[SimpleLogin]Adding sample for docs purposes

This commit is contained in:
Amy Burns 2015-06-25 18:43:42 -04:00
Родитель d55ee0d24d
Коммит 9bb7c9d5e2
15 изменённых файлов: 356 добавлений и 0 удалений

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CodeOnlyDemo", "CodeOnlyProject\CodeOnlyDemo.csproj", "{DB8B7EBC-51F2-4581-8F85-A930D67C2A1D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|iPhoneSimulator = Debug|iPhoneSimulator
Release|iPhoneSimulator = Release|iPhoneSimulator
Debug|iPhone = Debug|iPhone
Release|iPhone = Release|iPhone
Ad-Hoc|iPhone = Ad-Hoc|iPhone
AppStore|iPhone = AppStore|iPhone
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{DB8B7EBC-51F2-4581-8F85-A930D67C2A1D}.Ad-Hoc|iPhone.ActiveCfg = Ad-Hoc|iPhone
{DB8B7EBC-51F2-4581-8F85-A930D67C2A1D}.Ad-Hoc|iPhone.Build.0 = Ad-Hoc|iPhone
{DB8B7EBC-51F2-4581-8F85-A930D67C2A1D}.AppStore|iPhone.ActiveCfg = AppStore|iPhone
{DB8B7EBC-51F2-4581-8F85-A930D67C2A1D}.AppStore|iPhone.Build.0 = AppStore|iPhone
{DB8B7EBC-51F2-4581-8F85-A930D67C2A1D}.Debug|iPhone.ActiveCfg = Debug|iPhone
{DB8B7EBC-51F2-4581-8F85-A930D67C2A1D}.Debug|iPhone.Build.0 = Debug|iPhone
{DB8B7EBC-51F2-4581-8F85-A930D67C2A1D}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator
{DB8B7EBC-51F2-4581-8F85-A930D67C2A1D}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator
{DB8B7EBC-51F2-4581-8F85-A930D67C2A1D}.Release|iPhone.ActiveCfg = Release|iPhone
{DB8B7EBC-51F2-4581-8F85-A930D67C2A1D}.Release|iPhone.Build.0 = Release|iPhone
{DB8B7EBC-51F2-4581-8F85-A930D67C2A1D}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator
{DB8B7EBC-51F2-4581-8F85-A930D67C2A1D}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = CodeOnlyProject\CodeOnlyDemo.csproj
EndGlobalSection
EndGlobal

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using Foundation;
using UIKit;
namespace CodeOnlyDemo
{
[Register("AppDelegate")]
public partial class AppDelegate : UIApplicationDelegate
{
// class-level declarations
UIWindow window;
public override bool FinishedLaunching(UIApplication app, NSDictionary options)
{
// create a new window instance based on the screen size
window = new UIWindow(UIScreen.MainScreen.Bounds);
var controller = new CustomViewController();
window.RootViewController = controller;
// make the window visible
window.MakeKeyAndVisible();
return true;
}
}
}

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using UIKit;
namespace CodeOnlyDemo
{
class CircleController : UIViewController
{
CircleView view;
public override void LoadView()
{
view = new CircleView();
View = view;
}
}
}

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using System;
using UIKit;
using CoreGraphics;
namespace CodeOnlyDemo
{
class CircleView : UIView
{
public override void Draw(CGRect rect)
{
base.Draw(rect);
//get graphics context
using (var g = UIGraphics.GetCurrentContext())
{
// set up drawing attributes
g.SetLineWidth(10.0f);
UIColor.Green.SetFill();
UIColor.Blue.SetStroke();
// create geometry
var path = new CGPath();
path.AddArc(Bounds.GetMidX(), Bounds.GetMidY(), 50f, 0, 2.0f * (float)Math.PI, true);
// add geometry to graphics context and draw
g.AddPath(path);
g.DrawPath(CGPathDrawingMode.FillStroke);
}
}
public CircleView()
{
BackgroundColor = UIColor.White;
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProjectTypeGuids>{FEACFBD2-3405-455C-9665-78FE426C6842};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<ProjectGuid>{DB8B7EBC-51F2-4581-8F85-A930D67C2A1D}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>CodeOnlyDemo</RootNamespace>
<IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
<AssemblyName>CodeOnlyProject</AssemblyName>
<TargetFrameworkIdentifier>Xamarin.iOS</TargetFrameworkIdentifier>
<TargetFrameworkVersion>v1.0</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<MtouchLink>None</MtouchLink>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<MtouchDebug>true</MtouchDebug>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhoneSimulator\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<MtouchLink>None</MtouchLink>
<ConsolePause>false</ConsolePause>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhone\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<MtouchDebug>true</MtouchDebug>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchArch>ARMv7</MtouchArch>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhone\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<ConsolePause>false</ConsolePause>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchArch>ARMv7, ARM64</MtouchArch>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Ad-Hoc|iPhone' ">
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhone\Ad-Hoc</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<BuildIpa>true</BuildIpa>
<CodesignProvision>Automatic:AdHoc</CodesignProvision>
<CodesignKey>iPhone Distribution</CodesignKey>
<MtouchArch>ARMv7, ARM64</MtouchArch>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'AppStore|iPhone' ">
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhone\AppStore</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodesignKey>iPhone Distribution</CodesignKey>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<ConsolePause>false</ConsolePause>
<CodesignProvision>Automatic:AppStore</CodesignProvision>
<MtouchArch>ARMv7, ARM64</MtouchArch>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="Xamarin.iOS" />
</ItemGroup>
<ItemGroup>
<None Include="Info.plist" />
<None Include="Entitlements.plist" />
</ItemGroup>
<ItemGroup>
<Compile Include="Main.cs" />
<Compile Include="AppDelegate.cs" />
<Compile Include="CustomViewController.cs" />
<Compile Include="CircleView.cs" />
<Compile Include="CircleController.cs" />
</ItemGroup>
<ItemGroup>
<Folder Include="Resources\" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
<ItemGroup>
<BundleResource Include="Resources\Default-568h%402x.png" />
</ItemGroup>
</Project>

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using System;
using UIKit;
using CoreGraphics;
namespace CodeOnlyDemo
{
public class CustomViewController : UIViewController
{
UITextField usernameField, passwordField;
CircleController circleController;
public override void ViewDidLoad()
{
base.ViewDidLoad();
View.BackgroundColor = UIColor.Gray;
nfloat h = 31.0f;
nfloat w = View.Bounds.Width;
usernameField = new UITextField
{
Placeholder = "Enter your username",
BorderStyle = UITextBorderStyle.RoundedRect,
Frame = new CGRect(10, 32, w - 20, h),
AutoresizingMask = UIViewAutoresizing.FlexibleWidth
};
passwordField = new UITextField
{
Placeholder = "Enter your password",
BorderStyle = UITextBorderStyle.RoundedRect,
Frame = new CGRect(10, 64, w - 20, h),
SecureTextEntry = true,
AutoresizingMask = UIViewAutoresizing.FlexibleWidth
};
var submitButton = UIButton.FromType(UIButtonType.RoundedRect);
submitButton.Frame = new CGRect(10, 120, w - 20, 44);
submitButton.SetTitle("Submit", UIControlState.Normal);
submitButton.BackgroundColor = UIColor.White;
submitButton.Layer.CornerRadius = 5f;
submitButton.AutoresizingMask = UIViewAutoresizing.FlexibleWidth;
submitButton.TouchUpInside += delegate
{
Console.WriteLine("Submit button pressed");
circleController = new CircleController();
PresentViewController(circleController, true, null);
};
View.AddSubviews(new UIView[]{ usernameField, passwordField, submitButton });
}
}
}

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<?xml version="1.0" encoding="UTF-8" ?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
</dict>
</plist>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDisplayName</key>
<string>CodeOnlyProject</string>
<key>CFBundleIdentifier</key>
<string>com.your-company.CodeOnlyProject</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>MinimumOSVersion</key>
<string>8.3</string>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
</array>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
</dict>
</plist>

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using System;
using System.Collections.Generic;
using System.Linq;
using Foundation;
using UIKit;
namespace CodeOnlyProject
{
public class Application
{
// This is the main entry point of the application.
static void Main(string[] args)
{
// if you want to use a different Application Delegate class from "AppDelegate"
// you can specify it here.
UIApplication.Main(args, null, "AppDelegate");
}
}
}

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SimpleLogin/Metadata.xml Normal file
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<?xml version="1.0" encoding="utf-8" ?>
<SampleMetadata>
<ID>C8C9307F-8006-4F85-9198-8D3FB1BA19A5</ID>
<IsFullApplication>false</IsFullApplication>
<Level>Beginning</Level>
<Tags>Getting Started, User Interface</Tags>
<Gallery>false</Gallery>
<Brief>This introductory sample looks at setting up a basic iOS application in Visual Studio.</Brief>
</SampleMetadata>

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SimpleLogin/README.md Normal file
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SimpleLogin
==========
This sample is the application that will be built at the end of the [Creating iOS Applications in Code Using Visual Studio](http://developer.xamarin.com/guides/ios/application_fundamentals/ios_code_only/) guide.

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