зеркало из https://github.com/xamarin/ios-samples.git
Merge branch 'master' of github.com:migueldeicaza/monotouch-samples
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This sample shows how to use OpenGL in your application using the
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high-level iPhoneOSGameView base class (this class derives from
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UIView) and simplifies a lot of the code to set up the GL context.
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Contrast this with the lower-level version available in OpenGLESSample
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that derives directly from UIView and has to create and destroy the
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rendering buffer manually.
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This is a low-level sample that shows how to use OpenGL in your application,
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in this sample the code to configure the framebuffer is done by hand.
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If you want a higher-level sample check out the OpenGLESSample-GV which
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uses the iPhoneOSGameView class that takes care of the buffer rendering
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