sample downloads a large image from Internet using the DownloadDataTaskAsync in WebClient. Saving and resizing the image also use the new async feature.
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**NOTE: This sample will only work with Xcode 5.0 or above.
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@ -26,6 +26,8 @@ Supported transformations include the following:
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* PCM interleaved to and from PCM deinterleaved
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* PCM to and from compressed formats<
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**NOTE: This sample will only work with Xcode 5.0 or above.
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Resources
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=========
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@ -4,3 +4,5 @@ Button Event Demo
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This is a simple example demonstrating how to use a C# event on
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a button press to run a callback. It also demonstrates how to do
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the same thing, but using code hooked up via Interface Builder.
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**NOTE: This sample will only work with Xcode 5.0 or above.
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@ -6,6 +6,8 @@ The app lets the user play a simple tapping game, choosing from two difficulty l
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There are achievements for playing on hard mode, playing all difficulty levels, and playing tapping once, a hundred times, and a thousand times in a single game.
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**NOTE: This sample will only work with Xcode 5.0 or above.
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Authors
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Timothy Risi
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@ -7,6 +7,8 @@ to create a touch painting application.
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Loosely based on Apple's GLPaint example:
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http://developer.apple.com/library/ios/#samplecode/GLPaint/Introduction/Intro.html
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**NOTE: This sample will only work with Xcode 5.0 or above.
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Authors
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-------
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@ -9,3 +9,5 @@ This sample differs from the regular Hello, Universal sample in the
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way UI switching is done. Instead of having one controller manage
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two separate views depending on the device in use, we employ two
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different root controllers.
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**NOTE: This sample will only work with Xcode 5.0 or above.
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@ -4,3 +4,5 @@ Hello, Universal
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A sample demonstrating how to create universal applications that
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will run on both iPhone and iPad devices, by switching the UI based
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on the UIInterfaceIdiom enum.
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**NOTE: This sample will only work with Xcode 5.0 or above.
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@ -11,4 +11,6 @@ Perform a swipe gesture to enter drawing mode, which changes speaker
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text color, italicizes and centers stage direction, and enables the
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slider on the bottom right.
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**NOTE: This sample will only work with Xcode 5.0 or above.
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Ported by: Peter Collins
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@ -6,6 +6,8 @@ SoZoomy shows how to use the AVCaptureDevice APIs to zoom with the camera. There
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* Manually setting zoom: Moving the slider at the bottom of the screen adjusts the zoom accordingly
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* Meme mode: Triggers an automatically zoom that ramps up quickly.
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**NOTE: This sample will only work with Xcode 5.0 or above.
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Authors
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Timothy Risi
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