зеркало из https://github.com/xamarin/ios-samples.git
NSZombieApocalypse sample ported to 64-bits
This commit is contained in:
Родитель
79b93b6f0e
Коммит
d941e67358
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@ -2,8 +2,8 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using MonoTouch.Foundation;
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using MonoTouch.UIKit;
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using Foundation;
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using UIKit;
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namespace NSZombieApocalypse
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@ -1,12 +1,12 @@
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using System;
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using System.Drawing;
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using MonoTouch.UIKit;
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using CoreGraphics;
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using UIKit;
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namespace NSZombieApocalypse
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{
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public class BodyPart : UIView
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{
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public BodyPart (RectangleF frame) : base (frame)
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public BodyPart (CGRect frame) : base (frame)
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{
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BackgroundColor = UIColor.Clear;
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ClipsToBounds = false;
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@ -1,8 +1,8 @@
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using System;
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using System.Drawing;
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using MonoTouch.CoreGraphics;
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using MonoTouch.CoreLocation;
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using MonoTouch.UIKit;
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using CoreGraphics;
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using CoreLocation;
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using UIKit;
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namespace NSZombieApocalypse
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{
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@ -31,7 +31,7 @@ namespace NSZombieApocalypse
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}
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public ButtonCollectionView (RectangleF frame) : base(frame)
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public ButtonCollectionView (CGRect frame) : base(frame)
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{
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Layer.BorderColor = UIColor.Black.CGColor;
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Layer.BorderWidth = 1;
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@ -39,7 +39,7 @@ namespace NSZombieApocalypse
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BackgroundColor = UIColor.White.ColorWithAlpha (0.75f);
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for (int k = 0; k < (int) ButtonType.Count; k++) {
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var button = new ButtonView (RectangleF.Empty);
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var button = new ButtonView (CGRect.Empty);
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AddSubview (button);
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button.TrackingStartedEvent += TrackingStarted;
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button.TrackingContinuedEvent += TrackingContinued;
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@ -86,15 +86,15 @@ namespace NSZombieApocalypse
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UIGraphics.EndImageContext ();
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if (trackingImageView == null) {
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trackingImageView = new UIImageView (RectangleF.Empty);
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trackingImageView = new UIImageView (CGRect.Empty);
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Superview.AddSubview (trackingImageView);
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trackingImageView.Alpha = 0.5f;
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}
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trackingImageView.Image = image;
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trackingImageView.SizeToFit ();
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RectangleF frame = trackingImageView.Frame;
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var newFrame = new RectangleF (Superview.ConvertPointFromView (button.Frame.Location, this), frame.Size);
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CGRect frame = trackingImageView.Frame;
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var newFrame = new CGRect (Superview.ConvertPointFromView (button.Frame.Location, this), frame.Size);
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trackingImageView.Frame = newFrame;
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if (ButtonSelectedEvent != null)
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ButtonSelectedEvent (button);
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@ -102,10 +102,10 @@ namespace NSZombieApocalypse
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public void TrackingContinued (ButtonView button, UITouch location)
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{
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PointF point = location.LocationInView (Superview);
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RectangleF frame = trackingImageView.Frame;
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var newPoint = new PointF (point.X - button.Frame.Size.Width / 2, point.Y - button.Frame.Size.Height / 2);
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var newFrame = new RectangleF (newPoint, frame.Size);
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CGPoint point = location.LocationInView (Superview);
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CGRect frame = trackingImageView.Frame;
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var newPoint = new CGPoint (point.X - button.Frame.Size.Width / 2, point.Y - button.Frame.Size.Height / 2);
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var newFrame = new CGRect (newPoint, frame.Size);
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trackingImageView.Frame = newFrame;
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if (ButtonDraggedEvent != null)
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ButtonDraggedEvent (button, location);
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@ -124,11 +124,11 @@ namespace NSZombieApocalypse
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UIView[] subviews = this.Subviews;
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int count = 0;
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RectangleF bounds = Bounds;
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SizeF buttonSize = ButtonView.ButtonSize;
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float xPad = (bounds.Size.Width - (buttonSize.Width * 3)) / 4;
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float yPad = (bounds.Size.Height - (buttonSize.Height * 2)) / 3;
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float x = xPad, y = 5;
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CGRect bounds = Bounds;
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CGSize buttonSize = ButtonView.ButtonSize;
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nfloat xPad = (bounds.Size.Width - (buttonSize.Width * 3)) / 4;
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nfloat yPad = (bounds.Size.Height - (buttonSize.Height * 2)) / 3;
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nfloat x = xPad, y = 5;
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foreach (var subview in subviews) {
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if (count > 0 && count % 3 == 0) {
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x = xPad;
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@ -136,7 +136,7 @@ namespace NSZombieApocalypse
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}
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count++;
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var frame = new RectangleF (x, y, buttonSize.Width, buttonSize.Height);
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var frame = new CGRect (x, y, buttonSize.Width, buttonSize.Height);
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subview.Frame = frame.Integral ();
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x += buttonSize.Width + xPad;
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@ -1,7 +1,7 @@
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using System;
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using System.Drawing;
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using MonoTouch.CoreGraphics;
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using MonoTouch.UIKit;
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using CoreGraphics;
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using UIKit;
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namespace NSZombieApocalypse
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{
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@ -14,7 +14,7 @@ namespace NSZombieApocalypse
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public event TrackingContinuedEventHandler TrackingContinuedEvent;
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public event TrackingEndedEventHandler TrackingEndedEvent;
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public ButtonView (RectangleF frame):base (frame)
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public ButtonView (CGRect frame):base (frame)
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{
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imageView = new UIImageView (UIImage.FromBundle ("buttonView.png"));
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AddSubview (imageView);
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@ -24,9 +24,9 @@ namespace NSZombieApocalypse
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MultipleTouchEnabled = true;
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}
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public static SizeF ButtonSize {
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public static CGSize ButtonSize {
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get {
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SizeF size = UIImage.FromBundle ("buttonView.png").Size;
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CGSize size = UIImage.FromBundle ("buttonView.png").Size;
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size.Height += 20;
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size.Width += 60;
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return size;
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@ -101,10 +101,10 @@ namespace NSZombieApocalypse
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public override void LayoutSubviews ()
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{
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RectangleF frame = Bounds;
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var newFrame = new RectangleF (Bounds.X, frame.Size.Height - 20, Bounds.Width, 20);
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CGRect frame = Bounds;
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var newFrame = new CGRect (Bounds.X, frame.Size.Height - 20, Bounds.Width, 20);
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labelView.Frame = newFrame.Integral ();
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RectangleF imageFrame = imageView.Frame;
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CGRect imageFrame = imageView.Frame;
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imageFrame.X = (newFrame.Size.Width - imageFrame.Size.Width) / 2;
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imageView.Frame = imageFrame.Integral ();
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}
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@ -113,7 +113,7 @@ namespace NSZombieApocalypse
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{
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if (labelView == null) {
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labelView = new UILabel (RectangleF.Empty);
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labelView = new UILabel (CGRect.Empty);
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labelView.BackgroundColor = UIColor.Clear;
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labelView.Font = UIFont.FromName ("HelveticaNeue", 18);
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labelView.TextColor = UIColor.Black;
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@ -1,9 +1,9 @@
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using System;
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using System.Drawing;
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using MonoTouch.UIKit;
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using MonoTouch.Foundation;
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using MonoTouch.CoreGraphics;
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using MonoTouch.ObjCRuntime;
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using CoreGraphics;
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using UIKit;
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using Foundation;
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using ObjCRuntime;
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using System.Threading.Tasks;
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namespace NSZombieApocalypse
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@ -15,19 +15,19 @@ namespace NSZombieApocalypse
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public event HelpDidCloseHandler HelpDidClose;
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public HelpView (RectangleF frame): base(frame)
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public HelpView (CGRect frame): base(frame)
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{
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BackgroundColor = UIColor.Clear;
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Layer.CornerRadius = 8;
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var closeFrame = new RectangleF (20, frame.Size.Height - 140, 80, 80);
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var closeFrame = new CGRect (20, frame.Size.Height - 140, 80, 80);
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var closeView = new SymbolMarkView (closeFrame);
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closeView.TouchUpInside += async (s, e) => await Hide ();
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AddSubview (closeView);
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closeView.Symbol = "X";
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closeView.AccessibilityLabel = "Close";
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var label = new UILabel (new RectangleF (0, 20, frame.Size.Width, 40));
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var label = new UILabel (new CGRect (0, 20, frame.Size.Width, 40));
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label.Font = UIFont.FromName ("HelveticaNeue-Italic", 82);
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label.Text = "NSZombieApocalypse";
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label.BackgroundColor = UIColor.Clear;
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@ -39,15 +39,15 @@ namespace NSZombieApocalypse
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AddSubview (label);
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label.AccessibilityTraits = UIAccessibilityTrait.Header;
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var nextFrame = new RectangleF (frame.Size.Width - 100, frame.Size.Height - 140, 80, 80);
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var nextFrame = new CGRect (frame.Size.Width - 100, frame.Size.Height - 140, 80, 80);
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nextButton = new SymbolMarkView (nextFrame);
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nextButton.TouchUpInside += (s, e) => NextSlide ();
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AddSubview (nextButton);
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nextButton.Symbol = "->";
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nextButton.AccessibilityLabel = "Next";
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float width = frame.Size.Width * 0.6f;
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var textViewFrame = new RectangleF (
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nfloat width = frame.Size.Width * 0.6f;
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var textViewFrame = new CGRect (
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200 + ((frame.Size.Width - 200) - width) / 2,
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label.Frame.GetMaxY () + 30,
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width,
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@ -60,7 +60,7 @@ namespace NSZombieApocalypse
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textView.Text = NSBundle.MainBundle.LocalizedString ("helpText1", null, "Strings");
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var imageView = new UIImageView (UIImage.FromBundle ("smaller-zombie1.png"));
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var imageFrame = new RectangleF (label.Frame.X - 20, textViewFrame.Y, imageView.Frame.Width, imageView.Frame.Height);
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var imageFrame = new CGRect (label.Frame.X - 20, textViewFrame.Y, imageView.Frame.Width, imageView.Frame.Height);
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imageView.Frame = imageFrame;
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AddSubview (imageView);
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@ -87,7 +87,7 @@ namespace NSZombieApocalypse
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public async Task Hide ()
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{
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RectangleF frame = Frame;
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CGRect frame = Frame;
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frame.Y = -frame.Size.Height;
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await UIView.AnimateAsync (.35, () => {
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Frame = frame;
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@ -95,17 +95,17 @@ namespace NSZombieApocalypse
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HelpDidClose (this);
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}
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public override void Draw (RectangleF rect)
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public override void Draw (CGRect rect)
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{
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rect.Height -= 40;
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UIColor.White.SetFill ();
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var path = UIBezierPath.FromRoundedRect (rect, UIRectCorner.BottomRight | UIRectCorner.BottomLeft, new SizeF (8, 8));
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var path = UIBezierPath.FromRoundedRect (rect, UIRectCorner.BottomRight | UIRectCorner.BottomLeft, new CGSize (8, 8));
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path.Fill ();
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}
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public void Show ()
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{
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RectangleF frame = Frame;
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CGRect frame = Frame;
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frame.Y = 0;
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UIView.Animate (.35, () => {
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Frame = frame;});
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@ -2,8 +2,8 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using MonoTouch.Foundation;
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using MonoTouch.UIKit;
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using Foundation;
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using UIKit;
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namespace NSZombieApocalypse
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{
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@ -1,15 +1,15 @@
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using System;
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using System.Drawing;
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using CoreGraphics;
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using System.Runtime.InteropServices;
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using System.Collections.Generic;
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using MonoTouch.UIKit;
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using MonoTouch.AudioToolbox;
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using MonoTouch.CoreGraphics;
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using MonoTouch.CoreFoundation;
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using MonoTouch.AudioUnit;
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using MonoTouch.Foundation;
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using UIKit;
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using AudioToolbox;
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using CoreFoundation;
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using AudioUnit;
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using Foundation;
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using MonoTouch.Dialog;
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using MonoTouch.AVFoundation;
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using AVFoundation;
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using System.Linq;
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using System.Threading.Tasks;
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@ -20,10 +20,10 @@ namespace NSZombieApocalypse
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AVAudioPlayer newZombieSound, removeZombieSound;
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List <WalkingDead> zombies;
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public MiniPadView (RectangleF frame): base(frame)
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public MiniPadView (CGRect frame): base(frame)
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{
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var image = UIImage.FromBundle ("iPadImage.png");
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Frame = new RectangleF (Frame.Location, image.Size);
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Frame = new CGRect (Frame.Location, image.Size);
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ClipsToBounds = false;
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var imageView = new UIImageView (image);
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@ -58,7 +58,7 @@ namespace NSZombieApocalypse
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public void AddZombie ()
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{
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float chrome = 50;
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var frame = new RectangleF (chrome, Frame.Size.Height - 160 - chrome, 80, 200);
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var frame = new CGRect (chrome, Frame.Size.Height - 160 - chrome, 80, 200);
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var dead = new WalkingDead (frame);
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dead.WalkingDeadDidDisassemble += WalkingDeadDidDisassemble;
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zombies.Add (dead);
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@ -26,6 +26,7 @@
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<MtouchI18n>
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</MtouchI18n>
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<MtouchArch>ARMv7</MtouchArch>
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<MtouchExtraArgs>--registrar:static --nofastsim --override-abi x86_64</MtouchExtraArgs>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
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<DebugType>none</DebugType>
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@ -87,8 +88,12 @@
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<Reference Include="System" />
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<Reference Include="System.Xml" />
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<Reference Include="System.Core" />
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<Reference Include="monotouch" />
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<Reference Include="MonoTouch.Dialog-1" />
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<Reference Include="Xamarin.iOS">
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<HintPath>\Developer\MonoTouch\usr\lib\mono\Xamarin.iOS\Xamarin.iOS.dll</HintPath>
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</Reference>
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<Reference Include="MonoTouch.Dialog-1">
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<HintPath>\Developer\MonoTouch\usr\lib\mono\Xamarin.iOS\MonoTouch.Dialog-1.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Resources\" />
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@ -140,4 +145,4 @@
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<ItemGroup>
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<InterfaceDefinition Include="ZBEViewController.xib" />
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</ItemGroup>
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</Project>
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</Project>
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|
|
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@ -1,6 +1,6 @@
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using System;
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using System.Drawing;
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using MonoTouch.UIKit;
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using CoreGraphics;
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using UIKit;
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namespace NSZombieApocalypse
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{
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|
@ -16,7 +16,7 @@ namespace NSZombieApocalypse
|
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}
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}
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public StatusView (RectangleF frame) : base (frame)
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public StatusView (CGRect frame) : base (frame)
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{
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Layer.BorderColor = UIColor.Black.CGColor;
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|
@ -24,7 +24,7 @@ namespace NSZombieApocalypse
|
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Layer.CornerRadius = 8;
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BackgroundColor = UIColor.White.ColorWithAlpha (0.75f);
|
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label = new UILabel (new RectangleF (0, 0, frame.Size.Width, frame.Size.Height));
|
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label = new UILabel (new CGRect (0, 0, frame.Size.Width, frame.Size.Height));
|
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label.Lines = 0;
|
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label.TextAlignment = UITextAlignment.Center;
|
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AddSubview (label);
|
||||
|
|
|
@ -1,7 +1,7 @@
|
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using System;
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using System.Drawing;
|
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using MonoTouch.CoreGraphics;
|
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using MonoTouch.UIKit;
|
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using CoreGraphics;
|
||||
|
||||
using UIKit;
|
||||
|
||||
namespace NSZombieApocalypse
|
||||
{
|
||||
|
@ -18,19 +18,19 @@ namespace NSZombieApocalypse
|
|||
}
|
||||
}
|
||||
|
||||
public SymbolMarkView (RectangleF frame): base (frame)
|
||||
public SymbolMarkView (CGRect frame): base (frame)
|
||||
{
|
||||
label = new UILabel (new RectangleF (0, 0, frame.Size.Width, frame.Size.Height));
|
||||
label = new UILabel (new CGRect (0, 0, frame.Size.Width, frame.Size.Height));
|
||||
label.TextAlignment = UITextAlignment.Center;
|
||||
label.Font = UIFont.FromName ("HelveticaNeue-Bold", 48);
|
||||
label.BackgroundColor = UIColor.Clear;
|
||||
AddSubview (label);
|
||||
}
|
||||
|
||||
public override void Draw (RectangleF rect)
|
||||
public override void Draw (CGRect rect)
|
||||
{
|
||||
rect = rect.Inset (4, 4);
|
||||
UIBezierPath path = UIBezierPath.FromArc (new PointF (rect.GetMidX (), rect.GetMidY ()), rect.Size.Width / 2, 0, 180, true);
|
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UIBezierPath path = UIBezierPath.FromArc (new CGPoint (rect.GetMidX (), rect.GetMidY ()), rect.Size.Width / 2, 0, 180, true);
|
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path.LineWidth = 8;
|
||||
|
||||
UIColor.White.SetFill ();
|
||||
|
|
|
@ -1,16 +1,16 @@
|
|||
using System;
|
||||
using System.Timers;
|
||||
using System.Threading;
|
||||
using System.Drawing;
|
||||
using CoreGraphics;
|
||||
using System.Collections.Generic;
|
||||
using MonoTouch.UIKit;
|
||||
using MonoTouch.CoreGraphics;
|
||||
using MonoTouch.CoreFoundation;
|
||||
using MonoTouch.Foundation;
|
||||
using MonoTouch.CoreAnimation;
|
||||
using MonoTouch.CoreImage;
|
||||
using UIKit;
|
||||
|
||||
using CoreFoundation;
|
||||
using Foundation;
|
||||
using CoreAnimation;
|
||||
using CoreImage;
|
||||
using System.Threading.Tasks;
|
||||
using MonoTouch.ObjCRuntime;
|
||||
using ObjCRuntime;
|
||||
|
||||
namespace NSZombieApocalypse
|
||||
{
|
||||
|
@ -53,8 +53,8 @@ namespace NSZombieApocalypse
|
|||
|
||||
public override void ViewWillAppear (bool animated)
|
||||
{
|
||||
RectangleF frame = View.Frame;
|
||||
frame = new RectangleF (frame.X, frame.Y, frame.Size.Height + 20, frame.Size.Width);
|
||||
CGRect frame = View.Frame;
|
||||
frame = new CGRect (frame.X, frame.Y, frame.Size.Height + 20, frame.Size.Width);
|
||||
View.Frame = frame;
|
||||
|
||||
frame = View.Frame;
|
||||
|
@ -63,20 +63,20 @@ namespace NSZombieApocalypse
|
|||
backGround.Alpha = 0.34f;
|
||||
View.AddSubview (backGround);
|
||||
|
||||
var miniPadFrame = new RectangleF (350, 50, 0, 0);
|
||||
var miniPadFrame = new CGRect (350, 50, 0, 0);
|
||||
miniPadView = new MiniPadView (miniPadFrame);
|
||||
View.AddSubview (miniPadView);
|
||||
|
||||
var meterFrame = new RectangleF (miniPadView.Frame.GetMaxX (), miniPadFrame.Y, 200, miniPadView.Frame.Size.Height);
|
||||
var meterFrame = new CGRect (miniPadView.Frame.GetMaxX (), miniPadFrame.Y, 200, miniPadView.Frame.Size.Height);
|
||||
meterView = new ZombieMeter (meterFrame);
|
||||
View.AddSubview (meterView);
|
||||
|
||||
var statusFrame = new RectangleF (100, frame.Size.Height - 350, frame.Size.Width - 100, 100);
|
||||
var statusFrame = new CGRect (100, frame.Size.Height - 350, frame.Size.Width - 100, 100);
|
||||
statusView = new StatusView (statusFrame);
|
||||
View.AddSubview (statusView);
|
||||
statusView.Status = "Loading";
|
||||
|
||||
var buttonsFrame = new RectangleF (100, statusFrame.GetMaxY () + 20, frame.Size.Width - 100, 230);
|
||||
var buttonsFrame = new CGRect (100, statusFrame.GetMaxY () + 20, frame.Size.Width - 100, 230);
|
||||
buttonsView = new ButtonCollectionView (buttonsFrame) {
|
||||
ShouldGroupAccessibilityChildren = true
|
||||
};
|
||||
|
@ -85,7 +85,7 @@ namespace NSZombieApocalypse
|
|||
buttonsView.ButtonFinishedEvent += ButtonFinished;
|
||||
View.AddSubview (buttonsView);
|
||||
|
||||
var questionFrame = new RectangleF (10, statusFrame.GetMaxY () + 110, 80, 80);
|
||||
var questionFrame = new CGRect (10, statusFrame.GetMaxY () + 110, 80, 80);
|
||||
var questionView = new SymbolMarkView (questionFrame) {
|
||||
AccessibilityLabel = "Help"
|
||||
};
|
||||
|
@ -260,7 +260,7 @@ namespace NSZombieApocalypse
|
|||
|
||||
void updateScoreForDroppedButton (ButtonView button)
|
||||
{
|
||||
ButtonType buttonType = (ButtonType)button.Tag;
|
||||
ButtonType buttonType = (ButtonType)(float)button.Tag;
|
||||
float change = 0;
|
||||
switch (buttonType) {
|
||||
case ButtonType.Free:
|
||||
|
@ -298,7 +298,7 @@ namespace NSZombieApocalypse
|
|||
|
||||
public void ButtonDragged (ButtonView button, UITouch location)
|
||||
{
|
||||
PointF point = location.LocationInView (miniPadView);
|
||||
CGPoint point = location.LocationInView (miniPadView);
|
||||
if (miniPadView.PointInside (point, null)) {
|
||||
if (!buttonDraggedToPad) {
|
||||
CATransaction.Begin ();
|
||||
|
@ -333,7 +333,7 @@ namespace NSZombieApocalypse
|
|||
buttonDraggedToPad = false;
|
||||
miniPadView.Layer.BorderWidth = 0;
|
||||
|
||||
PointF point = location.LocationInView (miniPadView);
|
||||
CGPoint point = location.LocationInView (miniPadView);
|
||||
if (miniPadView.PointInside (point, null)) {
|
||||
updateScoreForDroppedButton (button);
|
||||
UIView.Animate (.1f, () => trackingView.Transform = CGAffineTransform.MakeRotation (10f * (float)Math.PI / 180), async () => {
|
||||
|
@ -349,8 +349,8 @@ namespace NSZombieApocalypse
|
|||
var popTime = new DispatchTime (DispatchTime.Now, (long)(delayInSeconds * NSEC_PER_SEC));
|
||||
DispatchQueue.MainQueue.DispatchAfter (popTime, async () => {
|
||||
await UIView.AnimateAsync (0.35f, () => {
|
||||
RectangleF bounds = trackingView.Bounds;
|
||||
bounds.Size = new SizeF (10, 10);
|
||||
CGRect bounds = trackingView.Bounds;
|
||||
bounds.Size = new CGSize (10, 10);
|
||||
trackingView.Bounds = bounds;
|
||||
});
|
||||
trackingView.RemoveFromSuperview ();
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
// actions made in the Xcode designer. If it is removed, they will be lost.
|
||||
// Manual changes to this file may not be handled correctly.
|
||||
//
|
||||
using MonoTouch.Foundation;
|
||||
using Foundation;
|
||||
|
||||
namespace NSZombieApocalypse
|
||||
{
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
using System;
|
||||
using System.Drawing;
|
||||
using MonoTouch.Foundation;
|
||||
using MonoTouch.CoreGraphics;
|
||||
using MonoTouch.UIKit;
|
||||
using CoreGraphics;
|
||||
using Foundation;
|
||||
|
||||
using UIKit;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace NSZombieApocalypse
|
||||
|
@ -17,22 +17,22 @@ namespace NSZombieApocalypse
|
|||
LeftLeg leftLeg;
|
||||
|
||||
double startedWalking;
|
||||
float startedWalkingX;
|
||||
nfloat startedWalkingX;
|
||||
|
||||
bool animated;
|
||||
bool walkingForward;
|
||||
|
||||
class Head : BodyPart
|
||||
{
|
||||
public Head (RectangleF rect) : base (rect)
|
||||
public Head (CGRect rect) : base (rect)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Draw (RectangleF rect)
|
||||
public override void Draw (CGRect rect)
|
||||
{
|
||||
rect = rect.Inset (4, 4);
|
||||
|
||||
rect = new RectangleF ((rect.Size.Width - rect.Size.Height) / 2 + 4, 8, rect.Size.Height, rect.Size.Height);
|
||||
rect = new CGRect ((rect.Size.Width - rect.Size.Height) / 2 + 4, 8, rect.Size.Height, rect.Size.Height);
|
||||
UIBezierPath path = UIBezierPath.FromOval (rect);
|
||||
UIColor.Black.SetStroke ();
|
||||
UIColor.White.SetFill ();
|
||||
|
@ -42,17 +42,17 @@ namespace NSZombieApocalypse
|
|||
|
||||
UIBezierPath rightEye, leftEye, mouth = new UIBezierPath ();
|
||||
if (MovingRight) {
|
||||
rightEye = UIBezierPath.FromArc (new PointF (rect.GetMidX () - 5, rect.Y + 15), 4, 0, 180, true);
|
||||
leftEye = UIBezierPath.FromArc (new PointF (rect.GetMidX () + 10, rect.Y + 15), 4, 0, 180, true);
|
||||
rightEye = UIBezierPath.FromArc (new CGPoint (rect.GetMidX () - 5, rect.Y + 15), 4, 0, 180, true);
|
||||
leftEye = UIBezierPath.FromArc (new CGPoint (rect.GetMidX () + 10, rect.Y + 15), 4, 0, 180, true);
|
||||
|
||||
mouth.MoveTo (new PointF (rect.GetMidX (), rect.Y + 30));
|
||||
mouth.AddLineTo (new PointF (rect.GetMidX () + 13, rect.Y + 30));
|
||||
mouth.MoveTo (new CGPoint (rect.GetMidX (), rect.Y + 30));
|
||||
mouth.AddLineTo (new CGPoint (rect.GetMidX () + 13, rect.Y + 30));
|
||||
} else {
|
||||
rightEye = UIBezierPath.FromArc (new PointF (rect.GetMidX () - 10, rect.Y + 15), 4, 0, 180, true);
|
||||
leftEye = UIBezierPath.FromArc (new PointF (rect.GetMidX () + 5, rect.Y + 15), 4, 0, 180, true);
|
||||
rightEye = UIBezierPath.FromArc (new CGPoint (rect.GetMidX () - 10, rect.Y + 15), 4, 0, 180, true);
|
||||
leftEye = UIBezierPath.FromArc (new CGPoint (rect.GetMidX () + 5, rect.Y + 15), 4, 0, 180, true);
|
||||
|
||||
mouth.MoveTo (new PointF (rect.GetMidX (), rect.Y + 30));
|
||||
mouth.AddLineTo (new PointF (rect.GetMidX () - 13, rect.Y + 30));
|
||||
mouth.MoveTo (new CGPoint (rect.GetMidX (), rect.Y + 30));
|
||||
mouth.AddLineTo (new CGPoint (rect.GetMidX () - 13, rect.Y + 30));
|
||||
|
||||
}
|
||||
rightEye.LineWidth = 2;
|
||||
|
@ -68,15 +68,15 @@ namespace NSZombieApocalypse
|
|||
|
||||
class Body : BodyPart
|
||||
{
|
||||
public Body (RectangleF rect) : base (rect)
|
||||
public Body (CGRect rect) : base (rect)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Draw (RectangleF rect)
|
||||
public override void Draw (CGRect rect)
|
||||
{
|
||||
rect = rect.Inset (2, 2);
|
||||
float bodyWidth = rect.Size.Width / 2;
|
||||
UIBezierPath path = UIBezierPath.FromRoundedRect (new RectangleF ((rect.Size.Width - bodyWidth) / 2, 0, bodyWidth, rect.Size.Height), UIRectCorner.TopLeft | UIRectCorner.TopRight, new SizeF (8, 8));
|
||||
nfloat bodyWidth = rect.Size.Width / 2;
|
||||
UIBezierPath path = UIBezierPath.FromRoundedRect (new CGRect ((rect.Size.Width - bodyWidth) / 2, 0, bodyWidth, rect.Size.Height), UIRectCorner.TopLeft | UIRectCorner.TopRight, new CGSize (8, 8));
|
||||
UIColor.Black.SetStroke ();
|
||||
UIColor.White.SetFill ();
|
||||
path.Fill ();
|
||||
|
@ -87,16 +87,16 @@ namespace NSZombieApocalypse
|
|||
|
||||
class RightLeg : BodyPart
|
||||
{
|
||||
public RightLeg (RectangleF rect) : base (rect)
|
||||
public RightLeg (CGRect rect) : base (rect)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Draw (RectangleF rect)
|
||||
public override void Draw (CGRect rect)
|
||||
{
|
||||
UIView body = ((WalkingDead)Superview).body;
|
||||
RectangleF bodyFrame = body.Frame;
|
||||
float legWidth = rect.Size.Width / 3;
|
||||
UIBezierPath path = UIBezierPath.FromRoundedRect (new RectangleF (20, bodyFrame.GetMaxY () - 5, legWidth, rect.Size.Height * .25f), UIRectCorner.TopRight | UIRectCorner.BottomRight, new SizeF (3, 3));
|
||||
CGRect bodyFrame = body.Frame;
|
||||
nfloat legWidth = rect.Size.Width / 3;
|
||||
UIBezierPath path = UIBezierPath.FromRoundedRect (new CGRect (20, bodyFrame.GetMaxY () - 5, legWidth, rect.Size.Height * .25f), UIRectCorner.TopRight | UIRectCorner.BottomRight, new CGSize (3, 3));
|
||||
path.LineWidth = 2;
|
||||
UIColor.White.SetFill ();
|
||||
path.Fill ();
|
||||
|
@ -106,16 +106,16 @@ namespace NSZombieApocalypse
|
|||
|
||||
class LeftLeg : BodyPart
|
||||
{
|
||||
public LeftLeg (RectangleF rect) : base (rect)
|
||||
public LeftLeg (CGRect rect) : base (rect)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Draw (RectangleF rect)
|
||||
public override void Draw (CGRect rect)
|
||||
{
|
||||
UIView body = ((WalkingDead)Superview).body;
|
||||
RectangleF bodyFrame = body.Frame;
|
||||
float legWidth = rect.Size.Width / 3;
|
||||
UIBezierPath path = UIBezierPath.FromRoundedRect (new RectangleF (30, bodyFrame.GetMaxY () - 5, legWidth, (rect.Size.Height) * .25f), UIRectCorner.TopRight | UIRectCorner.BottomRight, new SizeF (3, 3));
|
||||
CGRect bodyFrame = body.Frame;
|
||||
nfloat legWidth = rect.Size.Width / 3;
|
||||
UIBezierPath path = UIBezierPath.FromRoundedRect (new CGRect (30, bodyFrame.GetMaxY () - 5, legWidth, (rect.Size.Height) * .25f), UIRectCorner.TopRight | UIRectCorner.BottomRight, new CGSize (3, 3));
|
||||
|
||||
UIColor.Black.SetColor ();
|
||||
path.LineWidth = 2;
|
||||
|
@ -127,25 +127,25 @@ namespace NSZombieApocalypse
|
|||
|
||||
class RightArm : BodyPart
|
||||
{
|
||||
public RightArm (RectangleF rect) : base (rect)
|
||||
public RightArm (CGRect rect) : base (rect)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Draw (RectangleF rect)
|
||||
public override void Draw (CGRect rect)
|
||||
{
|
||||
UIView head = ((WalkingDead)Superview).head;
|
||||
var path = new UIBezierPath ();
|
||||
path.LineCapStyle = CGLineCap.Round;
|
||||
RectangleF headFrame = head.Frame;
|
||||
CGRect headFrame = head.Frame;
|
||||
|
||||
if (!MovingRight) {
|
||||
path.MoveTo (new PointF (rect.GetMidX () - 10, headFrame.GetMaxY () + 10));
|
||||
path.AddLineTo (new PointF (rect.GetMidX () - 10 + rect.Size.Width / 4, headFrame.GetMaxY () + 10));
|
||||
path.AddLineTo (new PointF (rect.GetMidX () - 10 + rect.Size.Width / 2, headFrame.GetMaxY () + 10 + rect.Size.Height / 10));
|
||||
path.MoveTo (new CGPoint (rect.GetMidX () - 10, headFrame.GetMaxY () + 10));
|
||||
path.AddLineTo (new CGPoint (rect.GetMidX () - 10 + rect.Size.Width / 4, headFrame.GetMaxY () + 10));
|
||||
path.AddLineTo (new CGPoint (rect.GetMidX () - 10 + rect.Size.Width / 2, headFrame.GetMaxY () + 10 + rect.Size.Height / 10));
|
||||
} else {
|
||||
path.MoveTo (new PointF (rect.GetMidX () + 10, headFrame.GetMaxY () + 10));
|
||||
path.AddLineTo (new PointF (rect.GetMidX () + 10 - rect.Size.Width / 4, headFrame.GetMaxY () + 10));
|
||||
path.AddLineTo (new PointF (rect.GetMidX () + 10 - rect.Size.Width / 2, headFrame.GetMaxY () + 10 + rect.Size.Height / 10));
|
||||
path.MoveTo (new CGPoint (rect.GetMidX () + 10, headFrame.GetMaxY () + 10));
|
||||
path.AddLineTo (new CGPoint (rect.GetMidX () + 10 - rect.Size.Width / 4, headFrame.GetMaxY () + 10));
|
||||
path.AddLineTo (new CGPoint (rect.GetMidX () + 10 - rect.Size.Width / 2, headFrame.GetMaxY () + 10 + rect.Size.Height / 10));
|
||||
|
||||
}
|
||||
UIColor.Black.SetStroke ();
|
||||
|
@ -160,26 +160,26 @@ namespace NSZombieApocalypse
|
|||
|
||||
class LeftArm : BodyPart
|
||||
{
|
||||
public LeftArm (RectangleF rect) : base (rect)
|
||||
public LeftArm (CGRect rect) : base (rect)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Draw (RectangleF rect)
|
||||
public override void Draw (CGRect rect)
|
||||
{
|
||||
UIView head = ((WalkingDead)Superview).head;
|
||||
UIBezierPath path = new UIBezierPath ();
|
||||
path.LineCapStyle = CGLineCap.Round;
|
||||
RectangleF headFrame = head.Frame;
|
||||
CGRect headFrame = head.Frame;
|
||||
|
||||
if (!MovingRight) {
|
||||
rect.X -= 20;
|
||||
path.MoveTo (new PointF (rect.GetMidX () + 20, headFrame.GetMaxY () + 10));
|
||||
path.AddLineTo (new PointF (rect.GetMidX () + 20 + rect.Size.Width / 6, headFrame.GetMaxY () + 10));
|
||||
path.AddLineTo (new PointF (rect.GetMidX () + 20 + rect.Size.Width / 6 + 10, headFrame.GetMaxY () + 10 + 20));
|
||||
path.MoveTo (new CGPoint (rect.GetMidX () + 20, headFrame.GetMaxY () + 10));
|
||||
path.AddLineTo (new CGPoint (rect.GetMidX () + 20 + rect.Size.Width / 6, headFrame.GetMaxY () + 10));
|
||||
path.AddLineTo (new CGPoint (rect.GetMidX () + 20 + rect.Size.Width / 6 + 10, headFrame.GetMaxY () + 10 + 20));
|
||||
} else {
|
||||
path.MoveTo (new PointF (rect.GetMidX () - 20, headFrame.GetMaxY () + 10));
|
||||
path.AddLineTo (new PointF (rect.GetMidX () - 20 - rect.Size.Width / 6, headFrame.GetMaxY () + 10));
|
||||
path.AddLineTo (new PointF (rect.GetMidX () - 20 - rect.Size.Width / 6 - 10, headFrame.GetMaxY () + 10 + 20));
|
||||
path.MoveTo (new CGPoint (rect.GetMidX () - 20, headFrame.GetMaxY () + 10));
|
||||
path.AddLineTo (new CGPoint (rect.GetMidX () - 20 - rect.Size.Width / 6, headFrame.GetMaxY () + 10));
|
||||
path.AddLineTo (new CGPoint (rect.GetMidX () - 20 - rect.Size.Width / 6 - 10, headFrame.GetMaxY () + 10 + 20));
|
||||
|
||||
}
|
||||
UIColor.Black.SetStroke ();
|
||||
|
@ -194,27 +194,27 @@ namespace NSZombieApocalypse
|
|||
|
||||
public event DidDisassembleHandler WalkingDeadDidDisassemble;
|
||||
|
||||
public WalkingDead (RectangleF frame) :base (frame)
|
||||
public WalkingDead (CGRect frame) :base (frame)
|
||||
{
|
||||
BackgroundColor = UIColor.Clear;
|
||||
ClipsToBounds = false;
|
||||
|
||||
head = new Head (new RectangleF (0, 0, Frame.Size.Width, Frame.Size.Height * .25f));
|
||||
head = new Head (new CGRect (0, 0, Frame.Size.Width, Frame.Size.Height * .25f));
|
||||
AddSubview (head);
|
||||
|
||||
body = new Body (new RectangleF (0, head.Frame.GetMaxY (), Frame.Size.Width, Frame.Size.Height * .375f));
|
||||
body = new Body (new CGRect (0, head.Frame.GetMaxY (), Frame.Size.Width, Frame.Size.Height * .375f));
|
||||
AddSubview (body);
|
||||
|
||||
leftArm = new LeftArm (new RectangleF (0, 0, Frame.Size.Width + 20, Frame.Size.Height));
|
||||
leftArm = new LeftArm (new CGRect (0, 0, Frame.Size.Width + 20, Frame.Size.Height));
|
||||
AddSubview (leftArm);
|
||||
|
||||
rightArm = new RightArm (new RectangleF (0, 0, Frame.Size.Width, Frame.Size.Height));
|
||||
rightArm = new RightArm (new CGRect (0, 0, Frame.Size.Width, Frame.Size.Height));
|
||||
AddSubview (rightArm);
|
||||
|
||||
rightLeg = new RightLeg (new RectangleF (0, 0, Frame.Size.Width, Frame.Size.Height));
|
||||
rightLeg = new RightLeg (new CGRect (0, 0, Frame.Size.Width, Frame.Size.Height));
|
||||
AddSubview (rightLeg);
|
||||
|
||||
leftLeg = new LeftLeg (new RectangleF (0, 0, Frame.Size.Width, Frame.Size.Height));
|
||||
leftLeg = new LeftLeg (new CGRect (0, 0, Frame.Size.Width, Frame.Size.Height));
|
||||
AddSubview (leftLeg);
|
||||
|
||||
TurnAround ();
|
||||
|
@ -248,7 +248,7 @@ namespace NSZombieApocalypse
|
|||
if (!animated)
|
||||
return;
|
||||
|
||||
RectangleF superviewFrame = Superview.Frame;
|
||||
CGRect superviewFrame = Superview.Frame;
|
||||
startedWalking = NSDate.Now.SecondsSinceReferenceDate;
|
||||
startedWalkingX = Frame.X;
|
||||
UIView.Animate (10, 0, UIViewAnimationOptions.AllowUserInteraction, () => {
|
||||
|
@ -258,7 +258,7 @@ namespace NSZombieApocalypse
|
|||
if (!walkingForward)
|
||||
TurnAround ();
|
||||
|
||||
RectangleF frame = Frame;
|
||||
CGRect frame = Frame;
|
||||
frame.X = superviewFrame.Size.Width - frame.Size.Width - 50;
|
||||
Frame = frame;
|
||||
}, () => {
|
||||
|
@ -269,7 +269,7 @@ namespace NSZombieApocalypse
|
|||
|
||||
startedWalking = NSDate.Now.SecondsSinceReferenceDate;
|
||||
startedWalkingX = Frame.X;
|
||||
RectangleF frame = Frame;
|
||||
CGRect frame = Frame;
|
||||
frame.X = 50;
|
||||
UIView.Animate (10, 0, UIViewAnimationOptions.AllowUserInteraction, () => {
|
||||
Frame = frame;},
|
||||
|
@ -284,19 +284,19 @@ namespace NSZombieApocalypse
|
|||
animated = false;
|
||||
|
||||
UIView.Animate (.75, () => {
|
||||
var frame = new RectangleF (head.Frame.X, -100, head.Frame.Width, head.Frame.Height);
|
||||
var frame = new CGRect (head.Frame.X, -100, head.Frame.Width, head.Frame.Height);
|
||||
head.Frame = frame;
|
||||
|
||||
frame = new RectangleF (-100, leftArm.Frame.Y, leftArm.Frame.Width, leftArm.Frame.Height);
|
||||
frame = new CGRect (-100, leftArm.Frame.Y, leftArm.Frame.Width, leftArm.Frame.Height);
|
||||
leftArm.Frame = frame;
|
||||
|
||||
frame = new RectangleF (rightArm.Frame.Size.Width + 100, rightArm.Frame.Y, rightArm.Frame.Width, rightArm.Frame.Height);
|
||||
frame = new CGRect (rightArm.Frame.Size.Width + 100, rightArm.Frame.Y, rightArm.Frame.Width, rightArm.Frame.Height);
|
||||
rightArm.Frame = frame;
|
||||
|
||||
frame = new RectangleF (leftLeg.Frame.X - 50, leftLeg.Frame.Size.Height, leftLeg.Frame.Width, leftLeg.Frame.Height);
|
||||
frame = new CGRect (leftLeg.Frame.X - 50, leftLeg.Frame.Size.Height, leftLeg.Frame.Width, leftLeg.Frame.Height);
|
||||
leftLeg.Frame = frame;
|
||||
|
||||
frame = new RectangleF (rightLeg.Frame.X + 50, rightLeg.Frame.Size.Height, rightLeg.Frame.Width, rightLeg.Frame.Height);
|
||||
frame = new CGRect (rightLeg.Frame.X + 50, rightLeg.Frame.Size.Height, rightLeg.Frame.Width, rightLeg.Frame.Height);
|
||||
rightLeg.Frame = frame;
|
||||
}, async () => {
|
||||
await UIView.AnimateAsync (.5, () => {
|
||||
|
@ -367,10 +367,10 @@ namespace NSZombieApocalypse
|
|||
rightLeg.Layer.RemoveAllAnimations ();
|
||||
leftLeg.Layer.RemoveAllAnimations ();
|
||||
|
||||
float percentage = (float)(NSDate.Now.SecondsSinceReferenceDate - startedWalking / 10);
|
||||
float xNow = Math.Abs (Frame.X - startedWalkingX) * percentage;
|
||||
RectangleF frame = Frame;
|
||||
Frame = new RectangleF (xNow + (frame.Size.Width / 2), frame.Y, frame.Height, frame.Width);
|
||||
nfloat percentage = (float)(NSDate.Now.SecondsSinceReferenceDate - startedWalking / 10);
|
||||
nfloat xNow = (nfloat)Math.Abs (Frame.X - startedWalkingX) * percentage;
|
||||
CGRect frame = Frame;
|
||||
Frame = new CGRect (xNow + (frame.Size.Width / 2), frame.Y, frame.Height, frame.Width);
|
||||
}
|
||||
|
||||
public delegate void DidDisassembleHandler (WalkingDead walkingdead);
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
using System;
|
||||
using System.Drawing;
|
||||
using MonoTouch.UIKit;
|
||||
using MonoTouch.Foundation;
|
||||
using MonoTouch.CoreGraphics;
|
||||
using CoreGraphics;
|
||||
using UIKit;
|
||||
using Foundation;
|
||||
|
||||
|
||||
namespace NSZombieApocalypse
|
||||
{
|
||||
|
@ -21,13 +21,13 @@ namespace NSZombieApocalypse
|
|||
|
||||
UILabel label;
|
||||
|
||||
public ZombieMeter (RectangleF frame) : base (frame)
|
||||
public ZombieMeter (CGRect frame) : base (frame)
|
||||
{
|
||||
BackgroundColor = UIColor.Clear;
|
||||
Layer.CornerRadius = 8;
|
||||
ZombieLevel = 0;
|
||||
|
||||
label = new UILabel (new RectangleF (0, 0, frame.Size.Width, 0));
|
||||
label = new UILabel (new CGRect (0, 0, frame.Size.Width, 0));
|
||||
label.TextAlignment = UITextAlignment.Center;
|
||||
label.Text = "Zombie Meter";
|
||||
label.Font = UIFont.FromName ("Helvetica", 24);
|
||||
|
@ -35,7 +35,7 @@ namespace NSZombieApocalypse
|
|||
AddSubview (label);
|
||||
label.SizeToFit ();
|
||||
var labelFrame = label.Frame;
|
||||
label.Frame = new RectangleF (labelFrame.X, labelFrame.Y, frame.Size.Width, labelFrame.Size.Height);
|
||||
label.Frame = new CGRect (labelFrame.X, labelFrame.Y, frame.Size.Width, labelFrame.Size.Height);
|
||||
|
||||
}
|
||||
|
||||
|
@ -57,12 +57,12 @@ namespace NSZombieApocalypse
|
|||
}
|
||||
}
|
||||
|
||||
public override void Draw (RectangleF rect)
|
||||
public override void Draw (CGRect rect)
|
||||
{
|
||||
float pad = 20;
|
||||
float numberOfMeters = 10;
|
||||
float meterSpacing = 5;
|
||||
float yOrigin = label.Frame.GetMaxY () + 10;
|
||||
nfloat pad = 20;
|
||||
nfloat numberOfMeters = 10;
|
||||
nfloat meterSpacing = 5;
|
||||
nfloat yOrigin = label.Frame.GetMaxY () + 10;
|
||||
|
||||
UIBezierPath background = UIBezierPath.FromRoundedRect (rect, 8);
|
||||
UIColor.White.SetFill ();
|
||||
|
@ -70,7 +70,7 @@ namespace NSZombieApocalypse
|
|||
|
||||
UIColor.Black.SetStroke ();
|
||||
|
||||
RectangleF meter = new RectangleF (
|
||||
CGRect meter = new CGRect (
|
||||
pad,
|
||||
yOrigin,
|
||||
rect.Size.Width - pad * 2,
|
||||
|
@ -96,14 +96,14 @@ namespace NSZombieApocalypse
|
|||
float diff = (level - k);
|
||||
if (diff > 0 && diff < 1) {
|
||||
|
||||
RectangleF smallerRect = meter;
|
||||
smallerRect = new RectangleF (
|
||||
CGRect smallerRect = meter;
|
||||
smallerRect = new CGRect (
|
||||
smallerRect.X,
|
||||
smallerRect.Y + smallerRect.Size.Height - ((smallerRect.Size.Height) * diff),
|
||||
smallerRect.Size.Width,
|
||||
(smallerRect.Size.Height) * diff
|
||||
);
|
||||
var smallerPath = UIBezierPath.FromRoundedRect (smallerRect, UIRectCorner.BottomLeft | UIRectCorner.BottomRight, new SizeF (2, 2));
|
||||
var smallerPath = UIBezierPath.FromRoundedRect (smallerRect, UIRectCorner.BottomLeft | UIRectCorner.BottomRight, new CGSize (2, 2));
|
||||
smallerPath.Fill ();
|
||||
|
||||
} else {
|
||||
|
|
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