* batch run on readme files

* Some manual fixes that couldn't parse

* Some more batch fixes

* Fixed final two edge cases

* Manual fix of a parse error

* Missed bad md whitespace

* Another manual fix of parser error

* Some minor parse fixes
This commit is contained in:
Justin Johnson 2019-07-18 17:35:50 -06:00 коммит произвёл Craig Dunn
Родитель 49c746a698
Коммит 5bcf0993b7
296 изменённых файлов: 4699 добавлений и 1851 удалений

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@ -1,5 +1,16 @@
AQTapDemo
=========
---
name: Xamarin.iOS - AQTapDemo
description: This sample shows how to use the iOS 6 AudioQueue Processing Taps. With Audio Processing Taps, you can either apply effects to your audio or...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: aqtapdemo
---
# AQTapDemo
This sample shows how to use the iOS 6 AudioQueue Processing Taps.
With Audio Processing Taps, you can either apply effects to your audio
@ -17,12 +28,10 @@ the original Objective-C code to C#.
**NOTE: This sample will only work with Xcode 5.0 or above.
Troubleshooting
--------------
## Troubleshooting
If the app doesn't play any audio make sure that you are able to listen the music from online radio via your browser: http://1661.live.streamtheworld.com:80/CBC_R3_WEB_SC
Resources
=========
# Resources
For more information, see Chris Adamson's slides from CocoaConf:

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@ -1,9 +1,21 @@
AVCompositionDebugVieweriOS
===========================
---
name: Xamarin.iOS - AVCompositionDebugVieweriOS
description: This sample application has an AVCompositionDebugView which presents a visual description of the underlying AVComposition, AVVideoComposition and...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: avcompositiondebugviewerios
---
# AVCompositionDebugVieweriOS
This sample application has an AVCompositionDebugView which presents a visual description of the underlying AVComposition, AVVideoComposition and AVAudioMix objects which form the composition made using two clips, adding a cross fade transition in between and audio ramps to the two audio tracks.
Authors
-------
![AVCompositionDebugVieweriOS application screenshot](Screenshots/01.png "AVCompositionDebugVieweriOS application screenshot")
## Authors
Oleg Demchenko

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@ -1,5 +1,16 @@
AVCustomEdit
========================
---
name: Xamarin.iOS - AVCustomEdit
description: AVCustomEdit is a simple AVFoundation based movie editing application demonstrating custom compositing to add transitions. It implements the...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: avcustomedit
---
# AVCustomEdit
AVCustomEdit is a simple AVFoundation based movie editing application demonstrating custom compositing to add transitions. It implements the CustomVideoCompositor and CustomVideoCompositionInstruction protocols to have access to individual source frames, which are then be rendered using OpenGL off screen rendering.
@ -7,22 +18,18 @@ This is a port of Apple's iOS7 sample AVCustomEdit.
![Home View](Screenshots/screenshot-1.png)
Instructions
------------
## Instructions
1. Open the transition menu in the lower right. Select a transition.
2. Press play and observe the video.
3. When satisfied, export the video.
Build
------------
## Build
Building this sample requires Xcode 5.0 and iOS 7 or later.
License
-------
## License
Xamarin port changes are released under the MIT license.
Author
------------
## Author
Ported to Xamarin.iOS by Timothy Risi/Mykyta Bondarenko.

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@ -1,26 +1,33 @@
AV Touch
========
---
name: Xamarin.iOS - AV Touch
description: An example on using AVFoundation on iOS devices. This allows a developer to access playing audio and accessing audio data from their application....
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: avtouchsample
---
# AV Touch
An example on using AVFoundation on iOS devices. This allows a developer to access playing audio and accessing audio data from their application.
![Hove View](Screenshots/screenshot-1.png)
Build Requirements
-------
## Build Requirements
Xamarin.iOS 7.0, Xcode 5.0 and later
Related Links
-------
## Related Links
- [Original sample](http://developer.apple.com/library/ios/#samplecode/avTouch/Introduction/Intro.html)
License
-------
## License
Xamarin port changes are released under the MIT license.
Authors
-------
## Authors
Ported to Xamarin.iOS by Miguel de Icaza/Mykyta Bondarenko

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@ -1,27 +1,34 @@
AdaptiveElements: Implementing Your Own Adaptive Design with UIKit
============
---
name: 'Xamarin.iOS - AdaptiveElements: Implementing Your Own Adaptive Design with UIKit'
description: This sample shows how to use UIKit to lay out your app's elements in different sizes, from full-screen on the smallest iPhone to Multitasking on...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: adaptiveelements
---
# AdaptiveElements: Implementing Your Own Adaptive Design with UIKit
This sample shows how to use UIKit to lay out your app's elements in different sizes, from full-screen on the smallest iPhone to Multitasking on the biggest iPad. It shows how to make smart decisions about implementing your own design. It also demonstrates how to reuse elements in different sizes, so you can take advantage of all the available space without having to rewrite your entire app.
![Home Screen](Screenshots/screenshot-3.png)
![Adaptive Home Screen](Screenshots/screenshot-4.png)
Build Requirements
-------
## Build Requirements
Xamarin.iOS 10.0+ and Xcode 8.0+.
Related Links
-------
## Related Links
- [Original sample](https://developer.apple.com/library/archive/samplecode/AdaptiveElements/Introduction/Intro.html)
License
-------
## License
Xamarin port changes are released under the MIT license.
Author
------
## Author
Ported to Xamarin.iOS by Mykyta Bondarenko

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@ -1,5 +1,16 @@
AirLocate
================
---
name: Xamarin.iOS - AirLocate
description: AirLocate shows how to use CLLocationManager to monitor and range CLBeaconRegion. The code also provides an example of how you can calibrate and...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: airlocate
---
# AirLocate
AirLocate shows how to use `CLLocationManager` to monitor and range `CLBeaconRegion`.
The code also provides an example of how you can calibrate and configure an iOS device as a beacon with CoreBluetooth.
@ -39,7 +50,8 @@ Here is the link to the Apple's Sample:
https://developer.apple.com/downloads/index.action?name=WWDC%202013#
Authors
-------
![AirLocate application screenshot](Screenshots/01.png "AirLocate application screenshot")
## Authors
Bo Pang

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@ -1,5 +1,16 @@
Application Preferences
=======================
---
name: Xamarin.iOS - Application Preferences
description: An example on how to display application preferences in the Settings system application. Loosely based on Apple's AppPrefs example:...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: appprefs
---
# Application Preferences
An example on how to display application preferences in
the "Settings" system application.
@ -7,7 +18,8 @@ the "Settings" system application.
Loosely based on Apple's AppPrefs example:
http://developer.apple.com/library/ios/#samplecode/AppPrefs
Authors
-------
![Application Preferences application screenshot](Screenshots/AppPrefs01.png "Application Preferences application screenshot")
## Authors
Mike Krüger

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@ -1,4 +1,15 @@
Introduction to Appearance
=====================
---
name: Xamarin.iOS - Introduction to Appearance
description: This contains a sample demonstrating the use of the Appearance API. You can find more information on this in the Introduction to Appearance API...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: appearance
---
# Introduction to Appearance
This contains a sample demonstrating the use of the Appearance API. You can find more information on this in the [Introduction to Appearance API](https://docs.microsoft.com/xamarin/ios/user-interface/ios-ui/introduction-to-the-appearance-api/) guide.

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@ -1,9 +1,21 @@
Multi-Touch Tracking for iOS
=======================
---
name: Xamarin.iOS - Multi-Touch Tracking for iOS
description: FingerPaint sample for [Multi-Touch Tracking]/guides/ios/applicationfundamentals/touch/touchtracking/)
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: applicationfundamentals-fingerpaint
---
# Multi-Touch Tracking for iOS
FingerPaint sample for [Multi-Touch Tracking]/guides/ios/application_fundamentals/touch/touch_tracking/)
Author
------
![Multi-Touch Tracking for iOS application screenshot](Screenshots/image01.png "Multi-Touch Tracking for iOS application screenshot")
## Author
Charles Petzold

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@ -1,4 +1,15 @@
Touch in iOS (Completed Sample)
=======================
---
name: Xamarin.iOS - Touch in iOS (Completed Sample)
description: Complete sample for Using Touch in iOS
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: applicationfundamentals-touch-final
---
# Touch in iOS (Completed Sample)
Complete sample for [Using Touch in iOS](http://developer.xamarin.com/guides/cross-platform/application_fundamentals/touch/part_2_ios_touch_walkthrough/)

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@ -1,4 +1,15 @@
Touch in iOS (Walkthrough)
=====
---
name: Xamarin.iOS - Touch in iOS (Walkthrough)
description: Walkthrough starting point for Using Touch in iOS Walkthrough
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: applicationfundamentals-touch-start
---
# Touch in iOS (Walkthrough)
Walkthrough starting point for [Using Touch in iOS Walkthrough](http://developer.xamarin.com/guides/cross-platform/application_fundamentals/touch/part_2_ios_touch_walkthrough/)

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@ -1,5 +1,16 @@
AsyncDownloadImage
===========
---
name: Xamarin.iOS - AsyncDownloadImage
description: This sample application demonstrates how to use the new Async/Await feature which is available in Xamarin.iOS 6.4. The sample downloads a large...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: asyncdownloadimage
---
# AsyncDownloadImage
This sample application demonstrates how to use the new Async/Await feature which is available in Xamarin.iOS 6.4.

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@ -1,5 +1,16 @@
Audio Converter File Converter Demo
===================================
---
name: Xamarin.iOS - Audio Converter File Converter Demo
description: This sample demonstrates the use of the Audio Converter API to convert from a PCM audio format in an AIF file to a compressed format in a CAF file...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: audioconverterfileconverter
---
# Audio Converter File Converter Demo
This sample demonstrates the use of the Audio Converter API to convert
from a PCM audio format in an AIF file to a compressed format in a CAF
@ -28,8 +39,7 @@ Supported transformations include the following:
**NOTE: This sample will only work with Xcode 5.0 or above.
Resources
=========
# Resources
This is port of Apple's iPhoneACFileConvertTest sample

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@ -1,16 +1,25 @@
AudioGenerator
===============
---
name: Xamarin.iOS - AudioGenerator
description: This example shows how to use the low-level AudioToolbox API to output audio that was generated by the process Requires iOS 4.0 and up.
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: audiogenerator
---
# AudioGenerator
This example shows how to use the low-level AudioToolbox API to output
audio that was generated by the process
Requires
--------
## Requires
iOS 4.0 and up.
Authors
-------
## Authors
This is a C# version from this StackOverflow post:

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@ -1,5 +1,16 @@
Audio Queue Offline Render Demo
===============================
---
name: Xamarin.iOS - Audio Queue Offline Render Demo
description: An example demonstrating the Audio Queue offline rendering API. The sample produces LPCM output from an mp3 file, which is written to disk as a...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: audioqueueofflinerenderdemo
---
# Audio Queue Offline Render Demo
An example demonstrating the Audio Queue offline rendering API. The sample produces LPCM output
from an mp3 file, which is written to disk as a .caf file then subsequently played back to show
@ -8,7 +19,8 @@ the offline rendering is working as expected.
Based on the Apple sample AQOfflineRenderTest:
http://developer.apple.com/library/ios/#samplecode/AQOfflineRenderTest/Introduction/Intro.html
Authors
-------
![Audio Queue Offline Render Demo application screenshot](Screenshots/AudioQueueOffline01.png "Audio Queue Offline Render Demo application screenshot")
## Authors
Rolf Bjarne Kvinge

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@ -1,26 +1,32 @@
AudioTapProcessor
==============
---
name: Xamarin.iOS - AudioTapProcessor
description: Sample application that uses the MTAudioProcessingTap in combination with AV Foundation to visualize audio samples (volume) as well as applying a...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: audiotapprocessor
---
# AudioTapProcessor
Sample application that uses the MTAudioProcessingTap in combination with AV Foundation to visualize audio samples (volume) as well as applying a Core Audio audio unit effect (Bandpass Filter) to the audio data.
Note
----
## Note
The sample requires at least one video asset in the Asset Library (Camera Roll) to use as the source media. It will automatically select the first one it finds. Download some funny video clip from internet.
Build Requirements
------------------
## Build Requirements
Building this sample requires Xcode 6 and iOS 7.0 SDK
Target
------
## Target
This sample runnable on iPadSimulator iPad
Copyright
---------
## Copyright
Xamarin port changes are released under the MIT license
Author
------
## Author
Ported to Xamarin.iOS by Rustam Zaitov

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@ -1,5 +1,16 @@
Background Execution
====================
---
name: Xamarin.iOS - Background Execution
description: This sample illustrates how to develop multitasking (background execution) aware applications in Xamarin.iOS. The AppDelegate class illustrates the...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: backgroundexecution
---
# Background Execution
This sample illustrates how to develop multitasking (background execution) aware applications in Xamarin.iOS. The AppDelegate class illustrates the application lifecycle methods that should be overridden in order to gracefully handle state changes. Additionally, it illustrates how to register a long running task that will finish executing even though the app is put in a background state.
@ -7,12 +18,10 @@ The home screen has a button that will launch a background task that will execut
![Home Screen](Screenshots/screenshot-1.png)
License
-------
## License
Xamarin port changes are released under the MIT license.
Authors
-------
## Authors
Ported to Xamarin.iOS by Bryan Costanich

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@ -1,18 +1,29 @@
Xamarin.iOS Binding Sample
===============================
This example shows how we can utilize an existing Objective-C library and expose it for use in a Xamarin.iOS project. For instance, you may have existing code written in Objective-C that you may want to bind to C# to consume in your Xamarin.iOS project. This sample provides a basic template/overview of the steps involved, including:
- Creating a "fat" or multi-architecture library that can be target both the iOS simulator and device.
- Defining an API definition file in the form of a C# interface against the Objective-C API.
- Building a `*.dll` that contains both the binding and and the embedded native library.
## Understanding this Sample
This sample consists of three distinct source projects:
- Xcode Project in Objective-C
- Xamarin.iOS Binding classes
- Xamarin.iOS Sample Project
Please see the README in each project folder for more details.
---
name: Xamarin.iOS - Xamarin.iOS Binding Sample
description: This example shows how we can utilize an existing Objective-C library and expose it for use in a Xamarin.iOS project. For instance, you may have...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: bindingsample
---
# Xamarin.iOS Binding Sample
This example shows how we can utilize an existing Objective-C library and expose it for use in a Xamarin.iOS project. For instance, you may have existing code written in Objective-C that you may want to bind to C# to consume in your Xamarin.iOS project. This sample provides a basic template/overview of the steps involved, including:
- Creating a "fat" or multi-architecture library that can be target both the iOS simulator and device.
- Defining an API definition file in the form of a C# interface against the Objective-C API.
- Building a `*.dll` that contains both the binding and and the embedded native library.
## Understanding this Sample
This sample consists of three distinct source projects:
- Xcode Project in Objective-C
- Xamarin.iOS Binding classes
- Xamarin.iOS Sample Project
Please see the README in each project folder for more details.

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@ -1,5 +1,16 @@
CocosSharp BouncingGame Project for iOS
====================================
---
name: Xamarin.iOS - CocosSharp BouncingGame Project for iOS
description: This is a small, complete game using CocosSharp for iOS. It is the result of working through the the entire Introduction to CocosSharp walkthrough....
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: bouncinggamecompleteios
---
# CocosSharp BouncingGame Project for iOS
This is a small, complete game using CocosSharp for iOS. It is the result of working through the the entire Introduction to CocosSharp walkthrough.
@ -7,7 +18,8 @@ This single solution contains two projects: one for iOS and one cross-platform
The game can be played by touching the screen to move the paddle at the bottom of the screen horizontally. The goal is to keep the ball from falling off-screen. Each bounce awards the player one point.
Author
------
![CocosSharp BouncingGame Project for iOS application screenshot](Screenshots/FinalBouncingGameScreen.png "CocosSharp BouncingGame Project for iOS application screenshot")
## Author
Victor Chelaru

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@ -1,5 +1,16 @@
CocosSharp Empty Project for iOS
====================================
---
name: Xamarin.iOS - CocosSharp Empty Project for iOS
description: This project serves as a starting-point for CocosSharp iOS projects. It is the result of working through the Part 1 - Creating iOS CocosSharp...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: bouncinggameemptyios
---
# CocosSharp Empty Project for iOS
This project serves as a starting-point for CocosSharp iOS projects. It is the result of working through the Part 1 - Creating iOS CocosSharp Project walkthrough. It is titled BouncingGame as that is the name of the project created by the full Introduction to CocosSharp walkthrough.
@ -7,7 +18,8 @@ This single solution contains two projects: one for iOS and one cross-platform
When executed this project displays only a black screen.
Author
------
![CocosSharp Empty Project for iOS application screenshot](Screenshots/Screenshot1.png "CocosSharp Empty Project for iOS application screenshot")
## Author
Victor Chelaru

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Button Event Demo
=================
---
name: Xamarin.iOS - Button Event Demo
description: This is a simple example demonstrating how to use a C event on a button press to run a callback. It also demonstrates how to do the same thing, but...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: buttoneventdemo
---
# Button Event Demo
This is a simple example demonstrating how to use a C# event on
a button press to run a callback. It also demonstrates how to do

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@ -1,5 +1,16 @@
ButtonTapper3000
================
---
name: Xamarin.iOS - ButtonTapper3000
description: Demonstrates the use of the new GameKit APIs introduced in iOS 7 for Achievements and Leaderboards. The app lets the user play a simple tapping...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: buttontapper3000
---
# ButtonTapper3000
Demonstrates the use of the new GameKit APIs introduced in iOS 7 for Achievements and Leaderboards.
The app lets the user play a simple tapping game, choosing from two difficulty levels and 3 time limits. There is a leaderboard for each combination of difficulty level and time limit, as well as one for Average Tap Time.
@ -8,6 +19,7 @@ There are achievements for playing on hard mode, playing all difficulty levels,
**NOTE: This sample will only work with Xcode 5.0 or above.
Authors
-------
![ButtonTapper3000 application screenshot](Screenshots/ButtonTapper01.png "ButtonTapper3000 application screenshot")
## Authors
Timothy Risi

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@ -1,12 +1,23 @@
Calendars and Reminders
=======================
---
name: Xamarin.iOS - Calendars and Reminders
description: Illustrates usage of the EventKit framework including Calendars and Reminders. Shows how to create, retrieve, query, modify, and delete both...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: calendars
---
# Calendars and Reminders
Illustrates usage of the EventKit framework including Calendars and Reminders. Shows how to create, retrieve, query, modify, and delete both calendar events and reminders. Additionally, it illustrates how to use the built-in controllers to create and modify calendar events.
License
-------
## License
Xamarin port changes are released under the MIT license.
Authors
-------
![Calendars and Reminders application screenshot](Screenshots/screenshot-1.png "Calendars and Reminders application screenshot")
## Authors
Ported to Xamarin.iOS by Bryan Costanich

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@ -1,21 +1,29 @@
Chat
==============
---
name: Xamarin.iOS - Chat
description: This project shows one way of implementing a bubble-chat rendering similar to the iPhone Messages application. The ChatViewController renders the...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: chat
---
# Chat
This project shows one way of implementing a bubble-chat rendering similar to the iPhone Messages application.
The ChatViewController renders the discussion and resizes the input as needed.
This is the replacement for **BubbleCell** sample
Build Requirements
------------------
## Build Requirements
Building this sample requires Xcode 5.0 and iOS 7.0 SDK
Target
------
## Target
This sample runnable on iPhoneSimulator/iPadSimulator iPhone/iPad
Author
------
## Author
Inspired by the [AcaniChat](https://github.com/acani/AcaniChat) and [JSQMessagesViewController](https://github.com/jessesquires/JSQMessagesViewController)
Rustam Zaitov

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@ -1,5 +1,16 @@
Circle Layout
=============
---
name: Xamarin.iOS - Circle Layout
description: This sample provides an introduction to Collection Views. It demonstrates how to arrange view cells on a circle, and how to use custom animations...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: circlelayout
---
# Circle Layout
This sample provides an introduction to Collection Views. It demonstrates how to arrange view cells on a circle,
and how to use custom animations when adding or removing cells.

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@ -1,5 +1,16 @@
CollectionViewTransition
========================
---
name: Xamarin.iOS - CollectionViewTransition
description: This sample illustrates how to create a custom transition when navigating between two collection views in a navigation hierarchy managed by a...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: collectionviewtransition
---
# CollectionViewTransition
This sample illustrates how to create a custom transition when navigating between
two collection views in a navigation hierarchy managed by a navigation controller.

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@ -1,27 +1,34 @@
Contacts: Using ContactsUI View Controllers and Properties
============
---
name: 'Xamarin.iOS - Contacts: Using ContactsUI View Controllers and Properties'
description: This sample is a set of sample code that demonstrates how to use ContactsUI view controllers and properties. Build Requirements Xcode 9.0 or later;...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: contacts
---
# Contacts: Using ContactsUI View Controllers and Properties
This sample is a set of sample code that demonstrates how to use ContactsUI view controllers and properties.
![Home Screen](Screenshots/screenshot-1.png)
Build Requirements
-------
## Build Requirements
Xcode 9.0 or later; iOS 10.3 SDK or later
Related Links
-------
## Related Links
- [Original sample](https://developer.apple.com/library/archive/samplecode/ManagingContactsUI/Introduction/Intro.html)
- [Documentation](https://developer.apple.com/documentation/contactsui)
License
-------
## License
Xamarin port changes are released under the MIT license.
Author
------
## Author
Ported to Xamarin.iOS by Mykyta Bondarenko

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@ -1,5 +1,16 @@
Controls
==============
---
name: Xamarin.iOS - Controls
description: This sample illustrates the different Controls available in Xamarin.iOS, which can be used to build your User Interface. This sample is related to...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: controls
---
# Controls
This sample illustrates the different Controls available in Xamarin.iOS, which can be used to build your User Interface. This sample is related to the '[User Interface Objects](http://docs.xamarin.com/guides/ios/user_interface/controls/)' series of documents.

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@ -1,11 +1,23 @@
Core Animation
==============
---
name: Xamarin.iOS - Core Animation
description: This sample illustrates how to use core animation in MonoTouch. It covers View Animations with both animation blocks and block animations, as well...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: coreanimation
---
# Core Animation
This sample illustrates how to use core animation in MonoTouch. It covers View
Animations with both animation blocks and block animations, as well as advanced
layer animations, and view transitions.
Authors
-------
![Core Animation application screenshot](Screenshots/01.png "Core Animation application screenshot")
## Authors
Bryan Costanich

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@ -1,10 +1,20 @@
CoreImage
===========
---
name: Xamarin.iOS - CoreImage
description: 'This sample application demonstrates how to use the image filters found in the CoreImage Library Images: Flower (C) 2012 Milica Sekulic, used under...'
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: coreimage
---
# CoreImage
This sample application demonstrates how to use the image filters found in the CoreImage Library
Images:
------
## Images:
"Flower" (C) 2012 Milica Sekulic, used under a Creative Commons Attribution-ShareAlike license: http://creativecommons.org/licenses/by-sa/3.0/
"Sunrise near Atkeison Plateau" (C) 2012 Charles Atkeison, used under a Creative Commons Attribution-ShareAlike license: http://creativecommons.org/licenses/by-sa/3.0/

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@ -1,14 +1,23 @@
Core Location
=============
---
name: Xamarin.iOS - Core Location
description: This sample illustrates how to retrieve location, orientation, and velocity data from the device using the Core Location API. It covers...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: corelocation
---
# Core Location
This sample illustrates how to retrieve location, orientation, and velocity data from the device using the Core Location API. It covers initializing the CLLocationManager, configuring update frequency and accuracy, and receiving updates using delegate pattern.
It also illustrates how to retrieve "Distance To" information.
License
-------
## License
Code is released under the MIT license
Authors
-------
## Authors
Bryan Costanich

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@ -1,5 +1,16 @@
CoreMidiSample
==============
---
name: Xamarin.iOS - CoreMidiSample
description: This sample shows the basics of how to probe for the MIDI hardware and endpoints available on the system as well as sending a simple note to all of...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: coremidisample
---
# CoreMidiSample
This sample shows the basics of how to probe for the MIDI hardware and
endpoints available on the system as well as sending a simple note to
@ -10,7 +21,6 @@ documentation that includes an explanation of the different pieces:
http://iosapi.xamarin.com/?link=N%3aMonoTouch.CoreMidi
Author
-------
## Author
Miguel de Icaza (miguel@xamarin.com)

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@ -1,12 +1,22 @@
Core Telephony Demo
===================
---
name: Xamarin.iOS - Core Telephony Demo
description: An example showing how to access the users's current call, call center and carrier information. Based on the Apple sample:...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: coretelephonydemo
---
# Core Telephony Demo
An example showing how to access the users's current call, call center and carrier information.
Based on the Apple sample:
https://developer.apple.com/library/ios/#samplecode/CoreTelephonyDemo/Introduction/Intro.html
Authors
-------
## Authors
Rolf Bjarne Kvinge

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@ -1,9 +1,21 @@
Creating Tabbed Applications
===================
---
name: Xamarin.iOS - Creating Tabbed Applications
description: Two samples showing how tab bars can be used in applications. These are produced in the Creating Tabbed Applications guide.
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: creatingtabbedapplications
---
# Creating Tabbed Applications
Two samples showing how tab bars can be used in applications. These are produced in the [Creating Tabbed Applications](/guides/ios/user_interface/creating_tabbed_applications/) guide.
Authors
-------
![Creating Tabbed Applications application screenshot](Screenshots/Screen Shot 2015-04-02 at 6.43.51 PM.png "Creating Tabbed Applications application screenshot")
## Authors
Amy Burns

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@ -1,5 +1,16 @@
CustomInputStream
=================
---
name: Xamarin.iOS - CustomInputStream
description: This sample illustrates how to derive from NSInputStream and create subclass that is toll-free bridged to CFReadStream that can be used with...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: custominputstream
---
# CustomInputStream
This sample illustrates how to derive from NSInputStream and create subclass that is toll-free
bridged to CFReadStream that can be used with NSMutableUrlRequest.
@ -10,7 +21,8 @@ from the AppStore.
This sample requires at least MonoTouch 5.3.4.
Authors
-------
![CustomInputStream application screenshot](Screenshots/InputStreamTest01.png "CustomInputStream application screenshot")
## Authors
Rolf Bjarne Kvinge

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@ -1,11 +1,23 @@
CustomPropertyAnimation
=======================
---
name: Xamarin.iOS - CustomPropertyAnimation
description: This sample illustrates how to animate custom properties in a CALayer. Note that this sample requires at least MonoTouch 5.3.3
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: custompropertyanimation
---
# CustomPropertyAnimation
This sample illustrates how to animate custom properties in a CALayer.
Note that this sample requires at least MonoTouch 5.3.3
Authors
-------
![CustomPropertyAnimation application screenshot](Screenshots/CustomPropertyAnimation.png "CustomPropertyAnimation application screenshot")
## Authors
Rolf Bjarne Kvinge

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@ -1,5 +1,16 @@
Custom View Controller Presentations and Transitions
====================================================
---
name: Xamarin.iOS - Custom View Controller Presentations and Transitions
description: Custom View Controller Presentations and Transitions demonstrates using the view controller transitioning APIs to implement your own view...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: customtransitions
---
# Custom View Controller Presentations and Transitions
Custom View Controller Presentations and Transitions demonstrates using the view controller transitioning APIs to implement your own view controller presentations and transitions. Learn from a collection of easy to understand examples how to use UIViewControllerAnimatedTransitioning, UIViewControllerInteractiveTransitioning, and UIPresentationController to create unique presentation styles that adapt to the available screen space.
@ -31,14 +42,11 @@ This example implements an interactive transition between two view controllers i
Authors
-------
![Custom View Controller Presentations and Transitions application screenshot](Screenshots/Screenshow_01.png "Custom View Controller Presentations and Transitions application screenshot")
## Authors
Xamarin port changes are released under the MIT license
Ported to Xamarin.iOS by Germán Marquez
================================================================================
# Ported to Xamarin.iOS by Germán Marquez
Copyright (C) 2016 Apple Inc. All rights reserved.

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@ -1,5 +1,16 @@
Data Access
===========
---
name: Xamarin.iOS - Data Access
description: This sample illustrates how use the built in SQLite functionality in iOS. It illustrates creating a database, adding rows, and querying using the...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: data
---
# Data Access
This sample illustrates how use the built in SQLite functionality in iOS. It
illustrates creating a database, adding rows, and querying using the following
@ -7,7 +18,8 @@ three data technologies: ADO.NET, SQLite .NET, and Vici Cool Storage. It also
outputs performance data of the three approaches.
Authors
-------
![Data Access application screenshot](Screenshots/Data01.png "Data Access application screenshot")
## Authors
Bryan Costanich

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@ -1,4 +1,15 @@
Designer Walkthrough
====================
---
name: Xamarin.iOS - Designer Walkthrough
description: This sample is a demonstration of the final application that will be produced at the end of the Walkthrough - Using the iOS Designer guide.
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: designerwalkthrough
---
# Designer Walkthrough
This sample is a demonstration of the final application that will be produced at the end of the [Walkthrough - Using the iOS Designer](http://docs.xamarin.com/guides/ios/user_interface/designer/designer_walkthrough) guide.

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@ -1,5 +1,16 @@
Dispatch Source Examples
==============
---
name: Xamarin.iOS - Dispatch Source Examples
description: This sample demonstrates how to create and configure different types of Dispatch Sources. Creating a dispatch source involves creating both the...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: dispatchsourceexamples
---
# Dispatch Source Examples
This sample demonstrates how to create and configure different types of Dispatch Sources. Creating a dispatch source involves creating both the source of the events and the dispatch source itself. This sample cover following types of Dispatch Source:
@ -9,15 +20,14 @@ This sample demonstrates how to create and configure different types of Dispatch
* WriteMonitor - this type monitor file descriptors for available write buffer space.
* ReadMonitor - monitor file descriptors for pending data.
Build Requirements
------------------
## Build Requirements
Building this sample requires Xcode 5.0 and iOS SDK
License
-------
## License
Code is released under the MIT license
Authors
------
![Dispatch Source Examples application screenshot](Screenshots/screenshot-1.png "Dispatch Source Examples application screenshot")
## Authors
Oleg Demchenko

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@ -1,11 +1,23 @@
Drawing with CoreGraphics
=========================
---
name: Xamarin.iOS - Drawing with CoreGraphics
description: This sample illustrates how to use Core Graphics in MonoTouch. It covers on and off screen graphics contexts, layers, transformations, text,...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: drawing
---
# Drawing with CoreGraphics
This sample illustrates how to use Core Graphics in MonoTouch. It covers on
and off screen graphics contexts, layers, transformations, text, images,
stencils, patterns, shadows, and more.
Authors
-------
![Drawing with CoreGraphics application screenshot](Screenshots/Drawing01.png "Drawing with CoreGraphics application screenshot")
## Authors
Bryan Costanich

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@ -1,5 +1,16 @@
UIKit Dynamics Catalog
==========
---
name: Xamarin.iOS - UIKit Dynamics Catalog
description: This sample illustrates a number of uses of UIKit Dynamics. There are 8 view controllers, each shows a different way of using UIKit Dynamics. Based...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: dynamicscatalog
---
# UIKit Dynamics Catalog
This sample illustrates a number of uses of UIKit Dynamics.

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@ -1,5 +1,16 @@
File System
============
---
name: Xamarin.iOS - File System
description: This sample application demonstrates how to use the file system in iOS Working with the file system in iOS is not unlike working with the file...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: filesystemsamplecode
---
# File System
This sample application demonstrates how to use the file system in iOS

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@ -1,15 +1,24 @@
Font Example
============
---
name: Xamarin.iOS - Font Example
description: Lists the fonts available on the device and shows a preview of each font. License Code is released under the MIT license
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: fontlist
---
# Font Example
Lists the fonts available on the device and shows a preview of each font.
![Main Screen](Screenshots/screenshot-1.png)
License
-------
## License
Code is released under the MIT license
Authors
-------
## Authors
Bryan Costanich

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@ -1,5 +1,16 @@
ConvertedFrogScroller
=====================
---
name: Xamarin.iOS - ConvertedFrogScroller
description: 'Description: Converted FrogScroller is an example of enhancing scrollview experience with the use of UIPageViewController, UIScrollView and...'
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: frogscroller
---
# ConvertedFrogScroller
Description:

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@ -1,19 +1,27 @@
GLCameraRipple
==============
---
name: Xamarin.iOS - GLCameraRipple
description: This sample shows how to use GLKit to render OpenGL frames, AVFoundation to fetch live video from the camera and OpenTK's API to load a couple of...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: glcameraripple
---
# GLCameraRipple
This sample shows how to use GLKit to render OpenGL frames, AVFoundation to fetch live video from the camera and OpenTK's API to load a couple of shaders that simulate a water ripple effect when the user touches the display.
Related Links
-------
## Related Links
- [Original sample](http://developer.apple.com/library/ios/#samplecode/GLCameraRipple/Introduction/Intro.html)
License
-------
## License
Xamarin port changes are released under the MIT license.
Author
------
## Author
Ported to Xamarin.iOS by Miguel de Icaza

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@ -1,5 +1,16 @@
OpenGL Paint using GameView
===========================
---
name: Xamarin.iOS - OpenGL Paint using GameView
description: An example on using the iPhoneOSGameView class with OpenGL to create a touch painting application. Loosely based on Apple's GLPaint example:...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: glpaint-gameview
---
# OpenGL Paint using GameView
An example on using the iPhoneOSGameView class with OpenGL
to create a touch painting application.
@ -10,7 +21,6 @@ http://developer.apple.com/library/ios/#samplecode/GLPaint/Introduction/Intro.ht
**NOTE: This sample will only work with Xcode 5.0 or above.
Authors
-------
## Authors
Miguel de Icaza

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@ -1,4 +1,15 @@
Graphics and Animations
=====================
---
name: Xamarin.iOS - Graphics and Animations
description: This contains three samples demonstrating the use of Core Graphics and Core Animation in iOS. It accompanies the Graphics and Animation in iOS...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: graphicsandanimation
---
# Graphics and Animations
This contains three samples demonstrating the use of Core Graphics and Core Animation in iOS. It accompanies the [Graphics and Animation in iOS](https://developer.xamarin.com/guides/ios/application_fundamentals/graphics_animation_ios/) guides.

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@ -1,11 +1,21 @@
GrowRowTable
==========
---
name: Xamarin.iOS - GrowRowTable
description: Starting with iOS 8, Apple added the ability to create a Table View (UITableView) that can automatically grow and shrink the height of a give Row...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: growrowtable
---
# GrowRowTable
Starting with iOS 8, Apple added the ability to create a Table View (`UITableView`) that can automatically grow and shrink the height of a give Row based on the size of it's content using Auto Layout, Size Classes and Constraints.
This sample shows how to create a Table View with Auto-Resizing Row Height.
Written By
==========
# Written By
Kevin Mullins - For Documentation usage.

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@ -1,5 +1,16 @@
Hello World: iPhone
===================
---
name: 'Xamarin.iOS - Hello World: iPhone'
description: A simple hello world sample demonstrating the use of the UIButton and UILabel controls, and simple user interaction with them.
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: helloworld-iphone
---
# Hello World: iPhone
A simple hello world sample demonstrating the use of the UIButton
and UILabel controls, and simple user interaction with them.

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@ -1,5 +1,16 @@
Hello, Complex Universal
========================
---
name: Xamarin.iOS - Hello, Complex Universal
description: A sample demonstrating how to create universal applications that will run on both iPhone and iPad devices, by switching the UI based on the...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: hello-complexuniversal
---
# Hello, Complex Universal
A sample demonstrating how to create universal applications that
will run on both iPhone and iPad devices, by switching the UI based

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@ -1,5 +1,16 @@
Hello Multi-Screen iPhone
=========================
---
name: Xamarin.iOS - Hello Multi-Screen iPhone
description: 'This sample serves as an introduction to the primary pattern used in iOS for user interfaces: MVC (Model-View-Controller). It shows how to use the...'
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: hello-multiscreen-iphone
---
# Hello Multi-Screen iPhone
This sample serves as an introduction to the primary pattern used
in iOS for user interfaces: MVC (Model-View-Controller). It shows

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@ -1,5 +1,16 @@
Hello, Universal
================
---
name: Xamarin.iOS - Hello, Universal
description: A sample demonstrating how to create universal applications that will run on both iPhone and iPad devices, by switching the UI based on the...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: hello-universal
---
# Hello, Universal
A sample demonstrating how to create universal applications that
will run on both iPhone and iPad devices, by switching the UI based

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@ -1,11 +1,21 @@
Hello, iOS
==========
---
name: Xamarin.iOS - Hello, iOS
description: This sample is the application that will be built at the end of the Getting Started guides. There are two seperate folders containing a solution....
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: hello-ios
---
# Hello, iOS
This sample is the application that will be built at the end of the [Getting Started](/guides/ios/getting_started/hello,_iOS/) guides.
There are two seperate folders containing a solution. **Hello.iOS** is the single view application that will be producted at the end of the [Hello, iOS Quickstart](/guides/ios/getting_started/hello,_iOS/hello,iOS_quickstart/), and **Hello.iOS_MultiScreen** is the two screen application produced at the end of the [Hello, iOS Multiscreen Quickstart](/guides/ios/getting_started/hello,_iOS_multiscreen/hello,_iOS_multiscreen_quickstart/).
Written By
==========
# Written By
Amy Burns - For Documentation usage.

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@ -1,5 +1,16 @@
Hello iPad
==========
---
name: Xamarin.iOS - Hello iPad
description: This is a simple hello world application demonstrating how to create, configure, and build applications specific to the iPad.
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: hello-ipad
---
# Hello iPad
This is a simple hello world application demonstrating how to
create, configure, and build applications specific to the iPad.

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@ -1,5 +1,16 @@
HomeKitIntro
============
---
name: Xamarin.iOS - HomeKitIntro
description: This sample application shows how to use HomeKit to write home automation applications in Xamarin.iOS. Enabling HomeKit in a Xamarin Application...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: homekit-homekitintro
---
# HomeKitIntro
This sample application shows how to use HomeKit to write home automation applications in Xamarin.iOS.
@ -68,12 +79,8 @@ A Primary Home must be created and configured before any other function of the H
Once a Primary Home has been created or accessed, the iOS 8 application can call the `MHAccessoryBrowser` to find any new home automation accessories and add them to a home. Once the new accessory has been found, it should be presented to the user and they should be allowed to select an accessory and add it to a home. When the user selects an accessory from the list, the application calls the Homes `AddAccessory` method to add it to the Homes collection of accessories. The user will be asked to enter the setup code for the device to add, In the HomeKit Accessory Simulator this number can be found under the **Accessories Name**. For a real HomeKit accessory, the setup code will either be presented in the accessorys user manual, on the product box or on a label on the device itself.
When working with HomeKit Service Characteristics and simulated accessories, modifications to Characteristics values can be monitored inside the HomeKit Accessory Simulator. With the `HomeKitIntro` app running on real iOS Device Hardware, changes to a characteristics value should be seen nearly instantly in the HomeKit Accessory Simulator.
---
**NOTE:** Testing HomeKit only works on a real iOS 8 Hardware Device and not in the iOS 8 Simulator.
---
## When working with HomeKit Service Characteristics and simulated accessories, modifications to Characteristics values can be monitored inside the HomeKit Accessory Simulator. With the `HomeKitIntro` app running on real iOS Device Hardware, changes to a characteristics value should be seen nearly instantly in the HomeKit Accessory Simulator.
## **NOTE:** Testing HomeKit only works on a real iOS 8 Hardware Device and not in the iOS 8 Simulator.

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@ -1,16 +1,25 @@
HTTP Client
===========
---
name: Xamarin.iOS - HTTP Client
description: An example on using both the .NET and Objective-C classes to send a web request in one Xamarin application. License Xamarin port changes are...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: httpclient
---
# HTTP Client
An example on using both the .NET and Objective-C classes to send a web request in one Xamarin application.
![Home Screen](Screenshots/screenshot-1.png)
License
-------
## License
Xamarin port changes are released under the MIT license.
Authors
-------
## Authors
Miguel de Icaza / Mykyta Bondarenko

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@ -1,11 +1,23 @@
ImageProtocol
=============
---
name: Xamarin.iOS - ImageProtocol
description: This sample illustrates how to register a custom NSUrlProtocol. Note that this sample requires at least MonoTouch 5.3.3
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: imageprotocol
---
# ImageProtocol
This sample illustrates how to register a custom NSUrlProtocol.
Note that this sample requires at least MonoTouch 5.3.3
Authors
-------
![ImageProtocol application screenshot](Screenshots/ImageProtocol01.png "ImageProtocol application screenshot")
## Authors
Rolf Bjarne Kvinge

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@ -1,5 +1,16 @@
Working with Images
===================
---
name: Xamarin.iOS - Working with Images
description: This sample demonstrates using application support icons (application icon, settings icon, Spotlight Search icon, iTunes image, launch image, etc).
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: infcolorpicker
---
# Working with Images
This sample demonstrates using application support icons (application icon,
settings icon, Spotlight Search icon, iTunes image, launch image, etc).

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@ -1,5 +1,16 @@
Intro to iOS 7
================
---
name: Xamarin.iOS - Intro to iOS 7
description: These small sample projects relate to the Intro to iOS 7 guide, and show a number of transitions.
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: introtoios7
---
# Intro to iOS 7
These small sample projects relate to the [Intro to iOS 7](/guides/ios/platform_features/introduction_to_ios_7/) guide, and show a number of transitions.

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@ -1,5 +1,16 @@
Introduction to iCloud
======================
---
name: Xamarin.iOS - Introduction to iCloud
description: DocPicker accompanies to the Introduction to iCloud guide in the developer portal. Setting up sample To run this sample you need to have an app ID...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: introductiontoicloud
---
# Introduction to iCloud
DocPicker accompanies to the [Introduction to iCloud](http://developer.xamarin.com/guides/ios/platform_features/introduction_to_icloud/) guide in the developer portal.

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@ -1,10 +1,22 @@
Keychain
========
---
name: Xamarin.iOS - Keychain
description: An example on using Apple's keychain storage for storing information securely within an application.
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: keychain
---
# Keychain
An example on using Apple's keychain storage for storing
information securely within an application.
Authors
-------
![Keychain application screenshot](Screenshots/Keychain.png "Keychain application screenshot")
## Authors
Miguel de Icaza

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@ -1,4 +1,15 @@
Lazy Table Images
=================
---
name: Xamarin.iOS - Lazy Table Images
description: This sample demonstrates how to lazily download images and add them to a prepopulated table.
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: lazytableimages
---
# Lazy Table Images
This sample demonstrates how to lazily download images and add them to a prepopulated table.

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@ -1,4 +1,15 @@
Lazy Table Images Async
=================
---
name: Xamarin.iOS - Lazy Table Images Async
description: This sample demonstrates how to lazily download images and add them to a prepopulated table new Async/Await feature which is available in...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: lazytableimagesasync
---
# Lazy Table Images Async
This sample demonstrates how to lazily download images and add them to a prepopulated table new Async/Await feature which is available in Xamarin.iOS 6.4.

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@ -1,5 +1,16 @@
LifeCycle Demo
==========
---
name: Xamarin.iOS - LifeCycle Demo
description: This basic sample relates to the iOS Backgrounding guides in the developers centre. It adds location to the AppDelegate to display when an...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: lifecycledemo
---
# LifeCycle Demo
This basic sample relates to the [iOS Backgrounding](http://developer.xamarin.com/guides/ios/application_fundamentals/backgrounding/) guides in the developers centre. It adds location to the `AppDelegate` to display when an application is entering a given state. You can find out more information about this by visiting the [Part 2- Application Lifecycle Demo](/guides/ios/application_fundamentals/backgrounding/part_2_application_lifecycle_demo/) guide.

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@ -1,5 +1,16 @@
LineLayout
==========
---
name: Xamarin.iOS - LineLayout
description: This is a port of the WWDC2012 sample This example shows how to implement a document-browser-like-interface as a flow layout subclass, and using...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: linelayout
---
# LineLayout
This is a port of the WWDC2012 sample

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@ -1,5 +1,16 @@
Local Notifications
=============
---
name: Xamarin.iOS - Local Notifications
description: This sample illustrates how to schedule and respond to local notifications. It related to the Local Notifications guide and Walkthrough
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: localnotifications
---
# Local Notifications
This sample illustrates how to schedule and respond to
local notifications.

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@ -1,5 +1,16 @@
Location
=========
---
name: Xamarin.iOS - Location
description: 'This is an iOS Location application that prints information about our current location: latitude, longitude, and other parameters to the screen....'
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: location
---
# Location
This is an iOS Location application that prints information about our current location: latitude, longitude, and other parameters to the screen. This application will demonstrate how to properly perform location updates while the application is either Active or Backgrounded.
It relates to the [Location Walkthrough](/guides/ios/application_fundamentals/backgrounding/part_4_ios_backgrounding_walkthroughs/location_walkthrough/) guide in the developer centre.

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@ -1,5 +1,16 @@
Low-Level OpenGL Painting
=========================
---
name: Xamarin.iOS - Low-Level OpenGL Painting
description: An example on using the low-level OpenGL classes to create a touch painting application. Loosely based on Apple's GLPaint example:...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: lowlevelglpaint
---
# Low-Level OpenGL Painting
An example on using the low-level OpenGL classes
to create a touch painting application.
@ -7,12 +18,10 @@ to create a touch painting application.
Loosely based on Apple's GLPaint example:
http://developer.apple.com/library/ios/#samplecode/GLPaint/Introduction/Intro.html
Preview
-------
## Preview
![iPhone running GLPaint sample](http://farm7.static.flickr.com/6143/5999004778_b2801d14e2.jpg)
Authors
-------
## Authors
Miguel de Icaza

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@ -1,4 +1,15 @@
MonoTouch.Dialog JSON Walkthrough
=================================
---
name: Xamarin.iOS - MonoTouch.Dialog JSON Walkthrough
description: This sample demonstrates how to use the JSON API with MonoTouch.Dialog
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: mtdjsondemo
---
# MonoTouch.Dialog JSON Walkthrough
This sample demonstrates how to use the JSON API with MonoTouch.Dialog

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@ -1,4 +1,15 @@
MonoTouch.Dialog Reflection API Walkthrough
===========================================
---
name: Xamarin.iOS - MonoTouch.Dialog Reflection API Walkthrough
description: This sample demonstrates how to use the Reflection API with MonTouch.Dialog
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: mtdreflectionwalkthrough
---
# MonoTouch.Dialog Reflection API Walkthrough
This sample demonstrates how to use the Reflection API with MonTouch.Dialog

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@ -1,4 +1,15 @@
MonoTouch.Dialog Element Walkthrough
====================================
---
name: Xamarin.iOS - MonoTouch.Dialog Element Walkthrough
description: This sample demonstrates how to use the Element API with MonoTouch.Dialog
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: mtdwalkthrough
---
# MonoTouch.Dialog Element Walkthrough
This sample demonstrates how to use the Element API with MonoTouch.Dialog

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@ -1,5 +1,16 @@
GameCenterSample
================
---
name: Xamarin.iOS - GameCenterSample
description: A sample demonstrating how to enable Game Center support in Monotouch. This sample based on Apple's Game Center example:...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: mtgktapper-mtgktapper
---
# GameCenterSample
A sample demonstrating how to enable Game Center support in Monotouch.
@ -9,7 +20,8 @@ This sample based on Apple's Game Center example:
https://developer.apple.com/library/ios/samplecode/GKTapper/Introduction/Intro.html#//apple_ref/doc/uid/DTS40010283
Authors
-------
![GameCenterSample application screenshot](Screenshots/MTGKTapper1.png "GameCenterSample application screenshot")
## Authors
Bo Pang

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@ -1,5 +1,16 @@
Manual Camera Controls
=================
---
name: Xamarin.iOS - Manual Camera Controls
description: The AVFoundation Framework makes it easier than ever for users to take great photos by allowing for Manual Camera Controls. Using this framework,...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: manualcameracontrols
---
# Manual Camera Controls
The AVFoundation Framework makes it easier than ever for users to take great photos by allowing for Manual Camera Controls. Using this framework, an application can take direct control over the camera focus, white balance, and exposure settings. An application can also use bracketed exposure captures to automatically capture images with different exposure settings. This sample related to the [Introduction to Manual Camera Controls](http://developer.xamarin.com/guides/ios/platform_features/intro_to_manual_camera_controls/) guide in the developers centre.

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@ -1,5 +1,16 @@
Manual Storyboard
=================
---
name: Xamarin.iOS - Manual Storyboard
description: How to instantiate Storyboards programatically. This is the finished application from the Instantiate Storyboards Manually section of the...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: manualstoryboard
---
# Manual Storyboard
How to instantiate Storyboards programatically. This is the finished application from the [Instantiate Storyboards Manually](http://docs.xamarin.com/guides/ios/user_interface/introduction_to_storyboards/#Instantiate_Storyboards_Manually) section of the Introduction to Storyboards document.

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@ -1,5 +1,16 @@
Map Callouts Demo
=================
---
name: Xamarin.iOS - Map Callouts Demo
description: An example of how to use the MapKit framework, displaying a map view with a custom MKAnnotations with custom callouts. Based on the Apple sample:...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: mapcallouts
---
# Map Callouts Demo
An example of how to use the MapKit framework, displaying a map view with a
custom MKAnnotations with custom callouts.
@ -7,12 +18,12 @@ custom MKAnnotations with custom callouts.
Based on the Apple sample:
http://developer.apple.com/library/ios/#samplecode/MapCallouts/Introduction/Intro.html
Authors
-------
![Map Callouts Demo application screenshot](Screenshots/MapCalloutsAll.png "Map Callouts Demo application screenshot")
## Authors
Rolf Bjarne Kvinge
License
-------
## License
GoldenGate.jpg: licensed under a Creative Commons Attribute 3.0 Unported license (http://creativecommons.org/licenses/by/3.0/) by freeimageslive / akphoto (http://www.freeimageslive.co.uk/free_stock_image/goldengatebridgejpg)

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@ -1,10 +1,21 @@
Map Demo
=================
This sample demonstrates how to use the MapKit framework to display a map
view with a custom annotation. This relates to the [Xamarin.iOS
Maps](https://docs.microsoft.com/xamarin/ios/user-interface/controls/ios-maps)
guide.
![Map Demo sample](Screenshots/07_searchbar.png)
---
name: Xamarin.iOS - Map Demo
description: This sample demonstrates how to use the MapKit framework to display a map view with a custom annotation. This relates to the Xamarin.iOS Maps...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: mapdemo
---
# Map Demo
This sample demonstrates how to use the MapKit framework to display a map
view with a custom annotation. This relates to the [Xamarin.iOS
Maps](https://docs.microsoft.com/xamarin/ios/user-interface/controls/ios-maps)
guide.
![Map Demo sample](Screenshots/07_searchbar.png)

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@ -1,16 +1,25 @@
MapkitViewer
============
---
name: Xamarin.iOS - MapkitViewer
description: This sample demonstrates how to use MapKit. License Xamarin port changes are released under the MIT license.
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: mapkitsearch
---
# MapkitViewer
This sample demonstrates how to use MapKit.
![Home Screen](Screenshots/screenshot-1.png)
License
-------
## License
Xamarin port changes are released under the MIT license.
Author
------
## Author
Mykyta Bondarenko

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@ -1,9 +1,20 @@
Maps Walkthrough
=================
Completed sample for the
[Annotations and Overlays in Xamarin.iOS](https://docs.microsoft.com/xamarin/ios/user-interface/controls/ios-maps/ios-maps-walkthrough)
guide, which demonstrates how to add custom map annotations and overlays.
![Maps Walkthrough sample](Screenshots/01_map_image.png)
---
name: Xamarin.iOS - Maps Walkthrough
description: Completed sample for the Annotations and Overlays in Xamarin.iOS guide, which demonstrates how to add custom map annotations and overlays.
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: mapswalkthrough
---
# Maps Walkthrough
Completed sample for the
[Annotations and Overlays in Xamarin.iOS](https://docs.microsoft.com/xamarin/ios/user-interface/controls/ios-maps/ios-maps-walkthrough)
guide, which demonstrates how to add custom map annotations and overlays.
![Maps Walkthrough sample](Screenshots/01_map_image.png)

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@ -1,10 +1,20 @@
Midi Test
===============
---
name: Xamarin.iOS - Midi Test
description: This sample illustrates how to use CoreAudio to load and play a MIDI sequence from a file, and uses an AUGraph to play the notes with an instrument...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: miditest
---
# Midi Test
This sample illustrates how to use CoreAudio to load and play a MIDI sequence from a file, and uses an AUGraph to play the notes with an instrument effect. A Virtual Endpoint is also created to interecept and display the MIDI messages as it runs. The sample is a port the 'MIDI Driven Animation using CoreMIDI in Objective C' [sample code](http://www.deluge.co/?q=midi-driven-animation-core-audio-objective-c) by Ben Smiley.
Authors
-------
## Authors
Original by Ben Smiley - http://www.deluge.co/?q=midi-driven-animation-core-audio-objective-c

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@ -1,15 +1,24 @@
MonoCatalog MonoDevelop
=======================
---
name: Xamarin.iOS - MonoCatalog MonoDevelop
description: A kitchen sink example of common UI elements and APIs used in iOS and how you can use these with MonoTouch. Preview
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: monocatalog-monodevelop
---
# MonoCatalog MonoDevelop
A kitchen sink example of common UI elements and APIs used
in iOS and how you can use these with MonoTouch.
Preview
-------
## Preview
![iPhone running MonoCatalog](http://farm7.static.flickr.com/6020/5999694606_bc1acdb573.jpg)
Authors
-------
## Authors
Miguel de Icaza

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@ -1,14 +1,23 @@
Touch Cells
===========
---
name: Xamarin.iOS - Touch Cells
description: An example showing using a UITableView and displaying a custom cell within it. Preview
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: monodeveloptouchcells
---
# Touch Cells
An example showing using a UITableView and displaying a custom cell within it.
Preview
-------
## Preview
![iPhone running MonoDevelop TouchCells](http://farm7.static.flickr.com/6013/5999235933_dcab80c0a3.jpg)
Authors
-------
## Authors
Miguel de Icaza

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@ -1,5 +1,16 @@
MotionGraphs
============
---
name: Xamarin.iOS - MotionGraphs
description: This is a port of the WWDC2012 sample. MotionGraphs is an application project that demonstrates a how to use the push method to receive data from...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: motiongraphs
---
# MotionGraphs
This is a port of the WWDC2012 sample.

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@ -1,5 +1,16 @@
MoviePlayback
=============
---
name: Xamarin.iOS - MoviePlayback
description: MoviePlayback is an example on how to use the MPMoviePlayerController class to play any standard movie type that iOS supports. The example also...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: movieplayback
---
# MoviePlayback
MoviePlayback is an example on how to use the MPMoviePlayerController
class to play any standard movie type that iOS supports.
@ -7,7 +18,8 @@ class to play any standard movie type that iOS supports.
The example also shows how to enable Airplay for displayed movies from
within your applications.
Authors
-------
![MoviePlayback application screenshot](Screenshots/01.png "MoviePlayback application screenshot")
## Authors
James Bentley

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@ -1,5 +1,16 @@
iPhone Multichannel Mixer test
==============================
---
name: Xamarin.iOS - iPhone Multichannel Mixer test
description: Demonstrates how to build an Audio Unit Graph connecting a Multichannel Mixer instance to the RemoteIO unit. Two input busses are created each with...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: multichannelmixer
---
# iPhone Multichannel Mixer test
Demonstrates how to build an Audio Unit Graph connecting a Multichannel Mixer instance to the RemoteIO unit. Two input busses are created each with input volume controls. An overall mixer output volume control is also provided and each bus may be enabled or disabled.

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@ -1,8 +1,20 @@
NSZombieApocalypse
==================
---
name: Xamarin.iOS - NSZombieApocalypse
description: The NSZombieApocalypse is a contrived game that exemplifies how to use the UIAccessibility protocol in order to make an app accessible to VoiceOver...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: nszombieapocalypse
---
# NSZombieApocalypse
The NSZombieApocalypse is a contrived game that exemplifies how to use the UIAccessibility protocol in order to make an app accessible to VoiceOver users.
Authors
-------
![NSZombieApocalypse application screenshot](Screenshots/01.png "NSZombieApocalypse application screenshot")
## Authors
Ported by Gouri Kumari

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@ -1,24 +1,33 @@
Customizing UINavigationBar
============
---
name: Xamarin.iOS - Customizing UINavigationBar
description: This sample demonstrates using UINavigationController and UIViewController classes together as building blocks to your application's user...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: navigationbar
---
# Customizing UINavigationBar
This sample demonstrates using `UINavigationController` and `UIViewController` classes together as building blocks to your application's user interface. Use it as a reference when starting the development of your new application. The various pages in this sample exhibit different ways of how to modify the navigation bar directly, using the appearance proxy, and by modifying the view controller's `UINavigationItem`. Among the levels of customization are varying appearance styles, and applying custom left and right buttons known as `UIBarButtonItems`.
Build Requirements
-------
## Build Requirements
Xamarin.iOS 11.0 and Xcode 9.4.
Related Links
-------
## Related Links
- [Original sample](https://developer.apple.com/library/archive/samplecode/NavBar/Introduction/Intro.html)
License
-------
## License
Xamarin port changes are released under the MIT license.
Author
------
![Customizing UINavigationBar application screenshot](Screenshots/screenshot-1.png "Customizing UINavigationBar application screenshot")
## Author
Ported to Xamarin.iOS by Mykyta Bondarenko

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@ -1,5 +1,16 @@
Newsstand
================
---
name: Xamarin.iOS - Newsstand
description: These small sample projects relate to the Introduction to Newsstand guide,
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: newsstand
---
# Newsstand
These small sample projects relate to the [Introduction to Newsstand](guides/ios/platform_features/introduction_to_newsstand/) guide,

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@ -1,5 +1,16 @@
Notifications
=============
---
name: Xamarin.iOS - Notifications
description: This sample illustrates how to schedule and respond to local notifications as well as how to register the device for, and receive remote...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: notifications
---
# Notifications
This sample illustrates how to schedule and respond to
local notifications as well as how to register the device
@ -10,7 +21,8 @@ To learn more about how to make push notifications work please read this <a href
Also original <a href="https://developer.apple.com/library/ios/documentation/IDEs/Conceptual/AppDistributionGuide/ConfiguringPushNotifications/ConfiguringPushNotifications.html">Apple documentation</a> can be helpfull, it contains broad explaination of how to set up needed environment.
Authors
-------
![Notifications application screenshot](Screenshots/01.png "Notifications application screenshot")
## Authors
Bryan Costanich

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@ -1,34 +1,41 @@
OpenGL
======
---
name: Xamarin.iOS - OpenGL
description: A collection of samples for using OpenGL in Xamarin.iOS. These samples are Xamarin ports of samples found in objective-c at...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: opengl
---
# OpenGL
A collection of samples for using OpenGL in Xamarin.iOS. These samples are Xamarin ports of samples found in objective-c at https://github.com/jlamarche/iOS-OpenGLES-Stuff
GLKBaseEffectDrawing
--------------------
## GLKBaseEffectDrawing
Draws a rotating monkey's head from a list of vertices and normals using GLKit
GLKBaseEffectDrawingTexture
---------------------------
## GLKBaseEffectDrawingTexture
Adds a texture to the monkey head from the GLKBaseEffectDrawing sample
GLKReflectionMapEffectSkybox
----------------------------
## GLKReflectionMapEffectSkybox
Adds a skybox to the GLKBaseEffectDrawing sample and changes the monkey's head to be reflective.
OpenGLES20Example
-----------------
## OpenGLES20Example
Draws a rotating 20-sided die using shaders and a texture image.
PerVertexDirectionalLighting
----------------------------
## PerVertexDirectionalLighting
Adds directional lighting to OpenGLES20Example
Authors
-------
![OpenGL application screenshot](Screenshots/GLKBaseEffectDrawing.png "OpenGL application screenshot")
## Authors
Timothy Risi

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@ -1,14 +1,23 @@
OpenGLES Sample
===============
---
name: Xamarin.iOS - OpenGLES Sample
description: A simple example of using OpenGLES in a MonoTouch application. Preview
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: openglessample
---
# OpenGLES Sample
A simple example of using OpenGLES in a MonoTouch application.
Preview
-------
## Preview
![iPhone running OpenGLES sample](http://farm7.static.flickr.com/6136/5999292719_90550e7ed6.jpg)
Authors
-------
## Authors
Miguel de Icaza

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@ -1,14 +1,23 @@
OpenGLES Sample using GameView
==============================
---
name: Xamarin.iOS - OpenGLES Sample using GameView
description: A simple example of using OpenGLES with a iPhoneOSGameView in a MonoTouch application. Preview
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: openglessample-gameview
---
# OpenGLES Sample using GameView
A simple example of using OpenGLES with a iPhoneOSGameView in a MonoTouch application.
Preview
-------
## Preview
![iPhone running OpenGLES sample](http://farm7.static.flickr.com/6136/5999292719_90550e7ed6.jpg)
Authors
-------
## Authors
Miguel de Icaza

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@ -1,5 +1,16 @@
OpenGLScroller
==============
---
name: Xamarin.iOS - OpenGLScroller
description: This is a port of the WWDC2012 sample application of the same name. This sample demonstrates the usage of OpenGL in a scroll view. A swipe gesture...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: openglscroller
---
# OpenGLScroller
This is a port of the WWDC2012 sample application of the same name.

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@ -1,5 +1,16 @@
PaintCode Demo
==============
---
name: Xamarin.iOS - PaintCode Demo
description: PaintCode (http://www.paintcodeapp.com) now supports C code generation for Xamarin MonoTouch. This sample app shows some PaintCode-generated...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: paintcode
---
# PaintCode Demo
PaintCode (http://www.paintcodeapp.com) now supports C# code generation for Xamarin MonoTouch.
@ -19,7 +30,6 @@ See also http://blog.xamarin.com/2012/06/06/meet-our-new-favorite-design-tool-pa
![screenshot](https://github.com/xamarin/monotouch-samples/raw/master/PaintCode/Screenshots/GlossyButton.png "GlossyButton Example")
Authors
-------
## Authors
Craig Dunn

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@ -1,13 +1,23 @@
PassKit Sample
==============
---
name: Xamarin.iOS - PassKit Sample
description: 'This sample demonstrates how to build a PassKit Companion App to interact with passes you have issued in a users Passbook. >NOTE: This sample...'
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: passkit
---
# PassKit Sample
This sample demonstrates how to build a PassKit Companion App to interact with passes you have issued in a users Passbook.
>NOTE: This sample doen't work out of the box, you need to setup provisioning profile for you app and create certicicate for pass singing.
Instructions
------------
## Instructions
When you open this app, _it will not run_ because the solution requires the file **CouponBanana2.pkpass** which does not exist. Follow the steps below to create the sample Pass file, _then_ you'll be able to run the sample.

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@ -1,26 +1,33 @@
Implementing Peek and Pop
============
---
name: Xamarin.iOS - Implementing Peek and Pop
description: This sample project demonstrates previewing content and providing quick shortcuts to functionality using Peek and Pop APIs. The app uses a table...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: peekpopnavigation
---
# Implementing Peek and Pop
This sample project demonstrates previewing content and providing quick shortcuts to functionality using Peek and Pop APIs. The app uses a table view to display a list of colors and tapping any row in the table navigates to a detail view controller showing the color. The app uses 3D Touch on the table view rows to allow users to peek at the content without placing it on the navigation stack.
![Home Screen](Screenshots/screenshot-1.png)
Build Requirements
-------
## Build Requirements
Xamarin.iOS 11.4+ and Xcode 10.0+.
Related Links
-------
## Related Links
- [Original sample](https://developer.apple.com/documentation/uikit/peek_and_pop/implementing_peek_and_pop)
License
-------
## License
Xamarin port changes are released under the MIT license.
Author
------
## Author
Ported to Xamarin.iOS by Mykyta Bondarenko

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@ -1,4 +1,15 @@
Picker Controls
================
---
name: Xamarin.iOS - Picker Controls
description: This sample shows how to create and use a UIPicker and UIDatePicker in Xamarin.iOS. It is the related sample for the Picker guide.
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: pickercontrol
---
# Picker Controls
This sample shows how to create and use a UIPicker and UIDatePicker in Xamarin.iOS. It is the related sample for the [Picker](/guides/ios/user_interface/controls/picker/) guide.

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@ -1,5 +1,16 @@
PinchIt
=======
---
name: Xamarin.iOS - PinchIt
description: This is a port of the WWDC2012 sample of the same name This sample provides an introduction to Collection Views, and illustrates the use of a flow...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: pinchit
---
# PinchIt
This is a port of the WWDC2012 sample of the same name

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@ -1,5 +1,16 @@
Poker Night Voting
==================
---
name: Xamarin.iOS - Poker Night Voting
description: This is a port of the WWDC2012 application of the same name This sample application utilizes the EventKit API to allow a user to create events at...
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: pokernightvoting
---
# Poker Night Voting
This is a port of the WWDC2012 application of the same name

Просмотреть файл

@ -1,5 +1,16 @@
Popovers
========
---
name: Xamarin.iOS - Popovers
description: This sample demonstrates proper use of UIPopoverController in iOS. UIPopoverController presentation, dismissing, and rotation handling are covered....
page_type: sample
languages:
- csharp
products:
- xamarin
technologies:
- xamarin-ios
urlFragment: popovers
---
# Popovers
This sample demonstrates proper use of UIPopoverController in iOS.
UIPopoverController presentation, dismissing, and rotation
@ -10,18 +21,15 @@ UIPopoverControllers are never presented at the same time.
Popovers are only supported on the iPad.
Build Requirements
------------------
## Build Requirements
iOS 4.1 or later
Runtime Requirements
--------------------
## Runtime Requirements
iOS 3.2 or later
Packaging List
--------------
## Packaging List
PopoversAppDelegate
The application delegate sets up the initial view and makes the window visible.
@ -37,13 +45,13 @@ The detail view is also responsible for ensuring that there are never multiple p
PopoverContentViewController
A view controller that is the contents of the popovers in this sample. In this example, the view controller only contains a label with text.
Copyright
---------
## Copyright
Xamarin port changes are released under the MIT license
Authors
-------
![Popovers application screenshot](Screenshots/Popovers1.png "Popovers application screenshot")
## Authors
alexrp,
Craig Dunn

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