ios-samples/LowLevelGLPaint
conceptdev b2871d12b0 onboard missing samples 2019-08-01 22:09:15 -07:00
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Images Move stuff around so csproj files are in the same directory as sln files. 2011-11-17 17:07:00 +01:00
Resources add new resources 2012-12-20 14:20:14 -05:00
Screenshots Added new sample screenshots 2012-03-07 16:35:49 -05:00
EAGLView.cs Pull from upstream 2015-01-19 20:39:40 +05:30
Erase.caf Move stuff around so csproj files are in the same directory as sln files. 2011-11-17 17:07:00 +01:00
Info.plist Updated architecture setting to 32&64 bit, and specified iOS 9 as minimum SDK version. 2017-07-19 13:27:52 +01:00
LowLevelGLPaint.csproj Switched to 64-bit only builds. 2018-08-07 14:13:47 +01:00
LowLevelGLPaint.sln add new resources 2012-12-20 14:20:14 -05:00
Main.cs [LowLevelGLPaint] Setup root view controller 2015-09-16 19:40:54 -03:00
MainWindow.xib [XISamples]Update xibs 2017-07-21 12:35:56 -04:00
MainWindow.xib.designer.cs Pull from upstream 2015-01-19 20:39:40 +05:30
Metadata.xml Add brief description tag to metadata.xml 2015-03-23 18:03:04 +03:00
PaintingView.cs LowLevelGLPaint fix for Bug37416 2016-06-16 16:25:12 +05:30
Particle.png Move stuff around so csproj files are in the same directory as sln files. 2011-11-17 17:07:00 +01:00
README.md onboard missing samples 2019-08-01 22:09:15 -07:00
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ShakeMe.cs Pull from upstream 2015-01-19 20:39:40 +05:30
SoundEffect.cs Pull from upstream 2015-01-19 20:39:40 +05:30

README.md

name description page_type languages products urlFragment
Xamarin.iOS - Low-Level OpenGL Painting Low-level OpenGL classes create a touch painting application. Loosely based on Apple's GLPaint example... sample
csharp
xamarin
lowlevelglpaint

Low-Level OpenGL Painting

An example on using the low-level OpenGL classes to create a touch painting application.

Loosely based on Apple's GLPaint example: http://developer.apple.com/library/ios/#samplecode/GLPaint/Introduction/Intro.html

iPhone running GLPaint sample