[BouncingGame] update packages

This commit is contained in:
Rustam Zaitov 2015-10-06 22:46:55 +03:00
Родитель e2e9811005
Коммит ae64a104b7
5 изменённых файлов: 19 добавлений и 19 удалений

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@ -87,19 +87,19 @@
<Reference Include="System.Core" />
<Reference Include="Xamarin.iOS" />
<Reference Include="box2d">
<HintPath>..\packages\CocosSharp.PCL.Shared.1.5.0.1\lib\Xamarin.iOS10\box2d.dll</HintPath>
<HintPath>..\packages\CocosSharp.PCL.Shared.1.6.2.0\lib\Xamarin.iOS10\box2d.dll</HintPath>
</Reference>
<Reference Include="CocosSharp">
<HintPath>..\packages\CocosSharp.PCL.Shared.1.5.0.1\lib\Xamarin.iOS10\CocosSharp.dll</HintPath>
<HintPath>..\packages\CocosSharp.PCL.Shared.1.6.2.0\lib\Xamarin.iOS10\CocosSharp.dll</HintPath>
</Reference>
<Reference Include="Lidgren.Network">
<HintPath>..\packages\CocosSharp.PCL.Shared.1.5.0.1\lib\Xamarin.iOS10\Lidgren.Network.dll</HintPath>
<HintPath>..\packages\CocosSharp.PCL.Shared.1.6.2.0\lib\Xamarin.iOS10\Lidgren.Network.dll</HintPath>
</Reference>
<Reference Include="MonoGame.Framework">
<HintPath>..\packages\CocosSharp.PCL.Shared.1.5.0.1\lib\Xamarin.iOS10\MonoGame.Framework.dll</HintPath>
<HintPath>..\packages\CocosSharp.PCL.Shared.1.6.2.0\lib\Xamarin.iOS10\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="MonoGame.Framework.Net">
<HintPath>..\packages\CocosSharp.PCL.Shared.1.5.0.1\lib\Xamarin.iOS10\MonoGame.Framework.Net.dll</HintPath>
<HintPath>..\packages\CocosSharp.PCL.Shared.1.6.2.0\lib\Xamarin.iOS10\MonoGame.Framework.Net.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="CocosSharp.PCL.Shared" version="1.5.0.1" targetFramework="xamarinios10" />
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="CocosSharp.PCL.Shared" version="1.6.2.0" targetFramework="xamarinios10" />
</packages>

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@ -8,7 +8,7 @@
<OutputType>Library</OutputType>
<RootNamespace>BouncingGame</RootNamespace>
<AssemblyName>BouncingGame</AssemblyName>
<TargetFrameworkProfile>Profile78</TargetFrameworkProfile>
<TargetFrameworkProfile>Profile111</TargetFrameworkProfile>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
@ -37,13 +37,13 @@
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" />
<ItemGroup>
<Reference Include="box2d">
<HintPath>..\packages\CocosSharp.PCL.Shared.1.5.0.1\lib\portable-net45+win+wpa81+wp80\box2d.dll</HintPath>
<HintPath>..\packages\CocosSharp.PCL.Shared.1.6.2.0\lib\portable-net45+win+wpa81+wp81\box2d.dll</HintPath>
</Reference>
<Reference Include="CocosSharp">
<HintPath>..\packages\CocosSharp.PCL.Shared.1.5.0.1\lib\portable-net45+win+wpa81+wp80\CocosSharp.dll</HintPath>
<HintPath>..\packages\CocosSharp.PCL.Shared.1.6.2.0\lib\portable-net45+win+wpa81+wp81\CocosSharp.dll</HintPath>
</Reference>
<Reference Include="MonoGame.Framework">
<HintPath>..\packages\CocosSharp.PCL.Shared.1.5.0.1\lib\portable-net45+win+wpa81+wp80\MonoGame.Framework.dll</HintPath>
<HintPath>..\packages\CocosSharp.PCL.Shared.1.6.2.0\lib\portable-net45+win+wpa81+wp81\MonoGame.Framework.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="CocosSharp.PCL.Shared" version="1.5.0.1" targetFramework="portable-net45+win+wp80+MonoTouch10+MonoAndroid10+xamarinmac20+xamarinios10" />
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="CocosSharp.PCL.Shared" version="1.6.2.0" targetFramework="portable-net45+win+wpa81+MonoTouch10+MonoAndroid10+xamarinmac20+xamarinios10" />
</packages>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<repositories>
<repository path="../BouncingGame.iOS/packages.config" />
<repository path="../BouncingGame/packages.config" />
<?xml version="1.0" encoding="utf-8"?>
<repositories>
<repository path="../BouncingGame.iOS/packages.config" />
<repository path="../BouncingGame/packages.config" />
</repositories>