[hello iphone] add entitlements, clean up

This commit is contained in:
Nina Vyedin 2014-02-12 13:06:40 -05:00
Родитель d5fd93b329
Коммит 8a2508e40f
3 изменённых файлов: 11 добавлений и 14 удалений

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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
</dict>
</plist>

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@ -22,6 +22,7 @@
<ConsolePause>False</ConsolePause>
<MtouchLink>None</MtouchLink>
<MtouchDebug>True</MtouchDebug>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
<DebugType>none</DebugType>
@ -31,6 +32,7 @@
<WarningLevel>4</WarningLevel>
<ConsolePause>False</ConsolePause>
<MtouchLink>None</MtouchLink>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
<DebugSymbols>True</DebugSymbols>
@ -43,6 +45,7 @@
<ConsolePause>False</ConsolePause>
<MtouchDebug>True</MtouchDebug>
<CodesignKey>iPhone Developer</CodesignKey>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
<DebugType>none</DebugType>
@ -52,6 +55,7 @@
<WarningLevel>4</WarningLevel>
<ConsolePause>False</ConsolePause>
<CodesignKey>iPhone Developer</CodesignKey>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
@ -61,6 +65,7 @@
</ItemGroup>
<ItemGroup>
<None Include="Info.plist" />
<None Include="Entitlements.plist" />
</ItemGroup>
<ItemGroup>
<Compile Include="Main.cs" />

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@ -38,20 +38,6 @@ namespace HelloWorld_iPhone
}
public override void ViewDidUnload ()
{
base.ViewDidUnload ();
// Release any retained subviews of the main view.
// e.g. this.myOutlet = null;
}
public override bool ShouldAutorotateToInterfaceOrientation (UIInterfaceOrientation toInterfaceOrientation)
{
// Return true for supported orientations
return (toInterfaceOrientation != UIInterfaceOrientation.PortraitUpsideDown);
}
/// <summary>
/// This is our common action handler. Two buttons call this via an action method.
/// </summary>