Adding SysSound sample ready for MonoTouch

This commit is contained in:
hugoware 2011-09-16 14:14:40 -05:00
Родитель 582a6811bd
Коммит fa4691f2f2
16 изменённых файлов: 703 добавлений и 0 удалений

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SysSound/.DS_Store поставляемый Normal file

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SysSound/SysSound.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SysSound", "SysSound\SysSound.csproj", "{B538DD79-C235-4E39-B3E9-0F90A6D07F78}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|iPhoneSimulator = Debug|iPhoneSimulator
Release|iPhoneSimulator = Release|iPhoneSimulator
Debug|iPhone = Debug|iPhone
Release|iPhone = Release|iPhone
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B538DD79-C235-4E39-B3E9-0F90A6D07F78}.Debug|iPhone.ActiveCfg = Debug|iPhone
{B538DD79-C235-4E39-B3E9-0F90A6D07F78}.Debug|iPhone.Build.0 = Debug|iPhone
{B538DD79-C235-4E39-B3E9-0F90A6D07F78}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator
{B538DD79-C235-4E39-B3E9-0F90A6D07F78}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator
{B538DD79-C235-4E39-B3E9-0F90A6D07F78}.Release|iPhone.ActiveCfg = Release|iPhone
{B538DD79-C235-4E39-B3E9-0F90A6D07F78}.Release|iPhone.Build.0 = Release|iPhone
{B538DD79-C235-4E39-B3E9-0F90A6D07F78}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator
{B538DD79-C235-4E39-B3E9-0F90A6D07F78}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = SysSound\SysSound.csproj
EndGlobalSection
EndGlobal

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SysSound/SysSound/.DS_Store поставляемый Normal file

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using System;
using System.Collections.Generic;
using System.Linq;
using MonoTouch.Foundation;
using MonoTouch.UIKit;
using System.Drawing;
namespace SysSound {
/// <summary>
/// The UIApplicationDelegate for the application. This class is responsible for launching the
/// User Interface of the application, as well as listening (and optionally responding) to
/// application events from iOS.
/// </summary>
[Register ("AppDelegate")]
public partial class AppDelegate : UIApplicationDelegate {
// class-level declarations
UIWindow window;
SysSoundViewController _SysSoundViewController;
/// <summary>
/// This method is invoked when the application has loaded and is ready to run. In this
/// method you should instantiate the window, load the UI into it and then make the window
/// visible.
/// </summary>
/// <remarks>
/// You have 5 seconds to return from this method, or iOS will terminate your application.
/// </remarks>
public override bool FinishedLaunching (UIApplication app, NSDictionary options) {
// create a new window instance based on the screen size
window = new UIWindow (UIScreen.MainScreen.Bounds);
// If you have defined a view, add it here:
// window.AddSubview (navigationController.View);
this._SysSoundViewController = new SysSoundViewController();
this._SysSoundViewController.View.Frame = new RectangleF(0.0f, 20.0f, 320.0f, 460.0f);
this.window.AddSubview(this._SysSoundViewController.View);
// make the window visible
window.MakeKeyAndVisible ();
return true;
}
}
}

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using System;
using MonoTouch.ObjCRuntime;
using MonoTouch.Foundation;
namespace SysSound.Extensions {
//helper methods for withing with bundles
public static class NSBundleExtensions {
private static readonly IntPtr _Selector_URLForResource = Selector.GetHandle ("URLForResource:withExtension:");
/// <summary>
/// Returns the file URL for the resource identified by the specified name and file extension.
/// </summary>
public static NSUrl URLForResource (this NSBundle source, string for_resource, string with_extension) {
var ns_for = new NSString(for_resource);
var ns_extension = new NSString(with_extension);
//try and get the resource
var result = Messaging.IntPtr_objc_msgSend_IntPtr_IntPtr(
source.Handle,
NSBundleExtensions._Selector_URLForResource,
ns_for.Handle,
ns_extension.Handle);
//return back as a NSUrl
return Runtime.GetNSObject(result) as NSUrl;
}
}
}

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
</dict>
</plist>

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SysSound/SysSound/Main.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using MonoTouch.Foundation;
using MonoTouch.UIKit;
namespace SysSound {
public class Application {
/// <summary>
/// This is the main entry point of the application.
/// </summary>
static void Main (string[] args) {
// if you want to use a different Application Delegate class from "AppDelegate"
// you can specify it here.
UIApplication.Main (args, null, "AppDelegate");
}
}
}

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SysSound/SysSound/Sounds/tap.aif Normal file

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProductVersion>10.0.0</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
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<OutputType>Exe</OutputType>
<RootNamespace>SysSound</RootNamespace>
<AssemblyName>SysSound</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
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</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
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<ErrorReport>prompt</ErrorReport>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
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<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<CodesignKey>iPhone Developer</CodesignKey>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="monotouch" />
</ItemGroup>
<ItemGroup>
<None Include="Info.plist" />
</ItemGroup>
<ItemGroup>
<Compile Include="Main.cs" />
<Compile Include="AppDelegate.cs" />
<Compile Include="SysSoundViewControllerController.cs" />
<Compile Include="SysSoundViewController.designer.cs">
<DependentUpon>SysSoundViewController.cs</DependentUpon>
</Compile>
<Compile Include="Extensions\NSBundleExtensions.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ItemGroup>
<InterfaceDefinition Include="SysSoundViewController.xib" />
</ItemGroup>
<ItemGroup>
<Content Include="Sounds\tap.aif" />
</ItemGroup>
<ItemGroup>
<Folder Include="Extensions\" />
<Folder Include="Sounds\" />
<Folder Include="..\" />
</ItemGroup>
</Project>

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SysSound/SysSound/SysSoundViewController.designer.cs сгенерированный Normal file
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// WARNING
//
// This file has been generated automatically by MonoDevelop to store outlets and
// actions made in the Xcode designer. If it is removed, they will be lost.
// Manual changes to this file may not be handled correctly.
//
using MonoTouch.Foundation;
namespace SysSound
{
[Register ("SysSoundViewController")]
partial class SysSoundViewController
{
[Action ("playSystemSound:")]
partial void playSystemSound (MonoTouch.Foundation.NSObject sender);
[Action ("playAlertSound:")]
partial void playAlertSound (MonoTouch.Foundation.NSObject sender);
[Action ("vibrate:")]
partial void vibrate (MonoTouch.Foundation.NSObject sender);
}
}

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Просмотреть файл

@ -0,0 +1,49 @@
using System;
using System.Collections.Generic;
using System.Linq;
using MonoTouch.UIKit;
using MonoTouch.Foundation;
using SysSound.Extensions;
using MonoTouch.AudioToolbox;
namespace SysSound {
public partial class SysSoundViewController : UIViewController {
//loads the SysSoundViewController.xib file and connects it to this object
public SysSoundViewController ()
: base ("SysSoundViewController", null) {
}
//holds the sound to play
private SystemSound _Sound;
//prepares the audio
public override void ViewDidLoad () {
base.ViewDidLoad ();
//enable audio
AudioSession.Initialize();
//load the sound
var url = NSBundle.MainBundle.URLForResource("tap", "aif");
this._Sound = SystemSound.FromFile(url);
}
partial void playSystemSound(NSObject sender) {
this._Sound.PlaySystemSound();
}
partial void playAlertSound (NSObject sender) {
this._Sound.PlayAlertSound();
}
partial void vibrate (NSObject sender) {
SystemSound.Vibrate.PlaySystemSound();
}
}
}

Двоичные данные
SysSound/SysSound/obj/.DS_Store поставляемый Normal file

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Двоичные данные
SysSound/SysSound/obj/Xcode/.DS_Store поставляемый Normal file

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Двоичные данные
SysSound/SysSound/obj/Xcode/1/.DS_Store поставляемый Normal file

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Двоичные данные
SysSound/SysSound/obj/Xcode/1/Images/background.png Normal file

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