ios-samples/SpriteKitPhysicsCollisions/SpriteKitPhysicsCollisions.sln

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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SpriteKitPhysicsCollisions", "SpriteKitPhysicsCollisions\SpriteKitPhysicsCollisions.csproj", "{92B93D87-75D2-4D9C-916D-92698B264230}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|iPhoneSimulator = Debug|iPhoneSimulator
Release|iPhoneSimulator = Release|iPhoneSimulator
Debug|iPhone = Debug|iPhone
Release|iPhone = Release|iPhone
Ad-Hoc|iPhone = Ad-Hoc|iPhone
AppStore|iPhone = AppStore|iPhone
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{92B93D87-75D2-4D9C-916D-92698B264230}.Ad-Hoc|iPhone.ActiveCfg = Ad-Hoc|iPhone
{92B93D87-75D2-4D9C-916D-92698B264230}.Ad-Hoc|iPhone.Build.0 = Ad-Hoc|iPhone
{92B93D87-75D2-4D9C-916D-92698B264230}.AppStore|iPhone.ActiveCfg = AppStore|iPhone
{92B93D87-75D2-4D9C-916D-92698B264230}.AppStore|iPhone.Build.0 = AppStore|iPhone
{92B93D87-75D2-4D9C-916D-92698B264230}.Debug|iPhone.ActiveCfg = Debug|iPhone
{92B93D87-75D2-4D9C-916D-92698B264230}.Debug|iPhone.Build.0 = Debug|iPhone
{92B93D87-75D2-4D9C-916D-92698B264230}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator
{92B93D87-75D2-4D9C-916D-92698B264230}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator
{92B93D87-75D2-4D9C-916D-92698B264230}.Release|iPhone.ActiveCfg = Release|iPhone
{92B93D87-75D2-4D9C-916D-92698B264230}.Release|iPhone.Build.0 = Release|iPhone
{92B93D87-75D2-4D9C-916D-92698B264230}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator
{92B93D87-75D2-4D9C-916D-92698B264230}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = SpriteKitPhysicsCollisions\SpriteKitPhysicsCollisions.csproj
EndGlobalSection
EndGlobal