ios-samples/OpenGL/OpenGL.sln

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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenGLES20Example", "OpenGLES20Example\OpenGLES20Example.csproj", "{850F3504-CFDB-4D3F-B9F8-2A7B1D451C36}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PerVertexDirectionalLighting", "PerVertexDirectionalLighting\PerVertexDirectionalLighting.csproj", "{522284B6-ED61-4F9D-8BA4-F7A863126445}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GLKBaseEffectDrawing", "GLKBaseEffectDrawing\GLKBaseEffectDrawing.csproj", "{F17A7552-709F-4109-AFD2-FE557F0C4CD7}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GLKBaseEffectDrawingTexture", "GLKBaseEffectDrawingTexture\GLKBaseEffectDrawingTexture.csproj", "{7268D497-8ADF-4ECD-ACE9-37AE15A84624}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GLKReflectionMapEffectSkybox", "GLKReflectionMapEffectSkybox\GLKReflectionMapEffectSkybox.csproj", "{512A6C28-7D23-4AD6-AE19-86647B15C1C4}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|iPhoneSimulator = Debug|iPhoneSimulator
Release|iPhoneSimulator = Release|iPhoneSimulator
Debug|iPhone = Debug|iPhone
Release|iPhone = Release|iPhone
Ad-Hoc|iPhone = Ad-Hoc|iPhone
AppStore|iPhone = AppStore|iPhone
EndGlobalSection
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{7268D497-8ADF-4ECD-ACE9-37AE15A84624}.Debug|iPhone.Build.0 = Debug|iPhone
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EndGlobalSection
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