ios-samples/StreamingAudio
conceptdev b2b8e2ebb1 update header yaml 2019-07-29 19:48:37 -07:00
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Resources [SrtreamingAudio] Images, artworks, icons changes 2014-01-31 21:50:11 +04:00
Screenshots [StreamingAudio] Remove old screenshot 2014-01-31 22:02:52 +04:00
AppDelegate.cs Pull from upstream 2015-01-19 20:39:40 +05:30
Entitlements.plist [StreamingAudio] Changes in Info.plist and Entitlements.plist 2014-01-31 22:16:12 +04:00
ErrorArg.cs Pull from upstream 2015-01-19 20:39:40 +05:30
Info.plist Updated architecture setting to 32&64 bit, and specified iOS 9 as minimum SDK version. 2017-07-19 13:27:52 +01:00
Main.cs Pull from upstream 2015-01-19 20:39:40 +05:30
MainViewController.cs Pull from upstream 2015-01-19 20:39:40 +05:30
MainViewController.designer.cs Pull from upstream 2015-01-19 20:39:40 +05:30
MainViewController.xib [StreamingAudio] Add MainViewController instead of using viewController outlet in AppDelegate.cs 2014-01-31 21:52:39 +04:00
Metadata.xml Add brief description tag to metadata.xml 2015-03-23 18:03:04 +03:00
PlayerViewController.cs [StreamingAudio] change string value with enum 2015-01-23 17:09:49 +03:00
PlayerViewController.designer.cs Pull from upstream 2015-01-19 20:39:40 +05:30
PlayerViewController.xib [StreamingAudio] Add PlayerViewController instead of using playerController outlet in AppDelegate.cs 2014-01-31 21:53:57 +04:00
QueueStream.cs Pull from upstream 2015-01-19 20:39:40 +05:30
README.md update header yaml 2019-07-29 19:48:37 -07:00
StreamingAudio.csproj Switched to 64-bit only builds. 2018-08-07 14:13:47 +01:00
StreamingAudio.sln [StreamingAudio] Changes in project and solution files 2014-01-31 22:15:28 +04:00
StreamingPlayback.cs Pull from upstream 2015-01-19 20:39:40 +05:30
iTunesArtwork [SrtreamingAudio] Images, artworks, icons changes 2014-01-31 21:50:11 +04:00
iTunesArtwork@2x [SrtreamingAudio] Images, artworks, icons changes 2014-01-31 21:50:11 +04:00

README.md

name description page_type languages products urlFragment
Xamarin.iOS - Streaming Audio This sample illustrates how to use AudioToolbox's AudioFileStream to parse an audio stream progressively and play the audio back sample
csharp
xamarin
streamingaudio

Streaming Audio

This sample illustrates how to use AudioToolbox's AudioFileStream to parse an audio stream progressively and play the audio back.

The audio is a creative commons MP3 file that is downloaded from a website using Mono's HTTP stack.

There are two samples:

  • One plays as it streams, and does not attempt to buffer more than the audio buffers that are used for AudioToolbox.

  • The second sample shows how to save a copy of the data as it is being downloaded (for example, a podcasting application would stream audio and retain a copy).

iPhone running Streaming Audio sample