зеркало из https://github.com/xamarin/ios-samples.git
[GLCameraRipple] updating README, screenshots and app icons
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@ -23,7 +23,8 @@
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<MtouchDebug>True</MtouchDebug>
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<MtouchProfiling>True</MtouchProfiling>
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<MtouchLink>None</MtouchLink>
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<MtouchI18n />
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<MtouchI18n>
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</MtouchI18n>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
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@ -90,7 +91,6 @@
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<BundleResource Include="Resources\icon-50.png" />
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<BundleResource Include="Resources\icon-58.png" />
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<BundleResource Include="Resources\icon-100.png" />
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<BundleResource Include="Resources\iTunesArtwork%402x.png" />
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<BundleResource Include="Resources\Default-568h%402x.png" />
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<BundleResource Include="Resources\Default-Landscape%402x~ipad.png" />
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<BundleResource Include="Resources\Default-Landscape~ipad.png" />
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@ -101,8 +101,11 @@
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<BundleResource Include="Resources\icon-57.png" />
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<BundleResource Include="Resources\icon-114.png" />
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<BundleResource Include="Resources\icon-144.png" />
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<BundleResource Include="Resources\Icon-60%402x.png" />
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<BundleResource Include="Resources\Icon-Small-40%402x.png" />
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</ItemGroup>
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<ItemGroup>
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<ITunesArtwork Include="Resources\iTunesArtwork.png" />
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<ITunesArtwork Include="Resources\iTunesArtwork%402x.png" />
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</ItemGroup>
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</Project>
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@ -2,17 +2,19 @@
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleIconFiles</key>
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<array>
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<string>Resources/icon-57.png</string>
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<string>Resources/icon-114.png</string>
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<string>Resources/icon-72.png</string>
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<string>Resources/icon-144.png</string>
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<string>Resources/icon-29.png</string>
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<string>Resources/icon-58.png</string>
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<string>Resources/icon-50.png</string>
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<string>Resources/icon-100.png</string>
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</array>
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<key>CFBundleIconFiles</key>
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<array>
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<string>Resources/icon-57.png</string>
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<string>Resources/icon-114.png</string>
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<string>Resources/icon-72.png</string>
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<string>Resources/icon-144.png</string>
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<string>Resources/icon-29.png</string>
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<string>Resources/icon-58.png</string>
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<string>Resources/icon-50.png</string>
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<string>Resources/icon-100.png</string>
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<string>Icon-60@2x</string>
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<string>Icon-Small-40@2x</string>
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</array>
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<key>UISupportedInterfaceOrientations</key>
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<array>
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<string>UIInterfaceOrientationPortrait</string>
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@ -14,6 +14,7 @@ This uses the CVOpenGLESTextureCache [2] class which was introduced
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with iOS 5.0 which binds CoreVideo buffers to OpenGL textures.
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[1] http://iosapi.xamarin.com/?link=N%3aMonoTouch.GLKit
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[2] http://iosapi.xamarin.com/?link=T%3aMonoTouch.CoreVideo.CVOpenGLESTextureCache
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Ported by: Miguel de Icaza (miguel@xamarin.com)
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@ -54,7 +54,12 @@ namespace GLCameraRipple
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SetupGL ();
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SetupAVCapture (isPad ? AVCaptureSession.PresetiFrame1280x720 : AVCaptureSession.Preset640x480);
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}
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public override UIStatusBarStyle PreferredStatusBarStyle ()
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{
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return UIStatusBarStyle.LightContent;
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}
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void Draw (object sender, GLKViewDrawEventArgs args)
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{
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GL.Clear ((int)All.ColorBufferBit);
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