updated README to reflect compatibility with Xcode

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Amy Burns 2013-12-11 15:50:08 +00:00
Родитель ea6fba7205
Коммит 48a09e92a0
11 изменённых файлов: 22 добавлений и 0 удалений

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@ -15,6 +15,8 @@ Marek Safar implemented the Xamarin.iOS/Xamarin.Mac support for
AudioQueueProcessingTap as well as the AudioUnit stack and ported
the original Objective-C code to C#.
**NOTE: This sample will only work with Xcode 5.0 or above.
Resources
=========

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@ -16,6 +16,8 @@ iOS 4.0 and up.
**This example will only run correctly on a iOS device,** this requires
a purchased version of MonoTouch.
**NOTE: This sample will only work with Xcode 5.0 or above.
Authors
-------

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@ -5,3 +5,5 @@ This sample application demonstrates how to use the new Async/Await feature whic
The sample downloads a large image from Internet using the DownloadDataTaskAsync in WebClient. Saving and resizing the image also use the new async feature.
**NOTE: This sample will only work with Xcode 5.0 or above.

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@ -26,6 +26,8 @@ Supported transformations include the following:
* PCM interleaved to and from PCM deinterleaved
* PCM to and from compressed formats<
**NOTE: This sample will only work with Xcode 5.0 or above.
Resources
=========

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@ -4,3 +4,5 @@ Button Event Demo
This is a simple example demonstrating how to use a C# event on
a button press to run a callback. It also demonstrates how to do
the same thing, but using code hooked up via Interface Builder.
**NOTE: This sample will only work with Xcode 5.0 or above.

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@ -6,6 +6,8 @@ The app lets the user play a simple tapping game, choosing from two difficulty l
There are achievements for playing on hard mode, playing all difficulty levels, and playing tapping once, a hundred times, and a thousand times in a single game.
**NOTE: This sample will only work with Xcode 5.0 or above.
Authors
-------
Timothy Risi

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@ -7,6 +7,8 @@ to create a touch painting application.
Loosely based on Apple's GLPaint example:
http://developer.apple.com/library/ios/#samplecode/GLPaint/Introduction/Intro.html
**NOTE: This sample will only work with Xcode 5.0 or above.
Authors
-------

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@ -9,3 +9,5 @@ This sample differs from the regular Hello, Universal sample in the
way UI switching is done. Instead of having one controller manage
two separate views depending on the device in use, we employ two
different root controllers.
**NOTE: This sample will only work with Xcode 5.0 or above.

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@ -4,3 +4,5 @@ Hello, Universal
A sample demonstrating how to create universal applications that
will run on both iPhone and iPad devices, by switching the UI based
on the UIInterfaceIdiom enum.
**NOTE: This sample will only work with Xcode 5.0 or above.

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@ -11,4 +11,6 @@ Perform a swipe gesture to enter drawing mode, which changes speaker
text color, italicizes and centers stage direction, and enables the
slider on the bottom right.
**NOTE: This sample will only work with Xcode 5.0 or above.
Ported by: Peter Collins

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@ -6,6 +6,8 @@ SoZoomy shows how to use the AVCaptureDevice APIs to zoom with the camera. There
* Manually setting zoom: Moving the slider at the bottom of the screen adjusts the zoom accordingly
* Meme mode: Triggers an automatically zoom that ramps up quickly.
**NOTE: This sample will only work with Xcode 5.0 or above.
Authors
-------
Timothy Risi