using System; using OpenTK.Platform.iPhoneOS; using OpenTK.Graphics.ES11; using UIKit; using Foundation; using ObjCRuntime; using OpenGLES; using System.Runtime.InteropServices; using CoreGraphics; namespace GLPaintGameView { public class PaintingView : iPhoneOSGameView { public const float BrushOpacity = 1.0f / 3.0f; public const int BrushPixelStep = 3; public const int BrushScale = 2; public const float Luminosity = 0.75f; public const float Saturation = 1.0f; uint brushTexture, drawingTexture; bool firstTouch; CGPoint Location; CGPoint PreviousLocation; [Export ("layerClass")] public static Class LayerClass () { return iPhoneOSGameView.GetLayerClass (); } public PaintingView (CGRect frame) : base (frame) { LayerRetainsBacking = true; LayerColorFormat = EAGLColorFormat.RGBA8; ContextRenderingApi = EAGLRenderingAPI.OpenGLES1; CreateFrameBuffer (); MakeCurrent (); var brushImage = UIImage.FromFile ("Particle.png").CGImage; var width = brushImage.Width; var height = brushImage.Height; if (brushImage != null) { IntPtr brushData = Marshal.AllocHGlobal ((int)(width * height * 4)); if (brushData == IntPtr.Zero) throw new OutOfMemoryException (); try { using (var brushContext = new CGBitmapContext (brushData, width, width, 8, width * 4, brushImage.ColorSpace, CGImageAlphaInfo.PremultipliedLast)) { brushContext.DrawImage (new CGRect (0.0f, 0.0f, (float)width, (float)height), brushImage); } GL.GenTextures (1, out brushTexture); GL.BindTexture (All.Texture2D, brushTexture); GL.TexImage2D (All.Texture2D, 0, (int)All.Rgba, (int)width, (int)height, 0, All.Rgba, All.UnsignedByte, brushData); } finally { Marshal.FreeHGlobal (brushData); } GL.TexParameter (All.Texture2D, All.TextureMinFilter, (int)All.Linear); GL.Enable (All.Texture2D); GL.BlendFunc (All.SrcAlpha, All.One); GL.Enable (All.Blend); } GL.Disable (All.Dither); GL.MatrixMode (All.Projection); GL.Ortho (0, (int)frame.Width, 0, (int)frame.Height, -1, 1); GL.MatrixMode (All.Modelview); GL.Enable (All.Texture2D); GL.EnableClientState (All.VertexArray); GL.Enable (All.Blend); GL.BlendFunc (All.SrcAlpha, All.One); GL.Enable (All.PointSpriteOes); GL.TexEnv (All.PointSpriteOes, All.CoordReplaceOes, (float)All.True); GL.PointSize (width / BrushScale); Erase (); PerformSelector (new Selector ("playback"), null, 0.2f); } protected override void Dispose (bool disposing) { base.Dispose (disposing); GL.DeleteTextures (1, ref drawingTexture); } public void Erase () { GL.Clear (ClearBufferMask.ColorBufferBit); SwapBuffers (); } float[] vertexBuffer; int vertexMax = 64; private void RenderLineFromPoint (CGPoint start, CGPoint end) { int vertexCount = 0; if (vertexBuffer == null) { vertexBuffer = new float [vertexMax * 2]; } var count = Math.Max (Math.Ceiling (Math.Sqrt ((end.X - start.X) * (end.X - start.X) + (end.Y - start.Y) * (end.Y - start.Y)) / BrushPixelStep), 1); for (int i = 0; i < count; ++i, ++vertexCount) { if (vertexCount == vertexMax) { vertexMax *= 2; Array.Resize (ref vertexBuffer, vertexMax * 2); } vertexBuffer [2 * vertexCount + 0] = (float)(start.X + (end.X - start.X) * (float)i / (float)count); vertexBuffer [2 * vertexCount + 1] = (float)(start.Y + (end.Y - start.Y) * (float)i / (float)count); } GL.VertexPointer (2, All.Float, 0, vertexBuffer); GL.DrawArrays (All.Points, 0, vertexCount); SwapBuffers (); } int dataofs = 0; [Export ("playback")] void Playback () { CGPoint[] points = ShakeMe.Data [dataofs]; for (int i = 0; i < points.Length - 1; i++) RenderLineFromPoint (points [i], points [i + 1]); if (dataofs < ShakeMe.Data.Count - 1) { dataofs++; PerformSelector (new Selector ("playback"), null, 0.01f); } } public override void TouchesBegan (NSSet touches, UIEvent e) { var bounds = Bounds; var touch = (UITouch)e.TouchesForView (this).AnyObject; firstTouch = true; Location = touch.LocationInView (this); Location.Y = bounds.Height - Location.Y; } public override void TouchesMoved (NSSet touches, UIEvent e) { var bounds = Bounds; var touch = (UITouch)e.TouchesForView (this).AnyObject; if (firstTouch) { firstTouch = false; PreviousLocation = touch.PreviousLocationInView (this); PreviousLocation.Y = bounds.Height - PreviousLocation.Y; } else { Location = touch.LocationInView (this); Location.Y = bounds.Height - Location.Y; PreviousLocation = touch.PreviousLocationInView (this); PreviousLocation.Y = bounds.Height - PreviousLocation.Y; } RenderLineFromPoint (PreviousLocation, Location); } public override void TouchesEnded (NSSet touches, UIEvent e) { var bounds = Bounds; var touch = (UITouch)e.TouchesForView (this).AnyObject; if (firstTouch) { firstTouch = false; PreviousLocation = touch.PreviousLocationInView (this); PreviousLocation.Y = bounds.Height - PreviousLocation.Y; RenderLineFromPoint (PreviousLocation, Location); } } public override void TouchesCancelled (NSSet touches, UIEvent e) { } } }