зеркало из https://github.com/xamarin/ios-samples.git
update readme, fix links
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@ -8,6 +8,8 @@ products:
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- xamarin
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urlFragment: mtdjsondemo
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---
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# MonoTouch.Dialog JSON Walkthrough
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# Xamarin.iOS MonoTouch.Dialog JSON Walkthrough
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This sample demonstrates how to use the JSON API with MonoTouch.Dialog
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![App showing user input fields loaded from JSON](Screenshots/MTDJsonDemo.png)
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@ -1,6 +1,6 @@
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---
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name: Xamarin.iOS - MonoTouch.Dialog Reflection API Walkthrough
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description: This sample demonstrates how to use the Reflection API with MonTouch.Dialog
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name: Xamarin.iOS - MonoTouch.Dialog Reflection API
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description: This sample demonstrates how to use the Reflection API with MonoTouch.Dialog
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page_type: sample
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languages:
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- csharp
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@ -8,6 +8,8 @@ products:
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- xamarin
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urlFragment: mtdreflectionwalkthrough
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---
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# MonoTouch.Dialog Reflection API Walkthrough
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# Xamarin.iOS MonoTouch.Dialog Reflection API
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This sample demonstrates how to use the Reflection API with MonTouch.Dialog
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This sample demonstrates how to use the Reflection API with MonoTouch.Dialog
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![App showing list of data](Screenshots/MTDReflectionWalkthrough.png)
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@ -1,5 +1,5 @@
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---
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name: Xamarin.iOS - MonoTouch.Dialog Element Walkthrough
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name: Xamarin.iOS - MonoTouch.Dialog Element
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description: This sample demonstrates how to use the Element API with MonoTouch.Dialog
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page_type: sample
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languages:
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@ -8,6 +8,8 @@ products:
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- xamarin
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urlFragment: mtdwalkthrough
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---
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# MonoTouch.Dialog Element Walkthrough
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# Xamarin.iOS MonoTouch.Dialog Element
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This sample demonstrates how to use the Element API with MonoTouch.Dialog
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![App screenshots](Screenshots/MTDWalkthrough.png)
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@ -1,6 +1,6 @@
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---
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name: Xamarin.iOS - GameCenterSample
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description: A sample demonstrating how to enable Game Center support in Monotouch. This sample based on Apple's Game Center example:...
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description: A sample demonstrating how to enable Game Center support in Xamarin.iOS, based on Apple's Game Center example...
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page_type: sample
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languages:
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- csharp
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@ -10,16 +10,10 @@ urlFragment: mtgktapper-mtgktapper
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---
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# GameCenterSample
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A sample demonstrating how to enable Game Center support in Monotouch.
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A sample demonstrating how to enable Game Center support in Xamarin.iOS.
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This sample based on Apple's Game Center example:
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This sample is based on Apple's Game Center example:
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https://developer.apple.com/library/ios/samplecode/GKTapper/Introduction/Intro.html#//apple_ref/doc/uid/DTS40010283
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![GameCenterSample application screenshot](Screenshots/MTGKTapper1.png "GameCenterSample application screenshot")
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## Authors
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Bo Pang
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@ -10,10 +10,8 @@ urlFragment: miditest
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---
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# Midi Test
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This sample illustrates how to use CoreAudio to load and play a MIDI sequence from a file, and uses an AUGraph to play the notes with an instrument effect. A Virtual Endpoint is also created to interecept and display the MIDI messages as it runs. The sample is a port the 'MIDI Driven Animation using CoreMIDI in Objective C' [sample code](http://www.deluge.co/?q=midi-driven-animation-core-audio-objective-c) by Ben Smiley.
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This sample illustrates how to use CoreAudio to load and play a MIDI sequence from a file, and uses an AUGraph to play the notes with an instrument effect. A Virtual Endpoint is also created to intercept and display the MIDI messages as it runs. The sample is a port the ['MIDI Driven Animation using CoreMIDI in Objective C' sample code](http://www.deluge.co/?q=midi-driven-animation-core-audio-objective-c) by Ben Smiley.
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## Authors
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## Author
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Original by Ben Smiley - http://www.deluge.co/?q=midi-driven-animation-core-audio-objective-c
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Ported by Timothy Risi
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@ -1,6 +1,6 @@
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---
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name: Xamarin.iOS - MonoCatalog MonoDevelop
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description: A kitchen sink example of common UI elements and APIs used in iOS and how you can use these with MonoTouch. Preview
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name: Xamarin.iOS - MonoCatalog
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description: A kitchen sink example of common UI elements and APIs used in iOS and how you can use these with Xamarin.iOS
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page_type: sample
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languages:
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- csharp
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@ -8,15 +8,9 @@ products:
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- xamarin
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urlFragment: monocatalog-monodevelop
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---
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# MonoCatalog MonoDevelop
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# Xamarin.iOS MonoCatalog
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A kitchen sink example of common UI elements and APIs used
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in iOS and how you can use these with MonoTouch.
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## Preview
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![iPhone running MonoCatalog](http://farm7.static.flickr.com/6020/5999694606_bc1acdb573.jpg)
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## Authors
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Miguel de Icaza
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![iPhone running MonoCatalog](Screenshots/MonoCatalog-MonoDevelop01.png)
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@ -1,6 +1,6 @@
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---
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name: Xamarin.iOS - Touch Cells
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description: An example showing using a UITableView and displaying a custom cell within it. Preview
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description: An example showing using a UITableView and displaying a custom cell within it.
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page_type: sample
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languages:
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- csharp
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@ -8,14 +8,8 @@ products:
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- xamarin
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urlFragment: monodeveloptouchcells
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---
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# Touch Cells
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# Xamarin.iOS MonoTouch Cells
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An example showing using a UITableView and displaying a custom cell within it.
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## Preview
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![iPhone running MonoDevelop TouchCells](http://farm7.static.flickr.com/6013/5999235933_dcab80c0a3.jpg)
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## Authors
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Miguel de Icaza
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![iPhone running MonoDevelop TouchCells](Screenshots/MonoDevelopTouchCells.jpg)
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@ -18,18 +18,17 @@ of accelerometer, gyroscope and device motion data.
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The project has the following classes:
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* **GraphView** — A UIView subclass that provides the ability to plot accelerometer,
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- **GraphView** — A UIView subclass that provides the ability to plot accelerometer,
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gyroscope or device motion data. This is the same GraphView as the
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one in the AccelerometerGraph sample.
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* **GraphViewController** — A view controller that handles the display of
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- **GraphViewController** — A view controller that handles the display of
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accelerometer, gyroscope, and device motion data. Depending on the
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argument that is passed into its constructor it can display graph(s)
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generated from one of the three data types.
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* **AppDelegate** — A standard implementation of the UIApplicationDelegate protocol.
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- **AppDelegate** — A standard implementation of the UIApplicationDelegate protocol.
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If you run the compiled application on a device that does not have a
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gyroscope, no gyroscope or device motion data will be available. You
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cannot effectively run the application on the simulator.
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####Ported By: GouriKumari
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![App showing chart of motion data](Screenshots/IMG_3177.PNG)
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@ -17,7 +17,3 @@ The example also shows how to enable Airplay for displayed movies from
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within your applications.
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![MoviePlayback application screenshot](Screenshots/01.png "MoviePlayback application screenshot")
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## Authors
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James Bentley
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@ -1,6 +1,6 @@
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---
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name: Xamarin.iOS - iPhone Multichannel Mixer test
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description: Demonstrates how to build an Audio Unit Graph connecting a Multichannel Mixer instance to the RemoteIO unit. Two input busses are created each with...
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description: "Demonstrates how to build an Audio Unit Graph connecting a Multichannel Mixer instance to the RemoteIO unit. Two input busses are created #ios6"
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page_type: sample
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languages:
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- csharp
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@ -12,6 +12,6 @@ urlFragment: multichannelmixer
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Demonstrates how to build an Audio Unit Graph connecting a Multichannel Mixer instance to the RemoteIO unit. Two input busses are created each with input volume controls. An overall mixer output volume control is also provided and each bus may be enabled or disabled.
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Based on Apple's iOS6.1 Sample.
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Based on Apple's iOS 6.1 Sample.
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Link to Apple's sample: https://developer.apple.com/library/ios/samplecode/iPhoneMultichannelMixerTest/Introduction/Intro.html
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@ -9,10 +9,7 @@ products:
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urlFragment: nszombieapocalypse
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---
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# NSZombieApocalypse
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The NSZombieApocalypse is a contrived game that exemplifies how to use the UIAccessibility protocol in order to make an app accessible to VoiceOver users.
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![NSZombieApocalypse application screenshot](Screenshots/01.png "NSZombieApocalypse application screenshot")
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## Authors
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Ported by Gouri Kumari
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---
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name: Xamarin.iOS - Customizing UINavigationBar
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description: This sample demonstrates using UINavigationController and UIViewController classes together as building blocks to your application's user...
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description: "Demonstrates using UINavigationController and UIViewController classes together as building blocks to your application's user... #ui"
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page_type: sample
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languages:
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- csharp
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@ -8,10 +8,12 @@ products:
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- xamarin
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urlFragment: navigationbar
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---
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# Customizing UINavigationBar
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# Customizing UINavigationBar in Xamarin.iOS
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This sample demonstrates using `UINavigationController` and `UIViewController` classes together as building blocks to your application's user interface. Use it as a reference when starting the development of your new application. The various pages in this sample exhibit different ways of how to modify the navigation bar directly, using the appearance proxy, and by modifying the view controller's `UINavigationItem`. Among the levels of customization are varying appearance styles, and applying custom left and right buttons known as `UIBarButtonItems`.
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![Customizing UINavigationBar application screenshot](Screenshots/screenshot-1.png "Customizing UINavigationBar application screenshot")
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## Build Requirements
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Xamarin.iOS 11.0 and Xcode 9.4.
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@ -23,9 +25,3 @@ Xamarin.iOS 11.0 and Xcode 9.4.
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## License
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||||
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Xamarin port changes are released under the MIT license.
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![Customizing UINavigationBar application screenshot](Screenshots/screenshot-1.png "Customizing UINavigationBar application screenshot")
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## Author
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Ported to Xamarin.iOS by Mykyta Bondarenko
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@ -1,3 +1,3 @@
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# Newsstand
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# Newsstand (DEPRECATED)
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||||
These small sample projects relate to the [Introduction to Newsstand](guides/ios/platform_features/introduction_to_newsstand/) guide,
|
||||
These small sample projects relate to the [Introduction to Newsstand](guides/ios/platform_features/introduction_to_newsstand/) guide.
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@ -8,19 +8,15 @@ products:
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- xamarin
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urlFragment: notifications
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---
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# Notifications
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# Notifications in Xamarin.iOS
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This sample illustrates how to schedule and respond to
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local notifications as well as how to register the device
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for, and receive remote notifications (Apple Push
|
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Notification Service).
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||||
To learn more about how to make push notifications work please read this <a href="http://developer.xamarin.com/guides/cross-platform/application_fundamentals/notifications/ios/remote_notifications_in_ios/">guide</a>.
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||||
To learn more about how to make push notifications work please read this [guide](http://developer.xamarin.com/guides/cross-platform/application_fundamentals/notifications/ios/remote_notifications_in_ios/).
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||||
Also original <a href="https://developer.apple.com/library/ios/documentation/IDEs/Conceptual/AppDistributionGuide/ConfiguringPushNotifications/ConfiguringPushNotifications.html">Apple documentation</a> can be helpfull, it contains broad explaination of how to set up needed environment.
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Also original [Apple documentation](https://developer.apple.com/library/ios/documentation/IDEs/Conceptual/AppDistributionGuide/ConfiguringPushNotifications/ConfiguringPushNotifications.html) can be helpful, it contains broad explanation of how to set up the environment.
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![Notifications application screenshot](Screenshots/01.png "Notifications application screenshot")
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## Authors
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Bryan Costanich
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- xamarin
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urlFragment: opengl
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---
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# OpenGL
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# Xamarin.iOS OpenGL
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A collection of samples for using OpenGL in Xamarin.iOS. These samples are Xamarin ports of samples found in objective-c at https://github.com/jlamarche/iOS-OpenGLES-Stuff
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![OpenGL application screenshot](Screenshots/GLKBaseEffectDrawing.png "OpenGL application screenshot")
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## GLKBaseEffectDrawing
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Draws a rotating monkey's head from a list of vertices and normals using GLKit
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@ -32,8 +34,3 @@ Draws a rotating 20-sided die using shaders and a texture image.
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Adds directional lighting to OpenGLES20Example
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![OpenGL application screenshot](Screenshots/GLKBaseEffectDrawing.png "OpenGL application screenshot")
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## Authors
|
||||
|
||||
Timothy Risi
|
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@ -1,6 +1,6 @@
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|||
---
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name: Xamarin.iOS - OpenGLES Sample
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description: A simple example of using OpenGLES in a MonoTouch application. Preview
|
||||
description: A simple example of using OpenGLES in a Xamarin.iOS application. Preview
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page_type: sample
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languages:
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- csharp
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- xamarin
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urlFragment: openglessample
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---
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# OpenGLES Sample
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# Xamarin.iOS OpenGLES Sample
|
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A simple example of using OpenGLES in a MonoTouch application.
|
||||
A simple example of using OpenGLES in a Xamarin.iOS application.
|
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|
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## Preview
|
||||
|
||||
![iPhone running OpenGLES sample](http://farm7.static.flickr.com/6136/5999292719_90550e7ed6.jpg)
|
||||
|
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## Authors
|
||||
|
||||
Miguel de Icaza
|
||||
![iPhone running OpenGLES sample](Screenshots/OpenGLESSample.jpg)
|
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@ -8,14 +8,8 @@ products:
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- xamarin
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urlFragment: openglessample-gameview
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---
|
||||
# OpenGLES Sample using GameView
|
||||
# Xamarin.iOS OpenGLES Sample using GameView
|
||||
|
||||
A simple example of using OpenGLES with a iPhoneOSGameView in a MonoTouch application.
|
||||
|
||||
## Preview
|
||||
|
||||
![iPhone running OpenGLES sample](http://farm7.static.flickr.com/6136/5999292719_90550e7ed6.jpg)
|
||||
|
||||
## Authors
|
||||
|
||||
Miguel de Icaza
|
||||
![iPhone running OpenGLES sample](Screenshots/OpenGLESSample-GameView.jpg)
|
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@ -8,7 +8,7 @@ products:
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|||
- xamarin
|
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urlFragment: openglscroller
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||||
---
|
||||
# OpenGLScroller
|
||||
# Xamarin.iOS OpenGLScroller
|
||||
|
||||
This is a port of the WWDC2012 sample application of the same name.
|
||||
|
||||
|
@ -17,5 +17,4 @@ A swipe gesture on the top of the screen will slide the 20 small cubes left or r
|
|||
A tap gesture on any of the small cubes will cause them to change color and speed based on the large cube.
|
||||
A tap gesture on the large cube will change its color and rotation speed.
|
||||
|
||||
|
||||
Ported by: Peter Collins
|
||||
![App showing boxes rendered in an OpenGL view](Screenshots/openglscroller.png)
|
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@ -1,6 +1,6 @@
|
|||
---
|
||||
name: Xamarin.iOS - PaintCode Demo
|
||||
description: PaintCode (http://www.paintcodeapp.com) now supports C code generation for Xamarin MonoTouch. This sample app shows some PaintCode-generated...
|
||||
description: PaintCode (http://www.paintcodeapp.com) now supports C code generation for Xamarin.iOS. This sample app shows some PaintCode-generated...
|
||||
page_type: sample
|
||||
languages:
|
||||
- csharp
|
||||
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@ -8,9 +8,9 @@ products:
|
|||
- xamarin
|
||||
urlFragment: paintcode
|
||||
---
|
||||
# PaintCode Demo
|
||||
# Xamarin.iOS PaintCode Demo
|
||||
|
||||
PaintCode (http://www.paintcodeapp.com) now supports C# code generation for Xamarin MonoTouch.
|
||||
PaintCode (http://www.paintcodeapp.com) now supports C# code generation for Xamarin.iOS.
|
||||
|
||||
This sample app shows some PaintCode-generated elements:
|
||||
|
||||
|
@ -22,12 +22,5 @@ This sample app shows some PaintCode-generated elements:
|
|||
|
||||
* Random line-art
|
||||
|
||||
See also http://blog.xamarin.com/2012/06/06/meet-our-new-favorite-design-tool-paintcode/
|
||||
|
||||
![screenshot](https://github.com/xamarin/monotouch-samples/raw/master/PaintCode/Screenshots/BlueButton.png "BlueButton Example")
|
||||
![screenshot](https://github.com/xamarin/monotouch-samples/raw/master/PaintCode/Screenshots/GlossyButton.png "GlossyButton Example")
|
||||
|
||||
|
||||
## Authors
|
||||
|
||||
Craig Dunn
|
||||
![screenshot](Screenshots/BlueButton.png "BlueButton Example")
|
||||
![screenshot](Screenshots/GlossyButton.png "GlossyButton Example")
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
---
|
||||
name: Xamarin.iOS - PassKit Sample
|
||||
description: 'This sample demonstrates how to build a PassKit Companion App to interact with passes you have issued in a users Passbook. >NOTE: This sample...'
|
||||
description: 'This sample demonstrates how to build a PassKit Companion App to interact with passes you have issued in a users Passbook...'
|
||||
page_type: sample
|
||||
languages:
|
||||
- csharp
|
||||
|
@ -8,12 +8,14 @@ products:
|
|||
- xamarin
|
||||
urlFragment: passkit
|
||||
---
|
||||
# PassKit Sample
|
||||
# Xamarin.iOS PassKit Sample
|
||||
|
||||
This sample demonstrates how to build a PassKit Companion App to interact with passes you have issued in a users Passbook.
|
||||
|
||||
>NOTE: This sample doen't work out of the box, you need to setup provisioning profile for you app and create certicicate for pass singing.
|
||||
> [!NOTE]
|
||||
> This sample doesn't work out of the box, you need to setup provisioning profile for you app and create certificate for pass signing.
|
||||
|
||||
![screenshot](Screenshots/01-PassLibrary.png "PassLibrary")
|
||||
|
||||
## Instructions
|
||||
|
||||
|
@ -23,29 +25,31 @@ When you open this app, _it will not run_ because the solution requires the file
|
|||
|
||||
To use passes your app needs to be provisioned correctly, and you need to make some changes to the example pass to match your personal provisioning information:
|
||||
|
||||
* Create an AppId in the provisioning portal and enable `Wallet`
|
||||
* Generate `Provisioning Profile` for your app
|
||||
* Register new `iOS Pass Type ID`
|
||||
* Generate Certificate for your just created `iOS Pass Type ID` via `Edit > Create Certificate`
|
||||
* Download and install your certificate for pass
|
||||
- Create an AppId in the provisioning portal and enable `Wallet`
|
||||
- Generate `Provisioning Profile` for your app
|
||||
- Register new `iOS Pass Type ID`
|
||||
- Generate Certificate for your just created `iOS Pass Type ID` via `Edit > Create Certificate`
|
||||
- Download and install your certificate for pass
|
||||
|
||||
**IMPORTANT:** Now you need to fix some files:
|
||||
* `Entitlements.plist` and `Info.Plist` – fix `BundleIdentifier` and `PassTypeIdentifiers`
|
||||
* `CouponBanana2.pass/pass.json` – fix `passTypeIdentifier` and `teamIdentifier`
|
||||
> [!IMPORTANT]
|
||||
> Now you need to fix some files:
|
||||
>
|
||||
> - `Entitlements.plist` and `Info.Plist` – fix `BundleIdentifier` and `PassTypeIdentifiers`
|
||||
> - `CouponBanana2.pass/pass.json` – fix `passTypeIdentifier` and `teamIdentifier`
|
||||
|
||||
At this point you are ready to generate pass package. For this sample we provide a simple utility which create package for you (the **signpass** executable is included in this repo). Go to terminal and run:
|
||||
|
||||
```
|
||||
```cmd
|
||||
cd path/to/PassLibrary/sample
|
||||
./signpass -p CouponBanana2.pass/ -c "Common_Name"
|
||||
```
|
||||
|
||||
You can determine the correct value for `Common_Name` with **Keychain Access** app:
|
||||
|
||||
* Launch **Keychain Access** app
|
||||
* Find the certificate which you installed a few steps ago
|
||||
* **Select certificate > Right Click > Get Info**
|
||||
* Here you are able to see `Common Name` - it could be something like `"Pass Type ID: pass.com.yourcompany.passkitnameyouchose"`
|
||||
- Launch **Keychain Access** app
|
||||
- Find the certificate which you installed a few steps ago
|
||||
- **Select certificate > Right Click > Get Info**
|
||||
- Here you are able to see `Common Name` - it could be something like `"Pass Type ID: pass.com.yourcompany.passkitnameyouchose"`
|
||||
|
||||
After running that command in the **Terminal**, you should be able to find **CouponBanana2.pkpass** in the same folder as the command was run.
|
||||
|
||||
|
@ -71,16 +75,15 @@ Go to Xamarin Studio - the solution should now include the **CouponBanana2.pkpas
|
|||
If the Pass cannot be added in the app, verify the **CouponBanana2.pkpass** file exists (you generate it via the command line in the steps above). It should also have **Build Action: Bundle Resource** so that it is deployed with the app.
|
||||
|
||||
Also verify:
|
||||
|
||||
- App ID has **Wallet** enabled
|
||||
- Pass Type ID was created correctly
|
||||
- App Bundle ID and Pass Type ID are correctly entered.
|
||||
- Provisioning Profile has been downloaded and installed.
|
||||
- The correct provisioning profile is being used when the app is built.
|
||||
|
||||
# Further Reading
|
||||
## Further Reading
|
||||
|
||||
Refer to the [Introduction to PassKit](http://docs.xamarin.com/ios/tutorials/Introduction_to_PassKit) documentation on the Xamarin website.
|
||||
|
||||
![screenshot](https://github.com/xamarin/monotouch-samples/raw/master/PassKit/Screenshots/01-PassLibrary.png "PassLibrary")
|
||||
Refer to the [Introduction to PassKit](https://docs.microsoft.com/xamarin/ios/platform/passkit) documentation on the Xamarin website.
|
||||
|
||||
Also refer to Apple's [Passbook for Developers](https://developer.apple.com/passbook/) site.
|
||||
|
|
|
@ -8,7 +8,7 @@ products:
|
|||
- xamarin
|
||||
urlFragment: peekpopnavigation
|
||||
---
|
||||
# Implementing Peek and Pop
|
||||
# Implementing Peek and Pop in Xamarin.iOS
|
||||
|
||||
This sample project demonstrates previewing content and providing quick shortcuts to functionality using Peek and Pop APIs. The app uses a table view to display a list of colors and tapping any row in the table navigates to a detail view controller showing the color. The app uses 3D Touch on the table view rows to allow users to peek at the content without placing it on the navigation stack.
|
||||
|
||||
|
@ -25,7 +25,3 @@ Xamarin.iOS 11.4+ and Xcode 10.0+.
|
|||
## License
|
||||
|
||||
Xamarin port changes are released under the MIT license.
|
||||
|
||||
## Author
|
||||
|
||||
Ported to Xamarin.iOS by Mykyta Bondarenko
|
||||
|
|
|
@ -8,6 +8,8 @@ products:
|
|||
- xamarin
|
||||
urlFragment: pickercontrol
|
||||
---
|
||||
# Picker Controls
|
||||
# Picker Controls in Xamarin.iOS
|
||||
|
||||
This sample shows how to create and use a UIPicker and UIDatePicker in Xamarin.iOS. It is the related sample for the [Picker](/guides/ios/user_interface/controls/picker/) guide.
|
||||
This sample shows how to create and use a `UIPicker` and `UIDatePicker` in Xamarin.iOS. It is the related sample for the [Picker](https://docs.microsoft.com/xamarin/ios/user-interface/controls/picker) guide.
|
||||
|
||||
![App with a picker control](Screenshots/image4.png)
|
||||
|
|
|
@ -8,11 +8,11 @@ products:
|
|||
- xamarin
|
||||
urlFragment: pinchit
|
||||
---
|
||||
# PinchIt
|
||||
# PinchIt for Xamarin.iOS
|
||||
|
||||
This is a port of the WWDC2012 sample of the same name
|
||||
|
||||
This sample provides an introduction to Collection Views, and illustrates
|
||||
the use of a flow layout to pinch and move cells.
|
||||
|
||||
Ported by: Peter Collins
|
||||
![App showing how to pinch a cell](Screenshots/Pinchit01.png)
|
||||
|
|
|
@ -19,4 +19,4 @@ time is the most convenient.
|
|||
|
||||
Note: You may get an error when deleting an event with the message "CADObjectGetRelatedObjects failed with error Error Domain=NSMachErrorDomain Code=268435459 "The operation couldn’t be completed. (Mach error 268435459 - (ipc/send) invalid destination port)". This is a known Apple bug that does not interfere with the running of the sample.
|
||||
|
||||
Ported by: Peter Collins
|
||||
![App showing dates with votes displayed](Screenshots/IMG_3171.PNG)
|
||||
|
|
|
@ -19,6 +19,8 @@ UIPopoverControllers are never presented at the same time.
|
|||
|
||||
Popovers are only supported on the iPad.
|
||||
|
||||
![Popovers application screenshot](Screenshots/Popovers1.png "Popovers application screenshot")
|
||||
|
||||
## Build Requirements
|
||||
|
||||
iOS 4.1 or later
|
||||
|
@ -43,13 +45,6 @@ The detail view is also responsible for ensuring that there are never multiple p
|
|||
PopoverContentViewController
|
||||
A view controller that is the contents of the popovers in this sample. In this example, the view controller only contains a label with text.
|
||||
|
||||
## Copyright
|
||||
## License
|
||||
|
||||
Xamarin port changes are released under the MIT license
|
||||
|
||||
![Popovers application screenshot](Screenshots/Popovers1.png "Popovers application screenshot")
|
||||
|
||||
## Authors
|
||||
|
||||
alexrp,
|
||||
Craig Dunn
|
||||
|
|
|
@ -8,10 +8,11 @@ products:
|
|||
- xamarin
|
||||
urlFragment: printbanner
|
||||
---
|
||||
# PrintBanner
|
||||
# PrintBanner for Xamarin.iOS
|
||||
|
||||
This Sample demonstrates how to print to a roll-fed AirPrint printer.
|
||||
|
||||
This sample is a port to apple’s WWDC2013 sample PrintBanner.
|
||||
Link to Apple’s sample: https://developer.apple.com/downloads/index.action?name=WWDC%202013#
|
||||
|
||||
|
||||
![Print dialog in app](Screenshots/screenshot-2.png)
|
||||
|
|
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