Adding all the conceptual samples.

This commit is contained in:
alexrp 2011-10-31 14:45:18 +01:00
Родитель ebd6e71c6b
Коммит c2729f0a48
159 изменённых файлов: 7348 добавлений и 0 удалений

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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ButtonEventDemo", "ButtonEventDemo\ButtonEventDemo.csproj", "{F550B84D-C304-4413-9A05-A85832245AA5}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|iPhoneSimulator = Debug|iPhoneSimulator
Release|iPhoneSimulator = Release|iPhoneSimulator
Debug|iPhone = Debug|iPhone
Release|iPhone = Release|iPhone
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F550B84D-C304-4413-9A05-A85832245AA5}.Debug|iPhone.ActiveCfg = Debug|iPhone
{F550B84D-C304-4413-9A05-A85832245AA5}.Debug|iPhone.Build.0 = Debug|iPhone
{F550B84D-C304-4413-9A05-A85832245AA5}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator
{F550B84D-C304-4413-9A05-A85832245AA5}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator
{F550B84D-C304-4413-9A05-A85832245AA5}.Release|iPhone.ActiveCfg = Release|iPhone
{F550B84D-C304-4413-9A05-A85832245AA5}.Release|iPhone.Build.0 = Release|iPhone
{F550B84D-C304-4413-9A05-A85832245AA5}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator
{F550B84D-C304-4413-9A05-A85832245AA5}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = ButtonEventDemo\ButtonEventDemo.csproj
EndGlobalSection
EndGlobal

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using System;
using System.Collections.Generic;
using System.Linq;
using MonoTouch.Foundation;
using MonoTouch.UIKit;
namespace ButtonEventDemo
{
// The UIApplicationDelegate for the application. This class is responsible for launching the
// User Interface of the application, as well as listening (and optionally responding) to
// application events from iOS.
[Register ("AppDelegate")]
public partial class AppDelegate : UIApplicationDelegate
{
// class-level declarations
UIWindow window;
ButtonEventDemoViewController viewController;
//
// This method is invoked when the application has loaded and is ready to run. In this
// method you should instantiate the window, load the UI into it and then make the window
// visible.
//
// You have 17 seconds to return from this method, or iOS will terminate your application.
//
public override bool FinishedLaunching (UIApplication app, NSDictionary options)
{
window = new UIWindow (UIScreen.MainScreen.Bounds);
viewController = new ButtonEventDemoViewController ("ButtonEventDemoViewController", null);
window.RootViewController = viewController;
window.MakeKeyAndVisible ();
return true;
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProductVersion>10.0.0</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{F550B84D-C304-4413-9A05-A85832245AA5}</ProjectGuid>
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<OutputType>Exe</OutputType>
<RootNamespace>ButtonEventDemo</RootNamespace>
<AssemblyName>ButtonEventDemo</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<MtouchLink>None</MtouchLink>
<MtouchDebug>true</MtouchDebug>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhoneSimulator\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<MtouchLink>None</MtouchLink>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhone\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<MtouchDebug>true</MtouchDebug>
<CodesignKey>iPhone Developer</CodesignKey>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhone\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<CodesignKey>iPhone Developer</CodesignKey>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="monotouch" />
</ItemGroup>
<ItemGroup>
<None Include="Info.plist" />
</ItemGroup>
<ItemGroup>
<Compile Include="Main.cs" />
<Compile Include="AppDelegate.cs" />
<Compile Include="ButtonEventDemoViewController.cs" />
<Compile Include="ButtonEventDemoViewController.designer.cs">
<DependentUpon>ButtonEventDemoViewController.cs</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<InterfaceDefinition Include="ButtonEventDemoViewController.xib" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>

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using MonoTouch.UIKit;
using System.Drawing;
using System;
using MonoTouch.Foundation;
namespace ButtonEventDemo
{
public partial class ButtonEventDemoViewController : UIViewController
{
public ButtonEventDemoViewController (string nibName, NSBundle bundle) : base (nibName, bundle)
{
}
public override void DidReceiveMemoryWarning ()
{
// Releases the view if it doesn't have a superview.
base.DidReceiveMemoryWarning ();
// Release any cached data, images, etc that aren't in use.
}
public override void ViewDidLoad ()
{
base.ViewDidLoad ();
//Here we register for the TouchUpInside event using an outlet to
//the UIButton created in Interface Builder. Also see the target-action
//approach for accomplishing the same thing below.
aButton.TouchUpInside += (o,s) => {
Console.WriteLine ("button touched"); };
//You could also use a C# 2.0 style anonymous function
// aButton.TouchUpInside += delegate {
// Console.WriteLine ("button touched");
// };
}
public override void ViewDidUnload ()
{
base.ViewDidUnload ();
aButton = null;
}
public override bool ShouldAutorotateToInterfaceOrientation (UIInterfaceOrientation toInterfaceOrientation)
{
// Return true for supported orientations
return (toInterfaceOrientation != UIInterfaceOrientation.PortraitUpsideDown);
}
//This is an action method connected to the TouchUpInside event
//of a UIButton. The action is connected via Interface Builder
//The same thing can be accomplished with a .NET event registered
//to the UIButton in code, as we do in the ViewDidLoad method above.
partial void HandleButtonTouch (NSObject sender)
{
Console.WriteLine ("button touched");
}
}
}

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// WARNING
//
// This file has been generated automatically by MonoDevelop to store outlets and
// actions made in the Xcode designer. If it is removed, they will be lost.
// Manual changes to this file may not be handled correctly.
//
using MonoTouch.Foundation;
namespace ButtonEventDemo
{
[Register ("ButtonEventDemoViewController")]
partial class ButtonEventDemoViewController
{
[Outlet]
MonoTouch.UIKit.UIButton aButton { get; set; }
[Action ("HandleButtonTouch:")]
partial void HandleButtonTouch (MonoTouch.Foundation.NSObject sender);
}
}

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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</array>
</dict>
</plist>

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using System;
using System.Collections.Generic;
using System.Linq;
using MonoTouch.Foundation;
using MonoTouch.UIKit;
namespace ButtonEventDemo
{
public class Application
{
// This is the main entry point of the application.
static void Main (string[] args)
{
// if you want to use a different Application Delegate class from "AppDelegate"
// you can specify it here.
UIApplication.Main (args, null, "AppDelegate");
}
}
}

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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HelloWorld_iPhone", "HelloWorld_iPhone\HelloWorld_iPhone.csproj", "{9E9F3D0E-6F2E-4220-A0A7-125B7E5043A6}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|iPhoneSimulator = Debug|iPhoneSimulator
Release|iPhoneSimulator = Release|iPhoneSimulator
Debug|iPhone = Debug|iPhone
Release|iPhone = Release|iPhone
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{9E9F3D0E-6F2E-4220-A0A7-125B7E5043A6}.Debug|iPhone.ActiveCfg = Debug|iPhone
{9E9F3D0E-6F2E-4220-A0A7-125B7E5043A6}.Debug|iPhone.Build.0 = Debug|iPhone
{9E9F3D0E-6F2E-4220-A0A7-125B7E5043A6}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator
{9E9F3D0E-6F2E-4220-A0A7-125B7E5043A6}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator
{9E9F3D0E-6F2E-4220-A0A7-125B7E5043A6}.Release|iPhone.ActiveCfg = Release|iPhone
{9E9F3D0E-6F2E-4220-A0A7-125B7E5043A6}.Release|iPhone.Build.0 = Release|iPhone
{9E9F3D0E-6F2E-4220-A0A7-125B7E5043A6}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator
{9E9F3D0E-6F2E-4220-A0A7-125B7E5043A6}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = HelloWorld_iPhone\HelloWorld_iPhone.csproj
EndGlobalSection
EndGlobal

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using System;
using System.Collections.Generic;
using System.Linq;
using MonoTouch.Foundation;
using MonoTouch.UIKit;
namespace HelloWorld_iPhone
{
/// <summary>
/// The UIApplicationDelegate for the application. This class is responsible for launching the
/// User Interface of the application, as well as listening (and optionally responding) to
/// application events from iOS.
/// </summary>
[Register ("AppDelegate")]
public partial class AppDelegate : UIApplicationDelegate
{
UIWindow window;
HelloWorld_iPhoneViewController viewController;
/// <summary>
/// This method is invoked when the application has loaded and is ready to run. In this
/// method you should instantiate the window, load the UI into it and then make the window
/// visible.
/// </summary>
/// <remarks>
/// You have 5 seconds to return from this method, or iOS will terminate your application.
/// </remarks>
public override bool FinishedLaunching (UIApplication app, NSDictionary options)
{
// create a new window instance based on the screen size
window = new UIWindow (UIScreen.MainScreen.Bounds);
viewController = new HelloWorld_iPhoneViewController ("HelloWorld_iPhoneViewController", null);
window.RootViewController = viewController;
window.MakeKeyAndVisible ();
return true;
}
}
}

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<ErrorReport>prompt</ErrorReport>
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<Reference Include="monotouch" />
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<Compile Include="HelloWorld_iPhoneViewController.designer.cs">
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</ItemGroup>
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<Folder Include="Images\Icons\" />
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<Content Include="Default%402x.png" />
</ItemGroup>
</Project>

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@ -0,0 +1,64 @@
using MonoTouch.UIKit;
using System.Drawing;
using System;
using MonoTouch.Foundation;
namespace HelloWorld_iPhone
{
public partial class HelloWorld_iPhoneViewController : UIViewController
{
/// <summary>
/// a class-level variable that tracks the number of times the button has been clicked.
/// </summary>
protected int _numberOfTimesClicked = 0;
public HelloWorld_iPhoneViewController (string nibName, NSBundle bundle) : base (nibName, bundle)
{
}
public override void DidReceiveMemoryWarning ()
{
// Releases the view if it doesn't have a superview.
base.DidReceiveMemoryWarning ();
// Release any cached data, images, etc that aren't in use.
}
public override void ViewDidLoad ()
{
base.ViewDidLoad ();
//any additional setup after loading the view, typically from a nib.
//---- wire up our click me button
this.btnClickMe.TouchUpInside += (sender, e) => {
this._numberOfTimesClicked++;
this.lblOutput.Text = "Clicked [" + this._numberOfTimesClicked.ToString() + "] times!";
};
}
public override void ViewDidUnload ()
{
base.ViewDidUnload ();
// Release any retained subviews of the main view.
// e.g. this.myOutlet = null;
}
public override bool ShouldAutorotateToInterfaceOrientation (UIInterfaceOrientation toInterfaceOrientation)
{
// Return true for supported orientations
return (toInterfaceOrientation != UIInterfaceOrientation.PortraitUpsideDown);
}
/// <summary>
/// This is our common action handler. Two buttons call this via an action method.
/// </summary>
partial void actnButtonClick (MonoTouch.Foundation.NSObject sender)
{
this.lblOutput.Text = "Action button " + ((UIButton)sender).CurrentTitle + " clicked.";
}
}
}

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@ -0,0 +1,23 @@
// WARNING
//
// This file has been generated automatically by MonoDevelop to store outlets and
// actions made in the Xcode designer. If it is removed, they will be lost.
// Manual changes to this file may not be handled correctly.
//
using MonoTouch.Foundation;
namespace HelloWorld_iPhone
{
[Register ("HelloWorld_iPhoneViewController")]
partial class HelloWorld_iPhoneViewController
{
[Outlet]
MonoTouch.UIKit.UIButton btnClickMe { get; set; }
[Outlet]
MonoTouch.UIKit.UILabel lblOutput { get; set; }
[Action ("actnButtonClick:")]
partial void actnButtonClick (MonoTouch.Foundation.NSObject sender);
}
}

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@ -0,0 +1,368 @@
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@ -0,0 +1,28 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDisplayName</key>
<string>Hello, iPhone</string>
<key>CFBundleIconFiles</key>
<array>
<string>Images/Icons/57_icon.png</string>
<string>Images/Icons/114_icon.png</string>
<string>Images/Icons/72_icon.png</string>
<string>Images/Icons/29_icon.png</string>
<string>Images/Icons/58_icon.png</string>
<string>Images/Icons/50_icon.png</string>
<string>Images/Icons/512_icon.png</string>
</array>
<key>UIDeviceFamily</key>
<array>
<string>1</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
</dict>
</plist>

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@ -0,0 +1,16 @@
using System;
using System.Collections.Generic;
using System.Linq;
using MonoTouch.Foundation;
using MonoTouch.UIKit;
namespace HelloWorld_iPhone
{
public class Application
{
static void Main (string[] args)
{
UIApplication.Main (args, null, "AppDelegate");
}
}
}

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@ -0,0 +1,26 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Hello_ComplexUniversal", "Hello_ComplexUniversal\Hello_ComplexUniversal.csproj", "{0E42ADD6-34AD-49EA-BCEC-013A12CD04D5}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|iPhoneSimulator = Debug|iPhoneSimulator
Release|iPhoneSimulator = Release|iPhoneSimulator
Debug|iPhone = Debug|iPhone
Release|iPhone = Release|iPhone
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{0E42ADD6-34AD-49EA-BCEC-013A12CD04D5}.Debug|iPhone.ActiveCfg = Debug|iPhone
{0E42ADD6-34AD-49EA-BCEC-013A12CD04D5}.Debug|iPhone.Build.0 = Debug|iPhone
{0E42ADD6-34AD-49EA-BCEC-013A12CD04D5}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator
{0E42ADD6-34AD-49EA-BCEC-013A12CD04D5}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator
{0E42ADD6-34AD-49EA-BCEC-013A12CD04D5}.Release|iPhone.ActiveCfg = Release|iPhone
{0E42ADD6-34AD-49EA-BCEC-013A12CD04D5}.Release|iPhone.Build.0 = Release|iPhone
{0E42ADD6-34AD-49EA-BCEC-013A12CD04D5}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator
{0E42ADD6-34AD-49EA-BCEC-013A12CD04D5}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Hello_ComplexUniversal\Hello_ComplexUniversal.csproj
EndGlobalSection
EndGlobal

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@ -0,0 +1,51 @@
using System;
using System.Collections.Generic;
using System.Linq;
using MonoTouch.Foundation;
using MonoTouch.UIKit;
namespace Hello_ComplexUniversal
{
/// <summary>
/// The UIApplicationDelegate for the application. This class is responsible for launching the
/// User Interface of the application, as well as listening (and optionally responding) to
/// application events from iOS.
/// </summary>
[Register ("AppDelegate")]
public partial class AppDelegate : UIApplicationDelegate
{
// class-level declarations
UIWindow window;
UIViewController homeScreen;
/// <summary>
/// This method is invoked when the application has loaded and is ready to run. In this
/// method you should instantiate the window, load the UI into it and then make the window
/// visible.
/// </summary>
/// <remarks>
/// You have 5 seconds to return from this method, or iOS will terminate your application.
/// </remarks>
public override bool FinishedLaunching (UIApplication app, NSDictionary options)
{
// create a new window instance based on the screen size
window = new UIWindow (UIScreen.MainScreen.Bounds);
//---- by default, the universal template uses a shared .xib for a single controller
// however, this rarely works in the real world, because often times the UX is significantly
// different between the iPad version and the iPhone version, thus requiring different
// controllers altogether.
//
// in this sample, we load a completely different controller, depending on the device:
if (UIDevice.CurrentDevice.UserInterfaceIdiom == UIUserInterfaceIdiom.Phone) {
homeScreen = new Screens.HomeScreen_iPhone();
} else {
homeScreen = new Screens.HomeScreen_iPad();
}
window.RootViewController = homeScreen;
window.MakeKeyAndVisible ();
return true;
}
}
}

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Hello_ComplexUniversal/Hello_ComplexUniversal/Default.png Normal file

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProductVersion>10.0.0</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{0E42ADD6-34AD-49EA-BCEC-013A12CD04D5}</ProjectGuid>
<ProjectTypeGuids>{6BC8ED88-2882-458C-8E55-DFD12B67127B};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Exe</OutputType>
<RootNamespace>Hello_ComplexUniversal</RootNamespace>
<AssemblyName>Hello_ComplexUniversal</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<MtouchLink>None</MtouchLink>
<MtouchDebug>true</MtouchDebug>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhoneSimulator\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<MtouchLink>None</MtouchLink>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhone\Debug</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<MtouchDebug>true</MtouchDebug>
<CodesignKey>iPhone Developer</CodesignKey>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhone\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<CodesignKey>iPhone Developer</CodesignKey>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="monotouch" />
</ItemGroup>
<ItemGroup>
<None Include="Info.plist" />
</ItemGroup>
<ItemGroup>
<Compile Include="Main.cs" />
<Compile Include="AppDelegate.cs" />
<Compile Include="Screens\HomeScreen_iPad.cs" />
<Compile Include="Screens\HomeScreen_iPad.designer.cs">
<DependentUpon>HomeScreen_iPad.cs</DependentUpon>
</Compile>
<Compile Include="Screens\HomeScreen_iPhoneController.cs" />
<Compile Include="Screens\HomeScreen_iPhone.designer.cs">
<DependentUpon>HomeScreen_iPhone.cs</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<InterfaceDefinition Include="Screens\HomeScreen_iPad.xib" />
<InterfaceDefinition Include="Screens\HomeScreen_iPhone.xib" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ItemGroup>
<Folder Include="Screens\" />
<Folder Include="Images\" />
<Folder Include="Images\Icons\" />
</ItemGroup>
<ItemGroup>
<Content Include="Default-Landscape~ipad.png" />
<Content Include="Default-Portrait~ipad.png" />
<Content Include="Default.png" />
<Content Include="Default%402x.png" />
<Content Include="Images\Icons\29_icon.png" />
<Content Include="Images\Icons\50_icon.png" />
<Content Include="Images\Icons\57_icon.png" />
<Content Include="Images\Icons\58_icon.png" />
<Content Include="Images\Icons\72_icon.png" />
<Content Include="Images\Icons\114_icon.png" />
<Content Include="Images\Icons\512_icon.png" />
</ItemGroup>
</Project>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleIconFiles</key>
<array>
<string>Images/Icons/57_icon.png</string>
<string>Images/Icons/114_icon.png</string>
<string>Images/Icons/72_icon.png</string>
<string>Images/Icons/29_icon.png</string>
<string>Images/Icons/58_icon.png</string>
<string>Images/Icons/50_icon.png</string>
<string>Images/Icons/512_icon.png</string>
</array>
<key>UIDeviceFamily</key>
<array>
<string>1</string>
<string>2</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
</array>
</dict>
</plist>

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@ -0,0 +1,21 @@
using System;
using System.Collections.Generic;
using System.Linq;
using MonoTouch.Foundation;
using MonoTouch.UIKit;
namespace Hello_ComplexUniversal
{
public class Application
{
/// <summary>
/// This is the main entry point of the application.
/// </summary>
static void Main (string[] args)
{
// if you want to use a different Application Delegate class from "AppDelegate"
// you can specify it here.
UIApplication.Main (args, null, "AppDelegate");
}
}
}

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@ -0,0 +1,32 @@
using System;
using System.Collections.Generic;
using System.Linq;
using MonoTouch.Foundation;
using MonoTouch.UIKit;
namespace Hello_ComplexUniversal.Screens
{
public partial class HomeScreen_iPad : UIViewController
{
//loads the HomeScreen_iPad.xib file and connects it to this object
public HomeScreen_iPad () : base ("HomeScreen_iPad", null)
{
}
public override void ViewDidLoad ()
{
base.ViewDidLoad ();
this.btnOne.TouchUpInside += (sender, e) => {
this.lblOutput.Text = "Button 1 Clicked";
};
this.btnTwo.TouchUpInside += (sender, e) => {
this.lblOutput.Text = "Button 2 Clicked";
};
this.btnThree.TouchUpInside += (sender, e) => {
this.lblOutput.Text = "Button 3 Clicked";
};
}
}
}

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@ -0,0 +1,26 @@
// WARNING
//
// This file has been generated automatically by MonoDevelop to store outlets and
// actions made in the Xcode designer. If it is removed, they will be lost.
// Manual changes to this file may not be handled correctly.
//
using MonoTouch.Foundation;
namespace Hello_ComplexUniversal.Screens
{
[Register ("HomeScreen_iPad")]
partial class HomeScreen_iPad
{
[Outlet]
MonoTouch.UIKit.UIButton btnOne { get; set; }
[Outlet]
MonoTouch.UIKit.UIButton btnTwo { get; set; }
[Outlet]
MonoTouch.UIKit.UIButton btnThree { get; set; }
[Outlet]
MonoTouch.UIKit.UILabel lblOutput { get; set; }
}
}

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@ -0,0 +1,20 @@
// WARNING
//
// This file has been generated automatically by MonoDevelop to store outlets and
// actions made in the Xcode designer. If it is removed, they will be lost.
// Manual changes to this file may not be handled correctly.
//
using MonoTouch.Foundation;
namespace Hello_ComplexUniversal.Screens
{
[Register ("HomeScreen_iPhone")]
partial class HomeScreen_iPhone
{
[Outlet]
MonoTouch.UIKit.UIButton btnOne { get; set; }
[Outlet]
MonoTouch.UIKit.UILabel lblOutput { get; set; }
}
}

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@ -0,0 +1,283 @@
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</archive>

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@ -0,0 +1,27 @@
using System;
using System.Collections.Generic;
using System.Linq;
using MonoTouch.Foundation;
using MonoTouch.UIKit;
namespace Hello_ComplexUniversal.Screens
{
public partial class HomeScreen_iPhone : UIViewController
{
//loads the HomeScreen_iPhone.xib file and connects it to this object
public HomeScreen_iPhone () : base ("HomeScreen_iPhone", null)
{
}
public override void ViewDidLoad ()
{
base.ViewDidLoad ();
this.btnOne.TouchUpInside += (sender, e) => {
this.lblOutput.Text = "Button 1 Clicked";
};
}
}
}

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@ -0,0 +1,26 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Hello_MultiScreen_iPhone", "Hello_MultiScreen_iPhone\Hello_MultiScreen_iPhone.csproj", "{A10944A3-80E8-4A8D-A6F5-1A10606AAE60}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|iPhoneSimulator = Debug|iPhoneSimulator
Release|iPhoneSimulator = Release|iPhoneSimulator
Debug|iPhone = Debug|iPhone
Release|iPhone = Release|iPhone
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{A10944A3-80E8-4A8D-A6F5-1A10606AAE60}.Debug|iPhone.ActiveCfg = Debug|iPhone
{A10944A3-80E8-4A8D-A6F5-1A10606AAE60}.Debug|iPhone.Build.0 = Debug|iPhone
{A10944A3-80E8-4A8D-A6F5-1A10606AAE60}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator
{A10944A3-80E8-4A8D-A6F5-1A10606AAE60}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator
{A10944A3-80E8-4A8D-A6F5-1A10606AAE60}.Release|iPhone.ActiveCfg = Release|iPhone
{A10944A3-80E8-4A8D-A6F5-1A10606AAE60}.Release|iPhone.Build.0 = Release|iPhone
{A10944A3-80E8-4A8D-A6F5-1A10606AAE60}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator
{A10944A3-80E8-4A8D-A6F5-1A10606AAE60}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Hello_MultiScreen_iPhone\Hello_MultiScreen_iPhone.csproj
EndGlobalSection
EndGlobal

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@ -0,0 +1,36 @@
using System;
using System.Collections.Generic;
using System.Linq;
using MonoTouch.Foundation;
using MonoTouch.UIKit;
namespace Hello_MultiScreen_iPhone
{
[Register ("AppDelegate")]
public partial class AppDelegate : UIApplicationDelegate
{
//---- declarations
UIWindow window;
UINavigationController rootNavigationController;
// This method is invoked when the application has loaded its UI and it is ready to run
public override bool FinishedLaunching (UIApplication app, NSDictionary options)
{
this.window = new UIWindow (UIScreen.MainScreen.Bounds);
//---- instantiate a new navigation controller
this.rootNavigationController = new UINavigationController();
//---- instantiate a new home screen
HomeScreen homeScreen = new HomeScreen();
//---- add the home screen to the navigation controller (it'll be the top most screen)
this.rootNavigationController.PushViewController(homeScreen, false);
//---- set the root view controller on the window. the nav controller will handle the rest
this.window.RootViewController = this.rootNavigationController;
this.window.MakeKeyAndVisible ();
return true;
}
}
}

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Hello_MultiScreen_iPhone/Hello_MultiScreen_iPhone/Default@2x.png Normal file

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProductVersion>10.0.0</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{A10944A3-80E8-4A8D-A6F5-1A10606AAE60}</ProjectGuid>
<ProjectTypeGuids>{6BC8ED88-2882-458C-8E55-DFD12B67127B};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Exe</OutputType>
<RootNamespace>Hello_MultiScreen_iPhone</RootNamespace>
<AssemblyName>Hello_MultiScreen_iPhone</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<MtouchLink>None</MtouchLink>
<MtouchDebug>true</MtouchDebug>
<MtouchI18n />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhoneSimulator\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<MtouchLink>None</MtouchLink>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhone\Debug</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<MtouchDebug>true</MtouchDebug>
<CodesignKey>iPhone Developer</CodesignKey>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhone\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<CodesignKey>iPhone Developer</CodesignKey>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="monotouch" />
</ItemGroup>
<ItemGroup>
<None Include="Info.plist" />
</ItemGroup>
<ItemGroup>
<Compile Include="Main.cs" />
<Compile Include="AppDelegate.cs" />
<Compile Include="Screens\HomeScreenController.cs" />
<Compile Include="Screens\HomeScreen.designer.cs">
<DependentUpon>HomeScreen.cs</DependentUpon>
</Compile>
<Compile Include="Screens\HelloWorldScreenController.cs" />
<Compile Include="Screens\HelloWorldScreen.designer.cs">
<DependentUpon>HelloWorldScreen.cs</DependentUpon>
</Compile>
<Compile Include="Screens\HelloUniverseScreenController.cs" />
<Compile Include="Screens\HelloUniverseScreen.designer.cs">
<DependentUpon>HelloUniverseScreen.cs</DependentUpon>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ItemGroup>
<Folder Include="Screens\" />
<Folder Include="Images\" />
<Folder Include="Images\Icons\" />
</ItemGroup>
<ItemGroup>
<InterfaceDefinition Include="Screens\HomeScreen.xib" />
<InterfaceDefinition Include="Screens\HelloWorldScreen.xib" />
<InterfaceDefinition Include="Screens\HelloUniverseScreen.xib" />
</ItemGroup>
<ItemGroup>
<Content Include="Images\Icons\29_icon.png" />
<Content Include="Images\Icons\50_icon.png" />
<Content Include="Images\Icons\57_icon.png" />
<Content Include="Images\Icons\58_icon.png" />
<Content Include="Images\Icons\72_icon.png" />
<Content Include="Images\Icons\114_icon.png" />
<Content Include="Images\Icons\512_icon.png" />
<Content Include="Default.png" />
<Content Include="Default%402x.png" />
</ItemGroup>
<ProjectExtensions>
<MonoDevelop>
<Properties>
<Policies>
<DotNetNamingPolicy DirectoryNamespaceAssociation="None" ResourceNamePolicy="FileFormatDefault" />
</Policies>
</Properties>
</MonoDevelop>
</ProjectExtensions>
</Project>

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@ -0,0 +1,26 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleIconFiles</key>
<array>
<string>Images/Icons/57_icon.png</string>
<string>Images/Icons/114_icon.png</string>
<string>Images/Icons/72_icon.png</string>
<string>Images/Icons/29_icon.png</string>
<string>Images/Icons/58_icon.png</string>
<string>Images/Icons/50_icon.png</string>
<string>Images/Icons/512_icon.png</string>
</array>
<key>UIDeviceFamily</key>
<array>
<string>1</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
</dict>
</plist>

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@ -0,0 +1,16 @@
using System;
using System.Collections.Generic;
using System.Linq;
using MonoTouch.Foundation;
using MonoTouch.UIKit;
namespace Hello_MultiScreen_iPhone
{
public class Application
{
static void Main (string[] args)
{
UIApplication.Main (args, null, "AppDelegate");
}
}
}

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@ -0,0 +1,15 @@
// WARNING
//
// This file has been generated automatically by MonoDevelop to store outlets and
// actions made in the Xcode designer. If it is removed, they will be lost.
// Manual changes to this file may not be handled correctly.
//
using MonoTouch.Foundation;
namespace Hello_MultiScreen_iPhone
{
[Register ("HelloUniverseScreen")]
partial class HelloUniverseScreen
{
}
}

Просмотреть файл

@ -0,0 +1,200 @@
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Просмотреть файл

@ -0,0 +1,17 @@
using System;
using System.Collections.Generic;
using System.Linq;
using MonoTouch.Foundation;
using MonoTouch.UIKit;
namespace Hello_MultiScreen_iPhone
{
public partial class HelloUniverseScreen : UIViewController
{
//loads the HelloUniverseScreen.xib file and connects it to this object
public HelloUniverseScreen () : base ("HelloUniverseScreen", null)
{
this.Title = "Universe!";
}
}
}

Просмотреть файл

@ -0,0 +1,15 @@
// WARNING
//
// This file has been generated automatically by MonoDevelop to store outlets and
// actions made in the Xcode designer. If it is removed, they will be lost.
// Manual changes to this file may not be handled correctly.
//
using MonoTouch.Foundation;
namespace Hello_MultiScreen_iPhone
{
[Register ("HelloWorldScreen")]
partial class HelloWorldScreen
{
}
}

Просмотреть файл

@ -0,0 +1,201 @@
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Просмотреть файл

@ -0,0 +1,19 @@
using System;
using System.Collections.Generic;
using System.Linq;
using MonoTouch.Foundation;
using MonoTouch.UIKit;
namespace Hello_MultiScreen_iPhone
{
public partial class HelloWorldScreen : UIViewController
{
//loads the HelloWorldScreen.xib file and connects it to this object
public HelloWorldScreen () : base ("HelloWorldScreen", null)
{
this.Title = "World!";
}
}
}

Просмотреть файл

@ -0,0 +1,20 @@
// WARNING
//
// This file has been generated automatically by MonoDevelop to store outlets and
// actions made in the Xcode designer. If it is removed, they will be lost.
// Manual changes to this file may not be handled correctly.
//
using MonoTouch.Foundation;
namespace Hello_MultiScreen_iPhone
{
[Register ("HomeScreen")]
partial class HomeScreen
{
[Outlet]
MonoTouch.UIKit.UIButton btnHelloWorld { get; set; }
[Outlet]
MonoTouch.UIKit.UIButton btnHelloUniverse { get; set; }
}
}

Просмотреть файл

@ -0,0 +1,281 @@
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@ -0,0 +1,59 @@
using System;
using System.Collections.Generic;
using System.Linq;
using MonoTouch.Foundation;
using MonoTouch.UIKit;
namespace Hello_MultiScreen_iPhone
{
public partial class HomeScreen : UIViewController
{
HelloWorldScreen helloWorldScreen;
HelloUniverseScreen helloUniverseScreen;
//loads the HomeScreen.xib file and connects it to this object
public HomeScreen () : base ("HomeScreen", null)
{
}
public override void ViewDidLoad ()
{
base.ViewDidLoad ();
//---- when the hello world button is clicked
this.btnHelloWorld.TouchUpInside += (sender, e) => {
//---- instantiate a new hello world screen, if it's null (it may not be null if they've navigated
// backwards from it
if(this.helloWorldScreen == null) { this.helloWorldScreen = new HelloWorldScreen(); }
//---- push our hello world screen onto the navigation controller and pass a true so it navigates
this.NavigationController.PushViewController(this.helloWorldScreen, true);
};
//---- same thing, but for the hello universe screen
this.btnHelloUniverse.TouchUpInside += (sender, e) => {
if(this.helloUniverseScreen == null) { this.helloUniverseScreen = new HelloUniverseScreen(); }
this.NavigationController.PushViewController(this.helloUniverseScreen, true);
};
}
/// <summary>
/// Is called when the view is about to appear on the screen. We use this method to hide the
/// navigation bar.
/// </summary>
public override void ViewWillAppear (bool animated)
{
base.ViewWillAppear (animated);
this.NavigationController.SetNavigationBarHidden (true, animated);
}
/// <summary>
/// Is called when the another view will appear and this one will be hidden. We use this method
/// to show the navigation bar again.
/// </summary>
public override void ViewWillDisappear (bool animated)
{
base.ViewWillDisappear (animated);
this.NavigationController.SetNavigationBarHidden (false, animated);
}
}
}

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@ -0,0 +1,26 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Hello_Universal", "Hello_Universal\Hello_Universal.csproj", "{6858115F-2681-4833-B4D7-2808B0474D1C}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|iPhoneSimulator = Debug|iPhoneSimulator
Release|iPhoneSimulator = Release|iPhoneSimulator
Debug|iPhone = Debug|iPhone
Release|iPhone = Release|iPhone
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{6858115F-2681-4833-B4D7-2808B0474D1C}.Debug|iPhone.ActiveCfg = Debug|iPhone
{6858115F-2681-4833-B4D7-2808B0474D1C}.Debug|iPhone.Build.0 = Debug|iPhone
{6858115F-2681-4833-B4D7-2808B0474D1C}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator
{6858115F-2681-4833-B4D7-2808B0474D1C}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator
{6858115F-2681-4833-B4D7-2808B0474D1C}.Release|iPhone.ActiveCfg = Release|iPhone
{6858115F-2681-4833-B4D7-2808B0474D1C}.Release|iPhone.Build.0 = Release|iPhone
{6858115F-2681-4833-B4D7-2808B0474D1C}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator
{6858115F-2681-4833-B4D7-2808B0474D1C}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Hello_Universal\Hello_Universal.csproj
EndGlobalSection
EndGlobal

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@ -0,0 +1,45 @@
using System;
using System.Collections.Generic;
using System.Linq;
using MonoTouch.Foundation;
using MonoTouch.UIKit;
namespace Hello_Universal
{
/// <summary>
/// The UIApplicationDelegate for the application. This class is responsible for launching the
/// User Interface of the application, as well as listening (and optionally responding) to
/// application events from iOS.
/// </summary>
[Register ("AppDelegate")]
public partial class AppDelegate : UIApplicationDelegate
{
// class-level declarations
UIWindow window;
Hello_UniversalViewController viewController;
/// <summary>
/// This method is invoked when the application has loaded and is ready to run. In this
/// method you should instantiate the window, load the UI into it and then make the window
/// visible.
/// </summary>
/// <remarks>
/// You have 5 seconds to return from this method, or iOS will terminate your application.
/// </remarks>
public override bool FinishedLaunching (UIApplication app, NSDictionary options)
{
// create a new window instance based on the screen size
window = new UIWindow (UIScreen.MainScreen.Bounds);
if (UIDevice.CurrentDevice.UserInterfaceIdiom == UIUserInterfaceIdiom.Phone) {
viewController = new Hello_UniversalViewController ("Hello_UniversalViewController_iPhone", null);
} else {
viewController = new Hello_UniversalViewController ("Hello_UniversalViewController_iPad", null);
}
window.RootViewController = viewController;
window.MakeKeyAndVisible ();
return true;
}
}
}

Двоичные данные
Hello_Universal/Hello_Universal/Default-Landscape~ipad.png Normal file

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После

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Двоичные данные
Hello_Universal/Hello_Universal/Default-Portrait~ipad.png Normal file

Двоичный файл не отображается.

После

Ширина:  |  Высота:  |  Размер: 752 KiB

Двоичные данные
Hello_Universal/Hello_Universal/Default.png Normal file

Двоичный файл не отображается.

После

Ширина:  |  Высота:  |  Размер: 141 KiB

Двоичные данные
Hello_Universal/Hello_Universal/Default@2x.png Normal file

Двоичный файл не отображается.

После

Ширина:  |  Высота:  |  Размер: 638 KiB

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@ -0,0 +1,95 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProductVersion>10.0.0</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{6858115F-2681-4833-B4D7-2808B0474D1C}</ProjectGuid>
<ProjectTypeGuids>{6BC8ED88-2882-458C-8E55-DFD12B67127B};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Exe</OutputType>
<RootNamespace>Hello_Universal</RootNamespace>
<AssemblyName>Hello_Universal</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<MtouchLink>None</MtouchLink>
<MtouchDebug>true</MtouchDebug>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhoneSimulator\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<MtouchLink>None</MtouchLink>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhone\Debug</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<MtouchDebug>true</MtouchDebug>
<CodesignKey>iPhone Developer</CodesignKey>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhone\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<CodesignKey>iPhone Developer</CodesignKey>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="monotouch" />
</ItemGroup>
<ItemGroup>
<None Include="Info.plist" />
</ItemGroup>
<ItemGroup>
<Compile Include="Main.cs" />
<Compile Include="AppDelegate.cs" />
<Compile Include="Hello_UniversalViewController.cs" />
<Compile Include="Hello_UniversalViewController.designer.cs">
<DependentUpon>Hello_UniversalViewController.cs</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<InterfaceDefinition Include="Hello_UniversalViewController_iPhone.xib" />
<InterfaceDefinition Include="Hello_UniversalViewController_iPad.xib" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ItemGroup>
<Folder Include="Images\" />
<Folder Include="Images\Icons\" />
</ItemGroup>
<ItemGroup>
<Content Include="Images\Icons\29_icon.png" />
<Content Include="Images\Icons\50_icon.png" />
<Content Include="Images\Icons\57_icon.png" />
<Content Include="Images\Icons\58_icon.png" />
<Content Include="Images\Icons\72_icon.png" />
<Content Include="Images\Icons\114_icon.png" />
<Content Include="Images\Icons\512_icon.png" />
<Content Include="Default-Landscape~ipad.png" />
<Content Include="Default-Portrait~ipad.png" />
<Content Include="Default.png" />
<Content Include="Default%402x.png" />
</ItemGroup>
</Project>

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@ -0,0 +1,49 @@
using MonoTouch.UIKit;
using System.Drawing;
using System;
using MonoTouch.Foundation;
namespace Hello_Universal
{
public partial class Hello_UniversalViewController : UIViewController
{
public Hello_UniversalViewController (string nibName, NSBundle bundle) : base (nibName, bundle)
{
}
public override void DidReceiveMemoryWarning ()
{
// Releases the view if it doesn't have a superview.
base.DidReceiveMemoryWarning ();
// Release any cached data, images, etc that aren't in use.
}
public override void ViewDidLoad ()
{
base.ViewDidLoad ();
this.btnClickMe.TouchUpInside += (sender, e) => {
this.lblOutput.Text = "Clicked @ " + DateTime.Now.ToShortTimeString();
};
}
public override void ViewDidUnload ()
{
base.ViewDidUnload ();
// Release any retained subviews of the main view.
// e.g. this.myOutlet = null;
}
public override bool ShouldAutorotateToInterfaceOrientation (UIInterfaceOrientation toInterfaceOrientation)
{
// Return true for supported orientations
if (UIDevice.CurrentDevice.UserInterfaceIdiom == UIUserInterfaceIdiom.Phone) {
return (toInterfaceOrientation != UIInterfaceOrientation.PortraitUpsideDown);
} else {
return true;
}
}
}
}

Просмотреть файл

@ -0,0 +1,20 @@
// WARNING
//
// This file has been generated automatically by MonoDevelop to store outlets and
// actions made in the Xcode designer. If it is removed, they will be lost.
// Manual changes to this file may not be handled correctly.
//
using MonoTouch.Foundation;
namespace Hello_Universal
{
[Register ("Hello_UniversalViewController")]
partial class Hello_UniversalViewController
{
[Outlet]
MonoTouch.UIKit.UIButton btnClickMe { get; set; }
[Outlet]
MonoTouch.UIKit.UILabel lblOutput { get; set; }
}
}

Просмотреть файл

@ -0,0 +1,318 @@
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@ -0,0 +1,33 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDisplayName</key>
<string>Universal!</string>
<key>CFBundleIconFiles</key>
<array>
<string>Images/Icons/57_icon.png</string>
<string>Images/Icons/114_icon.png</string>
<string>Images/Icons/72_icon.png</string>
<string>Images/Icons/29_icon.png</string>
<string>Images/Icons/58_icon.png</string>
<string>Images/Icons/50_icon.png</string>
<string>Images/Icons/512_icon.png</string>
</array>
<key>UIDeviceFamily</key>
<array>
<string>1</string>
<string>2</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
</array>
</dict>
</plist>

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@ -0,0 +1,21 @@
using System;
using System.Collections.Generic;
using System.Linq;
using MonoTouch.Foundation;
using MonoTouch.UIKit;
namespace Hello_Universal
{
public class Application
{
/// <summary>
/// This is the main entry point of the application.
/// </summary>
static void Main (string[] args)
{
// if you want to use a different Application Delegate class from "AppDelegate"
// you can specify it here.
UIApplication.Main (args, null, "AppDelegate");
}
}
}

26
Hello_iPad/Hello_iPad.sln Normal file
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@ -0,0 +1,26 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Hello_iPad", "Hello_iPad\Hello_iPad.csproj", "{822346B5-6805-42FD-9B6A-65446A688E63}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|iPhoneSimulator = Debug|iPhoneSimulator
Release|iPhoneSimulator = Release|iPhoneSimulator
Debug|iPhone = Debug|iPhone
Release|iPhone = Release|iPhone
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{822346B5-6805-42FD-9B6A-65446A688E63}.Debug|iPhone.ActiveCfg = Debug|iPhone
{822346B5-6805-42FD-9B6A-65446A688E63}.Debug|iPhone.Build.0 = Debug|iPhone
{822346B5-6805-42FD-9B6A-65446A688E63}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator
{822346B5-6805-42FD-9B6A-65446A688E63}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator
{822346B5-6805-42FD-9B6A-65446A688E63}.Release|iPhone.ActiveCfg = Release|iPhone
{822346B5-6805-42FD-9B6A-65446A688E63}.Release|iPhone.Build.0 = Release|iPhone
{822346B5-6805-42FD-9B6A-65446A688E63}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator
{822346B5-6805-42FD-9B6A-65446A688E63}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Hello_iPad\Hello_iPad.csproj
EndGlobalSection
EndGlobal

Просмотреть файл

@ -0,0 +1,40 @@
using System;
using System.Collections.Generic;
using System.Linq;
using MonoTouch.Foundation;
using MonoTouch.UIKit;
namespace Hello_iPad
{
/// <summary>
/// The UIApplicationDelegate for the application. This class is responsible for launching the
/// User Interface of the application, as well as listening (and optionally responding) to
/// application events from iOS.
/// </summary>
[Register ("AppDelegate")]
public partial class AppDelegate : UIApplicationDelegate
{
// class-level declarations
UIWindow window;
Hello_iPadViewController viewController;
/// <summary>
/// This method is invoked when the application has loaded and is ready to run. In this
/// method you should instantiate the window, load the UI into it and then make the window
/// visible.
/// </summary>
/// <remarks>
/// You have 10 seconds to return from this method, or iOS will terminate your application.
/// </remarks>
public override bool FinishedLaunching (UIApplication app, NSDictionary options)
{
window = new UIWindow (UIScreen.MainScreen.Bounds);
viewController = new Hello_iPadViewController ("Hello_iPadViewController", null);
window.RootViewController = viewController;
window.MakeKeyAndVisible ();
return true;
}
}
}

Двоичные данные
Hello_iPad/Hello_iPad/Default-Landscape~ipad.png Normal file

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Hello_iPad/Hello_iPad/Default-Portrait~ipad.png Normal file

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProductVersion>10.0.0</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{822346B5-6805-42FD-9B6A-65446A688E63}</ProjectGuid>
<ProjectTypeGuids>{6BC8ED88-2882-458C-8E55-DFD12B67127B};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Exe</OutputType>
<RootNamespace>Hello_iPad</RootNamespace>
<AssemblyName>Hello_iPad</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<MtouchLink>None</MtouchLink>
<MtouchDebug>true</MtouchDebug>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhoneSimulator\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<MtouchLink>None</MtouchLink>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhone\Debug</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<MtouchDebug>true</MtouchDebug>
<CodesignKey>iPhone Developer</CodesignKey>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhone\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<CodesignKey>iPhone Developer</CodesignKey>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="monotouch" />
</ItemGroup>
<ItemGroup>
<None Include="Info.plist" />
</ItemGroup>
<ItemGroup>
<Compile Include="Main.cs" />
<Compile Include="AppDelegate.cs" />
<Compile Include="Hello_iPadViewController.cs" />
<Compile Include="Hello_iPadViewController.designer.cs">
<DependentUpon>Hello_iPadViewController.cs</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<InterfaceDefinition Include="Hello_iPadViewController.xib" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ItemGroup>
<Folder Include="Images\" />
<Folder Include="Images\Icons\" />
</ItemGroup>
<ItemGroup>
<Content Include="Images\Icons\29_icon.png" />
<Content Include="Images\Icons\50_icon.png" />
<Content Include="Images\Icons\57_icon.png" />
<Content Include="Images\Icons\58_icon.png" />
<Content Include="Images\Icons\72_icon.png" />
<Content Include="Images\Icons\114_icon.png" />
<Content Include="Images\Icons\512_icon.png" />
<Content Include="Default-Landscape~ipad.png" />
<Content Include="Default-Portrait~ipad.png" />
</ItemGroup>
</Project>

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@ -0,0 +1,43 @@
using MonoTouch.UIKit;
using System.Drawing;
using System;
using MonoTouch.Foundation;
namespace Hello_iPad
{
public partial class Hello_iPadViewController : UIViewController
{
public Hello_iPadViewController (string nibName, NSBundle bundle) : base (nibName, bundle)
{
}
public override void DidReceiveMemoryWarning ()
{
// Releases the view if it doesn't have a superview.
base.DidReceiveMemoryWarning ();
// Release any cached data, images, etc that aren't in use.
}
public override void ViewDidLoad ()
{
base.ViewDidLoad ();
//any additional setup after loading the view, typically from a nib.
}
public override void ViewDidUnload ()
{
base.ViewDidUnload ();
// Release any retained subviews of the main view.
// e.g. this.myOutlet = null;
}
public override bool ShouldAutorotateToInterfaceOrientation (UIInterfaceOrientation toInterfaceOrientation)
{
// Return true for supported orientations
return true;
}
}
}

14
Hello_iPad/Hello_iPad/Hello_iPadViewController.designer.cs сгенерированный Normal file
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@ -0,0 +1,14 @@
//
// This file has been generated automatically by MonoDevelop to store outlets and
// actions made in the Xcode designer. If it is removed, they will be lost.
// Manual changes to this file may not be handled correctly.
//
using MonoTouch.Foundation;
namespace Hello_iPad
{
[Register ("Hello_iPadViewController")]
partial class Hello_iPadViewController
{
}
}

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@ -0,0 +1,200 @@
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