Updates to samples + KeyChain sample

This commit is contained in:
Miguel de Icaza 2010-10-31 23:42:44 -04:00
Родитель 59c2603d2a
Коммит ee11a8e380
6 изменённых файлов: 406 добавлений и 0 удалений

26
Keychain/Keychain.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Keychain", "Keychain\Keychain.csproj", "{C9712ECD-9A4F-4DDE-A439-D7C2897203FD}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|iPhoneSimulator = Debug|iPhoneSimulator
Release|iPhoneSimulator = Release|iPhoneSimulator
Debug|iPhone = Debug|iPhone
Release|iPhone = Release|iPhone
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{C9712ECD-9A4F-4DDE-A439-D7C2897203FD}.Debug|iPhone.ActiveCfg = Debug|iPhone
{C9712ECD-9A4F-4DDE-A439-D7C2897203FD}.Debug|iPhone.Build.0 = Debug|iPhone
{C9712ECD-9A4F-4DDE-A439-D7C2897203FD}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator
{C9712ECD-9A4F-4DDE-A439-D7C2897203FD}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator
{C9712ECD-9A4F-4DDE-A439-D7C2897203FD}.Release|iPhone.ActiveCfg = Release|iPhone
{C9712ECD-9A4F-4DDE-A439-D7C2897203FD}.Release|iPhone.Build.0 = Release|iPhone
{C9712ECD-9A4F-4DDE-A439-D7C2897203FD}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator
{C9712ECD-9A4F-4DDE-A439-D7C2897203FD}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Keychain\Keychain.csproj
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
</dict>
</plist>

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="3.5" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProductVersion>9.0.21022</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{C9712ECD-9A4F-4DDE-A439-D7C2897203FD}</ProjectGuid>
<ProjectTypeGuids>{E613F3A2-FE9C-494F-B74E-F63BCB86FEA6};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Exe</OutputType>
<RootNamespace>Keychain</RootNamespace>
<MainNibFile>MainWindow.xib</MainNibFile>
<AssemblyName>Keychain</AssemblyName>
<MtouchMinimumOS>3.0</MtouchMinimumOS>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<MtouchDebug>True</MtouchDebug>
<ConsolePause>false</ConsolePause>
<MtouchLink>None</MtouchLink>
<MtouchSdkVersion>4.1</MtouchSdkVersion>
<MtouchI18n />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhoneSimulator\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<MtouchDebug>False</MtouchDebug>
<ConsolePause>false</ConsolePause>
<MtouchLink>None</MtouchLink>
<MtouchSdkVersion>2.2.1</MtouchSdkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhone\Debug</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<MtouchDebug>True</MtouchDebug>
<ConsolePause>false</ConsolePause>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchSdkVersion>2.2.1</MtouchSdkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhone\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<MtouchDebug>False</MtouchDebug>
<ConsolePause>false</ConsolePause>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchSdkVersion>2.2.1</MtouchSdkVersion>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="monotouch" />
</ItemGroup>
<ItemGroup>
<None Include="Info.plist" />
</ItemGroup>
<ItemGroup>
<Compile Include="MainWindow.xib.designer.cs">
<DependentUpon>MainWindow.xib</DependentUpon>
</Compile>
<Compile Include="Main.cs" />
</ItemGroup>
<ItemGroup>
<Page Include="MainWindow.xib" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ProjectExtensions>
<MonoDevelop>
<Properties InternalTargetFrameworkVersion="IPhone" />
</MonoDevelop>
</ProjectExtensions>
</Project>

60
Keychain/Keychain/Main.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using MonoTouch.Foundation;
using MonoTouch.UIKit;
using MonoTouch.Security;
namespace Keychain
{
public class Application
{
static void Main (string[] args)
{
UIApplication.Main (args);
}
}
// The name AppDelegate is referenced in the MainWindow.xib file.
public partial class AppDelegate : UIApplicationDelegate
{
// This method is invoked when the application has loaded its UI and its ready to run
public override bool FinishedLaunching (UIApplication app, NSDictionary options)
{
var rec = new SecRecord (SecKind.GenericPassword){
Generic = NSData.FromString ("foo")
};
SecStatusCode res;
var match = SecKeyChain.QueryAsRecord (rec, out res);
if (res == SecStatusCode.Success)
Console.WriteLine ("Key existed, the password is: {0}", match.ValueData.ToString ());
else
Console.WriteLine ("Key not found, code: {0}", res);
var s = new SecRecord (SecKind.GenericPassword) {
Label = "Item Label",
Description = "Item description",
Account = "Account",
Service = "Service",
Comment = "Your comment here",
ValueData = NSData.FromString ("my-secret-password"),
Generic = NSData.FromString ("foo")
};
var err = SecKeyChain.Add (s);
window.MakeKeyAndVisible ();
return true;
}
// This method is required in iPhoneOS 3.0
public override void OnActivated (UIApplication application)
{
}
}
}

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33
Keychain/Keychain/MainWindow.xib.designer.cs сгенерированный Normal file
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// ------------------------------------------------------------------------------
// <autogenerated>
// This code was generated by a tool.
// Mono Runtime Version: 2.0.50727.1433
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </autogenerated>
// ------------------------------------------------------------------------------
namespace Keychain {
// Base type probably should be MonoTouch.Foundation.NSObject or subclass
[MonoTouch.Foundation.Register("AppDelegate")]
public partial class AppDelegate {
private MonoTouch.UIKit.UIWindow __mt_window;
#pragma warning disable 0169
[MonoTouch.Foundation.Connect("window")]
private MonoTouch.UIKit.UIWindow window {
get {
this.__mt_window = ((MonoTouch.UIKit.UIWindow)(this.GetNativeField("window")));
return this.__mt_window;
}
set {
this.__mt_window = value;
this.SetNativeField("window", value);
}
}
}
}